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Madden NFL 17 News Post


Another Madden NFL 17 tuning update is available now for Xbox One and PlayStation 4 users. Below is the list of improvements and updates to gameplay.
  • Increased interception chances for user-controlled defenders in Multi-player catches
  • Reduced kick meter accuracy penalty under rain conditions.
  • Reduced kick meter power penalty under snow conditions.
  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)
  • A variety of tuning changes to help defense be more effective vs. running plays
  • Reduced frequency of organic knock-outs after catches
  • Reduced chances of broken tackles for ball carriers
  • Slightly reduced throw-out-of-sack fumble chances
  • Reduced chance for pass-blocking RB's to Cut-Block
  • Reduce chance for success when pass-blocking RB's Cut-Block
Let us know what you're seeing!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 221 roadman @ 09/26/16 06:14 PM
Quote:
Originally Posted by booker21
Yeah right


Personally i`m not a fan of using the community stats to tweak the game. We think that it`s the holly, "oh our stats tell us that RB is 5,8 avg" so they must be right.
That concept is the same as i say, lets do an avg of each slider set and that is the perfect set. It`s the same. Why? because all of us play differently.

SO they are taking into consideration my cousin who only plays 4 verticals and try to bomb away every game ending with tons of yds but low QB %. Most Madden players are not sim players.

Another example, is just look at the play calling community plays that are suggested. Most of them are just "money", you will see FB dive being called on a 1st and 10, because FB will give you almost 5yds per play. Last year or 2015, i don`t remember when it was it, the inside zone was a 5yds guarantee, so all play calling suggested from community were inside zones.

Again, most of the stats that they are taking into consideration comes from people who don`t play the game sim style.

They should take it into consideration but they should`t make decision basely only on that.
Yeah right lol.

I'm not a sim player, so, they just take all the averages of non-sim players, throw them up in the air and catch them behind their back and throw the numbers up against the wall and see if they stick.

You must be one of them sim players because you play without a tuner.
 
# 222 underdog13 @ 09/26/16 06:25 PM
Quote:
Originally Posted by SECElit3
It doesn't work like that. Patches and tuners touch code that sliders sometimes can't manipulate. I rarely have been able to get game play back to where it was prior to a patch or tuner. In 16, the third patch destroyed the game play for me. I spent over 3 weeks trying to return the game play back to a playable state I preferred, before trading it back in.


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I get what your saying. I guess my question is what is lacking in the run game for you in your opinion?

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# 223 booker21 @ 09/26/16 06:25 PM
Quote:
Originally Posted by roadman
Yeah right lol.

I'm not a sim player, so, they just take all the averages of non-sim players, throw them up in the air and catch them behind their back and throw the numbers up against the wall and see if they stick.

You must be one of them sim players because you play without a tuner.
I`m not saying that online players are not sim players, i`m saying that the majority it`s not.
You maybe on the sim side but my cousins isn't. And they are taking into consideration both.,

And not, i`m not a person they should take into consideration since i have been tweaking most of the time and the way i play it`s not how most people will play. So i`m not a sim player.
 
# 224 booker21 @ 09/26/16 06:31 PM
Quote:
Originally Posted by SECElit3
It's not the run game I have an issue with. It is the changes they made to the tackling which are my biggest issue. The dynamic rag doll tackling present prior to the tuner is no longer there.


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Yeah, pretty much this simplify my issue with the tuner. I do like that the Rushing is harder for both sides and they long run get slowed down, but i don`t want to sacrifice the rag doll tackling because of this.
 
# 225 underdog13 @ 09/26/16 06:32 PM
Quote:
Originally Posted by SECElit3
It's not the run game I have an issue with. It is the changes they made to the tackling which are my biggest issue. The dynamic rag doll tackling present prior to the tuner is no longer there.


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Ahh, I gotcha. Yeah I've noticed more big hits on ball carriers. I'll have to look out for static tackles next game.
 
# 226 cable guy @ 09/26/16 06:33 PM
Quote:
Originally Posted by booker21
I`m sorry but hearing you, well, seeing you write those stuff makes feel you never actually played around with sliders.
What you are saying is correct and it should be, but it does`t work that way.

You just need to go to slider forum and see how many slider set, and so many different versions and "theories" are around it.

This is from someone who only problem was the user QB accuracy. I spent all month trying to setup a good value were the QB accuracy makes user throw overthrows.
Yes, me and you both!! Unfortunately I started messing with other sliders. Like lowering hum rblk to 5 among other things. Made a mess. Had to jump ship to AM...... for now anyway.

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# 227 charter04 @ 09/26/16 06:37 PM
Quote:
Originally Posted by booker21
I`m not saying that online players are not sim players, i`m saying that the majority it`s not.
You maybe on the sim side but my cousins isn't. And they are taking into consideration both.,

And not, i`m not a person they should take into consideration since i have been tweaking most of the time and the way i play it`s not how most people will play. So i`m not a sim player.


See this is what I don't like about the whole "online" v "offline" argument. It can come across rather condescending. It's like the offline CFM crowd are the real sim players who really know football and know how it should be versus the online crowd that are cheesy and only know FB based on their fantasy football league.

The reality it there are ton's of online sim leagues with 32 guys in each league with most having a great football mind. I'm both. I'm in an online league and a knowledgable football sim player. Our league has had crazy rushing numbers. This tuner has helped.

No one abuses a certain play. We can't. It's against our rules. It was just too easy to run overall. So the data that Rex had matches our findings. Our league averaged over 5 yards per carry in week one. The average we want is 4.1 or so. We use All Madden with sliders to help run defense.

With this tuner it looks like we are pretty close to 4 yards per carry.


I guess my point is don't assume the data being used are all a bunch of mindless cheese balls abusing outside zone all game.
 
# 228 booker21 @ 09/26/16 06:39 PM
Quote:
Originally Posted by SECElit3
Booker, do you remember 13? The demo? That was the first year for physics in Madden. The demo felt amazing. They released a patch which tightened that up. The release version felt nothing like it. That is the way this tuner feels. It changes the dynamics of the tackling animations drastically.


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I`m glad i`m not crazy then. Yeah, i played a the whole weekend with the tuner just to see if it was me or some imagination. It did`t wow may anymore. I started seeing those scripted tackles over and over. I decided today to remove the tuner, i hate it, because i always want to be updated but the tacking is night and day to me at least. Some people prefer the scripted tackles because they are more "cleaner" i think is the word they used. But i like the rag doll effects, it make every tackle different and also make players weight matter most. No CB tackling Power RB and having that animation that throw the RB back 2 yds.
 
# 229 booker21 @ 09/26/16 06:46 PM
Quote:
Originally Posted by charter04
See this is what I don't like about the whole "online" v "offline" argument. It can come across rather condescending. It's like the offline CFM crowd are the real sim players who really know football and know how it should be versus the online crowd that are cheesy and only know FB based on their fantasy football league.

The reality it there are ton's of online sim leagues with 32 guys in each league with most having a great football mind. I'm both. I'm in an online league and a knowledgable football sim player. Our league has had crazy rushing numbers. This tuner has helped.

No one abuses a certain play. We can't. It's against our rules. It was just too easy to run overall. So the data that Rex had matches our findings. Our league averaged over 5 yards per carry in week one. The average we want is 4.1 or so. We use All Madden with sliders to help run defense.

With this tuner it looks like we are pretty close to 4 yards per carry.


I guess my point is don't assume the data being used are all a bunch of mindless cheese balls abusing outside zone all game.
But we don`t know that. I seriously doubt it that they leave away my "cousin" stats for example, who only throw 4 verticals all day.

And it`s not about Online players vs Offline players. It`s about Sim players vs Casual players.
 
# 230 cable guy @ 09/26/16 06:49 PM
Quote:
Originally Posted by booker21
I`m glad i`m not crazy then. Yeah, i played a the whole weekend with the tuner just to see if it was me or some imagination. It did`t wow may anymore. I started seeing those scripted tackles over and over. I decided today to remove the tuner, i hate it, because i always want to be updated but the tacking is night and day to me at least. Some people prefer the scripted tackles because they are more "cleaner" i think is the word they used. But i like the rag doll effects, it make every tackle different and also make players weight matter most. No CB tackling Power RB and having that animation that throw the RB back 2 yds.
I do notice that. Pre patch. It was how the players felt like they had weight to them. It really felt like they were running on the ground, different size different feel. Maybe a placebo affect. Maybe I played on slow speed then.

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# 231 charter04 @ 09/26/16 06:54 PM
Quote:
Originally Posted by booker21
But we don`t know that. I seriously doubt it that they leave away my "cousin" stats for example, who only throw 4 verticals all day.

And it`s not about Online players vs Offline players. It`s about Sim players vs Casual players.


Look I agree with what's being said about tackling and the strips that where happening. I was not happy with the tuning of the strip and I'm not happy about the adjustment to tackling or WR drops. The only thing that needed to happen in my opinion was for the force defenders to play better and the defensive players to take better pursuit angles.

Everything else was fine out of the box to me.

They increased block shedding and increased tackling. I don't agree with how the adjusted things but, I agree that it needed an adjustment.

I was just saying that I don't like the negative connotation about "online" crowd as I am a part of the online crowd as one who is in a online franchise of 32 guys. That was my complaint.
 
# 232 booker21 @ 09/26/16 06:56 PM
Quote:
Originally Posted by charter04
Look I agree with what's being said about tackling and the strips that where happening. I was not happy with the tuning of the strip and I'm not happy about the adjustment to tackling or WR drops. The only thing that needed to happen in my opinion was for the force defenders to play better and the defensive players to take better pursuit angles.

Everything else was fine out of the box to me.

They increased block shedding and increased tackling. I don't agree with how the adjusted things but, I agree that it needed an adjustment.

I was just saying that I don't like the negative connotation about "online" crowd as I am a part of the online crowd as one who is in a online franchise of 32 guys. That was my complaint.


I'm sorry. I should have said casual vs sim.


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# 233 cable guy @ 09/26/16 07:18 PM
Quote:
Originally Posted by Brooke2011
One thing I recommend if you use the latest tuner is delete all of your sliders and madden profile . This will reset the gameplay back to default and erase all of the minor changes you might have made either through sliders, penalties or auto subs . You don't have to delete your rosters ! What this does is reboot the game to its original state .

Adjusting sliders on a constant basis and changing other gameplay variables builds upon changes to the game . It's like your corrupting the original code to satisfy your custom gameplay. I've changed sliders so many time just to notice that the game sometimes moves a little slower or sluggish. Something changes in the code when default gameplay sliders are altered.

With that said ,I strongly recommend deleting all of your sliders and profile . Update the tuner then put your sliders and other changes to where they were .

I did this and the tuner plays great. I also play on default All Madden, but it def plays tighter and cleaner than on launch .
How about this? Has anybody tried it? Does it make a difference.

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# 234 booker21 @ 09/26/16 07:38 PM
Quote:
Originally Posted by cable guy
How about this? Has anybody tried it? Does it make a difference.

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I did. I did`t see any difference at all.

i even download the game, yeah the whole game.
 
# 235 Culture Rot @ 09/26/16 07:48 PM
Is this the annual tuning update where they seem to ruin the game from what it was out of the box based on user feedback?
 
# 236 Jm0ney2001 @ 09/26/16 08:16 PM
Idk my first game with the tuner on default all madden and I had 337 rushing yards with AP. By far my most. And the cpu had 253 with David Johnson. My 6-3 Vikes won in a shootout 46-40 in OT. This game just can't be played on default to get sim stats in 15 min qtrs can it?
 
# 237 charter04 @ 09/26/16 08:17 PM
Quote:
Originally Posted by cable guy
How about this? Has anybody tried it? Does it make a difference.

Sent from my SM-G900V using Tapatalk


I did it and I've been playing games with default All Pro in a offline franchise. When I say default I mean laterally out of the box default. 6 min quarters and everything.

Obviously it doesn't get enough plays and the yards and scores are low but, I'm actually kind of shocked with how challenging it's been. I'm 3-2 so far playing the first 5 games of week one. The game as the Jags I was totally shut down by the CPU. I'm talking less that 30% passing. Lol.

It's been really balanced and challenging.

I only wanted try it out that way because that is the level they tune to game with. All Pro default. Just to get a better feel for how the game is really playing


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# 238 superjames1992 @ 09/26/16 08:17 PM
I'm still seeing way too many breakout runs by myself and the CPU. 60+ yard touchdown runs are a rarity in the NFL. The pursuit is bad.
 
# 239 mtmetcalfe @ 09/26/16 08:24 PM
I just played my first game and I saw quite a difference. Run defense is much improved. Not sure i like the stickier offensive line? I think I would be fine with better pass protection if it weren't for the hole "stonewall" problem standing out more.
 
# 240 cable guy @ 09/26/16 08:25 PM
Quote:
Originally Posted by booker21
I did. I did`t see any difference at all.

i even download the game, yeah the whole game.
Ok thanks.

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