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Madden NFL 17 News Post


Another Madden NFL 17 tuning update is available now for Xbox One and PlayStation 4 users. Below is the list of improvements and updates to gameplay.
  • Increased interception chances for user-controlled defenders in Multi-player catches
  • Reduced kick meter accuracy penalty under rain conditions.
  • Reduced kick meter power penalty under snow conditions.
  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)
  • A variety of tuning changes to help defense be more effective vs. running plays
  • Reduced frequency of organic knock-outs after catches
  • Reduced chances of broken tackles for ball carriers
  • Slightly reduced throw-out-of-sack fumble chances
  • Reduced chance for pass-blocking RB's to Cut-Block
  • Reduce chance for success when pass-blocking RB's Cut-Block
Let us know what you're seeing!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 261 roadman @ 09/27/16 09:00 AM
Looks like SEC recruited some people to back his opinions. No, SEC, I'm just kidding.

I didn't doubt your observations or opinions, no need to play the victim card there.

It's pretty much a universal opinion throughout this thread that ypc has been reduced. Some people like it, some people don't.

I'm the opposite of Gossen and the opposite of the others who liked the organic tackles prior to the tuner.

The running was too easy prior to the tuner.

I wonder if the game was tuned out of the box what it is currently, would the complaining still be there?

Like Charter, I still see RB's spinning and juking and making me miss tackles. And, not every tackle is a hard hitting tackle in my game.

It's just going back into that cycle, to each their own.

I think we both can agree that opinions are pretty much split and based off that, one side isn't going to change the opinions of the other side.

It's sad that some people are having issues post-turner.
 
# 262 roadman @ 09/27/16 09:11 AM
Quote:
Originally Posted by SECElit3
One should have to go no farther than listening to Rex's most recent podcast to understand where Madden is headed. The conversation regarding eSports is scary and should be concerning to the simulation gamer. Specifically, the part where he gave the example of the tournament that took place where the player lost the game because of dice roll that caused a drop by a wide open receiver.

If you haven't listened to that podcast, I suggest you should.

Newsflash Rex... A big part of what makes a game fun, is the unknowing of what will happen from play to play. This tuner, at least from a tackling perspective, eliminates that unknowing, as the the dynamics of the tackling system have been removed, almost guaranteeing a tackle by a player regardless of the ratings. I get that the suits are trying to take the direction of this game more towards success based on the skill of the player, but isn't that where we were 10 years ago? Isn't that what caused EA to lose a large part of their fanbase for a few years? Is that where we are headed now?

Fumbles are dice rolls. (Even more so because of the strip ball change) Do we eliminate them because some tourney player loses a game due to losing the ball at the one yard line during a game with one million dollars on the line? See, now we are talking about getting back to system where ratings become a non-factor.

One million dollar tournament upcoming, and some of the responses by Rex during that podcast... I think it is pretty fair to ask. Is eSports the death of Madden for simulation gamers and the hardcore?
Does this surprise you any, though?

About three years ago, I asked a question thorough an interview that Clint and Rex were answering questions. The question was, will we ever see fumbled snaps in the game. Clint's response was he couldn't see a tournament player losing the game with a fumbled snap.

If there is a million dollars on the line, and Jordy Nelson drops a wide open bomb on me on a last second play or my center botches a snap on a last second play for the win, you darn right I'm cursing at the game and more that terribly upset the outcome was not in my hands, but in EA's hands.

We've know all along how the suits need to sell the game. OS is a vocal minority compared to the rest of the 5 million buyers.

People feel the only answer is to implement sim, casual and tourney controls in the game. 2K took those controls out of the game.
 
# 263 booker21 @ 09/27/16 09:49 AM
Quote:
Originally Posted by GameBreaker35
The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

That is GONE. And I mean GONE.

Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


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Don't quit man. Just delete the tuner and avoid the next patch. Personally the game is really good without the tuner so whatever they fix in the next patch for me it will be for madden 2018. If they don't take it back as they usually do. Not all patch fixes carry to the next game.


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# 264 redsox4evur @ 09/27/16 09:52 AM
Quote:
Originally Posted by roadman
Looks like SEC recruited some people to back his opinions. No, SEC, I'm just kidding.



I didn't doubt your observations or opinions, no need to play the victim card there.



It's pretty much a universal opinion throughout this thread that ypc has been reduced. Some people like it, some people don't.



I'm the opposite of Gossen and the opposite of the others who liked the organic tackles prior to the tuner.



The running was too easy prior to the tuner.



I wonder if the game was tuned out of the box what it is currently, would the complaining still be there?



Like Charter, I still see RB's spinning and juking and making me miss tackles. And, not every tackle is a hard hitting tackle in my game.



It's just going back into that cycle, to each their own.



I think we both can agree that opinions are pretty much split and based off that, one side isn't going to change the opinions of the other side.



It's sad that some people are having issues post-turner.

Yea I'm still getting diced up by Running backs as well. I had Carlos Hyde go off for like 120+ yards on me. But I have also had games where it is hard to get a running attack going. I had Thomas Rawles go for like 24 carries and 88 yards, so roughly 4 ypc.


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# 265 Big Bankhead @ 09/27/16 09:53 AM
Quote:
Originally Posted by roadman
Does this surprise you any, though?

About three years ago, I asked a question thorough an interview that Clint and Rex were answering questions. The question was, will we ever see fumbled snaps in the game. Clint's response was he couldn't see a tournament player losing the game with a fumbled snap.

If there is a million dollars on the line, and Jordy Nelson drops a wide open bomb on me on a last second play or my center botches a snap on a last second play for the win, you darn right I'm cursing at the game and more that terribly upset the outcome was not in my hands, but in EA's hands.

We've know all along how the suits need to sell the game. OS is a vocal minority compared to the rest of the 5 million buyers.

People feel the only answer is to implement sim, casual and tourney controls in the game. 2K took those controls out of the game.
At least in 2k you can change every slider to create a sim style experience. Casual, default, and simulation were only slider sets. You still can create it yourself. With Madden, I just feel like the game they showed at ea play is no longer here. Everybody regardless of rating now plays the same.
 
# 266 booker21 @ 09/27/16 09:54 AM
I just kept updated with the latest update. I'm glad more people see and complain how they change tackling physics for scripted animations. It's very noticeable. Maybe you don't care but it's there.

I do believe the rushing was a bit overpower but this was not the right fix. Fix pursuit angles. Block shedding. Smart defense. Play recognition. Don't tackle away what make defense so fun. The unknowing. Otherwise like I said before. It's always A or B. And I like to have all kind of different outcomes.

Maybe EA will listen and fix it.

Again they should have 2 modes. Sim mode and "tournament" mode.

Otherwise we , sim players are going to lose.


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# 267 roadman @ 09/27/16 10:21 AM
Quote:
Originally Posted by Big Bankhead
At least in 2k you can change every slider to create a sim style experience. Casual, default, and simulation were only slider sets. You still can create it yourself. With Madden, I just feel like the game they showed at ea play is no longer here. Everybody regardless of rating now plays the same.
I'll disagree on that note. The sliders for me on both games, you can tune to your own liking. The 2k game has game play issues that I'm waiting on for a patch.
 
# 268 cable guy @ 09/27/16 11:07 AM
Quote:
Originally Posted by booker21
I just kept updated with the latest update. I'm glad more people see and complain how they change tackling physics for scripted animations. It's very noticeable. Maybe you don't care but it's there.

I do believe the rushing was a bit overpower but this was not the right fix. Fix pursuit angles. Block shedding. Smart defense. Play recognition. Don't tackle away what make defense so fun. The unknowing. Otherwise like I said before. It's always A or B. And I like to have all kind of different outcomes.

Maybe EA will listen and fix it.

Again they should have 2 modes. Sim mode and "tournament" mode.

Otherwise we , sim players are going to lose.


Sent from my iPhone using Tapatalk
Rookie, Pro, All-Pro, Sim or Hardcore, and All-Madden? Sim plays at the level of All-Pro, but with many many different variables. And ratings matter even a tad more.

Sent from my SM-G900V using Tapatalk
 
# 269 Big Bankhead @ 09/27/16 12:05 PM
Quote:
Originally Posted by roadman
I'll disagree on that note. The sliders for me on both games, you can tune to your own liking. The 2k game has game play issues that I'm waiting on for a patch.
Not really in my opinion. In Madden I can't use sliders to alter the pass run and run defense like I could in the past. They need to put those sliders back in. I never understood why they removed sliders in the first place.
 
# 270 roadman @ 09/27/16 12:23 PM
Quote:
Originally Posted by Big Bankhead
Not really in my opinion. In Madden I can't use sliders to alter the pass run and run defense like I could in the past. They need to put those sliders back in. I never understood why they removed sliders in the first place.
True, but I still get games near the NFL averages that I look for.
 
# 271 booker21 @ 09/27/16 12:53 PM
Also keep in mind that most sliders aren't effective enough. QB accuracy. And pass blocking. Even at 0 we can't get the pass rush we want.


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# 272 ajra21 @ 09/27/16 01:16 PM
Just got asked to download a TUNING DATA UPDATE.

Is this the tuning update this thread has been discussing?
 
# 273 roadman @ 09/27/16 01:34 PM
Quote:
Originally Posted by booker21
Also keep in mind that most sliders aren't effective enough. QB accuracy. And pass blocking. Even at 0 we can't get the pass rush we want.


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I'm averaging about 4 sacks per game with the sliders at default.
 
# 274 booker21 @ 09/27/16 01:41 PM
Quote:
Originally Posted by roadman
I'm averaging about 4 sacks per game with the sliders at default.


Sacks don't represent pass rush.
You can get 0 sacks and still get a lot of pass rush or you can get 4 sacks. And the rest of the 30 passes have no pass rush at all.

The pocket it's not realistic. In real life QB need to move around. DL rarely push and "break" the ol. It's like a wall were sometimes a DL get pass through.


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# 275 feeq14 @ 09/27/16 01:49 PM
Im sooooo happy insta shed is lowered. It seemed like that was the only way the AI would get pressure. Insta shed should only be possible when there is a huge rating discrepancy and even then only a few times a game. I was playing games on All madden where 78 DT's were insta shedding 90 rated center's and guards every 3rd down like clockwork.

However, I did realize one problem. It's too hard to break away from blocks on the non play side and after the play has moved past you. One of the reason why there were so many big runs is because defenders can't disengage away from the play. It's one thing to be pushed out of a gap or to be caught up in a crowd, it's another thing to be engaged in a block struggling forward when the play is behind you.
 
# 276 roadman @ 09/27/16 01:51 PM
Quote:
Originally Posted by booker21
Sacks don't represent pass rush.
You can get 0 sacks and still get a lot of pass rush or you can get 4 sacks. And the rest of the 30 passes have no pass rush at all.

The pocket it's not realistic. In real life QB need to move around. DL rarely push and "break" the ol. It's like a wall were sometimes a DL get pass through.


Sent from my iPhone using Tapatalk
I guess I'm just oblivious to several balls being thrown OUB by the QB's who sense pressure.
 
# 277 xzayla @ 09/27/16 02:07 PM
I finally decided to delete the tuner and I agree with everyone saying the tackles are so much better without it. the tackles are much more organic looking without it.
 
# 278 Gosens6 @ 09/27/16 02:36 PM
Quote:
Originally Posted by roadman
Looks like SEC recruited some people to back his opinions. No, SEC, I'm just kidding.

I didn't doubt your observations or opinions, no need to play the victim card there.

It's pretty much a universal opinion throughout this thread that ypc has been reduced. Some people like it, some people don't.

I'm the opposite of Gossen and the opposite of the others who liked the organic tackles prior to the tuner.

The running was too easy prior to the tuner.

I wonder if the game was tuned out of the box what it is currently, would the complaining still be there?

Like Charter, I still see RB's spinning and juking and making me miss tackles. And, not every tackle is a hard hitting tackle in my game.

It's just going back into that cycle, to each their own.

I think we both can agree that opinions are pretty much split and based off that, one side isn't going to change the opinions of the other side.

It's sad that some people are having issues post-turner.
Hey Road, you know I value your opinion on this more more than others, so I gotta say I'm not disappointed with what the tuner did for the game play. I was sick of all the big runs by myself and the cpu. Running was definitely easier.

I can't explain what I'm really trying to say, though. The game feels "stiff". There doesn't seem to be anything organic about it anymore. The tackles were actually a thing of beauty sometimes.

Everything now seems to be a 1v1 tackle in a canned animation. That's what I'm disappointed with. That portion of the game just animates stiff and ugly to me now. I could look past the qb accuracy issues and lack of D line pressure. Hell, I even looked past the AI and their faulty coverage on Go routes. The game is still very good, but it doesn't look and feel as good as it did on the field after this turner.

That's what my whole issue is.

Sent from my SM-N910V using Tapatalk
 
# 279 booker21 @ 09/27/16 02:47 PM
Quote:
Originally Posted by Gosens6
Hey Road, you know I value your opinion on this more more than others, so I gotta say I'm not disappointed with what the tuner did for the game play. I was sick of all the big runs by myself and the cpu. Running was definitely easier.

I can't explain what I'm really trying to say, though. The game feels "stiff". There doesn't seem to be anything organic about it anymore. The tackles were actually a thing of beauty sometimes.

Everything now seems to be a 1v1 tackle in a canned animation. That's what I'm disappointed with. That portion of the game just animates stiff and ugly to me now. I could look past the qb accuracy issues and lack of D line pressure. Hell, I even looked past the AI and their faulty coverage on Go routes. The game is still very good, but it doesn't look and feel as good as it did on the field after this turner.

That's what my whole issue is.

Sent from my SM-N910V using Tapatalk
We understand. other people are seeing the same thing.
 
# 280 ehh @ 09/27/16 02:49 PM
Pardon my ignorance, can we delete the tuner and still use our cloud CFMs? Or are cloud CFMs forced to use the most current tuners & patches?
 


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