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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-27-2016, 11:07 AM   #337
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by booker21
I just kept updated with the latest update. I'm glad more people see and complain how they change tackling physics for scripted animations. It's very noticeable. Maybe you don't care but it's there.

I do believe the rushing was a bit overpower but this was not the right fix. Fix pursuit angles. Block shedding. Smart defense. Play recognition. Don't tackle away what make defense so fun. The unknowing. Otherwise like I said before. It's always A or B. And I like to have all kind of different outcomes.

Maybe EA will listen and fix it.

Again they should have 2 modes. Sim mode and "tournament" mode.

Otherwise we , sim players are going to lose.


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Rookie, Pro, All-Pro, Sim or Hardcore, and All-Madden? Sim plays at the level of All-Pro, but with many many different variables. And ratings matter even a tad more.

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Old 09-27-2016, 12:05 PM   #338
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I'll disagree on that note. The sliders for me on both games, you can tune to your own liking. The 2k game has game play issues that I'm waiting on for a patch.
Not really in my opinion. In Madden I can't use sliders to alter the pass run and run defense like I could in the past. They need to put those sliders back in. I never understood why they removed sliders in the first place.
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Old 09-27-2016, 12:23 PM   #339
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Not really in my opinion. In Madden I can't use sliders to alter the pass run and run defense like I could in the past. They need to put those sliders back in. I never understood why they removed sliders in the first place.
True, but I still get games near the NFL averages that I look for.
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Old 09-27-2016, 12:53 PM   #340
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Also keep in mind that most sliders aren't effective enough. QB accuracy. And pass blocking. Even at 0 we can't get the pass rush we want.


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Old 09-27-2016, 01:16 PM   #341
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Just got asked to download a TUNING DATA UPDATE.

Is this the tuning update this thread has been discussing?
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Old 09-27-2016, 01:34 PM   #342
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Also keep in mind that most sliders aren't effective enough. QB accuracy. And pass blocking. Even at 0 we can't get the pass rush we want.


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I'm averaging about 4 sacks per game with the sliders at default.
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Old 09-27-2016, 01:41 PM   #343
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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I'm averaging about 4 sacks per game with the sliders at default.


Sacks don't represent pass rush.
You can get 0 sacks and still get a lot of pass rush or you can get 4 sacks. And the rest of the 30 passes have no pass rush at all.

The pocket it's not realistic. In real life QB need to move around. DL rarely push and "break" the ol. It's like a wall were sometimes a DL get pass through.


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Old 09-27-2016, 01:49 PM   #344
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Im sooooo happy insta shed is lowered. It seemed like that was the only way the AI would get pressure. Insta shed should only be possible when there is a huge rating discrepancy and even then only a few times a game. I was playing games on All madden where 78 DT's were insta shedding 90 rated center's and guards every 3rd down like clockwork.

However, I did realize one problem. It's too hard to break away from blocks on the non play side and after the play has moved past you. One of the reason why there were so many big runs is because defenders can't disengage away from the play. It's one thing to be pushed out of a gap or to be caught up in a crowd, it's another thing to be engaged in a block struggling forward when the play is behind you.
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