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Madden NFL 17 News Post


Another Madden NFL 17 tuning update is available now for Xbox One and PlayStation 4 users. Below is the list of improvements and updates to gameplay.
  • Increased interception chances for user-controlled defenders in Multi-player catches
  • Reduced kick meter accuracy penalty under rain conditions.
  • Reduced kick meter power penalty under snow conditions.
  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)
  • A variety of tuning changes to help defense be more effective vs. running plays
  • Reduced frequency of organic knock-outs after catches
  • Reduced chances of broken tackles for ball carriers
  • Slightly reduced throw-out-of-sack fumble chances
  • Reduced chance for pass-blocking RB's to Cut-Block
  • Reduce chance for success when pass-blocking RB's Cut-Block
Let us know what you're seeing!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 181 roadman @ 09/25/16 02:34 PM
Quote:
Originally Posted by rich8682
He is right tho. Running backs felt more dangerous pre tuner. However, overall, the tuner improved gameplay.

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I'm not seeing it in the games I play, though.

I'm still seeing RB's still shreading my defense.

Even Matt Forte gouged me for 132 yds last game.
 
# 182 Brooke2011 @ 09/25/16 02:39 PM
One thing I recommend if you use the latest tuner is delete all of your sliders and madden profile . This will reset the gameplay back to default and erase all of the minor changes you might have made either through sliders, penalties or auto subs . You don't have to delete your rosters ! What this does is reboot the game to its original state .

Adjusting sliders on a constant basis and changing other gameplay variables builds upon changes to the game . It's like your corrupting the original code to satisfy your custom gameplay. I've changed sliders so many time just to notice that the game sometimes moves a little slower or sluggish. Something changes in the code when default gameplay sliders are altered.

With that said ,I strongly recommend deleting all of your sliders and profile . Update the tuner then put your sliders and other changes to where they were .

I did this and the tuner plays great. I also play on default All Madden, but it def plays tighter and cleaner than on launch .
 
# 183 underdog13 @ 09/25/16 02:54 PM
Played another game this morning, so four in total since the tuner. As far as I can tell the tuner hasn't changed anything noticeable. The run d pursuit angles seem slightly better but could be placebo.
 
# 184 SmashMan @ 09/25/16 03:14 PM
Quote:
Originally Posted by SECElit3
Bud, I have a hard time believing that these tuner adjustments are made with any sort of thorough assessment or data analysis. Here is why I believe that: One day prior to the release of the tuner, I was following a Twitter conversation between Clint Oldenburg and another Twitter poster. The discussion was based around block shedding and if it was an issue. Clint's response; "not an issue" . The tuner lowering the block shed chance was released the next day. Nope, I believe the tuners are pushed with no testing, and are "knee jerk"


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How is any of this a response to me saying that on a larger scale there might have been too many broken tackles?

The majority of tuner impressions seem to be positive, followed by indifferent (meaning people not noticing much of a change, which is good for some things mentioned in the tuner). The amount of negative opinions for this is so small in comparison to the others that either you guys are seeing something that almost nobody else is or you find issues that just happen to confirm what you think is happening.
 
# 185 Keontab @ 09/25/16 04:21 PM
Pass blocking running backs shouldn't always pick up the blitz still a problem
 
# 186 roadman @ 09/25/16 05:04 PM
Quote:
Originally Posted by BizDevConglomerate
The look and feel is much better, but cmon guys, this is still dry. When playing with the entire team, you linebackers are either heat seeking missles or get stuck in the turf turning or pivoting to cover a TE. Blitzing the AGAP is not realistic because guys get suctione onto the linemen or come clean. I'd like to see more control over the player, the game moves too fast and out of control.

If you've played real football, you know things move fast, but in a game you have to be able to see the play and control the action.

Off topic, but why are you still putting the late 80''s horse collars in the game? Why not the Bryan Cox style or the black neck pad?
I agree, but the tuner did what it was suppose to do, tuned the game play, whichever side of the ledger you are on.

Hopefully, the patch will fix up the other parts of the game, ie QB issues, LB's not covering out assignments, etc.....
 
# 187 booker21 @ 09/25/16 08:05 PM
Quote:
Originally Posted by SECElit3
I'm watching the Raiders and Titans game. The Titans are missing tackle after tackle. Let me restate, there was nothing wrong with the missed tackle percentages.


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Agree, but players don`t like to fail. Drops, QB missing WR, Broken tackles, all these kind of things are bad for many players. Some just want to go 300yds 4td 0 int and they enjoy that kind of game.

personally, i think all these items mentioned above are the one that make the game more dynamic. Example.

WR screen, wr 1 on 1 with a CB, he may break the tackle, he may drop the pass before he get hit or after he get hit.
The way Madden works is, it will be a catch and 99% CB will tackle the WR backwards.

That`s my experience after playing all weekend with tuner.

Each launch it feel fresh and organic, and each patch and tuner it goes back to the scripted events from past years.
 
# 188 booker21 @ 09/25/16 08:09 PM
Quote:
Originally Posted by underdog13
Played another game this morning, so four in total since the tuner. As far as I can tell the tuner hasn't changed anything noticeable. The run d pursuit angles seem slightly better but could be placebo.
I believe they are better as well. I don`t think it`s placebo.
 
# 189 SmashMan @ 09/25/16 09:29 PM
Quote:
Originally Posted by booker21
Agree, but players don`t like to fail. Drops, QB missing WR, Broken tackles, all these kind of things are bad for many players. Some just want to go 300yds 4td 0 int and they enjoy that kind of game.
Are you seeing a 300yd/4 TD/0 INT performance specifically after this tuner? I haven't seen anything like that yet. I am seeing QBs being too accurate in general, but that has existed since launch. Or are you seeing fewer broken tackles? I personally am not there either. I see a mix of broken and made tackles, same as before this tuner.

For what it's worth, my personal feeling on the tuner is ...meh. I don't notice anything overly positive or negative in it. Not to say that you're not seeing these things, I'm just wondering what the possible differences are in our games that we're seeing such wildly different things.
 
# 190 booker21 @ 09/25/16 10:50 PM
Quote:
Originally Posted by SmashMan
Are you seeing a 300yd/4 TD/0 INT performance specifically after this tuner? I haven't seen anything like that yet. I am seeing QBs being too accurate in general, but that has existed since launch. Or are you seeing fewer broken tackles? I personally am not there either. I see a mix of broken and made tackles, same as before this tuner.

For what it's worth, my personal feeling on the tuner is ...meh. I don't notice anything overly positive or negative in it. Not to say that you're not seeing these things, I'm just wondering what the possible differences are in our games that we're seeing such wildly different things.
No no, i was talking in general. Some of this stuff were already happening on Madden 2017 before the tuner, like QB being too accurate. I do see less Broken tackles and less organic drops thought.

I will be honest hopefully this don`t get me in trouble. But this year its happening the same as last year.

When i played the launch version, it felt different game, more dynamic, organic, good stuff. After tuner and patches, i felt like I'm back playing the same old madden. For example, it was great to see that HB were dropping sideline catches, because, they are HB after all. No need to have a D tackling him or forcing the drop, they just dropped because it was a difficult catch and they have bad Catching rating. And this happens. those small details are what i like about the game and i feel they keep taking them back.

What i feel is that with these tweaking and patching they are taking out variables and the outcome end up being A or B, instead of C, D, F, you get my point.

Maybe it`s me that i get used to it. I don`t know. But that is how i feel.

on 2016 when they patched the QB accuracy for me was a HUGE step back. Now they are doing the same with the organic drops and broken tackle.

Those 3 elements are huge in gameplay IMHO.
 
# 191 SmashMan @ 09/25/16 11:47 PM
Quote:
Originally Posted by booker21
I will be honest hopefully this don`t get me in trouble. But this year its happening the same as last year.
I don't think you'd get in trouble, you're not being a jerk about anything. It's your opinion.

The last thing I'll say on this because I don't want to get too far off track here, is that I think some people are so absolutely convinced that each tuner or patch is going to do something negative to the game that they force themselves to believe it. So I see posts with experiences like yours and SECElit3's and I'm not experiencing anything close to that. But I'm one guy and that's just my experience, so I look around to other impressions and see if I'm missing something...and I don't see anyone else saying the game feels less organic or more stiff or anything.

So to see guys who were worried about the update before even playing it come away with the exact situation they felt was going to happen, and nobody else is seeing it? Not that you're lying about it, but there are a lot of variables from game to game that determines this.

But those are just my thoughts on it and like I said, I don't want to sidetrack the thread on this. Whatever experience you're having, hopefully you can work the sliders to get it to somewhere where you'll enjoy the game.
 
# 192 v0ice0freas0n @ 09/26/16 08:57 AM
Quote:
Originally Posted by IcedCoffee1983
So I've played 3 full games since the tuner. I'm not noticing much of a difference except the running being harder. But to me it was too easy so I'm happy with the changes. I'm also having less of an issue with QB fumbles which is good for me.

I play All Madden with Charters sliders, I'm having a good time with Madden this year. To me this tuner just made the game better.

I kinda wish they would make QB's less accurate, and punts less powerful but you can fix that stuff with sliders.
This is extremely reassuring. Gonna give his sliders a shot tomorrow.
 
# 193 cable guy @ 09/26/16 09:59 AM
Quote:
Originally Posted by v0ice0freas0n
This is extremely reassuring. Gonna give his sliders a shot tomorrow.
I usually only play all-pro, but charter's AM sliders are excellent. And the base he has are adjustable to players that aren't used to that level

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# 194 cable guy @ 09/26/16 10:19 AM
Quote:
Originally Posted by booker21
No no, i was talking in general. Some of this stuff were already happening on Madden 2017 before the tuner, like QB being too accurate. I do see less Broken tackles and less organic drops thought.

I will be honest hopefully this don`t get me in trouble. But this year its happening the same as last year.

When i played the launch version, it felt different game, more dynamic, organic, good stuff. After tuner and patches, i felt like I'm back playing the same old madden. For example, it was great to see that HB were dropping sideline catches, because, they are HB after all. No need to have a D tackling him or forcing the drop, they just dropped because it was a difficult catch and they have bad Catching rating. And this happens. those small details are what i like about the game and i feel they keep taking them back.

What i feel is that with these tweaking and patching they are taking out variables and the outcome end up being A or B, instead of C, D, F, you get my point.

Maybe it`s me that i get used to it. I don`t know. But that is how i feel.

on 2016 when they patched the QB accuracy for me was a HUGE step back. Now they are doing the same with the organic drops and broken tackle.

Those 3 elements are huge in gameplay IMHO.
I think you make good points overall with the state of Madden, and what most players are looking for in general. And I'm on the same page as you with alot of things. As far as the tuner, I'm seeing it as an improvement with the running game. Only played 3 games, and didn't notice much else. An improvement over what it was. Not launch, But recently

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# 195 Sturzinator @ 09/26/16 11:50 AM
The biggest difference I see with the tuner is that it toned down the CPU ball carrier to more realistic performance. Pre tuner, the CPU ball carrier would ALWAYS (on All Madden anyway) make the first and sometimes second defender miss the tackle. Now, the shifter backs can still make some misses happen but on a much more believable level. This has improved the run game.

QBs still fumble too much, while other positions hardly fumble at all.

Biggest game killer still present is the poor defensive pursuit, particularly by safeties and LBs to the boundary. They run straight ahead as if defending the A gap instead of maintaining outside leverage and take themselves out of the play.

I have also seen far too frequent glitchy defensive behaviors. Safety stopping (frozen) at LOS and watching RB run right past them for a TD (not when blitzing, so not nano blitz detection- which needs to be eliminated off line) instead of pursuing into back field to make a tackle. Safety not covering their deep half in cover two, allowing receiver to stand wide open in the end zone without a defender in the area, etc.This is a 90 plus rated safety! Really kills the immersion.

Hopefully the pursuit issues will be addressed in the full patch upcoming.

Delivering on the "working auto subs" promise would be a welcome surprise as well.
 
# 196 cable guy @ 09/26/16 01:46 PM
Quote:
Originally Posted by Sturzinator
The biggest difference I see with the tuner is that it toned down the CPU ball carrier to more realistic performance. Pre tuner, the CPU ball carrier would ALWAYS (on All Madden anyway) make the first and sometimes second defender miss the tackle. Now, the shifter backs can still make some misses happen but on a much more believable level. This has improved the run game.

QBs still fumble too much, while other positions hardly fumble at all.

Biggest game killer still present is the poor defensive pursuit, particularly by safeties and LBs to the boundary. They run straight ahead as if defending the A gap instead of maintaining outside leverage and take themselves out of the play.

I have also seen far too frequent glitchy defensive behaviors. Safety stopping (frozen) at LOS and watching RB run right past them for a TD (not when blitzing, so not nano blitz detection- which needs to be eliminated off line) instead of pursuing into back field to make a tackle. Safety not covering their deep half in cover two, allowing receiver to stand wide open in the end zone without a defender in the area, etc.This is a 90 plus rated safety! Really kills the immersion.

Hopefully the pursuit issues will be addressed in the full patch upcoming.

Delivering on the "working auto subs" promise would be a welcome surprise as well.
Cpu running ability is really the only change I saw. Not many games under my belt. But what I saw....No more 65 yd td runs out of nowhere. By average backs. So that's why I said this last tuner was a good one

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# 197 ehh @ 09/26/16 02:04 PM
No idea what happened but in my Jets CFM (All Madden, my own sliders) CPU pass coverage (which I have turned down a bit and WRC is up) is impenetrable now. I played four games over the weekend and Brandon Marshall had 10 receptions over those four games and I look his way nearly every passing play. He was open very rarely. Same deal for Decker.

I still see the CPU playing press coverage 90% of the time, Marshall could never beat the CB on a slant or beat them deep when there was no safety help (which is still too often IMO). I've been forced to throw to my TEs and RBs a vast majority of the time.

I have a buddy of mine playing on my sliders too and he's experienced the same thing. Anyone else seeing something similar?
 
# 198 picker19 @ 09/26/16 02:26 PM
Curious to what other coach mode players might be seeing with the new tuner. I just completed a 6-game test on AP with all default sliders (right out of the box) using 9 min./no accelerated clock. Overall, I will be deleting the tuner.

While I did like that the run game was toned down (a little too much IMO...CPU never ran more than 100 yards on me), the passing game was worse. In 6 games, both USER and CPU teams threw for more than 300+ yards, scoring was 60+ points a game combined, and pass completion averaged ~75% for both sides. DBs rarely broke up passes and passing against zone coverage was hardly a risk. And I just couldn't stomach watching Paxton Lynch (I was the Broncos) throwing 3 TDs a game with 300+ passing yards over and over again. Also, I know the Broncos have a good D, but in 6 games, I had 30 sacks, with Von Miller getting 10 of those.

Again, this is just my experience using Coach Mode, so this was with no human intervention.

Personally, I hope they make more adjustments before the next patch and address the passing game, because I know once the patch goes out, I can't delete the tuner anymore.
 
# 199 Brandwin @ 09/26/16 02:52 PM
The main thing I have noticed from the turner is its harder for me to run the ball. That's with Elliott (year 2 up to an 86) and that Dallas offensive line. I get a few yards here and there, usually hit by the time I get to my line and then I will break a long run to make my numbers look good.
 
# 200 booker21 @ 09/26/16 02:56 PM
I deleted the tuner and I m convince I like it more without it. I can tell that they make tackling stronger on tuner. Without tuner I see more rag n doll effect and physic. With tuner most tackles are scripted events. I'm wondering if there will be a way to avoid the patch. I'm on ps4. I'm not sure if I can pause and update and still play the game. I don't do online.


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