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Madden NFL 17 News Post


Another Madden NFL 17 tuning update is available now for Xbox One and PlayStation 4 users. Below is the list of improvements and updates to gameplay.
  • Increased interception chances for user-controlled defenders in Multi-player catches
  • Reduced kick meter accuracy penalty under rain conditions.
  • Reduced kick meter power penalty under snow conditions.
  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)
  • A variety of tuning changes to help defense be more effective vs. running plays
  • Reduced frequency of organic knock-outs after catches
  • Reduced chances of broken tackles for ball carriers
  • Slightly reduced throw-out-of-sack fumble chances
  • Reduced chance for pass-blocking RB's to Cut-Block
  • Reduce chance for success when pass-blocking RB's Cut-Block
Let us know what you're seeing!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 241 cable guy @ 09/26/16 07:28 PM
Quote:
Originally Posted by charter04
I did it and I've been playing games with default All Pro in a offline franchise. When I say default I mean laterally out of the box default. 6 min quarters and everything.

Obviously it doesn't get enough plays and the yards and scores are low but, I'm actually kind of shocked with how challenging it's been. I'm 3-2 so far playing the first 5 games of week one. The game as the Jags I was totally shut down by the CPU. I'm talking less that 30% passing. Lol.

It's been really balanced and challenging.

I only wanted try it out that way because that is the level they tune to game with. All Pro default. Just to get a better feel for how the game is really playing


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Really? Wow. Default all-pro. Ok I may have to try this

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# 242 booker21 @ 09/26/16 08:01 PM
Quote:
Originally Posted by cable guy
Really? Wow. Default all-pro. Ok I may have to try this

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If you use some house rules, All pro can be very challenging. But house rules are a must.
 
# 243 charter04 @ 09/26/16 08:31 PM
Quote:
Originally Posted by booker21
If you use some house rules, All pro can be very challenging. But house rules are a must.


I wasn't really even using house rules. I run a bunch of plays and don't lean on money plays but, I was switching on defense. Not sure why but it's more challenging for me for now


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# 244 cable guy @ 09/26/16 08:31 PM
Yep. I do. I am having a blast at all madden. But I'm a lifelong all-pro guy

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# 245 charter04 @ 09/26/16 08:54 PM
I could seriously use default AP for a franchise I think now. Anyway don't want to get off topic to much


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# 246 booker21 @ 09/26/16 08:57 PM
Quote:
Originally Posted by charter04
I could seriously use default AP for a franchise I think now. Anyway don't want to get off topic to much


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You should. It plays great in comparison to other years.


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# 247 Jm0ney2001 @ 09/26/16 09:43 PM
If you can win on all madden should you even try all pro? I'll admit I haven't even attempted all pro in years. Maybe this year it's different?
 
# 248 booker21 @ 09/26/16 09:48 PM
Quote:
Originally Posted by Jm0ney2001
If you can win on all madden should you even try all pro? I'll admit I haven't even attempted all pro in years. Maybe this year it's different?


You can try. I switch back and forth. Some games all pro looks like all madden. But again I use house rules.


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# 249 Champion8877 @ 09/26/16 09:52 PM
Quote:
Originally Posted by underdog13
Ahh, I gotcha. Yeah I've noticed more big hits on ball carriers. I'll have to look out for static tackles next game.


Lowering the tackle slider gets rid of a lot of the big hits. If you lower it then players will look to wrap up more and you see a wider variety of tackle animations instead of big hits. It's been this way forever. Not sure why people on the previous few pages were saying sliders can't fix their problem, when the tackle slider does exactly that


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# 250 charter04 @ 09/26/16 10:13 PM
Quote:
Originally Posted by Jm0ney2001
If you can win on all madden should you even try all pro? I'll admit I haven't even attempted all pro in years. Maybe this year it's different?


I can win on All Madden. I have an All Madden slider set. I lost 2 of 5 on default All Pro.

You can't just run money plays all game and play realistic but, yes I was very challenged. I lost to GB with the Jags and sadly I got shut out. Lol. I don't know how long it's been since I got shut out at Madden


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# 251 v0ice0freas0n @ 09/26/16 10:19 PM
Quote:
Originally Posted by charter04
I can win on All Madden. I have an All Madden slider set. I lost 2 of 5 on default All Pro.

You can't just run money plays all game and play realistic but, yes I was very challenged. I lost to GB with the Jags and sadly I got shut out. Lol. I don't know how long it's been since I got shut out at Madden


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Would you suggest starting a offline CFM on all-pro over your all-madden set?
 
# 252 charter04 @ 09/26/16 10:56 PM
Quote:
Originally Posted by v0ice0freas0n
Would you suggest starting a offline CFM on all-pro over your all-madden set?


That's up to you. My AM set play pretty close to this. AP is a little more fair. I've played 5 games. Gonna play 5 more and look at the stats


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# 253 v0ice0freas0n @ 09/26/16 10:58 PM
Quote:
Originally Posted by charter04
That's up to you. My AM set play pretty close to this. AP is a little more fair. I've played 5 games. Gonna play 5 more and look at the stats


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Great, thanks for that. I'm gonna experiment with both over the next few days before starting another CFM.
 
# 254 redsox4evur @ 09/26/16 11:10 PM
I had a great game using charter's sliders on All-Pro. Probably haven't updated them since I first downloaded them, though so there are probably changes due to tuner, patch, etc.

But I was doing my Seahawks franchise and had a very tight down the final play game in the SuperBowl against the Pats. Brady sliced and diced me, but Brady does that so I wasn't mad at it. I ended up winning 26-20. And had around 400 yards of total offense for each side. Probably a little more. Had around 100 on the ground and maybe 290 or so through the air.
 
# 255 4thQtrStre5S @ 09/26/16 11:27 PM
I agree with a number of people here who have stated that M17, which started out different than M16, has now taken a huge turn to being M16...May as well just go back to playing M16 and trade in my M17 for cash at Gamestop.
 
# 256 tdogg097 @ 09/27/16 12:11 AM
Played one game and here is the reality.


- Eliminated any running ability for the cpu or user
- Increased the time the cpu holds on to the ball to sit and take sacks.
- Increased stupidity of CPU playcalling to pass on 3 straight downs while winning 31-26 with 1:40 left and no timeouts for the user.


I was having a great time with the game until this tuner update. Already deleted it and hoping I get the same gameplay as before.
 
# 257 GameBreaker35 @ 09/27/16 12:18 AM
The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

That is GONE. And I mean GONE.

Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


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# 258 charter04 @ 09/27/16 12:19 AM
Quote:
Originally Posted by tdogg097
Played one game and here is the reality.


- Eliminated any running ability for the cpu or user
- Increased the time the cpu holds on to the ball to sit and take sacks.
- Increased stupidity of CPU playcalling to pass on 3 straight downs while winning 31-26 with 1:40 left and no timeouts for the user.


I was having a great time with the game until this tuner update. Already deleted it and hoping I get the same gameplay as before.


I'm not seeing the RB thing at all. I've played 5 games in franchise with default All pro and the last game I played the Bears RB Langford was doing all kinds of moves. Spins and jukes made my guys look silly several times


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# 259 Big Bankhead @ 09/27/16 01:22 AM
After trying the tuner, the two things that jump off the board to me are even more less of a user pass rush, and more canned tackling animations. In my opinion, and I don't want to offend anyone that loves the game, I feel like the organic gameplay from before patch 1 is gone and there is a lot more sliding and warping on the field. That has really killed the immersion to me. Madden after the tuner has regressed and it seems they really do cater to the H2H and MUT players. I just wish in the future that they could have a casual mode for people who want to cheese like online and a simulation mode for players who want to play sim style.
 
# 260 Gosens6 @ 09/27/16 06:38 AM
It's not even worth the frustration anymore. I was on the fence about buying Madden this year, but I did anyway. Game played decent out of the box, absolutely loved the tackling and animations.

After this patch, the organic physics and tackles seems to be an absolute thing of the past. Everything feels so much stiffer, like we're playing a game before Madden 13. I don't even understand.

Bad enough the QBs still complete 80% of their passes every game, and there's still no pass rush, now they nerf the most organic part of the game?

I haven't played this game in about 2 weeks, and I even notice the insane difference when trying to play this morning. I don't know what happened, but it's not the same game anymore, not by a long shot.

I don't care enough about football to get upset. Will be the umpteenth year in a row I trade in Madden. It's a yearly tradition at this point.

For the guys who are enjoying the game after the tuner, I'm happy for you. Running game has definitely been tuned to a more realistic stats level, but at cost of animations and organics. A lot of people can deal with that, a lot can't. I'm in the camp who really enjoyed the different possible outcomes on tackles due to physics. That seems to be a thing of the past.

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