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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-27-2016, 12:11 AM   #321
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Played one game and here is the reality.


- Eliminated any running ability for the cpu or user
- Increased the time the cpu holds on to the ball to sit and take sacks.
- Increased stupidity of CPU playcalling to pass on 3 straight downs while winning 31-26 with 1:40 left and no timeouts for the user.


I was having a great time with the game until this tuner update. Already deleted it and hoping I get the same gameplay as before.
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Old 09-27-2016, 12:18 AM   #322
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

That is GONE. And I mean GONE.

Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


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Old 09-27-2016, 12:19 AM   #323
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by tdogg097
Played one game and here is the reality.


- Eliminated any running ability for the cpu or user
- Increased the time the cpu holds on to the ball to sit and take sacks.
- Increased stupidity of CPU playcalling to pass on 3 straight downs while winning 31-26 with 1:40 left and no timeouts for the user.


I was having a great time with the game until this tuner update. Already deleted it and hoping I get the same gameplay as before.


I'm not seeing the RB thing at all. I've played 5 games in franchise with default All pro and the last game I played the Bears RB Langford was doing all kinds of moves. Spins and jukes made my guys look silly several times


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Old 09-27-2016, 01:22 AM   #324
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After trying the tuner, the two things that jump off the board to me are even more less of a user pass rush, and more canned tackling animations. In my opinion, and I don't want to offend anyone that loves the game, I feel like the organic gameplay from before patch 1 is gone and there is a lot more sliding and warping on the field. That has really killed the immersion to me. Madden after the tuner has regressed and it seems they really do cater to the H2H and MUT players. I just wish in the future that they could have a casual mode for people who want to cheese like online and a simulation mode for players who want to play sim style.
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Old 09-27-2016, 03:38 AM   #325
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by GameBreaker35
The following impression of the most recent patch come from someone who plays default exclusively - I find excessive slider manipulation to cause gameplay imbalance. I played two full online single player CFM games and one H2H game for kicks.

The game plays different now, and I don't think it has been adjusted in a good way. Many users here may not notice the differences and disregard the notion that it has negatively affected the gameplay in any way, but I cannot enjoy the game anymore (I'm not exaggerating). I can't play it anymore.

The game plays so stiff on running plays that I am actually bored playing defense now. It is lifeless and uninspired football. Before the tuner, I played with a defense that was really bad, and CPU running felt dangerous. I had to play great assignment football with a commitment to playing early downs with an 8 man front not to get ripped up. Sometimes that wasn't even enough. I enjoyed it though because the CPU running back looked great running the ball. The animations were good and the outcomes were in line with real life expectations.

That is GONE. And I mean GONE.

Everyone on my defense is now making sound tackles regardless of their player type. I played Adrian Peterson, and while he was able to get yards, he appeared bogged down and unable to use all of his available moves. It doesn't help that my defenders are all making canned wrap up tackles as if I were playing Madden 12 again.

The passing game has been adjusted as well, and I wouldn't be as upset about it if the errant throw mechanic worked like it did at release on last year's title. But again, they allowed aggregate data of online players, most of whom don't care to have realistic experience as much as they have a successful experience, to drive their continuous development cycle.

I would say that I'm very disappointed in this patch. I could delete the tuner and do play now games, but that isn't why I buy Madden. I have supported and defended Madden because I feel like the development team was trying to ween less developed players off of "Madden Ball". I don't think I can anymore. I think the consumer base is so loud that it doesn't matter if they're wrong - they are going to get the game changed before they're asked to learn how to call a better game, make better decisions, or practice to get better.


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Well said! Great post!


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Old 09-27-2016, 06:04 AM   #326
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

One should have to go no farther than listening to Rex's most recent podcast to understand where Madden is headed. The conversation regarding eSports is scary and should be concerning to the simulation gamer. Specifically, the part where he gave the example of the tournament that took place where the player lost the game because of dice roll that caused a drop by a wide open receiver.

If you haven't listened to that podcast, I suggest you should.

Newsflash Rex... A big part of what makes a game fun, is the unknowing of what will happen from play to play. This tuner, at least from a tackling perspective, eliminates that unknowing, as the the dynamics of the tackling system have been removed, almost guaranteeing a tackle by a player regardless of the ratings. I get that the suits are trying to take the direction of this game more towards success based on the skill of the player, but isn't that where we were 10 years ago? Isn't that what caused EA to lose a large part of their fanbase for a few years? Is that where we are headed now?

Fumbles are dice rolls. (Even more so because of the strip ball change) Do we eliminate them because some tourney player loses a game due to losing the ball at the one yard line during a game with one million dollars on the line? See, now we are talking about getting back to system where ratings become a non-factor.

One million dollar tournament upcoming, and some of the responses by Rex during that podcast... I think it is pretty fair to ask. Is eSports the death of Madden for simulation gamers and the hardcore?
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Old 09-27-2016, 06:38 AM   #327
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

It's not even worth the frustration anymore. I was on the fence about buying Madden this year, but I did anyway. Game played decent out of the box, absolutely loved the tackling and animations.

After this patch, the organic physics and tackles seems to be an absolute thing of the past. Everything feels so much stiffer, like we're playing a game before Madden 13. I don't even understand.

Bad enough the QBs still complete 80% of their passes every game, and there's still no pass rush, now they nerf the most organic part of the game?

I haven't played this game in about 2 weeks, and I even notice the insane difference when trying to play this morning. I don't know what happened, but it's not the same game anymore, not by a long shot.

I don't care enough about football to get upset. Will be the umpteenth year in a row I trade in Madden. It's a yearly tradition at this point.

For the guys who are enjoying the game after the tuner, I'm happy for you. Running game has definitely been tuned to a more realistic stats level, but at cost of animations and organics. A lot of people can deal with that, a lot can't. I'm in the camp who really enjoyed the different possible outcomes on tackles due to physics. That seems to be a thing of the past.

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Last edited by Gosens6; 09-27-2016 at 06:43 AM.
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Old 09-27-2016, 07:25 AM   #328
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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by Gosens6
It's not even worth the frustration anymore. I was on the fence about buying Madden this year, but I did anyway. Game played decent out of the box, absolutely loved the tackling and animations.

After this patch, the organic physics and tackles seems to be an absolute thing of the past. Everything feels so much stiffer, like we're playing a game before Madden 13. I don't even understand.

Bad enough the QBs still complete 80% of their passes every game, and there's still no pass rush, now they nerf the most organic part of the game?

I haven't played this game in about 2 weeks, and I even notice the insane difference when trying to play this morning. I don't know what happened, but it's not the same game anymore, not by a long shot.

I don't care enough about football to get upset. Will be the umpteenth year in a row I trade in Madden. It's a yearly tradition at this point.

For the guys who are enjoying the game after the tuner, I'm happy for you. Running game has definitely been tuned to a more realistic stats level, but at cost of animations and organics. A lot of people can deal with that, a lot can't. I'm in the camp who really enjoyed the different possible outcomes on tackles due to physics. That seems to be a thing of the past.

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I really am glad I'm not the only one seeing this, because the change is obvious. It isn't the same game it was on release day.

at times, some guys had me questioning my observations. I had to go back to the game last night and confirm those observations. I am glad to say that nothing changed. The tuner indeed makes the gameplay more scripted and less organic.


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Last edited by SECElit3; 09-27-2016 at 07:37 AM.
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