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Madden NFL 17 News Post


Another Madden NFL 17 tuning update is available now for Xbox One and PlayStation 4 users. Below is the list of improvements and updates to gameplay.
  • Increased interception chances for user-controlled defenders in Multi-player catches
  • Reduced kick meter accuracy penalty under rain conditions.
  • Reduced kick meter power penalty under snow conditions.
  • Increased wait-time for Pass Rushers to play shed moves when pass rushing (Reduced “Insta-Sheds”)
  • A variety of tuning changes to help defense be more effective vs. running plays
  • Reduced frequency of organic knock-outs after catches
  • Reduced chances of broken tackles for ball carriers
  • Slightly reduced throw-out-of-sack fumble chances
  • Reduced chance for pass-blocking RB's to Cut-Block
  • Reduce chance for success when pass-blocking RB's Cut-Block
Let us know what you're seeing!

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 341 JayD @ 09/30/16 01:14 PM
Game is still playing great for me. Not sure what people are complaining about?
 
# 342 Dexter75 @ 09/30/16 03:11 PM
Im seeing 2-3 guys wide open almost every play and horrible defense all around.
 
# 343 JayD @ 09/30/16 03:16 PM
Quote:
Originally Posted by Dexter75
Im seeing 2-3 guys wide open almost every play and horrible defense all around.
I'm seeing the complete opposite. I'm seeing tighter coverage and corners actually attempting to swat away the pass more often than before the tuner.
 
# 344 Dcourtne @ 09/30/16 03:23 PM
Here is my experience with this tuning update:

Playing: Online cfm, All-Pro, default sliders

Record before tuning update: 7-0, balanced attack. Usually had a 100yd rusher.

Record after tuning update: 3-3, passing game is working, running game is non existent. Defense is generally worse - lack of turnovers. Of the three losses two were in OT and the other by 3 in regulation.

To elaborate, in the running game the outside run is not as effective as before the update. Specifically I'm seeing the computer safeties react quicker and LBs are shedding blocks easier. Outside runs were overpowered before so change is welcome but I'm not adjusting well.

On defense QB completion% has gone way up. I'm not seeing dropped passes even when I smack the WR immediately with a hard hit. Makes third downs of all lengths hard to stop. Nothing is more frustrating than giving up a 3rd and 20. It's happening with much more frequency post-update.

I don't mind the changes and updating my playing style to compensate is part of the fun, but the CPU passing feels a little out of my control to compensate for. How do you defend guys who never drop passes?
 
# 345 charter04 @ 09/30/16 04:01 PM
Quote:
Originally Posted by Dexter75
Im seeing 2-3 guys wide open almost every play and horrible defense all around.


Must be on rookie or pro cause it's not like that on All Pro or All Madden at all in games I've played.


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# 346 cuoreceltico @ 09/30/16 04:04 PM
Quote:
Originally Posted by JayD
Game is still playing great for me. Not sure what people are complaining about?
This is an opinion without arguments, that some like it an some not, is not a great information on debate about why like or not. IMHO.

And if you had the courtesy to read the entire tread, maybe you'll understand what people are complaining about.
 
# 347 booker21 @ 09/30/16 04:36 PM
Quote:
Originally Posted by Dcourtne
Here is my experience with this tuning update:

Playing: Online cfm, All-Pro, default sliders

Record before tuning update: 7-0, balanced attack. Usually had a 100yd rusher.

Record after tuning update: 3-3, passing game is working, running game is non existent. Defense is generally worse - lack of turnovers. Of the three losses two were in OT and the other by 3 in regulation.

To elaborate, in the running game the outside run is not as effective as before the update. Specifically I'm seeing the computer safeties react quicker and LBs are shedding blocks easier. Outside runs were overpowered before so change is welcome but I'm not adjusting well.

On defense QB completion% has gone way up. I'm not seeing dropped passes even when I smack the WR immediately with a hard hit. Makes third downs of all lengths hard to stop. Nothing is more frustrating than giving up a 3rd and 20. It's happening with much more frequency post-update.

I don't mind the changes and updating my playing style to compensate is part of the fun, but the CPU passing feels a little out of my control to compensate for. How do you defend guys who never drop passes?


This is why is key that the game get drops right. Otherwise zone coverage are not as effective as they should.




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# 348 ajra21 @ 10/01/16 01:48 PM
can someone tell me if this tuner has effected the draft classes?
 
# 349 SmashMan @ 10/01/16 02:08 PM
Quote:
Originally Posted by ajra21
can someone tell me if this tuner has effected the draft classes?
It did not.
 
# 350 JayD @ 10/01/16 02:31 PM
Quote:
Originally Posted by cuoreceltico
This is an opinion without arguments, that some like it an some not, is not a great information on debate about why like or not. IMHO.

And if you had the courtesy to read the entire tread, maybe you'll understand what people are complaining about.
I've read it, not seeing the issues, end of story. Anything to add my friend?
 
# 351 cuoreceltico @ 10/01/16 03:52 PM
Quote:
Originally Posted by JayD
I've read it, not seeing the issues, end of story. Anything to add my friend?
Friend that you do not see issues, doesn't mean that there are not issues, there are no gods among us that believe had the truth in his pocket tho? if you do not mind, is still possible and legitimized by anyone that have arguments to talk about issues or simply give a negative opinion.
 
# 352 ajra21 @ 10/01/16 04:33 PM
Quote:
Originally Posted by SmashMan
It did not.
cool. thanks.

is it the expected patch that will pull the quality of drafts more in line with the real world.
 
# 353 SmashMan @ 10/01/16 04:47 PM
Quote:
Originally Posted by ajra21
cool. thanks.

is it the expected patch that will pull the quality of drafts more in line with the real world.
Yeah, whenever that next patch drops it's supposed to bring those adjustments to offline CFM. If you have an online one, this is already there.
 
# 354 Slim4824 @ 10/01/16 05:07 PM
Quote:
Originally Posted by Elway7
I see lots wrong.
Fumbles
Sacks
Stiff player animations
What's wrong with the fumbles and sacks.

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# 355 ajra21 @ 10/01/16 05:27 PM
Quote:
Originally Posted by SmashMan
Yeah, whenever that next patch drops it's supposed to bring those adjustments to offline CFM. If you have an online one, this is already there.
don't like playing online but thanks for the info.
 
# 356 raiderphantom @ 10/01/16 05:51 PM
Still need to see the pocket collapse better, but I'm guessing that's not a reality this year.


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# 357 booker21 @ 10/01/16 06:30 PM
Quote:
Originally Posted by raiderphantom
Still need to see the pocket collapse better, but I'm guessing that's not a reality this year.


Sent from my iPhone using Tapatalk


Agree. Hopefully the focus on this in the next version. In real life QB have to move in the pocket more often than the game replicate. DL should push more. Someone's one DT push one side forcing the QB to move around. Anyways the pocket still need a lot of work but is still way better than it was years ago.


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# 358 D81SKINS @ 10/01/16 11:26 PM
Is it possible that the Tuners only work in Online Franchise?
 
# 359 booker21 @ 10/01/16 11:51 PM
No. I played Offline and play now and i can see the changes.
 


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