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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-26-2016, 06:10 PM   #273
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by underdog13
Not enough broken tackles? Lower Cpu tackling
No Blocking? Raise Hum run blocking

It ain't rocket science.
I`m sorry but hearing you, well, seeing you write those stuff makes feel you never actually played around with sliders.
What you are saying is correct and it should be, but it does`t work that way.

You just need to go to slider forum and see how many slider set, and so many different versions and "theories" are around it.

This is from someone who only problem was the user QB accuracy. I spent all month trying to setup a good value were the QB accuracy makes user throw overthrows.
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Old 09-26-2016, 06:13 PM   #274
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by underdog13
You said you achieved a good run game pre tuner? The tuner just made better pursuit angles and less broken tackles. Just lower the tackling slider to get more broken tackles?

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The rag and doll effect got lost with the tuner. Lowering tackling will make RB break tackles, even QB break tackles but the tackles that are being made are mostly scripted tackles. You can`t fix that with sliders.

CB tackling power backs, throwing the RB back.

Oh well, i think i already gave my opinion and i won`t change others opinion so this is all i would say. personally i fix it by deleting the tuner and just disable ps4 updates. I`m good with the game i have at the current state.
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Old 09-26-2016, 06:13 PM   #275
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by booker21
I`m sorry but hearing you, well, seeing you write those stuff makes feel you never actually played around with sliders.
What you are saying is correct and it should be, but it does`t work that way.

You just need to go to slider forum and see how many slider set, and so many different versions and "theories" are around it.

This is from someone who only problem was the user QB accuracy. I spent all month trying to setup a good value were the QB accuracy makes user throw overthrows.
So you're saying that if I lowered cpu tackling to zero I wouldn't see more broken tackles?

Or if I lowered cpu run blocking to zero my guys wouldn't blow up run more often?

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Old 09-26-2016, 06:14 PM   #276
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by booker21
Yeah right


Personally i`m not a fan of using the community stats to tweak the game. We think that it`s the holly, "oh our stats tell us that RB is 5,8 avg" so they must be right.
That concept is the same as i say, lets do an avg of each slider set and that is the perfect set. It`s the same. Why? because all of us play differently.

SO they are taking into consideration my cousin who only plays 4 verticals and try to bomb away every game ending with tons of yds but low QB %. Most Madden players are not sim players.

Another example, is just look at the play calling community plays that are suggested. Most of them are just "money", you will see FB dive being called on a 1st and 10, because FB will give you almost 5yds per play. Last year or 2015, i don`t remember when it was it, the inside zone was a 5yds guarantee, so all play calling suggested from community were inside zones.

Again, most of the stats that they are taking into consideration comes from people who don`t play the game sim style.

They should take it into consideration but they should`t make decision basely only on that.
Yeah right lol.

I'm not a sim player, so, they just take all the averages of non-sim players, throw them up in the air and catch them behind their back and throw the numbers up against the wall and see if they stick.

You must be one of them sim players because you play without a tuner.
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Old 09-26-2016, 06:23 PM   #277
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by underdog13
You said you achieved a good run game pre tuner? The tuner just made better pursuit angles and less broken tackles. Just lower the tackling slider to get more broken tackles?

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It doesn't work like that. Patches and tuners touch code that sliders sometimes can't manipulate. I rarely have been able to get game play back to where it was prior to a patch or tuner. In 16, the third patch destroyed the game play for me. I spent over 3 weeks trying to return the game play back to a playable state I preferred, before trading it back in.


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Old 09-26-2016, 06:25 PM   #278
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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It doesn't work like that. Patches and tuners touch code that sliders sometimes can't manipulate. I rarely have been able to get game play back to where it was prior to a patch or tuner. In 16, the third patch destroyed the game play for me. I spent over 3 weeks trying to return the game play back to a playable state I preferred, before trading it back in.


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I get what your saying. I guess my question is what is lacking in the run game for you in your opinion?

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Old 09-26-2016, 06:25 PM   #279
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by roadman
Yeah right lol.

I'm not a sim player, so, they just take all the averages of non-sim players, throw them up in the air and catch them behind their back and throw the numbers up against the wall and see if they stick.

You must be one of them sim players because you play without a tuner.
I`m not saying that online players are not sim players, i`m saying that the majority it`s not.
You maybe on the sim side but my cousins isn't. And they are taking into consideration both.,

And not, i`m not a person they should take into consideration since i have been tweaking most of the time and the way i play it`s not how most people will play. So i`m not a sim player.
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Old 09-26-2016, 06:27 PM   #280
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by underdog13
I get what your saying. I guess my question is what is lacking in the run game for you in your opinion?

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It's not the run game I have an issue with. It is the changes they made to the tackling which are my biggest issue. The dynamic rag doll tackling present prior to the tuner is no longer there.


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