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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-27-2016, 03:41 PM   #353
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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Just had a run with lacy where I stiff armed a guy in the backfield and got the edge. I was then 1 on 1 with a corner, trucked him, and stumbled forward, fighting for another 3 yards and the first down before I finally hit the turf.

Later in the same game I threw a drag to Cobb near the end zone. I turned up field and a guy tried to wrap me up at the 2 or 3. However Cobb kept his feet moving for another yard or so, then Cobbs momentum rolled him on top of the defender as the tackle was made, sending him into the end zone for a score before his knee touched.

Seemed pretty "organic" to me still. I see good looking rag doll tackles/broken tackles in every game I've played since the tuner


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Old 09-27-2016, 04:09 PM   #354
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by Champion8877
Just had a run with lacy where I stiff armed a guy in the backfield and got the edge. I was then 1 on 1 with a corner, trucked him, and stumbled forward, fighting for another 3 yards and the first down before I finally hit the turf.

Later in the same game I threw a drag to Cobb near the end zone. I turned up field and a guy tried to wrap me up at the 2 or 3. However Cobb kept his feet moving for another yard or so, then Cobbs momentum rolled him on top of the defender as the tackle was made, sending him into the end zone for a score before his knee touched.

Seemed pretty "organic" to me still. I see good looking rag doll tackles/broken tackles in every game I've played since the tuner


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Yes it's still there just not as often. If you have the tuner I suggest not using the big hit button because it will work with a huge hit 95% of the time on all pro.
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Old 09-27-2016, 04:14 PM   #355
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by xzayla
Yes it's still there just not as often. If you have the tuner I suggest not using the big hit button because it will work with a huge hit 95% of the time on all pro.
Well, yeah - Square/X is basically an alternate hit stick. If you press it and line it up correctly, you're going to get an impact tackle.

It's also supposed to carry a high risk of a broken tackle though, so if every one of your big hits is successful, that might be something to consider turning the user tackling slider down for.

It's something that should be used sparingly regardless - the CPU definitely doesn't go for big hits on me very often.

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Old 09-27-2016, 04:53 PM   #356
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

This tuner set has sent me into a zen space with this awesome game. I just want them to deal with CPU play calling (which i mostly fixed with warhawk's playbooks) and autosubs.
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Old 09-27-2016, 05:18 PM   #357
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by Gosens6
Hey Road, you know I value your opinion on this more more than others, so I gotta say I'm not disappointed with what the tuner did for the game play. I was sick of all the big runs by myself and the cpu. Running was definitely easier.

I can't explain what I'm really trying to say, though. The game feels "stiff". There doesn't seem to be anything organic about it anymore. The tackles were actually a thing of beauty sometimes.

Everything now seems to be a 1v1 tackle in a canned animation. That's what I'm disappointed with. That portion of the game just animates stiff and ugly to me now. I could look past the qb accuracy issues and lack of D line pressure. Hell, I even looked past the AI and their faulty coverage on Go routes. The game is still very good, but it doesn't look and feel as good as it did on the field after this turner.

That's what my whole issue is.

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I'm basically like you. But I'm kinda on the side of the fence, where I'm still seeing good animation and tackle, catch, falling, etc, etc. But the gameplay is better. Granted, it's the running game at this point. But that's huge imo. Not only chopping down cpu running yds total, but it basically altered the cpu passing att and yds. So I'm willing to sacrifice the organic feel slightly, because this is the best football game I've played. And of course the best Madden.

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Old 09-27-2016, 10:03 PM   #358
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Adrian Mazzalupo ‏@booker2121 4h4 hours ago
@ClintOldenburg @RexDEAFootball why I see more scripted/canned animation with tuner rather than the rag doll physic I had before tuner?
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Clint Oldenburg ‏@ClintOldenburg 2h2 hours ago
@booker2121 @RexDEAFootball you're not - that's placebo - there's no tuner for that.
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Adrian Mazzalupo ‏@booker2121 2h2 hours ago
@ClintOldenburg @RexDEAFootball could be that the tuner rise tackling? Before I could see power backs falling forward against CB. It's gone

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Clint Oldenburg
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@booker2121 @RexDEAFootball We only tuned down the break-tackle chance - this has nothing to do with how player fall
Take it for what it's worth.
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Old 09-27-2016, 10:08 PM   #359
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by jfsolo
Take it for what it's worth.
They can say those things, and that may be true, but as anyone who has edited sliders knows, some sliders affect other parts of the game...This could also be the case with what the tuner did.
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Old 09-27-2016, 10:43 PM   #360
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by 4thQtrStre5S
They can say those things, and that may be true, but as anyone who has edited sliders knows, some sliders affect other parts of the game...This could also be the case with what the tuner did.
It could be, and it could be that the tuner only effected what the developers claim it does.

I defer to bcruise's earlier post:

Quote:
Originally Posted by bcruise
Would love some of you guys to explain this "organic tackling" that you say has disappeared. If you mean ragdoll, I can still absolutely see it by the odd little glitches that pop up sometimes like a leg being perfectly straightened out while the rest of the body looks natural. Nor is every hit a "big" hit where the impact itself is the tackle (though they definitely still happen from time to time). So obviously I'm missing something that you guys are claiming.

If you say this is something you can only "feel" is different rather than see definitively (and therefore can't explain it to someone who isn't seeing it), don't expect a whole lot to change. The devs need actual tangible proof of something being wrong or different to "make it like it was" again.

I'm not denying your claims. Believe me, I know what this feels like. When the baseball game came out this year I was in a small group of people who saw constant FPS problems in certain situations. This was extremely difficult to explain to people UNTIL I showed proof (which was not easy because of the nature of 30 FPS captured video on PS4). Then more people came to understand what I was talking about, and although nothing ended up changing the game in that regard (it was probably an unpatchable issue), I think the discussion was more productive for it.

Help me see what you're seeing - that's all I'm asking.
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