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Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Old 09-27-2016, 11:10 PM   #361
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by feeq14
This tuner set has sent me into a zen space with this awesome game. I just want them to deal with CPU play calling (which i mostly fixed with warhawk's playbooks) and autosubs.
Can you find warhawk's playbooks in the community downloads? If so, is it under his name?
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Old 09-27-2016, 11:49 PM   #362
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by roadman
I'm averaging about 4 sacks per game with the sliders at default.


I have no idea how. I have pass blocking at 25 and CPU still get all day to pass most plays and I can still only get like 1 sack a game.
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Old 09-28-2016, 08:51 AM   #363
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

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Originally Posted by Smallville102001
I have no idea how. I have pass blocking at 25 and CPU still get all day to pass most plays and I can still only get like 1 sack a game.
Daniels, Matthews, Peppers and Perry are beast for me.

Last edited by roadman; 09-28-2016 at 09:26 AM.
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Old 09-28-2016, 09:28 AM   #364
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?
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Old 09-28-2016, 10:13 AM   #365
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by Madwolf
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?
This here was the reason I switched to All Madden. Coupled with over abundance of Cpu only running the ball 1st and 2nd down constantly. Seems like alot of people were not having this problem. Edit: I had this issue well before the patch!?

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Old 09-28-2016, 12:41 PM   #366
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Quote:
Originally Posted by Madwolf
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?

I'm on All-Madden and I get a lot of sacks but none of them happen naturally it feels like. It seems like 99% of my sacks are from the QB holding the ball for way too long or from the QB running out of the pocket and eventually getting caught. I very rarely get sacks from immediate pressure or a collapsing pocket and whenever I do it seems to trigger that annoying instant throw away. I've had a couple games where that hasn't happened and I'll end up with 9+ sacks because they'll just stand in and get obliterated.

Was running really so successful for people for and against the AI pre-tuner? Outside of a couple games, I haven't had either side have any success whatsoever running the ball since release, more so with the AI. It seems like they can only get 1-2 yard runs or huge gains and it has seemed pretty much the same on my end. I've had better luck finding intermediate gains but I've had a ton of issues trying to get the CPU to piece together a good running game that isn't just huge run after huge run.
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Old 09-28-2016, 02:50 PM   #367
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

Ok, since downloading the tuner I've played 7 games - 4 preseason, 3 regular season. I'm in year 2 of CFM, rolling with my 49ers. All Pro, with Hum QB Acc at 30 and Cpu at 40. Run blocking at 40 for both, nothing else has been touched slider-wise. I ALWAYS use suggestions for offensive play-calling, because I like to pretend it's my OC calling in plays. I call my own defensive plays.

Before the tuner (year 1 of CFM), I was averaging 6ypc with Carlos Hyde. 90% of the 49ers running plays are zone runs up the middle, and no matter how I adjusted run blocking I would get an easy 5-6 yards pretty much each time (there are always exceptions). I experienced the same results when using Shaun Draugn or Mike Davis or DuJuan Harris or any other back. The computer, meanwhile, was good for at least 1 (sometimes 2) breakaway runs for TD's. We're talking pinned-at-the-1-and-99-yards-later kinda thing. At least once per game.

I found that playing pass defense was a bit easier than run defense. In year 1, I was ranked 11th vs the pass, and dead last vs the run. I was averaging 5-6 sacks per game, and the cpu would often throw the ball out of bounds the moment one of my guys was about to break through the line. When they didn't throw OOB, they held on too long & took a sack. I don't have hard numbers, but 2 games stuck out in particular: regular season vs the Patriots, and Brady was 1-12 in the first quarter. Of those 12 incompletions, 9 were thrown OOB's. The other one I remember was in Seattle; Wilson never scrambled, took 7 sacks.

Year 2, I deleted the game from my system & re-installed it. now I have the tuner. I noticed results immediately.

First of all, running is harder. Perhaps it's the tackling, perhaps it's lack of breaking tackles, I dunno (I never really paid attention before as to the rag doll vs scripted stuff). In my 4 preseason games, Hyde and Draughn averaged around 4-4.5 yards per carry. Down from 6. The holes just weren't there like before, and they closed up quickly. Hyde can break the occasional tackle, and sometimes he just gets stuffed. My other backs fared a bit better in the broken tackle department, but they were also playing against backups. I felt it was pretty realistic in how things played out.

I also discovered that re-installing the game is a must if you're not seeing scrambling. QB's now slide around in the pocket, and will take off on you if they have an opening. The opening needs to be pretty large, prob larger than I would prefer, but they do do it. I'm seeing only 1 or 2 OOB throws now, and when it happens it seems to be in extremely realistic situations.

Moving on to the regular season, my yards per carry went as follows:

Game 1, @ Arizona:
Hyde: 18 carries for 65yds
Draughn: 6 carries, 20yds
Harris: 2 carries, 5 yds.

Game 2, hosting Vikings:
Hyde: 22 carries, 110 yards, 2 TD's
Draughn: 7 carries, 9yds
Harris: 1 carry, 6 yds

Game 3, hosted Rams:
Hyde: 10 carries, 32 yds
Draughn: 3 carries, 36yds
Harris: 0 carries, 0yds

I didn't track CPU rushing numbers, but in my 7 games I've only seen 2 long TD runs and 1 of those was 100% my fault for picking a bad defensive play & they took advantage of it.

So, in my personal opinion, I'd call the tuner a success.

HOWEVER...I do have a caveat. Since downloading the tuner, I can't stop the CPU when they throw. At all. The WR's are almost superhuman when getting open (some would say it's the 49ers, so it's realistic lol). Which is fine for certain teams...I didn't mind Palmer doing it, and with Bridgewater I was raising an eyebrow but I took it in stride. With the Rams, Keenum shredded me...bad. It seemed like the cpu has gotten a boost.

Now, it could be because I just suck at defense. You could argue it, and I prob wouldn't argue back. Or, it could be because of the re-installation of the game. The tuner doesn't appear to have affected the passing game, so it's more than likely one of those other things (or a combination of both). But I may have to play with sliders a bit. I'll give it to the mid-way point of the season before making changes though. We should always have a good sample size, and I dont feel these 7 games are enough.

So that's my 2 cents for whatever it's worth. Having said all of that, I am hoping for no more gameplay adjustments.


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Old 09-28-2016, 02:51 PM   #368
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Re: Madden NFL 17 Tuning Update Available Now, Here Are The Details (9-23)

I don't know. I've played the last two days without the tuner (default all-pro) and I don't notice a real difference in tackling animations feeling more/less organic. I tried a lot of runs and quick passes to generate a lot of contact...and I've got nothing. For me, it's the same as post-tuner, which was the same as before this tuner, really. I did see a few more corners or safeties tipping balls in the air for interception chances instead of just swatting down, but that surely varies on the situation so can't draw any solid conclusions on it. And of course, I was back to averaging 4.8 per run.

Quote:
Originally Posted by Madwolf
Very frustrated with the game since the patch:

How do you guys get sacks vs the AI?

It either insta-throws the ball out of bounds, or throws it to the flat 95% of the time. It NEVER throws down field or into coverage. It's so unrealistic and frustrating.

Not to mention I get no pressure with my defensive line unless I"m controlling them.

All Pro vs the CPU. Any tips?
Pretty much the same but it's been like that since release for me, not related to a patch. I can usually get pressure myself, sometimes CPU does by itself, but I can't get sacks in the pocket. They throw it away at the last second. I have better, but not great, success when they roll out.

Roadman, I think it was you that said you got pressure? Any specific sliders you're using?

Last edited by SmashMan; 09-28-2016 at 02:55 PM.
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