If you use formation subs can you also sub in the play call screen?
That's what I'm wondering as well. In the past if you manually subbed in a player on the play call screen, then it would mess up your right stick subs. I'm curious to see how all of this plays out now.
It's actually going to be one of the first things I'm going to check out next week. Because if subs from the play call screen and on the fly subs still work with Auto Subs, then my next course of action is to see if I can manipulate by depth chart enough so I can get the players I want on kickoff coverage.
That's what I'm wondering as well. In the past if you manually subbed in a player on the play call screen, then it would mess up your right stick subs. I'm curious to see how all of this plays out now.
It's actually going to be one of the first things I'm going to check out next week. Because if subs from the play call screen and on the fly subs still work with Auto Subs, then my next course of action is to see if I can manipulate by depth chart enough so I can get the players I want on kickoff coverage.
Worth noting when you do this - in Franchise, the depth chart order affects how much XP your players earn in Training. All else held equal, your starters (as determined by depth chart position) will earn more XP from Training that your backups.
Beyond that, I'll be interested to see how this cooperates with in-game formation subs and right-stick package subs as well.
I could be wrong (and please correct me if I am) but isn't the Joker normally in on Dime-type packages? If that is the case I believe Madden has a specific package that represents this.
I know it's preseason but I'm watching Sura Cravens lineup in the LB area. Maybe it's there nickel package
Worth noting when you do this - in Franchise, the depth chart order affects how much XP your players earn in Training. All else held equal, your starters (as determined by depth chart position) will earn more XP from Training that your backups.
It wasn't like this last year, was it? Why would your spot on a depth chart affect your ability to get better (which I assume XP gained is indicative of)?
It wasn't like this last year, was it? Why would your spot on a depth chart affect your ability to get better (which I assume XP gained is indicative of)?
It's a new component of Training, this mechanic was not in Game Prep whatsoever.
Presumably, the theory behind the design is that the "ones" - whoever you assign them to be in your depth chart - get more reps than the "twos" or the "scout team" in practice and thus improve more. So this design decision simulates that.
It does open up the door for users to min-max it if they really want to, granted. That said, where else would you determine who your starters and backups are as Madden is currently built, if not the depth chart?
It's a new component of Training, this mechanic was not in Game Prep whatsoever.
Presumably, the theory behind the design is that the "ones" - whoever you assign them to be in your depth chart - get more reps than the "twos" or the "scout team" in practice and thus improve more. So this design decision simulates that.
It does open up the door for users to min-max it if they really want to, granted. That said, where else would you determine who your starters and backups are as Madden is currently built, if not the depth chart?
Where did I question how you determine starters/backups? Of course there's no other way, and I have no issue with that.
My issue is that backups don't get better more slowly simply because they're listed as a backup. If that were the case, starters would never be replaced by backups without an injury to the starter.
My issue is that backups don't get better more slowly simply because they're listed as a backup. If that were the case, starters would never be replaced by backups without an injury to the starter.
That's accounted for with the development trait.
It's a three-level system, three factors determine how much XP a player gets from Training:
- drill result (gold / silver / bronze medal; the better the medal, the more XP every player earns)
- depth chart position (this simulates the concept of your first-team players getting more reps in practice than your second- and third-team players)
- development trait (after being stratified by depth chart position, players with a better development trait will earn more XP)
I know it's preseason but I'm watching Sura Cravens lineup in the LB area. Maybe it's there nickel package
Sent from my SM-N910V using Tapatalk
Despite wearing a DB number Cravens has been lining up and practising with the ILBs throughout training camp from what I've read. Not working with the safety group
Let's please steer clear of this conversation because there will be a real life side to this convo and a video game side.
For example in your example it's easy to say it shouldn't be an exploit if the game were properly made.
No exploit convo. Thanks.
I'm not sure what you mean, but when I did this, putting DBs at Linebacker, it was to nano blitz. It was very explotive, which is why I understand why they restricted that. So, it's very much apart of the conversation. Not trying to upset people
Come on guys, complaining about not being able to sub a WR for HB? let's be real.......only certain teams will line up a WR in the backfield and then only with specific formations. Choose a playbook that has that option. That is more of a formation package than a formation sub.
It would be nice if they had line up restrictions in MUT too.....plus they should change the rules on having more than one of the same player on the field, it should be by name not card type and OVR.....just saying
- depth chart position (this simulates the concept of your first-team players getting more reps in practice than your second- and third-team players)
Except this part is ridiculous. Teams don't practice that way - 1s vs 1s. No football team at any level above high school does. 1st team offense practices against the backups/practice squad on defense, while the 1st team defense does the same. Experienced vets will get limited reps in practice, just enough to understand the game plan for the next game. 2nd team players will get reps both with the 1st unit and with the backups and in fact end up getting the most practice reps out of any group. So if that is the reasoning, it is based on fallacy and not reality. Depth chart position should have no bearing on how XP is earned.
so now that I can finally to subs, will I have to make up a 32 team set up and then edit each teams subs or will there be a way to set subs for all 32 in an easier way?
so now that I can finally to subs, will I have to make up a 32 team set up and then edit each teams subs or will there be a way to set subs for all 32 in an easier way?
You'll need to use 32 team control and edit every team. I just wish you could use custom rosters with formation subs edited for all teams. Im not a huge fan of 32 team control.
You'll need to use 32 team control and edit every team. I just wish you could use custom rosters with formation subs edited for all teams. Im not a huge fan of 32 team control.
Do we know we won't be able to upload rosters with formation subs edited for all teams? I hadn't seen that.