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Madden NFL 17 News Post


Madden NFL 17 Associate Game Designer, Ryan "RG" Glick and the Madden team have sent us this exclusive blog covering the return of formation subs. Make sure to read it and post your thoughts.

Game: Madden NFL 17Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 17 - View All
Member Comments
# 121 Mauer4MVP @ 08/10/16 05:20 PM
Still don't get the exploits argument if it's only allowed in CFM. If it were in Online quick/head to head play that would be understandable.
 
# 122 redsox4evur @ 08/10/16 05:21 PM
Quote:
Originally Posted by Mauer4MVP
Still don't get the exploits argument if it's only allowed in CFM. If it were in Online play that would be understandable.

Online CFM???


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# 123 Mauer4MVP @ 08/10/16 05:24 PM
Quote:
Originally Posted by redsox4evur
Online CFM???


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I meant online head to head. Online CFMs typically have house rules so this wouldn't be any different.
 
# 124 jfsolo @ 08/10/16 05:31 PM
Quote:
Originally Posted by Jay D
Not that most people here care, will formation subs be available to MUT and Draft Champions?
Sorry, it doesn't see like it right now.
 
# 125 redsox4evur @ 08/10/16 05:39 PM
Quote:
Originally Posted by Mauer4MVP
I meant online head to head. Online CFMs typically have house rules so this wouldn't be any different.

I know what you meant. I was saying that for Online CFM is why they are using the exploiting argument. So that way you don't have to have a house rule for it.


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# 126 charter04 @ 08/10/16 06:17 PM
Quote:
Originally Posted by Eccentric78
As happy as I am that this feature is back, it's unfortunately they brought this back without bringing defensive assignments back.



Now you can move around the #1 wide receiver a lot easier and the defense can't even have a corner follow him automatically.



Maybe next year.


Easier? I guess. It was already very easy to move a #1 WR around with certain play calls and the auto subs with in the game when you played it.

Also a lot of NFL teams don't even match up #1 v #1.

With new zone coverages and using the feature to targets a certain player(already in the game) I think some may be making to big a deal of this.

It's still possible defensive assignments could make it in this years game with a patch. Some have said that's the next thing on the list.
 
# 127 charter04 @ 08/10/16 06:21 PM
Quote:
Originally Posted by Mauer4MVP
Still don't get the exploits argument if it's only allowed in CFM. If it were in Online quick/head to head play that would be understandable.


It's already in head to head online. When you play the game you can already do all these same auto subs. They just don't save from game to game like it will in CFM
 
# 128 kehlis @ 08/10/16 09:02 PM
Quote:
Originally Posted by Big FN Deal
It's moot now but I wonder how much marketing this as "THE return of formation subs" plays into expectations and any subsequent disappointment with this. Adding a CFM menu to access personnel in playbooks, like could always been done in the play calling of a game and having them save, is a good addition and something to tout but labeling that the return of formation subs might not have been ideal. I think I get what it is but some understandably equate formation subs with a much broader feature.

Maybe if it was just tweeted out as "a new CFM menu to access existing formation subs in play calling and save them", that's not catchy but it seems apt, imo.
You have the same access to the marketing as anyone else here, what have you seen?
 
# 129 Hooe @ 08/10/16 09:15 PM
Quote:
Originally Posted by Big FN Deal
It's moot now but I wonder how much marketing this as "THE return of formation subs" plays into expectations and any subsequent disappointment with this. Adding a CFM menu to access personnel in playbooks, like could always been done in the play calling of a game and having them save, is a good addition and something to tout but labeling that the return of formation subs might not have been ideal. I think I get what it is but some understandably equate formation subs with a much broader feature.

Maybe if it was just tweeted out as "a new CFM menu to access existing formation subs in play calling and save them", that's not catchy but it seems apt, imo.
Before this week, there were no out-of-game formation subs in any Gen 3 or Gen 4 Madden game. Gen-2 style / Gen 3 NCAA Football out-of-game formation subs has been one of the most-requested features by the Madden community for the past ten years.

This week, Tiburon announced that out-of-game formation subs would be added to the Madden 17 in the launch patch.

Labeling it "the return of formation subs" is entirely appropriate. With the notable exception of the already-existing substitution restrictions being removed, when the community has brought up "formation subs", what Tiburon has produced and will deliver at launch is exactly what the community has been asking for.
 
# 130 DanB_DanB @ 08/10/16 10:01 PM
The problem with having a WR at RB, is that player would be guarded by a LB by default in Madden.. When Randall Cobb was in the backfield against the Broncos, I know CHJ followed.. In madden there is no way for us to do that.. If one was allowed to do that in Madden, they could put their WR1 in the backfield, motion him out and absolutely burn the LB in coverage all day. That's an exploit that Madden is not prepared to handle, which is why I'm glad they put that restriction for now.. In the future of they can nail Defensive assignments, bring it back.. But right now, how the defense would normally play in Madden, it'd be OP, for sure..
 
# 131 TheGentlemanGhost @ 08/10/16 10:20 PM
The limitations don't bother me at all since I'm pretty sim lol I kid...kinda. But I'm very happy with this much already. I just have a lot of situations where I prefer certain WRs in the slot or want a different TE in certain 2TE sets or LB and DE alternated in other formations. So this is perfect, loving this team's effort so far.
 
# 132 bleevable @ 08/10/16 10:28 PM
With the addition of Formation Subs this year and the fact that it was added as a last minute patch on launch, can the Custom Playbook feature be instituted like a regular playbook option in Franchise Mode like any other coach playbook? When playing Franchise, and having the Formation Subs option in the game (it's about time guys), having the Custom Playbook as an optional playbook to use in Franchise mode will allow the user to substitute the players that the user wants use in their particular formation. For example, when starting a Franchise, the user is allowed to create a Coach as well as select a playbook. So with the user getting an option to create a coach, why not allow the created coach to have a created playbook? It only makes sense for the user to have this option. And while I'm at when creating a playbook, can the user have all the options available on kickoff and kickoff return. Ever since the Created Playbook option has been instituted in Madden the user doesn't get all the options on kickoff such as squib kicks or all of the onsides or the two man return option on kickoff returns. It's the PS4 and X Box One you guys. These options are needed so user can have the best experience in playing Madden 17 this year. Thanks for giving me time and have a great day.
 
# 133 Datninja619 @ 08/11/16 12:21 AM
Kudos to Simfball on this video. This is my exact point of view.
https://youtu.be/QrNXQ4Yp1as

On his point about dual position players like Dri Archer, Deanthony Thomas, Percy Harvin, Tavon Austin, etc. Maybe having a primary and secondary position would be the key??
Generated rookies could have them. Like those CB changed to WR draft stories.
Then for H2H play, positions can't be changed anyway.




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# 134 Datninja619 @ 08/11/16 12:30 AM
Quote:
Originally Posted by Jay D
Not that most people here care, will formation subs be available to MUT and Draft Champions?
I care! DC is right up my alley of fantasy football plus no grind needed hahaha.
But I'd say no, by the way they did the tutorial.


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# 135 Ruben2424 @ 08/11/16 03:44 AM
We should be able to place ANY player ANYWHERE. I should be able to play Tom Brady at defensive tackle if I wanted to! This feature is pretty much pointless with position restrictions!
 
# 136 Ruben2424 @ 08/11/16 03:54 AM
Quote:
Originally Posted by NotreDomer10
No WR at RB even though several teams do it in real life every game? makes sense....
It clearly says: WR = WR, TE, HB so you obviously could sub in receivers at running back!
 
# 137 JimmyT85 @ 08/11/16 04:35 AM
Quote:
Originally Posted by Ruben2424
It clearly says: WR = WR, TE, HB so you obviously could sub in receivers at running back!
I think that means WR, TE and HB can line up as WR's, not the other way round
 
# 138 cmehustle @ 08/11/16 06:16 AM
Quote:
Originally Posted by Ruben2424
We should be able to place ANY player ANYWHERE. I should be able to play Tom Brady at defensive tackle if I wanted to! This feature is pretty much pointless with position restrictions!
I think the problem with this is the Madden has not yet figured out how to stop the cheesey element you will see people playing online with. History lesson, people used to put corners in at the defensive line, Wrs at TE position, and WR at corner and even QB. Obviously that makes no sense to do in real life, you would get demolished. But Madden doesnt really play the same as real life. There is a minimal hit to a WR playing QB, and the benefit is the speed, which Madden has always been about. Speed trumps all. WR should literally never make a tackle on defense, yet everyone would put WRs at corner in a second. A safety would take a major hit at linebacker against the run, yet in Madden all of my LBs would be safety, again see speed. So Madden to compensate, forces people to make substitutions that dont cheese the game. I agree with you, I think there should be a hit when you use people out of position, but until we get to that level.....
 
# 139 Mattanite @ 08/11/16 07:56 AM
Quote:
Originally Posted by Ruben2424
We should be able to place ANY player ANYWHERE. I should be able to play Tom Brady at defensive tackle if I wanted to! This feature is pretty much pointless with position restrictions!
I remember a youtube video a few years ago that put all QBs, Ps and Ks at OL spots, they held up marvellously whereas they should have been thrown around like ragdolls. Obviously, that was a few madden iterations ago, but still.


If a player is waaaaaay out of position (eg WR at CB) then the ratings should mean that the player gets brutalised, torched and blown up.


Shameless plug: Formation subs would work amazingly well if there were less overall restrictions on players but harsh penalties for being out of position or unfamiliar with the position.


http://www.operationsports.com/forum...lity-idea.html
 
# 140 K_GUN @ 08/11/16 10:18 AM
Quote:
Originally Posted by Ruben2424
We should be able to place ANY player ANYWHERE. I should be able to play Tom Brady at defensive tackle if I wanted to! This feature is pretty much pointless with position restrictions!


Agreed and while we're at it lets also make sure guys can kick 100 yard field goals....throw 80 yard bombs with the opposite hand oh...and be able to send our players into the crowd becuz... I should be able to do anything i want with my players....


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