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MLB The Show 16 News Post


MLB The Show 16 patch 1.04 is available now, weighing in at 237 MB, check out the details below and let us know what you are seeing!

UPDATE: The developers are aware of the issues users are reporting. Users are currently reporting the dreaded "Challenge Failed" error, pitch speeds not displaying correctly, and other various online problems.

UPDATE #2: We rolled out some server changes to address the challenge failed messages. Is anyone still getting them?

We will update this post when we get more details.

OFFLINE GAME-PLAY:
  • Dynamic Difficulty is now working as intended while batting.
  • The ball trail option will now correctly correspond in-game if set to off, or fade.
  • Several adjustments were made to the auto base running mechanics during offline game-play.
  • Fixed an issue within RTTS while pitching with certain Perks equipped would result in a crash.
  • Corrected the order in which the "Preloading a Throw” and “Double Play” tutorial appear.
  • Following a Year to Year file upload in Road To The Show, the player card stats would display incorrect team and player info. This should now be corrected.
  • Tweaks and adjustments were made to AI behavior and animations that should streamline game-play performance. Areas of adjustment include: Fielders tagging moving base runners, Routes to catch balls, running catch animations, Fielders correctly covering bases on complex double play situations, etc…
  • Within Franchise mode, some generated or additional players were listed as born in “Alaska” instead of their correct place of origin. This should now be corrected and no longer happen.
  • Adjustments made to both online and offline pitcher/reliever energy levels.
  • New scanned heads added to update user’s experience following a year to year file upload.
  • Fixed numerous hangs, crashes, soft locks, etc., reported by the community through the bug reporting tool.
  • Sponsors should now give rewards.
ONLINE GAME-PLAY:
  • Fixed a bug that could cause a loss for users who requested a friendly quit at certain times.
  • Resolved a number of freezing, soft locks, instability and crashes during online play.
  • Fixed an issue where a pitch could occasionally change path on its’ way to the plate, shifting from inside the zone to outside the zone within a frame.
  • Addressed an issue under certain circumstances a pitcher would automatically pitch when the batter came out of Batter's Eye Cam.
  • Changes were made to the Batters Eye Cam: How long it can be used, how many times it can be accessed per at bat, etc… This should limit exploits, but keep the feature usable for its’ intended purpose.
  • We’ve shortened the total amount of pause time from 6 minutes to 5 minutes during an online game.
  • The pitchers pitch type interface will now be hidden if the batter is using Guess Pitch or Pitch History (L2 Button). This should help the user who is pitching understand when they can and cannot start the pitching motion.
  • Fixed a bug where the user was not being awarded the “Free Swings” trophy in an Online Home Run Derby if specific operations were being performed.
AUDIO
  • Resolved issues where in game intro/walk-up music would not play properly.
  • Tuned commentary triggers to be more accurate in one-sided games.
  • Reduced the amount of repetitive audio clips for specific players.
  • Fixed an issue where player yells were being disabled through the controller within Road To The Show. An occasional sound burst could also occur during game-play.
  • Various other general bug fixes.
Source - The Show Nation

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 301 Cavicchi @ 05/05/16 10:38 AM
Quote:
Originally Posted by kehlis
This is an open forum. Anyone can respond to anyone that posts in it.

You've many times interjected yourself into a conversation that wasn't directed at you. This is no different than a good majority of your posts here.
I didn't say he couldn't respond, I asked why he couldn't wait for CleveCluby to answer. My question was directed at CleveCluby for what he said and looked forward to a reply from him. A & S had posted previously how he enjoys the game and no secret there.

Was it not clear that once CleveCluby responded anyone could answer? I liken this to the forum I moderated for over 10 years. We are all in a room, lots of us. A conversation is started between Bill and John, the others, including Jim are in same room. Bill asks John a question, but before John can answer, Jim pops in trying to answer for John, or just wanting to express his answer. John says please don't interrupt me and proceeds to answer the question. Courtesy, I guess there was more respect and courtesy on the forum I moderated.

Anyway, as for my posts, I don't recall answering for someone else before they themselves answered. It might have happened, anything is possible. If the question is in the general sense, not directed at anyone in particular, of course it is an open field to reply.

Have a nice day, friend.
 
# 302 Flaxseed Oil @ 05/05/16 10:49 AM
My only issue is that now Cloud saves arent working. I transfer my saves between PS4s in my bedroom and my livingroom and its not working anymore. It says "cannot download data"
 
# 303 thaSLAB @ 05/05/16 11:31 AM
Quote:
Originally Posted by countryboy
For me, the game has gotten even better post patch.
Same here. Then again, I don't sweat the small things, though I do notice. Working in a profession that absolutely requires attention to detail and perfection, it feels good to not HAVE to look for that when I'm trying to unwind by playing my video game. It works both ways too. I can certainly notice the small improvements that each update has brought, as well. Like someone brought up before (in past years), I don't get caught up in the hoopla, I "just play" and I greatly enjoy it that way.

Sent from my 831C using Tapatalk
 
# 304 countryboy @ 05/05/16 11:33 AM
Quote:
Originally Posted by thaSLAB
Same here. Then again, I don't sweat the small things, though I do notice. Working in a profession that absolutely requires attention to detail and perfection, it feels good to not HAVE to look for that when I'm trying to unwind by playing my video game. It works both ways too. I can certainly notice the small improvements that each update has brought, as well. Like someone brought up before (in past years), I don't get caught up in the hoopla, I "just play" and I greatly enjoy it that way.

Sent from my 831C using Tapatalk
I just play as well. I focus more on what the game does right vs what it gets wrong. Are there things that I wish were better/fixed/added? Certainly. But those things are far outweighed by what they game gets right.
 
# 305 Spokker @ 05/05/16 11:33 AM
Quote:
Originally Posted by Cavicchi
Was it not clear that once CleveCluby responded anyone could answer? I liken this to the forum I moderated for over 10 years. We are all in a room, lots of us. A conversation is started between Bill and John, the others, including Jim are in same room. Bill asks John a question, but before John can answer, Jim pops in trying to answer for John, or just wanting to express his answer. John says please don't interrupt me and proceeds to answer the question. Courtesy, I guess there was more respect and courtesy on the forum I moderated.
The difference in the dynamic between real life and an Internet forum are so different. We don't have instant feedback on a forum and I don't understand how you interrupt someone on a text based discussion platform.
 
# 306 Flames24Rulz @ 05/05/16 12:14 PM
Quote:
Originally Posted by Flaxseed Oil
My only issue is that now Cloud saves arent working. I transfer my saves between PS4s in my bedroom and my livingroom and its not working anymore. It says "cannot download data"


Frustrating how this hasn't been addressed yet.
 
# 307 Cavicchi @ 05/05/16 12:40 PM
Quote:
Originally Posted by Spokker
The difference in the dynamic between real life and an Internet forum are so different. We don't have instant feedback on a forum and I don't understand how you interrupt someone on a text based discussion platform.
Doesn't have to be instant feedback. Patience is a virtue

Point is, at least for me, people should be allowed to answer before others chime in. I read what CleveCluby wrote and was interested in what he had to say. A & S had posted a number of times with lengthy regard to how much he enjoyed this game. The question in my mind was how does CleveCluby answer.

As for the hypothetical case presented in my previous post, well, that is how we did it on the forum where I moderated. If someone asked so-and-so a question, they waited for him to reply before popping in. If the question or comment was in the general sense, anyone could chime in.

Sometimes people don't want/like others answering for them. The weight of ones answer can be diluted by someone else speaking first.
 
# 308 KBLover @ 05/05/16 12:46 PM
Quote:
Originally Posted by Smallville102001
I don't think pitch speed makes a difference with being able to steal bases. I play with pitch speed at 5/7 on HOF and both me and the CPU have a pretty good steal %. So I have to disagree with you that the pitch speed kills base stealing.
Based on nomo's testing (you can see it in his slider thread) he found that it has a profound difference. He's also doing CPUvsCPU so no user error considerations.

I've also seen it myself when I was using 10/10 (on All-Star) and was lucky to see 25-30% SB success from either side (and most of them weren't even close). I queue the steal or sometimes the runners go on their own (autobaserunning).

When I adopted his 4/4 (still on All-Star) setting, it all opened up. Guys can be threats, SB rate got pretty decent. He saw the same thing, which is what made him move down in testing.

Just curious, what's your team's steal success rate and how do you steal? Maybe that's the difference? Are you at/over MLB average (71%)?
 
# 309 KBLover @ 05/05/16 12:48 PM
Quote:
Originally Posted by Cavicchi
As for the hypothetical case presented in my previous post, well, that is how we did it on the forum where I moderated. If someone asked so-and-so a question, they waited for him to reply before popping in. If the question or comment was in the general sense, anyone could chime in.
Different forums are like different countries - they all have their own rules, governing bodies, and cultures.
 
# 310 Cavicchi @ 05/05/16 12:55 PM
Quote:
Originally Posted by KBLover
Different forums are like different countries - they all have their own rules, governing bodies, and cultures.
I guess you're right.

Have a nice day!
 
# 311 countryboy @ 05/05/16 12:56 PM
Quote:
Originally Posted by Cavicchi
Doesn't have to be instant feedback. Patience is a virtue

Point is, at least for me, people should be allowed to answer before others chime in. I read what CleveCluby wrote and was interested in what he had to say. A & S had posted a number of times with lengthy regard to how much he enjoyed this game. The question in my mind was how does CleveCluby answer.

As for the hypothetical case presented in my previous post, well, that is how we did it on the forum where I moderated. If someone asked so-and-so a question, they waited for him to reply before popping in. If the question or comment was in the general sense, anyone could chime in.

Sometimes people don't want/like others answering for them. The weight of ones answer can be diluted by someone else speaking first.
Can we get back to the patch itself and the opinions of it instead of this thread being about you and how forums should operate?


--------

Back to the topic at hand.

One thing I noticed post patch was that the AI seems to be matching up pitchers better than they had previously. In my game vs the Rockies, they brought in a left hander, after the righty gave up a double to Rios, to face Carpenter and Hazelbaker, walked Holliday and pitched to Moss. He got all 3 outs facing lefties.

Could just be a coincidence but I have never seen this before in the game.
 
# 312 Cavicchi @ 05/05/16 01:15 PM
Quote:
Originally Posted by countryboy
Can we get back to the patch itself and the opinions of it instead of this thread being about you and how forums should operate?
Look, others questioned what I wrote and I replied to them.

I am not demanding how this or any other forum should operate. I have given an example of how the forum I moderated did operate. They can do whatever they like here. At my age, I am not interested anymore.

Okay, countryboy, go forward

Have a nice day!
 
# 313 Smallville102001 @ 05/05/16 01:47 PM
Quote:
Originally Posted by KBLover
Based on nomo's testing (you can see it in his slider thread) he found that it has a profound difference. He's also doing CPUvsCPU so no user error considerations.

I've also seen it myself when I was using 10/10 (on All-Star) and was lucky to see 25-30% SB success from either side (and most of them weren't even close). I queue the steal or sometimes the runners go on their own (autobaserunning).

When I adopted his 4/4 (still on All-Star) setting, it all opened up. Guys can be threats, SB rate got pretty decent. He saw the same thing, which is what made him move down in testing.

Just curious, what's your team's steal success rate and how do you steal? Maybe that's the difference? Are you at/over MLB average (71%)?


I am not sure what my team' steal success rate is just started a franchise yesterday. I had been trying to find the right sliders and difficulty level to play on and been watching NBA playoffs. So I haven't had a lot of time to play but I do know that both me and the CPU are more successful then we are unsuccessful. I steal by pushing the steal button that makes it so your guy goes right when the pitcher starts his motion to home plate. That is with both baserunner speed and baserunner steal ability at 5. Have you tried upping baserunner steal ability to see if you can have a higher steal success with high pitch speed?
 
# 314 jb12780 @ 05/05/16 01:52 PM
So after playing a few games with the new patch, I'm satisfied and happy with the game.

Mr. Kodii Rockets can attest to how realistic a number 5 starter is against a formidable lineup.

Sent from my LGLS991 using Tapatalk
 
# 315 Arizito Sports @ 05/05/16 01:57 PM
Does anybody know what face player scan was updated ?
 
# 316 KBLover @ 05/05/16 02:01 PM
Quote:
Originally Posted by countryboy
One thing I noticed post patch was that the AI seems to be matching up pitchers better than they had previously. In my game vs the Rockies, they brought in a left hander, after the righty gave up a double to Rios, to face Carpenter and Hazelbaker, walked Holliday and pitched to Moss. He got all 3 outs facing lefties.
Hmm..makes me wonder what the AI will do vs Ichiro going forward (he's a LHB that's much better vs LHP). Might be even more of a reason to keep him around.
 
# 317 countryboy @ 05/05/16 02:02 PM
Quote:
Originally Posted by KBLover
Hmm..makes me wonder what the AI will do vs Ichiro going forward (he's a LHB that's much better vs LHP). Might be even more of a reason to keep him around.
Yeah I don't know if it was coincidence or something to it. Definitely going to have to continue playing to see how it plays out.

I'll be interested to hear/read how the cpu handles Ichiro.
 
# 318 KBLover @ 05/05/16 02:03 PM
Quote:
Originally Posted by Smallville102001
I am not sure what my team' steal success rate is just started a franchise yesterday. I had been trying to find the right sliders and difficulty level to play on and been watching NBA playoffs. So I haven't had a lot of time to play but I do know that both me and the CPU are more successful then we are unsuccessful. I steal by pushing the steal button that makes it so your guy goes right when the pitcher starts his motion to home plate. That is with both baserunner speed and baserunner steal ability at 5. Have you tried upping baserunner steal ability to see if you can have a higher steal success with high pitch speed?

I already had that slider at 10 (as does nomo)

I tried raising baserunner speed (slider, not rating), saw no difference. Lowered infield arm strength (even though it says it doesn't impact catchers - might be old description, etc), no change.

Literally, the only thing that improved it for me was lowering the pitch speeds.
 
# 319 KBLover @ 05/05/16 02:05 PM
Quote:
Originally Posted by countryboy
Yeah I don't know if it was coincidence or something to it. Definitely going to have to continue playing to see how it plays out.

I'll be interested to hear/read how the cpu handles Ichiro.

I had one situation with him, but I think it was before 1.04. AI matched up L vs L, which of course played right into Ichiro.

I might have to play him more in 1.04 just to try to see more situations.
 
# 320 Pompeo89 @ 05/05/16 03:37 PM
In RTTS when I take a strike my batter just kind of freezes up in his stride position rather than taking the pitch and backing out of the box as he should. Just looks a little weird?
 


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