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MLB The Show 16 News Post


MLB The Show 16 patch 1.04 is available now, weighing in at 237 MB, check out the details below and let us know what you are seeing!

UPDATE: The developers are aware of the issues users are reporting. Users are currently reporting the dreaded "Challenge Failed" error, pitch speeds not displaying correctly, and other various online problems.

UPDATE #2: We rolled out some server changes to address the challenge failed messages. Is anyone still getting them?

We will update this post when we get more details.

OFFLINE GAME-PLAY:
  • Dynamic Difficulty is now working as intended while batting.
  • The ball trail option will now correctly correspond in-game if set to off, or fade.
  • Several adjustments were made to the auto base running mechanics during offline game-play.
  • Fixed an issue within RTTS while pitching with certain Perks equipped would result in a crash.
  • Corrected the order in which the "Preloading a Throw” and “Double Play” tutorial appear.
  • Following a Year to Year file upload in Road To The Show, the player card stats would display incorrect team and player info. This should now be corrected.
  • Tweaks and adjustments were made to AI behavior and animations that should streamline game-play performance. Areas of adjustment include: Fielders tagging moving base runners, Routes to catch balls, running catch animations, Fielders correctly covering bases on complex double play situations, etc…
  • Within Franchise mode, some generated or additional players were listed as born in “Alaska” instead of their correct place of origin. This should now be corrected and no longer happen.
  • Adjustments made to both online and offline pitcher/reliever energy levels.
  • New scanned heads added to update user’s experience following a year to year file upload.
  • Fixed numerous hangs, crashes, soft locks, etc., reported by the community through the bug reporting tool.
  • Sponsors should now give rewards.
ONLINE GAME-PLAY:
  • Fixed a bug that could cause a loss for users who requested a friendly quit at certain times.
  • Resolved a number of freezing, soft locks, instability and crashes during online play.
  • Fixed an issue where a pitch could occasionally change path on its’ way to the plate, shifting from inside the zone to outside the zone within a frame.
  • Addressed an issue under certain circumstances a pitcher would automatically pitch when the batter came out of Batter's Eye Cam.
  • Changes were made to the Batters Eye Cam: How long it can be used, how many times it can be accessed per at bat, etc… This should limit exploits, but keep the feature usable for its’ intended purpose.
  • We’ve shortened the total amount of pause time from 6 minutes to 5 minutes during an online game.
  • The pitchers pitch type interface will now be hidden if the batter is using Guess Pitch or Pitch History (L2 Button). This should help the user who is pitching understand when they can and cannot start the pitching motion.
  • Fixed a bug where the user was not being awarded the “Free Swings” trophy in an Online Home Run Derby if specific operations were being performed.
AUDIO
  • Resolved issues where in game intro/walk-up music would not play properly.
  • Tuned commentary triggers to be more accurate in one-sided games.
  • Reduced the amount of repetitive audio clips for specific players.
  • Fixed an issue where player yells were being disabled through the controller within Road To The Show. An occasional sound burst could also occur during game-play.
  • Various other general bug fixes.
Source - The Show Nation

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 401 Armor and Sword @ 05/12/16 04:03 PM
Quote:
Originally Posted by Unlucky 13
I agree. About 100 games played for me, and zero in the pitcher's favor.
Most definitely a bug of some sort. Can't be intentional.
 
# 402 WhiteBunny @ 05/13/16 03:09 AM
Here's another one. Salvador Pèrez try to steal. I've seen plenty of these poor stealing attempts. Anyone with Ortiz ?


 
# 403 bcruise @ 05/13/16 03:16 AM
Quote:
Originally Posted by WhiteBunny
Here's another one. Salvador Pèrez try to steal. I've seen plenty of these poor stealing attempts. Anyone with Ortiz ?


???

That was obviously a failed hit and run. Of course the runner's going to be dead in the water.

That's not a stealing logic problem (although I would say the AI calls the H&R too often)
 
# 404 countryboy @ 05/13/16 10:29 AM
Quote:
Originally Posted by WhiteBunny
Here's another one. Salvador Pèrez try to steal. I've seen plenty of these poor stealing attempts. Anyone with Ortiz ?


Thats a failed hit and run. Batter doesn't swing on a straight steal.
 
# 405 Armor and Sword @ 05/13/16 11:40 AM
Quote:
Originally Posted by countryboy
Thats a failed hit and run. Batter doesn't swing on a straight steal.
Highly obvious hit and run.
 
# 406 KBLover @ 05/13/16 02:04 PM
Quote:
Originally Posted by bcruise
That's not a stealing logic problem (although I would say the AI calls the H&R too often)

Yeah, and sometimes with fast guys that likely could have had the bag stolen.

I did see the CPU send a 44 SPD, 16 STA runner and if it was a hit-and-run, the batter missed the sign because he didn't even offer at the pitch. Poor runner was out by 30 feet.

Only time I saw that, though. Maybe it was a missed sign lol
 
# 407 Neil33 @ 05/13/16 02:49 PM
Thanks for the response and news!
 
# 408 WhiteBunny @ 05/13/16 04:15 PM
Quote:
Originally Posted by bcruise
???

That was obviously a failed hit and run. Of course the runner's going to be dead in the water.

That's not a stealing logic problem (although I would say the AI calls the H&R too often)
My bad, but i see too many h&r then. Overall, even if this isn't a stealing attempt, it's quite obvious that CPU is too aggressive and need some tuning.
 
# 409 crains13 @ 05/14/16 01:17 AM
I'm not sure if this has been brought up in this thread or not (I went back a few pages and didn't see any mentions of it), but is anyone experiencing some type of "skip" or framerate issue when striking out the CPU with JUST fastballs? Every swing and miss on strike three by the CPU isn't smooth at all. This is something that has just recently popped up post-patch. It's not a game breaker but just kind of an eye sore. Anyone else seeing this?
 
# 410 RidinDwnKingsley @ 05/14/16 01:19 AM
I'm assuming this will all be addressed in patch 1.05 deploying Monday


Sent from my iPhone using Tapatalk
 
# 411 Unlucky 13 @ 05/14/16 08:38 AM
Quote:
Originally Posted by crains13
I'm not sure if this has been brought up in this thread or not (I went back a few pages and didn't see any mentions of it), but is anyone experiencing some type of "skip" or framerate issue when striking out the CPU with JUST fastballs? Every swing and miss on strike three by the CPU isn't smooth at all. This is something that has just recently popped up post-patch. It's not a game breaker but just kind of an eye sore. Anyone else seeing this?
Yes, I had been. That happened first, and then the game also jumped into quick mode without me telling it to, which was jarring. Closing out the game and restarting the PS4 solved both issues for me, thankfully.
 
# 412 DylPickle23 @ 05/14/16 08:42 AM
Quote:
Originally Posted by crains13
I'm not sure if this has been brought up in this thread or not (I went back a few pages and didn't see any mentions of it), but is anyone experiencing some type of "skip" or framerate issue when striking out the CPU with JUST fastballs? Every swing and miss on strike three by the CPU isn't smooth at all. This is something that has just recently popped up post-patch. It's not a game breaker but just kind of an eye sore. Anyone else seeing this?
I have the same problem

Sent from my SAMSUNG-SM-G900A using Tapatalk
 
# 413 Prior @ 05/14/16 10:40 AM
Quote:
Originally Posted by RidinDwnKingsley
I'm assuming this will all be addressed in patch 1.05 deploying Monday


Sent from my iPhone using Tapatalk
Is this patch going to include a fix of the auto base running issue?
 
# 414 docdaddy @ 05/14/16 12:50 PM
I'm playing RTTS as a pitcher. Made it up to the Majors, first season, and I've found that the manager never pulls me if we're winning unless I give up a couple of critical hits or runs in the last innings, no matter how many pitches I've thrown.

Example: I was having a great game, shutout, 11 strikeouts, but I was up to 116 pitches and tired. 8th innning. Went up to 121 and gave up a hit, another hit, then a HR. THEN I get pulled. Sure wish he'd pulled me and put in the closers at the beginning of the 8th! Does the CPU manager not take number of pitches into account?
 
# 415 countryboy @ 05/14/16 01:01 PM
Quote:
Originally Posted by RidinDwnKingsley
I'm assuming this will all be addressed in patch 1.05 deploying Monday


Sent from my iPhone using Tapatalk
Wait there is a patch scheduled for Monday?

Great news!
 
# 416 bcruise @ 05/14/16 01:05 PM
Quote:
Originally Posted by countryboy
Wait there is a patch scheduled for Monday?

Great news!
Yeah.

http://forums.theshownation.com/foru...6132#post46132
 
# 417 countryboy @ 05/14/16 01:21 PM
Quote:
Originally Posted by bcruise
Thanks for the link.

Hopefully it fixes all the issues that people are having so they can enjoy the game as much as I am.
 
# 418 MeowingForVengeance @ 05/14/16 05:01 PM
Quote:
Originally Posted by docdaddy
I'm playing RTTS as a pitcher. Made it up to the Majors, first season, and I've found that the manager never pulls me if we're winning unless I give up a couple of critical hits or runs in the last innings, no matter how many pitches I've thrown.

Example: I was having a great game, shutout, 11 strikeouts, but I was up to 116 pitches and tired. 8th innning. Went up to 121 and gave up a hit, another hit, then a HR. THEN I get pulled. Sure wish he'd pulled me and put in the closers at the beginning of the 8th! Does the CPU manager not take number of pitches into account?
I've experienced the same in RTTS. My guess is it's programmed to allow you to go extra-long to get the shutout. While I appreciate the intent, most of the time it results in me pitching with 0% energy and getting shelled.
 
# 419 moemoe24 @ 05/15/16 09:41 AM
I'm tired of seeing "his first major league home run". Just had a guy hit his 2nd home run of the game on me and on the 2nd it was supposedly his first career HR? And the home run camera needs to go. What's up with that? Used to be able to turn that off, now I cannot.
 
# 420 AugustWest71 @ 05/15/16 10:21 AM
Quote:
Originally Posted by docdaddy
I actually like the yells, I would just prefer to hear them come from the speakers all the other sounds come from. It feels odd to hear all the sounds of the game coming from my speakers, and then these yells coming from my controller. I don't want to turn them off, just have them integrated into the other sounds coming from my speakers.
Have you tried playing with headphones? If you play with headphones and have the ps4 send all audio to the headphones, both the game audio and the yells will come through the same source. Plus, playing with the headphones is a more realistic experience since the sounds appear to be coming all around you as opposed to just out of the tv (unless, of course, you have surround sound). I've been thinking about taking the commentary audio off and move one step closer to an on-the-field sim experience.
 


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