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MLB The Show 16 News Post


MLB The Show 16 patch 1.04 is available now, weighing in at 237 MB, check out the details below and let us know what you are seeing!

UPDATE: The developers are aware of the issues users are reporting. Users are currently reporting the dreaded "Challenge Failed" error, pitch speeds not displaying correctly, and other various online problems.

UPDATE #2: We rolled out some server changes to address the challenge failed messages. Is anyone still getting them?

We will update this post when we get more details.

OFFLINE GAME-PLAY:
  • Dynamic Difficulty is now working as intended while batting.
  • The ball trail option will now correctly correspond in-game if set to off, or fade.
  • Several adjustments were made to the auto base running mechanics during offline game-play.
  • Fixed an issue within RTTS while pitching with certain Perks equipped would result in a crash.
  • Corrected the order in which the "Preloading a Throw” and “Double Play” tutorial appear.
  • Following a Year to Year file upload in Road To The Show, the player card stats would display incorrect team and player info. This should now be corrected.
  • Tweaks and adjustments were made to AI behavior and animations that should streamline game-play performance. Areas of adjustment include: Fielders tagging moving base runners, Routes to catch balls, running catch animations, Fielders correctly covering bases on complex double play situations, etc…
  • Within Franchise mode, some generated or additional players were listed as born in “Alaska” instead of their correct place of origin. This should now be corrected and no longer happen.
  • Adjustments made to both online and offline pitcher/reliever energy levels.
  • New scanned heads added to update user’s experience following a year to year file upload.
  • Fixed numerous hangs, crashes, soft locks, etc., reported by the community through the bug reporting tool.
  • Sponsors should now give rewards.
ONLINE GAME-PLAY:
  • Fixed a bug that could cause a loss for users who requested a friendly quit at certain times.
  • Resolved a number of freezing, soft locks, instability and crashes during online play.
  • Fixed an issue where a pitch could occasionally change path on its’ way to the plate, shifting from inside the zone to outside the zone within a frame.
  • Addressed an issue under certain circumstances a pitcher would automatically pitch when the batter came out of Batter's Eye Cam.
  • Changes were made to the Batters Eye Cam: How long it can be used, how many times it can be accessed per at bat, etc… This should limit exploits, but keep the feature usable for its’ intended purpose.
  • We’ve shortened the total amount of pause time from 6 minutes to 5 minutes during an online game.
  • The pitchers pitch type interface will now be hidden if the batter is using Guess Pitch or Pitch History (L2 Button). This should help the user who is pitching understand when they can and cannot start the pitching motion.
  • Fixed a bug where the user was not being awarded the “Free Swings” trophy in an Online Home Run Derby if specific operations were being performed.
AUDIO
  • Resolved issues where in game intro/walk-up music would not play properly.
  • Tuned commentary triggers to be more accurate in one-sided games.
  • Reduced the amount of repetitive audio clips for specific players.
  • Fixed an issue where player yells were being disabled through the controller within Road To The Show. An occasional sound burst could also occur during game-play.
  • Various other general bug fixes.
Source - The Show Nation

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 261 SoxFan01605 @ 05/04/16 03:00 PM
Quote:
Originally Posted by Knight165
I just had a little time last night at work....

Started a new franchise....manually injured 1-2 SP on just about every team and no RP's replaced them.
Of course....I want to test it further, but in the past....I would usually get the best RP in most cases.

I'm REALLY hoping this is the case over an entire season.
Going to test this right now.

M.K.
Knight165
That was the case for me as well. That's definitely encouraging results then. I hope to go back through this weekend and do a full post 1.04 franchise run through and see were things are at for me.

I'm still holding off on my franchise for now, but I'm hopeful my two other franchise-related bugaboos are addressed in the next patch (assuming there is one). If there's no word by then, I'll just move forward anyway.
 
# 262 Knight165 @ 05/04/16 03:02 PM
Quote:
Originally Posted by SoxFan01605
That was the case for me as well. That's definitely encouraging results then. I hope to go back through this weekend and do a full post 1.04 franchise run through and see were things are at for me.

I'm still holding off on my franchise for now, but I'm hopeful my two other franchise-related bugaboos are addressed in the next patch (assuming there is one). If there's no word by then, I'll just move forward anyway.
I'm not in the know....or by any means speaking for the devs...but I did see a post where someone quoted someone from TSN that they were aware of issues being introduced by the patch and were working to resolve them.
I think at least another patch is forthcoming.
Just my thought.

M.K.
Knight165
 
# 263 countryboy @ 05/04/16 03:08 PM
Quote:
Originally Posted by Knight165
The AI called up SP's from the minors from what I saw.
I have to see if any FA's were signed to fill them.
A combo would be sweet...but I haven't seen FA's signings during the year.

M.K.
Knight165
This is awesome, awesome news!
 
# 264 SoxFan01605 @ 05/04/16 03:11 PM
Quote:
Originally Posted by Knight165
I'm not in the know....or by any means speaking for the devs...but I did see a post where someone quoted someone from TSN that they were aware of issues being introduced by the patch and were working to resolve them.
I think at least another patch is forthcoming.
Just my thought.

M.K.
Knight165
Yeah, I get you and I'm fairly confident there will be another. As I said earlier (before things kind of spiraled here...lol), despite the rocky QA this year, I respect the effort and trust the team to keep at it. History is certainly on our side there.

The only question for me is what will be addressed. I'm hoping for numbers being added back to the interface and the trade approval toggle. Both of those are somewhat tenuous patch hopes though as (and I think it was bcruise who rightly pointed this out earlier) interface related fixes can be tricky.

We'll see though. It's been a frustrating start, but I think people forget too that while there have been several issues and, therefore, several attempted fixes, we're still only just over a month into this game's release. That's why I'm ok still holding off.
 
# 265 Knight165 @ 05/04/16 03:36 PM
I did see a FA signing..."mid" year...only one and the same one in three sims.
The Padres sign CP Greg Holland in mid to late April(I guess they don't like Rodney either! )

But that's all I see for mid season signings.

So it's not "shut off"....but it just doesn't happen much I guess.
(year 1 maybe)

M.K.
Knight165
 
# 266 Unlucky 13 @ 05/04/16 04:24 PM
Quote:
Originally Posted by Knight165
The AI called up SP's from the minors from what I saw.
I have to see if any FA's were signed to fill them.
A combo would be sweet...but I haven't seen FA's signings during the year.

M.K.
Knight165
I'm at exactly mid season of my franchise, 81 games played, and no CPU team has signed a single free agent from the pool. Very few trades also, despite me putting the slider up a notch before the season started. We'll see how that progresses in July, as on July 1 the number of the players on the trade block quadrupled.
 
# 267 tabarnes19_SDS @ 05/04/16 04:59 PM
Just did a Sim to see if rp start. Here are the end of season stats for starts by rp.Attachment 120004

Sent from my SAMSUNG-SM-N920A using Tapatalk
 
# 268 bamawaz @ 05/04/16 05:52 PM
Quote:
Originally Posted by KBLover
I have a very good idea.

When I see Ichiro's BIG vsL wedge and a vsR wedge that's like half the size....I think it's safe to say you can tell which one he's better at.

Same for Trumbo vsL and vsR. Or Harper in my carryover...you couldn't tell the difference between a wedge that represents 90s (his vsR ratings) and 50s (his vsL ratings)?

I can tell the difference between Buxton's 80-rated wedge in reaction and a 60 rated one of Sano.


Is it hard to tell the difference between 78 and 83? Probably. Can you tell a difference on the field? Probably not. For significant differences on the field, you can tell with the wedges.

I don't even has a great, uber, 4K or whatever TV.





It's called taking chances and trying to come up with new ideas. Whether or not it's "totally useless" is up to your opinion. Not changing things or trying new ideas also opens you up to criticism.
I am talking about when you want to Substitute and want to compare 2 different players not the same player Left vs Right...sheesh!

If you think it is as easy to look at 2 completely different players and remember the exact or even close size of their wedges then you my friend are just a fanboy.

I have been a member of this site since 2003 and have purchased every single iteration of The Show since then. I love this game obviously but when something does not make sense or makes it worse IMO, I will say so. The Radial Wheel and Energy Circle are 2 such things. They spent time and effort to fix something that was not broken and even went back in to fix the Energy Circle, thus more time.

I respect your opinion even though I very much disagree with you even thinking this is not an issue for a lot of people. The Show continues to improve in Graphics and Gameplay along with that come hiccups...I do understand. I am just trying to keep them from getting the hiccups unnecessarily...lol.
 
# 269 rsnomar05 @ 05/04/16 05:54 PM
"Following a Year to Year file upload in Road To The Show, the player card stats would display incorrect team and player info. This should now be corrected."

On the Show Nation forums, one member posted that this was not, in fact, fixed. That the incorrect team bug was still fully present. I don't have the game yet (plan on getting it this week), so could someone on OS confirm whether or not this was fixed?
 
# 270 KBLover @ 05/04/16 05:59 PM
Quote:
Originally Posted by bamawaz
If you think it is as easy to look at 2 completely different players and remember the exact or even close size of their wedges then you my friend are just a fanboy.

Right, I'm a fanboy because I can tell Ichiro's reaction wedge is larger than Sano's? Or Chris Carter's? Or Ichiro's vsL contact wedge is MUCH larger than Buxton's? Or Trumbo's vsL ratings are better than Schwarber's?

Those are all different players last time I checked.

Let's say I want to pinch hit for Buxton because they brought in a lefty the inning before. Ichiro is on the bench. I go to sub and see Buxton's hitting wedges. I move over to Ichiro - the vsL wedge "grows" a lot.

But I guess I'm a fanboy because I can see the difference as plain as day?
 
# 271 Skyboxer @ 05/04/16 06:02 PM
Quote:
Originally Posted by rsnomar05
"Following a Year to Year file upload in Road To The Show, the player card stats would display incorrect team and player info. This should now be corrected."

On the Show Nation forums, one member posted that this was not, in fact, fixed. That the incorrect team bug was still fully present. I don't have the game yet (plan on getting it this week), so could someone on OS confirm whether or not this was fixed?
Not at home to see but did they re-import the save or just check the already imported save?
I'm assuming the fix was going forward on imported teams and the already imported save could not be fixed after the fact.
I have no idea I'm just wondering if the fix was also going to fix the already imported save.
 
# 272 AncientDiety @ 05/04/16 06:10 PM
Just gave up a check swing HR to the A's eighth hitter is this a bug? It is not realistic.
 
# 273 Skyboxer @ 05/04/16 06:11 PM
Save the video clip and upload it. Would like to see it. (Just so I can see the contact, timing etc.. results)
Curious what they were.
 
# 274 Knight165 @ 05/04/16 06:15 PM
Quote:
Originally Posted by Unlucky 13
I'm at exactly mid season of my franchise, 81 games played, and no CPU team has signed a single free agent from the pool. Very few trades also, despite me putting the slider up a notch before the season started. We'll see how that progresses in July, as on July 1 the number of the players on the trade block quadrupled.
I see plenty of trades.
Just GH is good enough to sign though!
Also......you have to check the FA signings(transactions) page often.
That Holland signing was there in April on the page....and May/June...then it was wiped from the books for some reason!


M.K.
Knight165
 
# 275 tabarnes19_SDS @ 05/04/16 06:17 PM
Quote:
Originally Posted by Knight165
I see plenty of trades.
Just GH is good enough to sign though!
Also......you have to check the FA signings(transactions) page often.
That Holland signing was there in April on the page....and May/June...then it was wiped from the books for some reason!


M.K.
Knight165
That's one if the things I really wish for..transaction logs that span the entire season. They get wiped every couple months.

Sent from my SAMSUNG-SM-N920A using Tapatalk
 
# 276 Unlucky 13 @ 05/04/16 06:38 PM
Quote:
Originally Posted by Knight165
I see plenty of trades.
Just GH is good enough to sign though!
Also......you have to check the FA signings(transactions) page often.
That Holland signing was there in April on the page....and May/June...then it was wiped from the books for some reason!


M.K.
Knight165
I do. I check the pending and completed transactions pages every single day, and cycle through the completed ones to look at every type. Always curious about who's been hurt, promoted and demoted too.

There were several trades involving bench players and AAA players in April, but since that, the only ones have been by me, when I lost my #4 starter for the season and my #5 starter for 3 months, and decided to make a bold move.
 
# 277 Cavicchi @ 05/04/16 08:05 PM
Quote:
Originally Posted by Armor and Sword
Fielding animations are the best they have ever been. Ton's and ton's of more organic and realistic looking plays in the field. Routes to the ball are far more realistic in the OF. Ball physics are better than they have ever been, hit variety is off the hook this year with balls rolling all the way down the lines, bouncing into the corners. Playing balls off the wall is far more realistic this year due to the ever improving ball physics. The lighting is insane. The hitting feels so much better this year. CPU hitters chase out of the zone. Setting up hitters feels real now. Base running....yes base running as far as steal success ratios, the cat and mouse game between pitchers and real legit threats to steal bags is a game within a game this year.

Listen I could go on and on. But MLB 14 and 15 feel dated to me when I play MLB 16. I could never go back. The game plays like butter offline.

If you don't think so....then continue playing MLB 15. It's a great game too. And it is fully patched already.

This last patch smoothed out some choppy animations at the plate (check swings which were God awful pre-patch) and I am sure another patch down the pike will get everything tuned to a tee much like last years patches tuned up MLB 15.

Play by play and commentary is vastly improved from MLB 15. Quite frankly MLB 15's commentary and play by play was abysmal. I could not take it anymore after just a few months. Choppy, disjointed, repetitive more than it ever was...just plain piss poor. This year has a ton of freshness to it, much more emotion, stories, dynamic references during franchise. Player emotions are showing a lot better after big hit's, strikeouts, defensive plays etc. HR calls are vastly improved. Just so much better.

Man this game is freaking awesome. But way too many people here focus on one or two things for 50 pages and refuse to play the game. Sorry if you don't use default base running, sorry if all you play is online. And believe me I want online to work properly as I love Diamond Dynasty and Conquest. I am sure it will get worked out. It's been what...5-6 weeks since release? And yeah the game should ship in better shape....I get all that. I am sure they will fix the issues.

They are not perfect. This game is not perfect. But the way people attack and post is out of hand and a down right embarrassment.
The game is highly playable for all offline modes. In fact in it's current state despite some things that still need to get worked out (I am not going to apologize for things not working properly like classic base running after the most recent patch) the game blows away last years version by a comfortable margin.

Things need to be repaired. No question. The point is....pretty much anyone I speak with in the community agrees the game is awesome....in spite of the state it shipped in and we are all enjoying it while we await the forth coming fixes.


It's become a cess-pool of piss poor posting. I have remained silent....but I can't anymore. I believe that issues can be discussed in a far more mature and civil manner. I am not blind to the bugs in the game. I was uploading bug reports too, up voting issues I have seen.

That's being productive and working with the team instead of spewing venom like a cry baby. I mean Jesus people. Back away from the ledge....go play another game....do something other than bark hatred at guys who love their job and give us a hell of a baseball game year in year out. This game screams passion for baseball. It's a joy to play.
That's all well and good, but I didn't ask you. My post was in reply to what CleveCluby said, and I was looking forward to an answer from him. Any reason why you couldn't wait for him to answer?
 
# 278 Knight165 @ 05/04/16 08:28 PM
Quote:
Originally Posted by Cavicchi
That's all well and good, but I didn't ask you. My post was in reply to what CleveCluby said, and I was looking forward to an answer from him. Any reason why you couldn't wait for him to answer?
That's what PRIVATE messages are for.
What A&S did is what FORUMS are for.

M.K.
Knight165
 
# 279 Cavicchi @ 05/04/16 08:44 PM
Quote:
Originally Posted by Knight165
That's what PRIVATE messages are for.
What A&S did is what FORUMS are for.

M.K.
Knight165
Oh, hi there, friend.

I hope people that ask me questions allow me to answer before jumping in. I was a moderator on a forum for over 10 years and never heard that answers are only for private messages.

I knew how Armor felt because he posted enough times, but I didn't know what CleveCluby would say. My curiosity was for that, what CleveCluby was going to say. If I asked in a general way, then it wouldn't matter who answered.

If you don't agree with what I say here, have a nice day, friend ;-)
 
# 280 thaSLAB @ 05/04/16 08:50 PM
Okayyyyy... don't know what that was about, lol. Anyway:

Quote:
Originally Posted by rsnomar05
"Following a Year to Year file upload in Road To The Show, the player card stats would display incorrect team and player info. This should now be corrected."

On the Show Nation forums, one member posted that this was not, in fact, fixed. That the incorrect team bug was still fully present. I don't have the game yet (plan on getting it this week), so could someone on OS confirm whether or not this was fixed?
It is fixed for "fresh" save imports. So you should be fine, if you are importing for the first time.

I tested it with mine... It still showed the incorrect teams in my initial RTTS that I continued on release. When I picked continue from MLB 15, selected my last MLB15 save, and the team was correct. Also, if you want to generate a specific birthplace, you are randomly assigned a location every time you import from 15.

Sent from my 831C using Tapatalk
 


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