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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 261 Sip_16 @ 02/11/16 01:58 PM
 
# 262 Cowboy008 @ 02/11/16 02:01 PM
Can't wait to hear more about the umpire personality traits today on the stream.
 
# 263 tnixen @ 02/11/16 02:11 PM
Another thing I think I just discovered from the last live stream is I think they are getting rid of the constant scrolling team logos and the like on the LED ribbon boards that go around the stadiums. Looks like they will still animate on home runs and other game situations. Now if they can update all the stadiums with there correct LED stat boards then it's party time

This is the right thing to do becasue in real life stadiums you do not see constant team logos scrolling on those ribbon boards around the stadiums. What you see is ads and stats and then they animate on home runs and other things.

If you compare Kauffman and Rogers Centre from 15 and 16 you will see what I mean.

I guess we will hear more about this in the upcoming Graphical Improvements stream.
 
# 264 tessl @ 02/11/16 02:12 PM
Quote:
Originally Posted by thaSLAB
Actually it just occurred to me, even as a long time fan, I've actually never pre-ordered The Show.

Anyway, while I may have made bit of fun with the word coordinate, what I was really saying is... WIP [sic].

Sent from my HTC One [M8] Marshmallow 6.0 | Tapatalk
I pre-ordered once to get the free classic stadiums.

What is the advantage to pre-ordering this year's game? I intend to buy it the first day it is available but I'm not aware of a predicted shortage of copies available to purchase.
 
# 265 CMH @ 02/11/16 02:20 PM
Quote:
Originally Posted by zukes
Guys, "correcting" of routes to balls is a good thing.

From how I understand it, feel free to correct me if I am wrong, it means the CPU will no longer have the advantage of being able to know exactly how a ball will come off of the wall, or will no longer be able to run to a spot and camp under the ball. Instead they will have to act more like a real fielder and anticipate, but based on fielding ratings will be wrong sometimes, or take a bad angle and have the ball scoot past them. This only happens very occasionally right now, most time it skips past an outfielder it is because they dove for the ball and missed.

For human players, based on ratings a bad outfielder may take a step in on a line drive that is hit directly toward them allowing the ball to go over their head. It happens all the time in the MLB, so I don't see why the complaints. A good fielder is still likely to have the correct reaction.

The more we can differentiate between the elite, very good, good, average, below average and truly bad players the better. This is always the biggest beef people have in sports games and SCEA seems to be willing to do something about it, unlike other games like Madden or NHL where most players are pretty much cut from the same cloth.
I'm hoping. That's why I'm asking for clarification if the developers choose to answer (they don't have to. I don't expect them to).

It's seems to me, however, what you describe is Improved Fielding Logic and Improved Defensive Ratings. "Now fielders are better separated!"

This is "better routes" which implies something different to me like poor routes were previously taken. But were they? I don't know. Would love to understand the logic because there are two right ways to do this. Unfortunately, one right way is a bandaid to a bigger problem.
 
# 266 HypoLuxa13 @ 02/11/16 02:20 PM
Quote:
Originally Posted by tessl
I pre-ordered once to get the free classic stadiums.

What is the advantage to pre-ordering this year's game? I intend to buy it the first day it is available but I'm not aware of a predicted shortage of copies available to purchase.
Free stuff. Stubs, cards, card packs, equipment. I think the base version doesn't have a whole lot for preorder bonus, unless places like Gamestop or wherever have a special promotion. I preorderd from Amazon and got 20% off as a PRIME member. Though I'm still considering cancelling that and going digital, even if it does cost full retail.
 
# 267 Russell_SCEA @ 02/11/16 02:23 PM
Quote:
Originally Posted by Cowboy008
Can't wait to hear more about the umpire personality traits today on the stream.
The info we gave on them Tuesday is about all we are going to reveal. The only thing left is what are the types of accuracy traits and what are the types of bias traits. But we won't be revealing those.
 
# 268 Russell_SCEA @ 02/11/16 02:25 PM
Quote:
Originally Posted by bayman
Opinions/Questions for those with the ears of the developers

1. Can they not resize the created player portraits so they are about the same size as the real player portaraits which are significantly closer/bigger?

2. Not sure if it's because the ball doesn't hit the plate on choppers in game or they just don't have the physics for it but I realize now that this is why we never get the super high choppers that happen in real life. I have neve seen a chopper in game so high that it goes right over the infielders heads, yet it's a normal occurence in real life. This would also reduce the amount of crappy dribblers in front of the plate, so double win.

3. I know we aren't getting new body models this year but can't they at least "shrink" the lower weight models so guys like Altuve and Gyorko aren't fat? Even Donaldson does not look nearly as thick in real life as he does in the first stream.
1. Actually happened yesterday you should notice a difference in today's stream.
 
# 269 JayD @ 02/11/16 02:45 PM
Ramone, 2 questions

1. I didn't get a good enough sample size from the last stream but I noticed that the catcher still comes out of his crouch like a cat to retrieve the ball. Has this been looked at this year?

2. Will CPU controlled runners take an extra step lead from time to time?
 
# 270 Playboy™ @ 02/11/16 03:08 PM
Any chance we see Yankee Stadium on today stream Ramone ?
 
# 271 Armor and Sword @ 02/11/16 03:10 PM
I think it's pretty simple to interpret.

Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.

Glad it will be even more improved and be even more varied on 16!!!
 
# 272 ryanmc564 @ 02/11/16 03:13 PM
Quote:
Originally Posted by Armor and Sword
I think it's pretty simple to interpret.

Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.

Glad it will be even more improved and be even more varied on 16!!!

even more of a reason why I dumped Matt Holliday in my offseason. he might as well be one of the (out of position players) that's new to this year.
 
# 273 nemesis04 @ 02/11/16 03:26 PM
Quote:
Originally Posted by Blzer
I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.

A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).





If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.

I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.

If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.

But I thought they were talking more about the images I was referring to. Maybe it's just both.
Actually in the game currently the system rewards the user for taking the correct route. If you were to pull off those two examples above, the second one will yield a far better animation transition that will allow you to get the ball off quicker and more accurately.
 
# 274 CMH @ 02/11/16 03:28 PM
Quote:
Originally Posted by Armor and Sword
I think it's pretty simple to interpret.

Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.

Glad it will be even more improved and be even more varied on 16!!!
Better routes as opposed to what?

Fielders already took great routes. It's one of the reasons gamers complain about the lack of doubles and triples.

If it's that fielders won't take those good routes, that means the programming is purposely making players field poorly which is fine for poor fielders. I welcome that.

If that's the case, why is it called better routes?
 
# 275 dran1984 @ 02/11/16 03:32 PM
Quote:
Originally Posted by My993C2
Two questions about feature changes and one (sort of humorous) comment about the stream.

Question #1: I understand the DEVs have changed the base leading and pick offs to first base feature. This is good, I think. But will this feature change make it's way into the MoM games and CPU vs CPU games?

Question #2: They also mentioned they are re-working some aspects of bunting. I'd actually be surprised if they fixed a certain bunting flaw in MoM games as the way they described the bunting changes, the two sound different. But the bunting flaw that is in the MoM games has been there for years and it is rather annoying. Basically when you call for a bunt in MoM game, the batter will attempt to bunt the ball no matter how far the pitch is out of the strike zone. This doesn't happen to the CPU teams, just the team you are managing in MoM games. So was this fixed?

Okay on to the somewhat humorous comment. At one point during the stream the game crashed. Nick Livingston was trying to explain what happened, that it wasn't really a crash, it was just an assert statement that was thrown when he was somewhat rudely cutoff by the other guy (sorry forget his name) and this other guy was saying "people don't want to hear this" and I was like "no I do want to hear it". But I am myself a software developer currently working on a commercial auto insurance app so I am interested in this sort of thing. I'd like to know how much of the MLB The Show code is common code across many different modes (clearly some of the code is common across all game modes) and how much of the code is specific to a specific mode of play (once again clearly this also happens as the bunting flaw or pick offs at first base flaws mentioned above would not exist in MoM games if they were common code). Anyway Nick appeared to be frustrated when he got cut off. But I was with you Nick, I was listening to what you were saying.



Yea, the whole stream they were constantly cutting each other off and trying talking over each other. I found it annoying and kind of unprofessional. But normally they do a really good job with the stream and give very good info and tidbits on the dev process. Looking forward to today's stream.
 
# 276 Blzer @ 02/11/16 03:36 PM
Quote:
Originally Posted by nemesis04
Actually in the game currently the system rewards the user for taking the correct route. If you were to pull off those two examples above, the second one will yield a far better animation transition that will allow you to get the ball off quicker and more accurately.
You might be right, animation-wise at least. Not sure if momentum plays into it yet.

The bigger point was that the CPU didn't make the rounded routes before, so if they do now, then that will be a plus. Here's to hoping they can do more with it in the future.
 
# 277 Russell_SCEA @ 02/11/16 03:48 PM
Quote:
Originally Posted by Playboy™
Any chance we see Yankee Stadium on today stream Ramone ?
None, but Brewer fans will be happy.
 
# 278 Russell_SCEA @ 02/11/16 03:49 PM
Quote:
Originally Posted by Blzer
You might be right, animation-wise at least. Not sure if momentum plays into it yet.

The bigger point was that the CPU didn't make the rounded routes before, so if they do now, then that will be a plus. Here's to hoping they can do more with it in the future.
Nem is 100% correct and yes momentum plays a part.
 
# 279 dran1984 @ 02/11/16 03:53 PM
Quote:
Originally Posted by Russell_SCEA
None, but Brewer fans will be happy.
Must mean the first look at closed roofs
 
# 280 nemesis04 @ 02/11/16 04:00 PM
Quote:
Originally Posted by CMH
Better routes as opposed to what?

Fielders already took great routes. It's one of the reasons gamers complain about the lack of doubles and triples.

If it's that fielders won't take those good routes, that means the programming is purposely making players field poorly which is fine for poor fielders. I welcome that.

If that's the case, why is it called better routes?
It is being marketed as realistic routes. Which to me is introducing more of a human element in how they interpret a hit. The CPU always tended to play too perfect giving up on balls too early and setting up for the perfect carom etc. It sounds like there was some imperfection programmed into the mix.
 


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