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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 241 CMH @ 02/11/16 10:13 AM
Quote:
Originally Posted by Russell_SCEA
If affects humans in the way that a bad fielder will take an initial bad step or bad angle before you are given control over him. Then it's on you to make the adjustments needed.
Thanks for this information. I guess I'm still confused.

Only trying to understand the goal or the fix. Or is it not actually a fix and instead a way to garner more realistic results by essentially breaking the game?

Because this is how I'm seeing it and I'm assuming I'm wrong and don't understand.

If players were accomplishing their goal of getting to the ball quickly, realistic routes mean they are purposely being programmed to no longer do that so we can have more extra base hits.

But shouldn't the problem have been that we had too many doubles and realistic routes were created to "teach" gamers how to field the ball more appropriately so doubles decreased?

For example, if the game had too many home runs, a similar approach would be to make batters purposely miss. However, the game isn't programmed that way, or is it? It's programmed to include better bat to ball physics, a more detailed swing window for better variety, etc so there are less home runs.

Wouldn't the fielding fix be to improve ball physics so there are more variety in caroms, better speed of the ball off the bat, weird bounces off the grass so that the most direct route isn't always the best route. Taking a wider turn would then give you a better fielding radius to play the ball.

I don't know. Again, trying to understand.
 
# 242 Blzer @ 02/11/16 10:51 AM
Quote:
Originally Posted by CMH
Thanks for this information. I guess I'm still confused.

Only trying to understand the goal or the fix. Or is it not actually a fix and instead a way to garner more realistic results by essentially breaking the game?

Because this is how I'm seeing it and I'm assuming I'm wrong and don't understand.

If players were accomplishing their goal of getting to the ball quickly, realistic routes mean they are purposely being programmed to no longer do that so we can have more extra base hits.

But shouldn't the problem have been that we had too many doubles and realistic routes were created to "teach" gamers how to field the ball more appropriately so doubles decreased?

For example, if the game had too many home runs, a similar approach would be to make batters purposely miss. However, the game isn't programmed that way, or is it? It's programmed to include better bat to ball physics, a more detailed swing window for better variety, etc so there are less home runs.

Wouldn't the fielding fix be to improve ball physics so there are more variety in caroms, better speed of the ball off the bat, weird bounces off the grass so that the most direct route isn't always the best route. Taking a wider turn would then give you a better fielding radius to play the ball.

I don't know. Again, trying to understand.
I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.

A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).





If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.

I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.

If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.

But I thought they were talking more about the images I was referring to. Maybe it's just both.
 
# 243 thaSLAB @ 02/11/16 11:13 AM
Pre-order cancelled.

Spoiler


Anyway, do we know for certain this is the same this year? And technically, those real life examples are branded masks. MLBTS has been careful not to add anything that looks close to a branded product.

Sent from my HTC One [M8] Marshmallow 6.0 | Tapatalk
 
# 244 CMH @ 02/11/16 11:24 AM
Quote:
Originally Posted by Blzer
I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.

A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).





If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.

I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.

If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.

But I thought they were talking more about the images I was referring to. Maybe it's just both.
We are on the same page in everything you wrote.

Regarding your last sentence, I think they are one in the same.

If better routes is a band aid (assuming it's being done for the reason I think it's being done) I'm okay with it so long as the end result is better ball to ground/air resistance, momentum, physics, etc.

I would like to see that ball down the line consistently get to the wall so that either route isn't the complete answer. The gamer that takes a direct line will see the ball zip by. And the one that takes the rounded route will need to take in things like the fielder's reaction time, acceleration, recovery, ability to play the ball off a hop (not bobble, drop), all the things that turn a triple into a double or a double into a single or vice versa if a poor fielder.
 
# 245 Blzer @ 02/11/16 11:29 AM
Quote:
Originally Posted by CMH
We are on the same page in everything you wrote.

Regarding your last sentence, I think they are one in the same.

If better routes is a band aid (assuming it's being done for the reason I think it's being done) I'm okay with it so long as the end result is better ball to ground/air resistance, momentum, physics, etc.

I would like to see that ball down the line consistently get to the wall so that either route isn't the answer. The gamer that takes a direct line will see the ball zip by. And the one that takes the rounded route will need to take in things like the fielder's reaction time, acceleration, recovery, ability to play the ball off a hop (not bobble, drop), all the things that turn a triple into a double or a double into a single or vice versa if a poor fielder.
Right. That ball should be reaching the wall anyway. I was just giving an example of the route.

For those who think a ball can be hit slowly enough not to reach the wall, either one of two things will happen: 1) It was off-contact enough for spin to take the ball to the bullpen/foul wall, thus it would hit off of that first; 2) the 1st/3rd baseman would have been able to snag the ball for how slowly it was hit.

Ground balls that are hit fair and down the line don't hit grass until they hit the outfield for the most part, so they slow up less than other ground balls to other places. That, or they hit a line drive and it's going to stay faster, longer.

And, as I've mentioned many times before, the corner outfielders are too close to the plate and to the lines. Supposedly they have done many tests on this and this is the best balance for their system, but this is why they need to look at different systems with regard to the ball and the fielder's ability to run at it in certain directions.

There are a lot of things we can say about this, but it will all come with new physics & momentum systems, over time. Until then, as long as the game programs routes for the AI to go that way, at least they have checked one item off the list on the way there.
 
# 246 CMH @ 02/11/16 11:30 AM
Quote:
Originally Posted by thaSLAB
Pre-order cancelled.

Spoiler


Anyway, do we know for certain this is the same this year? And technically, those real life examples are branded masks. MLBTS has been careful not to add anything that looks close to a branded product.

Sent from my HTC One [M8] Marshmallow 6.0 | Tapatalk
Canceling your pre-order seems a drastic decision for a long time fan.

Or are you doing that thing where you make fun of people for pointing out something they don't like?
 
# 247 My993C2 @ 02/11/16 11:48 AM
Two questions about feature changes and one (sort of humorous) comment about the stream.

Question #1: I understand the DEVs have changed the base leading and pick offs to first base feature. This is good, I think. But will this feature change make it's way into the MoM games and CPU vs CPU games?

Question #2: They also mentioned they are re-working some aspects of bunting. I'd actually be surprised if they fixed a certain bunting flaw in MoM games as the way they described the bunting changes, the two sound different. But the bunting flaw that is in the MoM games has been there for years and it is rather annoying. Basically when you call for a bunt in MoM game, the batter will attempt to bunt the ball no matter how far the pitch is out of the strike zone. This doesn't happen to the CPU teams, just the team you are managing in MoM games. So was this fixed?

Okay on to the somewhat humorous comment. At one point during the stream the game crashed. Nick Livingston was trying to explain what happened, that it wasn't really a crash, it was just an assert statement that was thrown when he was somewhat rudely cutoff by the other guy (sorry forget his name) and this other guy was saying "people don't want to hear this" and I was like "no I do want to hear it". But I am myself a software developer currently working on a commercial auto insurance app so I am interested in this sort of thing. I'd like to know how much of the MLB The Show code is common code across many different modes (clearly some of the code is common across all game modes) and how much of the code is specific to a specific mode of play (once again clearly this also happens as the bunting flaw or pick offs at first base flaws mentioned above would not exist in MoM games if they were common code). Anyway Nick appeared to be frustrated when he got cut off. But I was with you Nick, I was listening to what you were saying.
 
# 248 ryanmc564 @ 02/11/16 12:08 PM
Quote:
Originally Posted by CMH
Canceling your pre-order seems a drastic decision for a long time fan.

Or are you doing that thing where you make fun of people for pointing out something they don't like?

coming from ThaSlab I think it pretty obvious on what he was doing there....
 
# 249 JayD @ 02/11/16 12:09 PM
What time is today's stream?
 
# 250 zukes @ 02/11/16 12:13 PM
Guys, "correcting" of routes to balls is a good thing.

From how I understand it, feel free to correct me if I am wrong, it means the CPU will no longer have the advantage of being able to know exactly how a ball will come off of the wall, or will no longer be able to run to a spot and camp under the ball. Instead they will have to act more like a real fielder and anticipate, but based on fielding ratings will be wrong sometimes, or take a bad angle and have the ball scoot past them. This only happens very occasionally right now, most time it skips past an outfielder it is because they dove for the ball and missed.

For human players, based on ratings a bad outfielder may take a step in on a line drive that is hit directly toward them allowing the ball to go over their head. It happens all the time in the MLB, so I don't see why the complaints. A good fielder is still likely to have the correct reaction.

The more we can differentiate between the elite, very good, good, average, below average and truly bad players the better. This is always the biggest beef people have in sports games and SCEA seems to be willing to do something about it, unlike other games like Madden or NHL where most players are pretty much cut from the same cloth.
 
# 251 dalger21 @ 02/11/16 12:13 PM
Quote:
Originally Posted by JayD
What time is today's stream?
2PM PST, 5PM EST
 
# 252 Sip_16 @ 02/11/16 12:25 PM
Quote:
Originally Posted by JayD
What time is today's stream?
ALL streams start at 2 PM PST
 
# 253 thaSLAB @ 02/11/16 12:42 PM
Quote:
Originally Posted by CMH
Canceling your pre-order seems a drastic decision for a long time fan.

Or are you doing that thing where you make fun of people for pointing out something they don't like?
Actually it just occurred to me, even as a long time fan, I've actually never pre-ordered The Show.

Anyway, while I may have made bit of fun with the word coordinate, what I was really saying is... WIP [sic].

Sent from my HTC One [M8] Marshmallow 6.0 | Tapatalk
 
# 254 Will I Am @ 02/11/16 12:44 PM
Quote:
Originally Posted by zukes
Guys, "correcting" of routes to balls is a good thing.

From how I understand it, feel free to correct me if I am wrong, it means the CPU will no longer have the advantage of being able to know exactly how a ball will come off of the wall, or will no longer be able to run to a spot and camp under the ball. Instead they will have to act more like a real fielder and anticipate, but based on fielding ratings will be wrong sometimes, or take a bad angle and have the ball scoot past them. This only happens very occasionally right now, most time it skips past an outfielder it is because they dove for the ball and missed.

For human players, based on ratings a bad outfielder may take a step in on a line drive that is hit directly toward them allowing the ball to go over their head. It happens all the time in the MLB, so I don't see why the complaints. A good fielder is still likely to have the correct reaction.

The more we can differentiate between the elite, very good, good, average, below average and truly bad players the better. This is always the biggest beef people have in sports games and SCEA seems to be willing to do something about it, unlike other games like Madden or NHL where most players are pretty much cut from the same cloth.
Yes but the problem with this is we've heard this two or three other times in past years how routes to the ball had been adjusted so as to allow for more extra base hits etc so I'm not holding my breath. Guess we'll find out on release day.
 
# 255 dalger21 @ 02/11/16 12:59 PM
Quote:
Originally Posted by ryanmc564
coming from ThaSlab I think it pretty obvious on what he was doing there....
I thought it was obvious lol.
 
# 256 tnixen @ 02/11/16 12:59 PM
Quote:
Originally Posted by Speedy
I love this forum sometimes...you can tell the people who really want to see the game improve and can see even the slightest of differences YOY.

Also: keep at it, Tnixen.

I, for one, would love to see you get to go to a CD in SD.

I really appreciate the kind words

Going to CD I am sure would be a very cool experience. But I'm good just giving my ideas here at OS or the Show Nation. As long as the developers read these boards and take my ideas into real consideration then that's all good with me. Besides like Knight said they would end up putting duck tape on my mouth and locking me in the closet lol Plus I hate flying

But really though I love MLB The Show so much it's not even funny. I will also admit I don't have the most exciting life in the world. And to be honest there is nothing I enjoy more then playing MLB The Show. And for me the most important thing I want to see improved in the game is it's presentation. Ever since playing baseball games as a kid back in the 80's I always wanted the video game experience to be just like what you see on TV with all the cool stat overlays, Studio updates, Pre and post game shows, music and so on. MLB The Show is getting there no doubt about that but it still has a ways to go. I feel I am a perfectionist especially when it comes to the presentation. Sometimes I am afraid to make these requests because I know the MLB The Show developers are working there butts off and are doing a great job and I do not want to offend any of them about there work. I just think all my ideas make sense and would make MLB The Show in a class of it own when it comes to the tv style presentation.

And on that note can't wait for todays Little Things stream!
 
# 257 tnixen @ 02/11/16 01:09 PM
Quote:
Originally Posted by ShaiLeGran
I assume when the graphics stream comes along, we will here more about improved grass? Some stadium grass in 15 looked excellent, but in PNC Parc for example, the grass looked - imho - horrible, especially where the grass changes color/pattern. Look at grass in FIFA and PES 2016 to see how good it can look
I have a feeling that PBR may do wonders for the grass and dirt!!!
 
# 258 breakfastcat @ 02/11/16 01:37 PM
Quote:
Originally Posted by tnixen
I have a feeling that PBR may do wonders for the grass and dirt!!!
Honestly, I thought the grass and especially the dirt at Kauffman in the last stream looked great. I don't know if that was due to PBR, but I just thought it looked a lot more natural than last year. I'm really excited to see the finished product because I think most of the graphical upgrades this year wont really come through in a compressed internet video and will really shine on our own TVs.
 
# 259 bayman @ 02/11/16 01:42 PM
Opinions/Questions for those with the ears of the developers

1. Can they not resize the created player portraits so they are about the same size as the real player portaraits which are significantly closer/bigger?

2. Not sure if it's because the ball doesn't hit the plate on choppers in game or they just don't have the physics for it but I realize now that this is why we never get the super high choppers that happen in real life. I have neve seen a chopper in game so high that it goes right over the infielders heads, yet it's a normal occurence in real life. This would also reduce the amount of crappy dribblers in front of the plate, so double win.

3. I know we aren't getting new body models this year but can't they at least "shrink" the lower weight models so guys like Altuve and Gyorko aren't fat? Even Donaldson does not look nearly as thick in real life as he does in the first stream.
 
# 260 tnixen @ 02/11/16 01:46 PM
Quote:
Originally Posted by breakfastcat
Honestly, I thought the grass and especially the dirt at Kauffman in the last stream looked great. I don't know if that was due to PBR, but I just thought it looked a lot more natural than last year. I'm really excited to see the finished product because I think most of the graphical upgrades this year wont really come through in a compressed internet video and will really shine on our own TVs.
Indeed I compared Kauffman grass and dirt from the stream and 15 and there is clearly a difference. No idea if PBR was being used or not and like you said these streams are pretty compressed even when viewing them in 1080P. So it's a great sign that grass and dirt will be improving in all stadiums hopefully.
 


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