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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 301 tnixen @ 02/13/16 10:54 PM
I played 4 games in a row this afternoon and must have had like 8 broken bats. I wonder if this was cut down some for 16?
 
# 302 Blzer @ 02/13/16 10:56 PM
Quote:
Originally Posted by tnixen
I played 4 games in a row this afternoon and must have had like 8 broken bats. I wonder if this was cut down some for 16?
I'm not saying that real life has many sawed-off bats, but that many broken bats in real life in general is totally possible. I've seen Benito Santiago break two bats in the same AB. Wood bats break all of the time.

So, strangely enough, I'd like to see more bats break, but of the other variety... not just all bats that split and shatter.
 
# 303 kehlis @ 02/13/16 11:09 PM
Quote:
Originally Posted by Blzer
I'm not saying that real life has many sawed-off bats, but that many broken bats in real life in general is totally possible. I've seen Benito Santiago break two bats in the same AB. Wood bats break all of the time.

So, strangely enough, I'd like to see more bats break, but of the other variety... not just all bats that split and shatter.
8? Hardly:

Quote:
That's been MLB's goal since 2008, when bat breakages reached an all-time high, with approximately one per game.

Over the past four seasons, MLB has made a concerted effort to make bats safer through specific programs and regulations. In the process, there has been a steady decline in broken bats.

Constant for the past year, breakages currently occur at a rate of around a half-bat per game. Last season, the rate was .50 multipiece failures per game. The most up-to-date breakage information for this season shows a rate of .53 bats per game.
http://m.mlb.com/news/article/36046676/


Full disclosure, the article is mainly talking about bat's that break into two pieces and become a danger rather than a simple split that the batter just walks back to get a replacement and that number is probably hard to track but 8 is a bit high...
 
# 304 dran1984 @ 02/13/16 11:18 PM
Quote:
Originally Posted by Blzer
I'm not saying that real life has many sawed-off bats, but that many broken bats in real life in general is totally possible. I've seen Benito Santiago break two bats in the same AB. Wood bats break all of the time.

So, strangely enough, I'd like to see more bats break, but of the other variety... not just all bats that split and shatter.
If I remember correctly, they was a thing where the maple bats where breaking more often.
 
# 305 kehlis @ 02/13/16 11:21 PM
Quote:
Originally Posted by dran1984
If I remember correctly, they was a thing where the maple bats where breaking more often.
Break rate was about the same but because of the grain of maple bats their breaks are more extreme (dangerous).
 
# 306 dran1984 @ 02/13/16 11:24 PM
Quote:
Originally Posted by kehlis
Break rate was about the same but because of the grain of maple bats their breaks are more extreme (dangerous).
Ah okay. I knew there was something but I couldn't remember the specifics.
 
# 307 Blzer @ 02/13/16 11:26 PM
Quote:
Originally Posted by kehlis
8? Hardly:



http://m.mlb.com/news/article/36046676/


Full disclosure, the article is mainly talking about bat's that break into two pieces and become a danger rather than a simple split that the batter just walks back to get a replacement and that number is probably hard to track but 8 is a bit high...
Right, I am referring to this. It happens far more often than people would, as you can imagine, track or chart. It's very easy to listen for when watching on TV. No games have replicated that kind of broken bat.

Bats that split into two don't happen very much, I agree. I never meant that kind, but to me a broken bat is a broken bat... so the only thing I meant was if SCEA included the other kind, seeing eight shouldn't appear to be a rarity at all.
 
# 308 JTommy67 @ 02/14/16 11:10 AM
I scanned the thread and didn't see this addressed.

I have a question about the out-of-position fielding feature.

I like this, but there's the potential for problems given the limitations on the selection of secondary positions.

Suppose you have an outfielder who can also play first base. As it stands now, you can select one outfield position as his primary position, and 1B as a secondary. However, if you select LF as a primary position then he will not have CF or RF listed.

You could, of course, list him as a first basemen and then select "OF" as a secondary position, but this would reverse his primary and secondary positions and interfere with proper lineup logic.

If we don't have more flexibility as far as assigning positions, then I'm not sure how I feel about "out-of-position" penalties for anything other than DD mode.

We need to be allowed more specificity as far assigning secondary positions. I'd prefer a popup screen where we could check a box for each position the guy can play (at least for franchise mode). Problem solved.

Is there any info that can shed more light on this?
 
# 309 Knight165 @ 02/14/16 12:04 PM
Quote:
Originally Posted by JTommy67
I scanned the thread and didn't see this addressed.

I have a question about the out-of-position fielding feature.

I like this, but there's the potential for problems given the limitations on the selection of secondary positions.

Suppose you have an outfielder who can also play first base. As it stands now, you can select one outfield position as his primary position, and 1B as a secondary. However, if you select LF as a primary position then he will not have CF or RF listed.

You could, of course, list him as a first basemen and then select "OF" as a secondary position, but this would reverse his primary and secondary positions and interfere with proper lineup logic.

If we don't have more flexibility as far as assigning positions, then I'm not sure how I feel about "out-of-position" penalties for anything other than DD mode.

We need to be allowed more specificity as far assigning secondary positions. I'd prefer a popup screen where we could check a box for each position the guy can play (at least for franchise mode). Problem solved.

Is there any info that can shed more light on this?

While I would love to have what you're saying(being able to choose any and any amount of positions)....they addressed this in the stream I believe.
It's a player playing totally out of position that get the big hits.
I'm fairly certain that Chris said that someone in the OF....wouldn't get a big hit playing another OF position....but if you put a LF at SS...that would be a "problem"

I would like to hear how they did handle this more specifically though.

M.K.
Knight165
 
# 310 tnixen @ 02/14/16 12:10 PM
I hope throws from the outfield to bases are a little more accurate. In 15 and early versions even from a simple throw they seem to pull the infielder off the bag to many times. Also I hope the issue where the first basemen not covering the bag is fixed. And hopefully the pitcher can get out of the way and does not get hit with the ball as much. Although in the streams I did see the pitcher still getting hit with the ball.

These thing were really not talked about in the stream.
 
# 311 Speedy @ 02/14/16 02:29 PM
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
 
# 312 nemesis04 @ 02/14/16 02:33 PM
Quote:
Originally Posted by Speedy
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
If the throw can be realistically cutoff you will get the promp to cut. Basically the fielder has to be in the right place at the right time.
 
# 313 Jr. @ 02/14/16 02:34 PM
Quote:
Originally Posted by Speedy
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
Manual cutoff was supposedly in the game this past year, but I don't know how to get it to work. It was said it's only on throws to home, but you can use L1 or something to cut off a throw (assuming that it's cutt-able). I would love a full manual cut off system like All Star Baseball had back in the day.
 
# 314 Blzer @ 02/14/16 02:36 PM
Not that it would make it more fun, but I'm guessing there isn't a fatigue system in place for this game's HRD, right?

At the very least, it would include the use/need for a timeout feature, or other "contact versus power swing" strategies (and taking pitches, if they possibly became a bit erratic), but for the most part I'd say there isn't much benefit to it, especially if you're far too penalized in overall power for something that just doesn't translate well.
 
# 315 Speedy @ 02/14/16 02:41 PM
Quote:
Originally Posted by nemesis04
If the throw can be realistically cutoff you will get the promp to cut. Basically the fielder has to be in the right place at the right time.
To Jr's point...I didn't get that prompt very often (<10 that I can recall). Chris Gill mentioned that they updated player placement on cutoff throws (his example was the IF cutting off a ball in the gap/OF wall, granted) so I hope it's translated further IFs cutting off a throw from the OF to a base.
 
# 316 nemesis04 @ 02/14/16 02:44 PM
Quote:
Originally Posted by Speedy
To Jr's point...I didn't get that prompt very often (<10 that I can recall). Chris Gill mentioned that they updated player placement on cutoff throws (his example was the IF cutting off a ball in the gap/OF wall, granted) so I hope it's translated further IFs cutting off a throw from the OF to a base.
You could cut to a base last year. I used analog throwing and got the promp a lot. I also move my defense around a lot so that could have been a reason I saw it often.
 
# 317 Speedy @ 02/14/16 02:45 PM
Quote:
Originally Posted by nemesis04
You could cut to a base last year. I used analog throwing and got the promp a lot. I also move my defense around a lot so that could have been a reason I saw it often.
Hmm...I only use button throwing but I would think that shouldn't matter?

Either way, I do hope to see it more often in my gameplay this year.
 
# 318 kehlis @ 02/14/16 02:48 PM
Quote:
Originally Posted by Speedy
Hmm...I only use button throwing but I would think that shouldn't matter?

Either way, I do hope to see it more often in my gameplay this year.
I use button throwing as well and got it quite often.


I think part of the problem might be that they don't have proper double cuts on balls in the gaps.
 
# 319 tessl @ 02/14/16 05:37 PM
Quote:
Originally Posted by Knight165
While I would love to have what you're saying(being able to choose any and any amount of positions)....they addressed this in the stream I believe.
It's a player playing totally out of position that get the big hits.
I'm fairly certain that Chris said that someone in the OF....wouldn't get a big hit playing another OF position....but if you put a LF at SS...that would be a "problem"

I would like to hear how they did handle this more specifically though.

M.K.
Knight165
I'm going from memory and my memory isn't perfect but I remember players at a secondary position were at 80% of their fielding attributes and fielders out of position were at 60%.

It would be interesting to know exactly what it is now. For them to be placing such emphasis on it there must have been a major change.
 
# 320 Knight165 @ 02/14/16 06:03 PM
Quote:
Originally Posted by tessl
I'm going from memory and my memory isn't perfect but I remember players at a secondary position were at 80% of their fielding attributes and fielders out of position were at 60%.

It would be interesting to know exactly what it is now. For them to be placing such emphasis on it there must have been a major change.
I think that was it.
Pretty sure anyway.

It does seem like it's much more of a handicap now.....

It would be nice if was a pre-cursor to players learning new positions(or not being able to as well)
(there I go....asking for the next step before we even get this one.......yells at self.)

M.K.
Knight165
 


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