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MLB The Show 16 News Post




The MLB The Show 16 Gameplay Twitch stream began at 5pm ET, and new details about what has changed in this year's game will be revealed throughout. Watch it here and be sure to comment on your favorite new features announced!

For those of you that missed the stream, you can watch the archives below.

Game: MLB The Show 16Reader Score: 8/10 - Vote Now
Platform: PS3 / PS4Votes for game: 23 - View All
MLB The Show 16 Videos
Member Comments
# 301 Blzer @ 02/13/16 10:26 PM
Quote:
Originally Posted by kehlis
8? Hardly:



http://m.mlb.com/news/article/36046676/


Full disclosure, the article is mainly talking about bat's that break into two pieces and become a danger rather than a simple split that the batter just walks back to get a replacement and that number is probably hard to track but 8 is a bit high...
Right, I am referring to this. It happens far more often than people would, as you can imagine, track or chart. It's very easy to listen for when watching on TV. No games have replicated that kind of broken bat.

Bats that split into two don't happen very much, I agree. I never meant that kind, but to me a broken bat is a broken bat... so the only thing I meant was if SCEA included the other kind, seeing eight shouldn't appear to be a rarity at all.
 
# 302 JTommy67 @ 02/14/16 10:10 AM
I scanned the thread and didn't see this addressed.

I have a question about the out-of-position fielding feature.

I like this, but there's the potential for problems given the limitations on the selection of secondary positions.

Suppose you have an outfielder who can also play first base. As it stands now, you can select one outfield position as his primary position, and 1B as a secondary. However, if you select LF as a primary position then he will not have CF or RF listed.

You could, of course, list him as a first basemen and then select "OF" as a secondary position, but this would reverse his primary and secondary positions and interfere with proper lineup logic.

If we don't have more flexibility as far as assigning positions, then I'm not sure how I feel about "out-of-position" penalties for anything other than DD mode.

We need to be allowed more specificity as far assigning secondary positions. I'd prefer a popup screen where we could check a box for each position the guy can play (at least for franchise mode). Problem solved.

Is there any info that can shed more light on this?
 
# 303 Knight165 @ 02/14/16 11:04 AM
Quote:
Originally Posted by JTommy67
I scanned the thread and didn't see this addressed.

I have a question about the out-of-position fielding feature.

I like this, but there's the potential for problems given the limitations on the selection of secondary positions.

Suppose you have an outfielder who can also play first base. As it stands now, you can select one outfield position as his primary position, and 1B as a secondary. However, if you select LF as a primary position then he will not have CF or RF listed.

You could, of course, list him as a first basemen and then select "OF" as a secondary position, but this would reverse his primary and secondary positions and interfere with proper lineup logic.

If we don't have more flexibility as far as assigning positions, then I'm not sure how I feel about "out-of-position" penalties for anything other than DD mode.

We need to be allowed more specificity as far assigning secondary positions. I'd prefer a popup screen where we could check a box for each position the guy can play (at least for franchise mode). Problem solved.

Is there any info that can shed more light on this?

While I would love to have what you're saying(being able to choose any and any amount of positions)....they addressed this in the stream I believe.
It's a player playing totally out of position that get the big hits.
I'm fairly certain that Chris said that someone in the OF....wouldn't get a big hit playing another OF position....but if you put a LF at SS...that would be a "problem"

I would like to hear how they did handle this more specifically though.

M.K.
Knight165
 
# 304 tnixen @ 02/14/16 11:10 AM
I hope throws from the outfield to bases are a little more accurate. In 15 and early versions even from a simple throw they seem to pull the infielder off the bag to many times. Also I hope the issue where the first basemen not covering the bag is fixed. And hopefully the pitcher can get out of the way and does not get hit with the ball as much. Although in the streams I did see the pitcher still getting hit with the ball.

These thing were really not talked about in the stream.
 
# 305 Speedy @ 02/14/16 01:29 PM
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
 
# 306 nemesis04 @ 02/14/16 01:33 PM
Quote:
Originally Posted by Speedy
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
If the throw can be realistically cutoff you will get the promp to cut. Basically the fielder has to be in the right place at the right time.
 
# 307 Jr. @ 02/14/16 01:34 PM
Quote:
Originally Posted by Speedy
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
Manual cutoff was supposedly in the game this past year, but I don't know how to get it to work. It was said it's only on throws to home, but you can use L1 or something to cut off a throw (assuming that it's cutt-able). I would love a full manual cut off system like All Star Baseball had back in the day.
 
# 308 Blzer @ 02/14/16 01:36 PM
Not that it would make it more fun, but I'm guessing there isn't a fatigue system in place for this game's HRD, right?

At the very least, it would include the use/need for a timeout feature, or other "contact versus power swing" strategies (and taking pitches, if they possibly became a bit erratic), but for the most part I'd say there isn't much benefit to it, especially if you're far too penalized in overall power for something that just doesn't translate well.
 
# 309 Speedy @ 02/14/16 01:41 PM
Quote:
Originally Posted by nemesis04
If the throw can be realistically cutoff you will get the promp to cut. Basically the fielder has to be in the right place at the right time.
To Jr's point...I didn't get that prompt very often (<10 that I can recall). Chris Gill mentioned that they updated player placement on cutoff throws (his example was the IF cutting off a ball in the gap/OF wall, granted) so I hope it's translated further IFs cutting off a throw from the OF to a base.
 
# 310 nemesis04 @ 02/14/16 01:44 PM
Quote:
Originally Posted by Speedy
To Jr's point...I didn't get that prompt very often (<10 that I can recall). Chris Gill mentioned that they updated player placement on cutoff throws (his example was the IF cutting off a ball in the gap/OF wall, granted) so I hope it's translated further IFs cutting off a throw from the OF to a base.
You could cut to a base last year. I used analog throwing and got the promp a lot. I also move my defense around a lot so that could have been a reason I saw it often.
 
# 311 Speedy @ 02/14/16 01:45 PM
Quote:
Originally Posted by nemesis04
You could cut to a base last year. I used analog throwing and got the promp a lot. I also move my defense around a lot so that could have been a reason I saw it often.
Hmm...I only use button throwing but I would think that shouldn't matter?

Either way, I do hope to see it more often in my gameplay this year.
 
# 312 kehlis @ 02/14/16 01:48 PM
Quote:
Originally Posted by Speedy
Hmm...I only use button throwing but I would think that shouldn't matter?

Either way, I do hope to see it more often in my gameplay this year.
I use button throwing as well and got it quite often.


I think part of the problem might be that they don't have proper double cuts on balls in the gaps.
 
# 313 Knight165 @ 02/14/16 05:03 PM
Quote:
Originally Posted by tessl
I'm going from memory and my memory isn't perfect but I remember players at a secondary position were at 80% of their fielding attributes and fielders out of position were at 60%.

It would be interesting to know exactly what it is now. For them to be placing such emphasis on it there must have been a major change.
I think that was it.
Pretty sure anyway.

It does seem like it's much more of a handicap now.....

It would be nice if was a pre-cursor to players learning new positions(or not being able to as well)
(there I go....asking for the next step before we even get this one.......yells at self.)

M.K.
Knight165
 
# 314 Jeffrey Smith @ 02/14/16 08:28 PM
Quote:
Originally Posted by Knight165
I think that was it.
Pretty sure anyway.

It does seem like it's much more of a handicap now.....

It would be nice if was a pre-cursor to players learning new positions(or not being able to as well)
(there I go....asking for the next step before we even get this one.......yells at self.)

M.K.
Knight165
Maybe it will mean having a Ben Zobrist type player on your team more essential than ever.
 
# 315 kehlis @ 02/14/16 09:54 PM
Quote:
Originally Posted by MythicalGnome
They still got work to do on fields. 16 still looks fake in the grass department and detailing in certain areas. Not sure why they stopped taking opinions on stuff with fields.
They stopped?

They always take opinions, it's factually too late to make any drastic art work changes at this point.
 
# 316 ShowTyme15 @ 02/14/16 10:45 PM
Hopefully in the future they can add it to the training portion of franchise to allow players to work on different positions. Having a utility player is essential these days. Every team has 1 or 2 of these type players.

Maybe allow the training on other positions to begin in spring training and progress over the season. Have the ratings go according to innings logged at specific positions and how well the player played the positions.
 
# 317 Syce @ 02/15/16 01:28 AM
speaking of animations. anyone know if there will be any new slides at home plate other than the one where you slide legs first and just slide ur hand over the plate as you slide beside the plate?

im thinking animations like for example Donaldsons avoid tag dive onto homeplate or sliding hands first over the plate or any cool avoid the tag type slides?

for example: https://www.youtube.com/watch?v=mCKVMW-DjSU
 
# 318 Tomba @ 02/15/16 10:16 AM
Quote:
Originally Posted by MythicalGnome
They still got work to do on fields. 16 still looks fake in the grass department and detailing in certain areas. Not sure why they stopped taking opinions on stuff with fields.

The grass has been an ISSUE for like 4 years now...the detail in it looks muddy from afar.

Ill give it to them last year for improving overall color palette tho.

But the backdrops SHOULD be fixed as that what we see most of the time

The show also needs better body types im unsure WHY many players look SQUASHED.

If you guys remeber there was a feature back with the older MLB's that you could adjust screen stretch last year i didnt see it so it bothered me more

Me and my community are not probably getting MLB this year looks tooooo samey

Surprise us and maybe but with amonth out i think this product is ready to be shipped as is...
 
# 319 Blzer @ 02/15/16 10:21 AM
Quote:
Originally Posted by Tomba
If you guys remeber there was a feature back with the older MLB's that you could adjust screen stretch last year i didnt see it so it bothered me more
The PS4 itself has the ability to enlarge or shrink the screen size, though all of it is 16:9.

Did you actually adjust the ratio to remedy a supposed issue with player proportions, as to throw everything else out of whack? I have gripes with the player models as well, but I would never go to these lengths (no pun intended).

Quote:
Me and my community are not probably getting MLB this year looks tooooo samey
Funny, I'm seeing a lot of differences. Unfortunately, not all in the hoped areas, but thankfully the majority that are changed seem to be heading in the right direction (with the exception of menu interfaces).
 
# 320 dran1984 @ 02/15/16 10:29 AM
Quote:
Originally Posted by Tomba
The grass has been an ISSUE for like 4 years now...the detail in it looks muddy from afar.

Ill give it to them last year for improving overall color palette tho.

But the backdrops SHOULD be fixed as that what we see most of the time

The show also needs better body types im unsure WHY many players look SQUASHED.

If you guys remeber there was a feature back with the older MLB's that you could adjust screen stretch last year i didnt see it so it bothered me more

Me and my community are not probably getting MLB this year looks tooooo samey

Surprise us and maybe but with amonth out i think this product is ready to be shipped as is...
Have you been watching the same twitch streams I have? Have you seen the PBR screenshots that have been released?? They have yet to show the game with the full graphics that will be included in the final release. There is going to be a huge difference in how 16 looks compared to 15.
 


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