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MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Old 02-13-2016, 11:26 PM   #321
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by kehlis
8? Hardly:



http://m.mlb.com/news/article/36046676/


Full disclosure, the article is mainly talking about bat's that break into two pieces and become a danger rather than a simple split that the batter just walks back to get a replacement and that number is probably hard to track but 8 is a bit high...
Right, I am referring to this. It happens far more often than people would, as you can imagine, track or chart. It's very easy to listen for when watching on TV. No games have replicated that kind of broken bat.

Bats that split into two don't happen very much, I agree. I never meant that kind, but to me a broken bat is a broken bat... so the only thing I meant was if SCEA included the other kind, seeing eight shouldn't appear to be a rarity at all.
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Old 02-14-2016, 11:10 AM   #322
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

I scanned the thread and didn't see this addressed.

I have a question about the out-of-position fielding feature.

I like this, but there's the potential for problems given the limitations on the selection of secondary positions.

Suppose you have an outfielder who can also play first base. As it stands now, you can select one outfield position as his primary position, and 1B as a secondary. However, if you select LF as a primary position then he will not have CF or RF listed.

You could, of course, list him as a first basemen and then select "OF" as a secondary position, but this would reverse his primary and secondary positions and interfere with proper lineup logic.

If we don't have more flexibility as far as assigning positions, then I'm not sure how I feel about "out-of-position" penalties for anything other than DD mode.

We need to be allowed more specificity as far assigning secondary positions. I'd prefer a popup screen where we could check a box for each position the guy can play (at least for franchise mode). Problem solved.

Is there any info that can shed more light on this?
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Old 02-14-2016, 12:04 PM   #323
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by JTommy67
I scanned the thread and didn't see this addressed.

I have a question about the out-of-position fielding feature.

I like this, but there's the potential for problems given the limitations on the selection of secondary positions.

Suppose you have an outfielder who can also play first base. As it stands now, you can select one outfield position as his primary position, and 1B as a secondary. However, if you select LF as a primary position then he will not have CF or RF listed.

You could, of course, list him as a first basemen and then select "OF" as a secondary position, but this would reverse his primary and secondary positions and interfere with proper lineup logic.

If we don't have more flexibility as far as assigning positions, then I'm not sure how I feel about "out-of-position" penalties for anything other than DD mode.

We need to be allowed more specificity as far assigning secondary positions. I'd prefer a popup screen where we could check a box for each position the guy can play (at least for franchise mode). Problem solved.

Is there any info that can shed more light on this?

While I would love to have what you're saying(being able to choose any and any amount of positions)....they addressed this in the stream I believe.
It's a player playing totally out of position that get the big hits.
I'm fairly certain that Chris said that someone in the OF....wouldn't get a big hit playing another OF position....but if you put a LF at SS...that would be a "problem"

I would like to hear how they did handle this more specifically though.

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Old 02-14-2016, 12:10 PM   #324
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

I hope throws from the outfield to bases are a little more accurate. In 15 and early versions even from a simple throw they seem to pull the infielder off the bag to many times. Also I hope the issue where the first basemen not covering the bag is fixed. And hopefully the pitcher can get out of the way and does not get hit with the ball as much. Although in the streams I did see the pitcher still getting hit with the ball.

These thing were really not talked about in the stream.

Last edited by tnixen; 02-14-2016 at 02:10 PM.
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Old 02-14-2016, 02:29 PM   #325
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
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Old 02-14-2016, 02:33 PM   #326
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by Speedy
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
If the throw can be realistically cutoff you will get the promp to cut. Basically the fielder has to be in the right place at the right time.
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Old 02-14-2016, 02:34 PM   #327
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by Speedy
I'd like to know if I can cut off a throw I initially throw to a base more often (i.e. my RF throws to 3rd and I can throw it off...my CF throws to home and my 1B cuts it off, etc.).

It seemed to happen me very rarely that the option to cut off a long throw was available.
Manual cutoff was supposedly in the game this past year, but I don't know how to get it to work. It was said it's only on throws to home, but you can use L1 or something to cut off a throw (assuming that it's cutt-able). I would love a full manual cut off system like All Star Baseball had back in the day.
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Old 02-14-2016, 02:36 PM   #328
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Not that it would make it more fun, but I'm guessing there isn't a fatigue system in place for this game's HRD, right?

At the very least, it would include the use/need for a timeout feature, or other "contact versus power swing" strategies (and taking pitches, if they possibly became a bit erratic), but for the most part I'd say there isn't much benefit to it, especially if you're far too penalized in overall power for something that just doesn't translate well.
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