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MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Old 02-11-2016, 11:29 AM   #257
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by CMH
We are on the same page in everything you wrote.

Regarding your last sentence, I think they are one in the same.

If better routes is a band aid (assuming it's being done for the reason I think it's being done) I'm okay with it so long as the end result is better ball to ground/air resistance, momentum, physics, etc.

I would like to see that ball down the line consistently get to the wall so that either route isn't the answer. The gamer that takes a direct line will see the ball zip by. And the one that takes the rounded route will need to take in things like the fielder's reaction time, acceleration, recovery, ability to play the ball off a hop (not bobble, drop), all the things that turn a triple into a double or a double into a single or vice versa if a poor fielder.
Right. That ball should be reaching the wall anyway. I was just giving an example of the route.

For those who think a ball can be hit slowly enough not to reach the wall, either one of two things will happen: 1) It was off-contact enough for spin to take the ball to the bullpen/foul wall, thus it would hit off of that first; 2) the 1st/3rd baseman would have been able to snag the ball for how slowly it was hit.

Ground balls that are hit fair and down the line don't hit grass until they hit the outfield for the most part, so they slow up less than other ground balls to other places. That, or they hit a line drive and it's going to stay faster, longer.

And, as I've mentioned many times before, the corner outfielders are too close to the plate and to the lines. Supposedly they have done many tests on this and this is the best balance for their system, but this is why they need to look at different systems with regard to the ball and the fielder's ability to run at it in certain directions.

There are a lot of things we can say about this, but it will all come with new physics & momentum systems, over time. Until then, as long as the game programs routes for the AI to go that way, at least they have checked one item off the list on the way there.
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Old 02-11-2016, 11:30 AM   #258
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Originally Posted by thaSLAB
Pre-order cancelled.

Spoiler


Anyway, do we know for certain this is the same this year? And technically, those real life examples are branded masks. MLBTS has been careful not to add anything that looks close to a branded product.

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Canceling your pre-order seems a drastic decision for a long time fan.

Or are you doing that thing where you make fun of people for pointing out something they don't like?
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Old 02-11-2016, 11:48 AM   #259
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Two questions about feature changes and one (sort of humorous) comment about the stream.

Question #1: I understand the DEVs have changed the base leading and pick offs to first base feature. This is good, I think. But will this feature change make it's way into the MoM games and CPU vs CPU games?

Question #2: They also mentioned they are re-working some aspects of bunting. I'd actually be surprised if they fixed a certain bunting flaw in MoM games as the way they described the bunting changes, the two sound different. But the bunting flaw that is in the MoM games has been there for years and it is rather annoying. Basically when you call for a bunt in MoM game, the batter will attempt to bunt the ball no matter how far the pitch is out of the strike zone. This doesn't happen to the CPU teams, just the team you are managing in MoM games. So was this fixed?

Okay on to the somewhat humorous comment. At one point during the stream the game crashed. Nick Livingston was trying to explain what happened, that it wasn't really a crash, it was just an assert statement that was thrown when he was somewhat rudely cutoff by the other guy (sorry forget his name) and this other guy was saying "people don't want to hear this" and I was like "no I do want to hear it". But I am myself a software developer currently working on a commercial auto insurance app so I am interested in this sort of thing. I'd like to know how much of the MLB The Show code is common code across many different modes (clearly some of the code is common across all game modes) and how much of the code is specific to a specific mode of play (once again clearly this also happens as the bunting flaw or pick offs at first base flaws mentioned above would not exist in MoM games if they were common code). Anyway Nick appeared to be frustrated when he got cut off. But I was with you Nick, I was listening to what you were saying.

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Old 02-11-2016, 12:08 PM   #260
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by CMH
Canceling your pre-order seems a drastic decision for a long time fan.

Or are you doing that thing where you make fun of people for pointing out something they don't like?

coming from ThaSlab I think it pretty obvious on what he was doing there....
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Old 02-11-2016, 12:09 PM   #261
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

What time is today's stream?
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Old 02-11-2016, 12:13 PM   #262
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Guys, "correcting" of routes to balls is a good thing.

From how I understand it, feel free to correct me if I am wrong, it means the CPU will no longer have the advantage of being able to know exactly how a ball will come off of the wall, or will no longer be able to run to a spot and camp under the ball. Instead they will have to act more like a real fielder and anticipate, but based on fielding ratings will be wrong sometimes, or take a bad angle and have the ball scoot past them. This only happens very occasionally right now, most time it skips past an outfielder it is because they dove for the ball and missed.

For human players, based on ratings a bad outfielder may take a step in on a line drive that is hit directly toward them allowing the ball to go over their head. It happens all the time in the MLB, so I don't see why the complaints. A good fielder is still likely to have the correct reaction.

The more we can differentiate between the elite, very good, good, average, below average and truly bad players the better. This is always the biggest beef people have in sports games and SCEA seems to be willing to do something about it, unlike other games like Madden or NHL where most players are pretty much cut from the same cloth.
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Old 02-11-2016, 12:13 PM   #263
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Originally Posted by JayD
What time is today's stream?
2PM PST, 5PM EST
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Old 02-11-2016, 12:25 PM   #264
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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What time is today's stream?
ALL streams start at 2 PM PST
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