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MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Old 02-11-2016, 02:25 PM   #281
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Quote:
Originally Posted by bayman
Opinions/Questions for those with the ears of the developers

1. Can they not resize the created player portraits so they are about the same size as the real player portaraits which are significantly closer/bigger?

2. Not sure if it's because the ball doesn't hit the plate on choppers in game or they just don't have the physics for it but I realize now that this is why we never get the super high choppers that happen in real life. I have neve seen a chopper in game so high that it goes right over the infielders heads, yet it's a normal occurence in real life. This would also reduce the amount of crappy dribblers in front of the plate, so double win.

3. I know we aren't getting new body models this year but can't they at least "shrink" the lower weight models so guys like Altuve and Gyorko aren't fat? Even Donaldson does not look nearly as thick in real life as he does in the first stream.
1. Actually happened yesterday you should notice a difference in today's stream.
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Old 02-11-2016, 02:45 PM   #282
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Ramone, 2 questions

1. I didn't get a good enough sample size from the last stream but I noticed that the catcher still comes out of his crouch like a cat to retrieve the ball. Has this been looked at this year?

2. Will CPU controlled runners take an extra step lead from time to time?
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Old 02-11-2016, 03:08 PM   #283
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

Any chance we see Yankee Stadium on today stream Ramone ?
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Old 02-11-2016, 03:10 PM   #284
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

I think it's pretty simple to interpret.

Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.

Glad it will be even more improved and be even more varied on 16!!!
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Old 02-11-2016, 03:13 PM   #285
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Originally Posted by Armor and Sword
I think it's pretty simple to interpret.

Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.

Glad it will be even more improved and be even more varied on 16!!!

even more of a reason why I dumped Matt Holliday in my offseason. he might as well be one of the (out of position players) that's new to this year.
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Old 02-11-2016, 03:26 PM   #286
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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I would agree with you, but I hope they aren't making "worse" routes, I hope they're making better ones... and by doing so they are also more realistic.

A prime example is of balls hit down the line. Consider two different routes. One route will be the corner outfielder going in a straight line toward the ball, and another route will be an outfielder creating a deep angle to get behind the ball (courtesy of Paint).





If they are going by this second route, I'm okay with it. I recognize that they are technically "breaking" something in the game's current system, because until they create a momentum system of sorts (or animations that work against you for fielding the ball away from an intended throwing target), there is nothing wrong with going straight at a ball.

I have plenty of momentum system ideas, but am too busy to ever provide the art for it and I don't know how easy it is to make happen in-game. Regardless, at the very least, if they're creating the proper route now, at least this will be reserved for later when it comes to them creating such a system.

If they're talking about creating wrong routes on things like caroms, I'm hopeful for that as well. Too many times I see them standing away from the ball's flight path, and I'll go, "Now I wonder why they are standing there?" It's because they already knew where it was going to bank off the ball, what angle it was going to be at, etc. If some more aggressive outfielders play the flight then have to redirect because of the way it was hit, I would be in favor of that for sure.

But I thought they were talking more about the images I was referring to. Maybe it's just both.
Actually in the game currently the system rewards the user for taking the correct route. If you were to pull off those two examples above, the second one will yield a far better animation transition that will allow you to get the ball off quicker and more accurately.
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Old 02-11-2016, 03:28 PM   #287
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Originally Posted by Armor and Sword
I think it's pretty simple to interpret.

Great fielders will take better routes. Poor fielders will not. So ratings will matter even more with fielding success and they took the first step in 15 with that.

Glad it will be even more improved and be even more varied on 16!!!
Better routes as opposed to what?

Fielders already took great routes. It's one of the reasons gamers complain about the lack of doubles and triples.

If it's that fielders won't take those good routes, that means the programming is purposely making players field poorly which is fine for poor fielders. I welcome that.

If that's the case, why is it called better routes?
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Old 02-11-2016, 03:32 PM   #288
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Re: MLB The Show 16 Twitch Stream - Gameplay and Animation (Archive Available)

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Originally Posted by My993C2
Two questions about feature changes and one (sort of humorous) comment about the stream.

Question #1: I understand the DEVs have changed the base leading and pick offs to first base feature. This is good, I think. But will this feature change make it's way into the MoM games and CPU vs CPU games?

Question #2: They also mentioned they are re-working some aspects of bunting. I'd actually be surprised if they fixed a certain bunting flaw in MoM games as the way they described the bunting changes, the two sound different. But the bunting flaw that is in the MoM games has been there for years and it is rather annoying. Basically when you call for a bunt in MoM game, the batter will attempt to bunt the ball no matter how far the pitch is out of the strike zone. This doesn't happen to the CPU teams, just the team you are managing in MoM games. So was this fixed?

Okay on to the somewhat humorous comment. At one point during the stream the game crashed. Nick Livingston was trying to explain what happened, that it wasn't really a crash, it was just an assert statement that was thrown when he was somewhat rudely cutoff by the other guy (sorry forget his name) and this other guy was saying "people don't want to hear this" and I was like "no I do want to hear it". But I am myself a software developer currently working on a commercial auto insurance app so I am interested in this sort of thing. I'd like to know how much of the MLB The Show code is common code across many different modes (clearly some of the code is common across all game modes) and how much of the code is specific to a specific mode of play (once again clearly this also happens as the bunting flaw or pick offs at first base flaws mentioned above would not exist in MoM games if they were common code). Anyway Nick appeared to be frustrated when he got cut off. But I was with you Nick, I was listening to what you were saying.



Yea, the whole stream they were constantly cutting each other off and trying talking over each other. I found it annoying and kind of unprofessional. But normally they do a really good job with the stream and give very good info and tidbits on the dev process. Looking forward to today's stream.

Last edited by dran1984; 02-11-2016 at 03:40 PM.
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