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Da_Czar has checked in with this new NBA 2K15 video, featuring the evolution of the freelance offense.

Lyrics and beats by @SageInfinite and @_RobDavis, respectively.

Watch the video and post your thoughts.

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# 261 Da_Czar @ 09/27/14 05:35 PM
Quote:
Originally Posted by Vni
So true.

One question czar, do you know if the feature that allow the player to control an offball offensive player work ? I really would enjoy controlling the offball player on theses floppy sets or on theses curl actions rather than always controlling the passer.

(I ask because it wasn't working in 2K13 and 2K14 as you coudn't ask for the ball as an offball player when in position)
It was on the board but we ran a little short. Beluba loves that control option and so do I.
 
# 262 Da_Czar @ 09/27/14 05:38 PM
Quote:
Originally Posted by El_Poopador
One thing I just thought of:

Czar, will your teammates be smart enough to set a pick automatically if you run by them with your defender close by, even if it's not part of the normal freelance action?
No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

Should his first decision be to get back where he should be or deal with the situation as it stands ?
 
# 263 the_future420 @ 09/27/14 05:40 PM
I dont have anything to add to this thread other than to say big shout out to you Czar! Not for just dropping the video, but moreso for being open about the process, sharing info about new additions to the game and also acknowledging some of the parts that need work and what strides are being done to make the game better. In the end thats what all of us are here for is to enjoy the game and make it better and I'd just like to personally thank you for keeping it all the way 100 even despite the fact you are now apart of the team. Keep putting in work big homie!
 
# 264 Goffs @ 09/27/14 05:47 PM
Quote:
Originally Posted by Da_Czar
No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

Should his first decision be to get back where he should be or deal with the situation as it stands ?
I've been asking for something like this since the very beginning....it would eliminate mario running from the bigs....I figured this wasn't implemented to a potential cheese factor...I can just picture guys running around to every big man just to trigger the mini pick animation...
 
# 265 Coach2K @ 09/27/14 05:55 PM
@daczar

One other freelancing question. If I'm in the freelance movements and call for screen, will the screener do a better job of screening my defender on the ball. In the past, I've noticed my bigs will often screen a spot to far away and not be near the man defending the ball. They've also positioned the screen flat so it's unusable at times.

I wasn't sure if this was IQ related to the AI offensive player or something maybe I'm doing incorrectly.
 
# 266 Da_Czar @ 09/27/14 06:09 PM
Quote:
Originally Posted by Kese86
This was a great video as usual from Da Czar, but can we see more of the User running offense against the CPU? The Spurs were CPU controlled in this video so of course it ran seamlessly, but I want to see how User controlled offense runs. Does the CPU still slip through every screen, will our A.I. teammates still not cut backdoor when being denied, and do players slide into open spots faster than in the past? Just a few things that come to mind. Thanks for the progress that has been shown so far though.
I thought if I showed me running it too much people would be like oh that is only the user the AI won't be able to do that kind of stuff. LOL. The point of this particular vid was to illustrate that the AI can use this particular tool.

I think some would agree that in the past the AI was worse than the user in the ability to execute. At least that was the feedback I was hearing.

Hopefully I can get some more user vs AI stuff up and you can make your own determination on how well or poorly the user is able to run offense.

I have mentioned that there is a timing element to this to make it run smoothly, everyone can run it, even novice users but it won't look as good as someone who has mastered the timing.

In order to pull this off I had to link certain actions to a specific timing. So if you miss that "window" you start over from where ever the ball happens to be located.

So it will take some practice to master. Not avoiding your other questions I would just rather show you.
 
# 267 23 @ 09/27/14 06:11 PM
I think we saw tons of poor execution in all of those bootleg videos.
 
# 268 Da_Czar @ 09/27/14 06:13 PM
Quote:
Originally Posted by Rockie_Fresh88
Were you playing on superstar or all star difficulty ?
I am mainly playing on superstar sim right now. I believe all the footage that was captured was done on that level. If not it was probably just an oversight on my part.

That is the level that we all tuned the SIM settings to this year.
 
# 269 Cowboy008 @ 09/27/14 06:25 PM
Quote:
Originally Posted by Da_Czar
I am mainly playing on superstar sim right now. I believe all the footage that was captured was done on that level. If not it was probably just an oversight on my part.

That is the level that we all tuned the SIM settings to this year.
So if I want the true Sim experience I should play on superstar?
 
# 270 Da_Czar @ 09/27/14 06:27 PM
Quote:
Originally Posted by mango_prom
Wow, that's much deeper than I expected, just awesome. Is this the case with all CPU controlled teams? What I mean is in fantasy draft seasons or assciation with trades, free agents, drafted players, new coaches and so on...the AI actually has an option to switch freelance sets based on the players on the court? Even if it's just alternating between 3-2 and 4-1, this is such a huge difference compared to previous years.



[/i]Does this apply to CPU controlled defenders as well? In 2k14, they could imitate everything the offensive player does, resulting in the drive spamming lost of people didn't like that much. T
In general the answer to the above is YES. But you know that moment when your playing the AI and they seem to recover faster than you could in that exact same situation That will still happen. LOL

So it is def purposefully better. Like you can break down the AI off the bounce even on Superstar level.

But I personally still feel like the AI even though it doesn't match you move for move, is still better able to recover than a user in the same situation.

When going back to 14 it is immediately clear that dude was reading your stick inputs LOL. This year that is not the case afaik but he still may be better than we are is what I am trying to say.

I hope you get what I am saying there.

As an example in that intro video that move rose did was me vs the AI.

You can see the distance I was at, I froze him for a second with that hesi-chop step then got into his space before he could react. That would have been a 2 player bump ani in last years game and that was on superstar sim.
 
# 271 Subversion @ 09/27/14 06:33 PM
Great video, excited about the new freelance offense!

Nit pick question - Is Kyler Korver's sig shot in your video not accurate, or am I not seeing it right? http://www.youtube.com/watch?v=lCuEO_yEmzU#t=20

20 seconds in..

 
# 272 Da_Czar @ 09/27/14 06:41 PM
Quote:
Originally Posted by stillfeelme
Czar,

That Loop play is so sick where Parker ran you around multiple screens was that the CPU choosing an option or branch based off how you was playing him?

I noticed they ran another loop play you showed. So my question is there multiple loop plays or one play with multiple branching options? It looks like the same play. That action is pretty sick. They way they had you scrambling man it looked like The Heat in the finals lol basically realistic
I'm going to keep it 100 I almost took that out the video. I personally didn't like how bad they fooled me. That wasn't me saying let me show they guys how smart the AI is. I was honestly trying to get that dam pass.

I just record me playing the game and look for what the AI was able to do against me.

There are multiple loop plays depending on the set (player alignment) we also have branches that only kick off if the user attempts to deny certain options.

When you find yourself in a set where we have excellent coverage as far as AI solutions for user tactics it definitely get's interesting.

For those that pay attention to that kind of stuff I have several "easter eggs" hidden for the AI in all sorts of sets.

That is just offset by the fact that the game is HUGE and I couldn't cover every thing every where with that kind of depth.

The challenge is with as many plays and set's as we have to get full coverage everywhere.

So if we only shipped 20 plays for each time those 20 would be ROBUST. LOL
 
# 273 El_Poopador @ 09/27/14 06:54 PM
Quote:
Originally Posted by Da_Czar
No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

Should his first decision be to get back where he should be or deal with the situation as it stands ?
I like that philosophy lol. Ideally, they will do what they can to stay out of the way. But, if they do happen to be out of position and I run by, just having them try to impede the defender would be nice.

Side note: I said it before, but I love how much feedback you're giving us on what to expect this year, and what couldn't be done in one cycle. Even with what you said couldn't be done this year, it sounds like the game will be a major improvement over last year, and is laying a strong foundation to start next year's game.
 
# 274 Da_Czar @ 09/27/14 06:55 PM
Quote:
Originally Posted by edubbs


Hey Czar in regards to play execution, stability etc.... at about the 9min mark of this vid, the CPU Lebron Iso/Post Up is really well done. From the triple threat, to where he caught the ball -mid post area- to how cpu teammates cleared out, to let him work.

Well done all around, looks very realistic.

Anyways, I was hoping some of the High post plays were cleaned up some for this year.
Great eye there. I believe that is spread 15 high post play. I know you guys were not happy with the high post game last year. So yes, that was a focus for us for High Post, Low Post, and Isolation plays.

Not only did we want to give you the space but also the time to put a little work in. After all you ran that play for a reason. Also wanted to allow you time to see where the dam double would come from.

2 things with this. To allow the AI more time I don't branch out of these immediately as we used to. I allow the AI to try the pass then we tell him to try and post his man to create a better passing angle. But this takes time while the AI evaluates this pass opportunity.

Like you see in the league sometimes this action is not immediate. I was concerned with those who feel plays take too long to develop concerning high post entry but felt like the payoff was worth it.

Especially when you see how long it can take real teams to make that pass when it is being contested.

The downside is if you call a high-post play or Iso and enter the ball then immediately pass it back out but don't shoot it. Your team mates are still committed to it until it times out. The pass icon will still be over that target because I didn't want that breaking down on you the first sign of pressure.

Also with the passing updates that Brother Bean put in the AI makes passes into the high post now that it wouldn't even attempt before it can just take him a few seconds to find the lane.

Then after the catch I wanted them work you a little bit so they don't always go immediately. To me it seemed more natural but I understand those who want to AI to immediately attack so that it doesn't look "lost" or undecided.

Good eye and I hope the benefits of that outweigh the suspected issues for most of you who decide to pick it up.
 
# 275 El_Poopador @ 09/27/14 06:58 PM
Quote:
Originally Posted by Da_Czar
In general the answer to the above is YES. But you know that moment when your playing the AI and they seem to recover faster than you could in that exact same situation That will still happen. LOL

So it is def purposefully better. Like you can break down the AI off the bounce even on Superstar level.

But I personally still feel like the AI even though it doesn't match you move for move, is still better able to recover than a user in the same situation.

When going back to 14 it is immediately clear that dude was reading your stick inputs LOL. This year that is not the case afaik but he still may be better than we are is what I am trying to say.

I hope you get what I am saying there.

As an example in that intro video that move rose did was me vs the AI.

You can see the distance I was at, I froze him for a second with that hesi-chop step then got into his space before he could react. That would have been a 2 player bump ani in last years game and that was on superstar sim.
I've mentioned that a ton in the threads this year, about the CPU reacting to button inputs versus player movements. So glad to hear you guys addressed it. Just from this one thread, it feels like you guys were inside my head with the issues I wanted addressed from last year. Why didn't they let you talk earlier? lol.
 
# 276 Da_Czar @ 09/27/14 06:59 PM
Quote:
Originally Posted by Superman38134
Anyone know if the AI will be using this Freelance system in MyCareer? I hope so, cause it would seriously enhance playing against the computer in that mode. And if our OWN team actually runs it...
I have seen this question and they really should be unless someone did something I am not currently aware of. I can't verify since I would need to end up on the spurs to see and I just don't have the time to get that done right now.

I could see the argument being made that it is easier for users in my-career to just use the 3-2 freelance.
 
# 277 Da_Czar @ 09/27/14 07:10 PM
Quote:
Originally Posted by www.Coach2K.com
@daczar

One thing I've wondered about freelance offense is if the offensive POE in effect at the time really matters. For example, if I have feed the post selected and I'm not going there but just shooting at will would I have greater success matching my actions on offense to the POE in effect say by feeding the post and then throwing it out and then shooting at will? Basically does the POE in effect matter in the success of my shot making? Understanding of course the defense I'm facing matters.
Good ? Coach. It is mostly the game situation more than a matching of your POE actions. If you selected feed the post but had several wide open shots regardless of how you got them I still think that would benefit you.

On the flip side...

What I find, and this is just me with my experience with the game. Is that if I get too comfortable just swinging the ball, taking what the defense gives me, without a focused offensive approach, I turn into a jump shooting team and wonder why I am loosing.

Especially when playing a team with great offensive rebounding.

So it's like yeah I'm running the swing motion and all. But I'm only getting jumpers. Over the course of 48 minutes it is hard to beat the AI on superstar sim with no points in the paint or FT's.
 
# 278 huskerfan4life @ 09/27/14 07:19 PM
Quote:
Originally Posted by Steve_OS

Da_Czar has checked in with this new NBA 2K15 video, featuring the evolution of the freelance offense.

Lyrics and beats by @SageInfinite and @_RobDavis, respectively.

Watch the video and post your thoughts.
This was a great vid and I really liked how it showed the spurs offense top notch, this game I can't wait to get
 
# 279 City_foxx @ 09/27/14 07:25 PM
Quote:
Originally Posted by Da_Czar
Good ? Coach. It is mostly the game situation more than a matching of your POE actions. If you selected feed the post but had several wide open shots regardless of how you got them I still think that would benefit you.

On the flip side...

What I find, and this is just me with my experience with the game. Is that if I get too comfortable just swinging the ball, taking what the defense gives me, without a focused offensive approach, I turn into a jump shooting team and wonder why I am loosing.

Especially when playing a team with great offensive rebounding.

So it's like yeah I'm running the swing motion and all. But I'm only getting jumpers. Over the course of 48 minutes it is hard to beat the AI on superstar sim with no points in the paint or FT's.
as well it should be many coaches IRL make defensive consessions. Alwing teams to take the lowest %. I like the hearing this! perhaps running some no midde ice defense could be pretty nice vs. Users in quick match.
 
# 280 stillfeelme @ 09/27/14 08:05 PM
Quote:
Originally Posted by Da_Czar
I'm going to keep it 100 I almost took that out the video. I personally didn't like how bad they fooled me. That wasn't me saying let me show they guys how smart the AI is. I was honestly trying to get that dam pass.

I just record me playing the game and look for what the AI was able to do against me.

There are multiple loop plays depending on the set (player alignment) we also have branches that only kick off if the user attempts to deny certain options.

When you find yourself in a set where we have excellent coverage as far as AI solutions for user tactics it definitely get's interesting.

For those that pay attention to that kind of stuff I have several "easter eggs" hidden for the AI in all sorts of sets.

That is just offset by the fact that the game is HUGE and I couldn't cover every thing every where with that kind of depth.

The challenge is with as many plays and set's as we have to get full coverage everywhere.

So if we only shipped 20 plays for each time those 20 would be ROBUST. LOL

I am glad you kept it in the video. It gave me the sense of a real Spurs possession. The branching is exactly what plenty of people asked for so I am glad it is in there. The game is just so deep can't wait to get my copy
 


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