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NBA 2K15 News Post


Da_Czar has checked in with this new NBA 2K15 video, featuring the evolution of the freelance offense.

Lyrics and beats by @SageInfinite and @_RobDavis, respectively.

Watch the video and post your thoughts.

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Member Comments
# 281 mango_prom @ 09/27/14 08:21 PM
Quote:
Originally Posted by Da_Czar
So it's like yeah I'm running the swing motion and all. But I'm only getting jumpers. Over the course of 48 minutes it is hard to beat the AI on superstar sim with no points in the paint or FT's.
Since you've mentioned superstar as the level tweaked for sim settings, does the CPU still get rating boosts on higher difficulties? That was kind of a problem with 2k14 and running plays...on superstar/hof, midrange and 3pt plays were used somewhat better by CPU teams, but you had a tradeoff regarding overly aggressive driving and rating boosts (some not changeable with sliders iirc...shot off dribble/in traffic I think?). In the end, Pro/All Star was more balanced regarding CPU driving and ratings, with the downside of more plays not working out that well.
So will the AI handle the new freelance stuff and normal set plays well on all settings or is it somewhat tied to difficulty levels and their hard coded rating advantages and tendency changes?
 
# 282 Da_Czar @ 09/27/14 08:41 PM
Quote:
Originally Posted by mango_prom
Since you've mentioned superstar as the level tweaked for sim settings, does the CPU still get rating boosts on higher difficulties? That was kind of a problem with 2k14 and running plays...on superstar/hof, midrange and 3pt plays were used somewhat better by CPU teams, but you had a tradeoff regarding overly aggressive driving and rating boosts (some not changeable with sliders iirc...shot off dribble/in traffic I think?). In the end, Pro/All Star was more balanced regarding CPU driving and ratings, with the downside of more plays not working out that well.
So will the AI handle the new freelance stuff and normal set plays well on all settings or is it somewhat tied to difficulty levels and their hard coded rating advantages and tendency changes?
Mango we need much more basketball in the games before difficulty level is built on smarter basketball. We have to build out all or a lot more of the basketball decisions that the game currently does not have. That is a major undertaking but something that I really want to do once we can.

This year by tuning to superstar sim we tried to make that the level that even with any AI boosts is the most fair while still being the most challenging.

You guys will determine for us if we made it and obviously most of you play on custom sliders etc anyway to that may be tuff to get feedback on.

HOF is still AI enhancement. and the user shooting difficulty is tough on that level. I focused most of my play time and effort on superstar sim.

So I can't speak for HOF because I spent as much time as possible on Superstar throughout the process. It is difficult but fair at least for the way I play.

On all star I can not pay attention for several possessions and still win a good percentage of my games. On superstar even a few unfocused possessions can make it difficult for me to win (matchup dependant of course) At the end of games I don't see crazy high cpu points in the paint but they are more aggressive.

The game kind of reacts to you in a sense though so what you see depends on your inputs.

So if your a pressure everywhere type of guy the AI is going to hit you with back-doors.

If the AI's POE is attack the basket that is where they are going to go until you can stop it.

If you crash the offensive boards and don't get them your going to take a beating in transition buckets or wind your best players turboing back on defense every possession.

That is stuff I have noticed while I play on Superstar SIM but the game is so reactive that I can see someone trying to pressure and pissed that the AI scored the majority of it's points in the paint.

Or deny's everyone everywhere and is then pissed because they get beat off the bounce and there is no help.

I can't guarantee you it is perfect because it's not but it is certainly much improved and up to superstar you should be able to play without constantly feeling cheated.

There are times where the AI just flat plays good D and you have to force up a shot you didn't want to.
 
# 283 RyanFitzmagic @ 09/27/14 10:14 PM
I'm a little late to the party, but does this mean we'll have more freelance tendencies for individual players and possibly for teams as well?
 
# 284 Rockie_Fresh88 @ 09/27/14 10:58 PM
Anyone see that Ronnie and LD2k will play a full game of 2k15 this Tuesday ? We should get a good look at freelance then
 
# 285 Sundown @ 09/27/14 11:46 PM
Quote:
Originally Posted by Da_Czar
This year by tuning to superstar sim we tried to make that the level that even with any AI boosts is the most fair while still being the most challenging.

You guys will determine for us if we made it and obviously most of you play on custom sliders etc anyway to that may be tuff to get feedback on.

HOF is still AI enhancement. and the user shooting difficulty is tough on that level. I focused most of my play time and effort on superstar sim.
In the future, would it be possible to have AI difficulty settings adjustable and separate from AI boost settings rather than lumping them all in one setting to rule them all? Would be lovely to have input shot timing difficulty separate too.

It'd be great to have difficulty set sub sliders or settings, and then allow those sub settings to be adjusted like many racing and simulation games do.
 
# 286 Taer @ 09/27/14 11:55 PM
With the caveat that I have not yet played 2k15 and am basing my feedback on everything experienced prior I'm still going to try to give you the feedback I have so far:

Quote:
Originally Posted by Da_Czar
No. If they are out of position my directive to them is GET THE HELL OUT OF THE WAY! I like your suggestion of a fallback plan though. Hey if your out of position and he run's by you just set a screen. I wonder though if others would feel like that is bad spacing if you get what I am asking.

Should his first decision be to get back where he should be or deal with the situation as it stands ?
I would feel it was good spacing if the player was a high IQ or very experienced player on the level of Tim Duncan or Tony Parker.

If on the other hand it was a rookie just learning to fit in Pop's offense, I'd feel like the idiot should be attempting to save his playing time by running the play the way it was supposed to be.

Quote:
Originally Posted by Da_Czar
... I could see the argument being made that it is easier for users in my-career to just use the 3-2 freelance.
It might be "easier" but it goes against everything done in MyCareer to help the gamer learn and follow true NBA basketball principles. Everything this year is pointing to teaching - from the Coaching 101 feature to having Doc Rivers mentor you. Defaulting on the 3-2 freelance seems to go against everything put into making MyCareer more true to the NBA experience and instead reinforces the "hero ball" tendencies toned down this year.
 
# 287 Boilerbuzz @ 09/28/14 01:08 AM
Quote:
Originally Posted by Rockie_Fresh88
Anyone see that Ronnie and LD2k will play a full game of 2k15 this Tuesday ? We should get a good look at freelance then
I think you may be expecting a little too much here. I see those guys as more of the ****** style players. JMO.
 
# 288 Rockie_Fresh88 @ 09/28/14 01:16 AM
Quote:
Originally Posted by Boilerbuzz
I think you may be expecting a little too much here. I see those guys as more of the ****** style players. JMO.
Idk what you mean but it's the first official full length gameplay that's my point . The fact that we see extended gameplay from 2k nothing extra. I'm not expecting them to show videos or play like the Czar.

If we don't see any improvements to freelance in a full game there's a problem . Even by ******s
 
# 289 23 @ 09/28/14 01:51 AM
I'd base no decision off of what they do anymore than bootleg videos we saw, which you didn't notice it there either but you know its there after listening to a game play guy.
 
# 290 Rockie_Fresh88 @ 09/28/14 02:03 AM
So don't expect to see Any spacing improvements or any freelance actions by the off ball A.I if the game is played by ******s ? That's what you guys are telling me? That those improvements are only limited to sim style ?

I feel like if that area is improved , which I know it is don't get me wrong , we should see a change whether you , me , Ronnie , or anybody plays the game especially if it's a full game vs a 4 minute bootleg video.

Not basing a decision already got it pre-ordered just want to see it in action more.
 
# 291 lakers24 @ 09/28/14 02:07 AM
I thought the A.I. that Czar showed was tuned for Superstar-Sim settings? Wouldn't that mean it wouldn't really show itself in those demos which are on pro-default?
 
# 292 The 24th Letter @ 09/28/14 02:09 AM
Yeah I would definitely expect to see some of the improvements from the video...why wouldn't we?

Ronnie/LD aren't hardcore 'sim' guys running plays every time down court, but they definitely aren't straight arcade players that play a in a way that makes the game look bad IMO.
 
# 293 23 @ 09/28/14 02:09 AM
Quote:
Originally Posted by Rockie_Fresh88
So don't expect to see Any spacing improvements or any freelance actions by the off ball A.I if the game is played by ******s ? That's what you guys are telling me? That those improvements are only limited to sim style ?

I feel like if that area is improved , which I know it is don't get me wrong , we should see a change whether you , me , Ronnie , or anybody plays the game especially if it's a full game vs a 4 minute bootleg video.

Not basing a decision already got it pre-ordered just want to see it in action more.
I'm telling you you've seen footage played by ******s.
 
# 294 Rockie_Fresh88 @ 09/28/14 02:10 AM
Quote:
Originally Posted by 23
I'm telling you you've seen footage played by ******s.
man Ronnie and LD2k can't be that bad lol
 
# 295 godylla @ 09/28/14 02:17 AM
Quote:
Originally Posted by 23
I'm telling you you've seen footage played by ******s.
Could be a newer/fresher build Ronnie and LD2K are playing as well compared to the videos from conferences and camera footage.
 
# 296 23 @ 09/28/14 02:24 AM
Quote:
Originally Posted by Rockie_Fresh88
man Ronnie and LD2k can't be that bad lol
Let's hope not lolol
 
# 297 23 @ 09/28/14 02:25 AM
Quote:
Originally Posted by godylla
Could be a newer/fresher build Ronnie and LD2K are playing as well compared to the videos from conferences and camera footage.
They're probably going to use the 2k camera ugh
 
# 298 godylla @ 09/28/14 02:57 AM
Quote:
Originally Posted by 23
They're probably going to use the 2k camera ugh
#YourTimeWillCome
 
# 299 Vni @ 09/28/14 03:01 AM
Czar, can you still have a game of 2K and genuinly enjoy it now that you're developping the game ? Do you find yourself abusing the AI now that you know it's limitations really well ?
 
# 300 Goffs @ 09/28/14 05:26 AM
Quote:
Originally Posted by Rockie_Fresh88
Anyone see that Ronnie and LD2k will play a full game of 2k15 this Tuesday ? We should get a good look at freelance then
Don't you mean Thursda....I mean Friday?
 


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