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Da_Czar has checked in with this new NBA 2K15 video, featuring the evolution of the freelance offense.

Lyrics and beats by @SageInfinite and @_RobDavis, respectively.

Watch the video and post your thoughts.

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Member Comments
# 221 DboyRavage @ 09/27/14 10:53 AM
Quote:
Originally Posted by Boilerbuzz
I actually feel they helped too much. Leaving dudes open at bad times.

I agree, Is there way to tone down help defense? I still haven't found a way to do it on XB1. I remember being able to adjust it on the 360 by going to coaching profiles option.


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# 222 SageInfinite @ 09/27/14 10:56 AM
Quote:
Originally Posted by Da_Czar
That is always a consideration I def being new to the team don't want to "get in trouble" LOL. So It is something I will be continually aware of.

My personal stance is that the more information I can give you as to what it takes to do what we did and why we did what we did then the more focused your feedback to us can be and the more of it we can get into the game when appropriate.

When community goes from pie in the sky recommendations to ok we understand there are going to need to be tradeoffs so we want this first that is when exciting things happen IMO. But obviously everyone doesn't think like I do. LOL

So it will be something I struggle with but i think I am safely in bounds so far.

Obviously there will be some things I just can't talk about or share but my hope is that guys are sharp enough to understand that when it happens and know that I am sharing as much as I can.

Some posts in this thread have let me know that is the case which is dope.
Hats off and salute to you sir,

great job on everything, The whole staff at 2k man, can't wait to play....
 
# 223 dpower15 @ 09/27/14 10:56 AM
Saw you mentioned player IQ a few posts back. Is that the same as Off/Def Awareness attributes?

I'm hopeful that will influence things like off ball cuts and spacing on O, help defense and reading passing lanes on D. Might be a bit much, but if it doesn't already that would be a nice addition/tweak for the future


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# 224 Goffs @ 09/27/14 10:57 AM
Quote:
Originally Posted by Hot Kidd
What does that mean?

As in, pressing the A button may do one thing in context A and something else in context B?
Quote:
Originally Posted by Da_Czar
Anytime you stack commands on a button you introduce a delay beacuse the system has to wait until your done to see if you tapped or held the button.
From this thread...
 
# 225 Da_Czar @ 09/27/14 10:58 AM
Quote:
Originally Posted by Superman38134
These additions looks amazing. One question. As I'm mainly a MyCareer guy, will CPU play this way in that mode as well? Because that would be incredible and a HUGE improvement to the mode
Honestly I didn't get to spend a lot of time in mycareer prior to ship. I do know that auto play callling works for the user this year in my career. I will be more active in that area being here for full cycle in 16.
 
# 226 kokoBware23 @ 09/27/14 11:00 AM
Quote:
Originally Posted by Da_Czar
Honestly I didn't get to spend a lot of time in mycareer prior to ship. I do know that auto play callling works for the user this year in my career. I will be more active in that area being here for full cycle in 16.
YESSSSSSSSSS! i can imagine the epicness of NBA 2K16 with the dev team. oh man!
 
# 227 Smirkin Dirk @ 09/27/14 11:01 AM
Quote:
Originally Posted by Goffs
From this thread...
Thanks for the link.
 
# 228 Vni @ 09/27/14 11:35 AM
Quote:
Originally Posted by Da_Czar
My personal stance is that the more information I can give you as to what it takes to do what we did and why we did what we did then the more focused your feedback to us can be and the more of it we can get into the game when appropriate.
So true.

One question czar, do you know if the feature that allow the player to control an offball offensive player work ? I really would enjoy controlling the offball player on theses floppy sets or on theses curl actions rather than always controlling the passer.

(I ask because it wasn't working in 2K13 and 2K14 as you coudn't ask for the ball as an offball player when in position)
 
# 229 El_Poopador @ 09/27/14 11:36 AM
One thing I just thought of:

Czar, will your teammates be smart enough to set a pick automatically if you run by them with your defender close by, even if it's not part of the normal freelance action?
 
# 230 Rockie_Fresh88 @ 09/27/14 11:45 AM
Were you playing on superstar or all star difficulty ?
 
# 231 Da_Czar @ 09/27/14 12:36 PM
Quote:
Originally Posted by Sundown
Curious what you had for GSW and Kerr, since he hasn't actually coached and the offense Jackson ran was somewhat shallow last year with few secondary options that resulted in a lot of isos, so there might not be much crossover outside of a lot of Curry P&Rs.

Kerr talks a lot about ball movement and triangle principles, and Warrior fans are expecting a little Spurs and a little Phil Jackson given his background. Wonder what you decided to go with given little concrete info to go on.

This is real exciting, Czar. You essentially designing the game you want to play and handing it down to us. I can live with that arrangement.
For the first time we actually scouted summer league. Initially as you said there were lots of thoughts on what he would run.

Obviously there will be some differences because of personnel differences and time he had to implement his stuff.

So we snatched as much as we could from there. We gave them some of the basic triangle stuff they actually ran during summer league which was basically some pinch post action.

Then I just kind of logically expanded out from what we captured to fill out the rest of the play book.

He had a lot of thru and zipper action stuff so If he ran a thru to a fist I also gave him a thru to a post up etc.

The plan was to have an interface to allow me to add new plays post ship but there was a glitch and that didn't make it in.

Had that been the case we would have scouted preseason games to get an even more informed view of what new coaches are running.

There are teams who's freelance will switch between 3-2 and 4-1 in depending on personnel.

So the freelance can be either 3-2, 4-1, or it can be set to default which automatically switches depending on if the 4 man is a perimeter threat or not.

The Warriors are set to default.
 
# 232 23 @ 09/27/14 12:41 PM
Quote:
Originally Posted by Da_Czar
For the first time we actually scouted summer league. Initially as you said there were lots of thoughts on what he would run.

Obviously there will be some differences because of personnel differences and time he had to implement his stuff.

So we snatched as much as we could from there. We gave them some of the basic triangle stuff they actually ran during summer league which was basically some pinch post action.

Then I just kind of logically expanded out from what we captured to fill out the rest of the play book.

He had a lot of thru and zipper action stuff so If he ran a thru to a fist I also gave him a thru to a post up etc.

The plan was to have an interface to allow me to add new plays post ship but there was a glitch and that didn't make it in.

Had that been the case we would have scouted preseason games to get an even more informed view of what new coaches are running.

They are a team who's freelance will switch between 3-2 and 4-1 in depending on personnel.

So the freelance can be either 3-2, 4-1, or it can be set to default which automatically switches depending on if the 4 man is a perimeter threat or not.

The Warriors are set to default.
There is alot of sweetness in this post...especially if you can achieve what your goal was for next year, wow watch out.
 
# 233 MAGboyswifT27 @ 09/27/14 12:41 PM
Wow, seriously can't wait for the drop! Nice vid and music fellas!
 
# 234 Da_Czar @ 09/27/14 12:48 PM
Quote:
Originally Posted by Cowboy008
I don't know where to ask this so I'll ask it in here. Since we will be able to know our opponents strengths and weaknesses will the cpu know ours? and will they try to exploit it?
Not like how your probably wanting it to work. As I mentioned this is something we need to deliberately deliver to get it where I think you guys would want it.

Again, this year was about fixing the major basic systems as far as offense and AI and even defense are concerned. Once we feel good about where those are.. not that they are perfect but that they work well then we can ratchet up the more granular strategical stuff that will take the game to the next level.

So for instance right now I keep hearing mismatches, attacking weaknesses etc. So that is continuing to move up that list and will be something I bring to the table as we discuss priorities for 16.
 
# 235 Da_Czar @ 09/27/14 12:54 PM
Quote:
Originally Posted by PJBrownHeat
Will you do a video about knicks offense or classic bulls?
That clip @ .40 was put in just for you pjbrownheat I know how much you have been asking for that so I made sure it was in the game this year.

I hope to do something on them prior to release but I can not promise.
 
# 236 Da_Czar @ 09/27/14 01:02 PM
Quote:
Originally Posted by WISports
I'm as giddy as a 9th grade school girl getting ready to go on her first date. This looks amazing.


I just hope the momentum/change of direction delay isn't overdone. These guys are world class athletes, so many can switch directions on a dime.
The primary goal was to get it in. We can refine as we move forward from here. There is bound to be a guy you think should recover faster but the OVERALL game balance was what we were going for.

The offense has always had some form of foot planting on shifts but the defense has been free to change directions without consequence. So please give it some time before you decide whether you like it or not.

Previous games you could hold left stick full at all times and still be in two places at once. This year that won't always give you the control that you may want.

After years of being able to exactly mirror the defense's movement even when your face guarding them. It will be an adjustment to have to step back and concede a possible jumper because it is too difficult to keep some guys in front when face guarding.

For instance you now have to decide when guarding off ball and your the help defender. Do I attack the penetrator and lower his shot % or do I stay home to protect the rebound in case he misses ?

In 2k14 you could literally do both. Not so in 2k15. So it will be an adjustment that may not "feel" right when you first start playing.

Give it some time, and if after that, it still is not playing right for you, let us know.
 
# 237 Bearsfan1 @ 09/27/14 01:05 PM
Looks great, but that passing, man... It's gotta be fixed. It doesn't look any better than last year's game with the same floaty passes. It's the most frustrating part about the game to me. I really hope it feels differently when I play it for myself, but I am having reservations about it already.
 
# 238 Da_Czar @ 09/27/14 01:06 PM
Quote:
Originally Posted by Rob. D
Video was tough ... nice work Czar
Naw man thank you for that HEAT that Sage beasted on. Good peoples right here men When I need these dudes it is never a problem.
 
# 239 Rockie_Fresh88 @ 09/27/14 01:12 PM
Quote:
Originally Posted by Da_Czar
The primary goal was to get it in. We can refine as we move forward from here. There is bound to be a guy you think should recover faster but the OVERALL game balance was what we were going for.

The offense has always had some form of foot planting on shifts but the defense has been free to change directions without consequence. So please give it some time before you decide whether you like it or not.

Previous games you could hold left stick full at all times and still be in two places at once. This year that won't always give you the control that you may want.

After years of being able to exactly mirror the defense's movement even when your face guarding them. It will be an adjustment to have to step back and concede a possible jumper because it is too difficult to keep some guys in front when face guarding.

For instance you now have to decide when guarding off ball and your the help defender. Do I attack the penetrator and lower his shot % or do I stay home to protect the rebound in case he misses ?

In 2k14 you could literally do both. Not so in 2k15. So it will be an adjustment that may not "feel" right when you first start playing.

Give it some time, and if after that, it still is not playing right for you, let us know.
This changes 10 man team up so much
 
# 240 reptilexcq @ 09/27/14 01:15 PM
Does voice command work with calling plays?? I know 2k14 is limited and hope they expand on that. And does it work online?
 


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