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Madden NFL 25 News Post



QJB is back with a new video, this one looking at the new line play within Madden NFL 25 on next-gen consoles. If you can't see the video above, check it out on YouTube.

Game: Madden NFL 25Reader Score: 5/10 - Vote Now
Platform: PS3 / PS4 / Xbox 360 / Xbox OneVotes for game: 54 - View All
Madden NFL 25 Videos
Member Comments
# 81 jpdavis82 @ 11/01/13 05:23 PM
Quote:
Originally Posted by bucky60
So people were praising the BackBreaker Shoulder Pads? I must have missed that. What does BackBreaker's shoulder pads have to do with realistic player motion and physics? It's hard to take you seriously some times.
You totally missed my point, my point was that people praise Back Breaker because of the player motion and physics. They don't ever mention anything about the shoulder pads. So, why when Madden works on player motion, are people complaining about the shoulder pads?
 
# 82 Gosens6 @ 11/01/13 05:24 PM
There were a ton of people I saw that were praising Backbreakers animations and physics over Maddens. Now, no matter how bad we think Madden moves and operates, I will never agree that Backbreaker even looked remotely better.
 
# 83 kehlis @ 11/01/13 05:28 PM
Quote:
Originally Posted by Gosens6
There were a ton of people I saw that were praising Backbreakers animations and physics over Maddens. Now, no matter how bad we think Madden moves and operates, I will never agree that Backbreaker even looked remotely better.
Agreed, nothing about that game ever looked good to me other than maybe physics but even that seemed overblown.
 
# 84 spacedog @ 11/01/13 05:30 PM
Like everyone else said, the line play looks very improved, but hopefully next year they focus on QB drop backs, throwing animations, etc. Still leaves much to be desired (obviously)
 
# 85 jpdavis82 @ 11/01/13 05:32 PM
When I come on these forums I'm just basically telling people what I know about the game and not trying to persuade people in any way. I'm definitely not venting.

If you don't like the game or where it is that is fine. I have no problem with that. I don't feel the greatest about it either, prior to playing next gen M25.

I don't say things on here because I'm trying to sell anyone on an idea or theory. I honestly feel the way about the game and where it is going that I say I do.

I want people to know the facts and what people have said and haven't said and take them for what they will.

I try to be as unbiased and honest as I possibly can be about everything I post on here and there's no agenda, other than to share the latest information and what I'm hearing with the rest of the community.

IF Madden 15 doesn't blow me away or most people on here away, then I'll have serious doubts about the future. As of today though, I've seen consistency, honesty, and transparency from Cam, Rex, Clint, etc... that I never saw in the past. Those things alone don't make a great game, but they do give me a reason to trust in the direction they are going.
 
# 86 BenGerman @ 11/01/13 05:34 PM
Quote:
Originally Posted by Crimsontide27
They are holding off on all actual "gameplay" videos until right at release so that no more negative spin hits them before the rush for the early adopters go out and get them game.

Believe me, when you see the gameplay videos that will be released, you will understand exactly why this title hasn't released actual footage yet.

Matter of fact, it would not surprise me for a complaint to come in to the BBB for knowingly falsely advertising a product in stating that the prior videos seen were gameplay, when in fact they were pre-rendered on PC workstations and have zero
to do with the new Gen4 platforms.

It would also not surprise me in the least if both Sony and MSFT have asked EA to not release any pending footage that might effect the initial PS4 and Xbox One sales. The industry tracks what they call a "Global Attach Rate" and also tracks the data on the ratio of initial consoles sold / number of games purchased at launch.

Now my recollection may be fuzzy, but If I remember right, the Xbox had a capture ratio of 7ish, and the PS3 had close to 4. That means for each console sold, that was the average number of titles owned by consumers for each system.

Launch is typically huge and I don't think that either MSFT nor Sony want to have people second guessing any purchase.

If a huge portion of the initial sports gaming population decides to not by a system at this point and time because of their disappointment, then both Sony and MSFT have a lot more to lose than the individual company.

Now that is just my opinion and supported with zero fact ( Sony or MSFT embargo ) or insider knowledge.
That seems about right. I thought there would be an off chance that we would see footage and the game would look better than my very, very low expectations -- but I'm not sure that has any shot of happening at this point.

This is a major failure for EA. They were given a clean slate to work with and with their customers back over, and they did nothing with it. There's a reason they are one of the most hated corporations in the entire world.
 
# 87 Mr_Riddick @ 11/01/13 05:35 PM
Quote:
Originally Posted by jpdavis82
Because that's not how video game development works. Why is there a frostbite engine 1, 2, 3? Why does FIFA have great physics now? Because they started putting them in the game a few years ago, they were laughable, but they stuck with it and have built off of them to get them where they are today. You don't implement new features at 100%, you implement them, then build off of them and perfect them until you get them working near 100% quality.
No no.. i understand how the process works, we just cant really pinpoint a "one" feature. In ealy videos, I specifically hear a dev saying no more static sidelines, but this is the case again. Bottom line is, you cant announce a feature that is not "fully functional" its called lying...
 
# 88 RandyBass @ 11/01/13 05:36 PM
The thing about all this is that line play is such a key part of football; it all starts at the line. It's even more important today with so many mobile QBs.

As an outside lineman do I go all out and speed rush upfield, also leaving a gaping hole for a draw or QB scramble?

As an inside lineman do I bite on the play action and shift leverage to stop the run, or push forward towards the QB?

These are decisions you get to make as a lineman in real football, but not in Madden.

It's a shame and a disappointment, because I don't think it's unreasonable to expect these things to be in a football video game at this point in time.

A new console shouldn't be an excuse as to why these things are not in the game, they should be the reason they are in.
 
# 89 Gosens6 @ 11/01/13 05:37 PM
Quote:
Originally Posted by slick589
Agree that it def didn't look better. However it felt better. Physics was somewhat respected unlike madden
Well yeah, I can agree with that; But at the same time, the physics were a bit overblown and "ragdoll" like a lot of the time.

There wasn't much "tightness" to their physics. But this isn't a backbreaker discussion, not trying to get too off topic.
 
# 90 ckarlic @ 11/01/13 05:37 PM
Meh...The game looks good to me. Granted I do not have the current gen version so it will all be "new" to me when I pop it into my PS4 on the 15th. Don't have my "football fix" for the year yet so I am actually looking forward to this game.
 
# 91 kehlis @ 11/01/13 05:41 PM
Quote:
Originally Posted by jpdavis82
When I come on these forums I'm just basically telling people what I know about the game and not trying to persuade people in any way. I'm definitely not venting.
Then you can understand our frustration since you've been saying wait until next year or wait until Madden 15 for how many years now?

I get that you are telling us what you see, but it's been wrong for so many years now (and you've even admitted as much) that it is hard to hold much optimism.

Every year, for the last few years, I have hoped you would be right only to continue to be disappointed.

Again, I appreciate your optimism, I really do. I hope you enjoy it. But please, spare us the next year stuff until it actually happens. It's getting very very tiring...
 
# 92 apollon42 @ 11/01/13 05:41 PM
Quote:
Originally Posted by slick589
Agree that it def didn't look better. However it felt better. Physics was somewhat respected unlike madden
The physics were terrible for a football game. The guys fell like lifeless rag dolls. Whenever you got hit it was like being shot by a sniper. I don't like EA either but back breaker was junk.
 
# 93 ruttentud @ 11/01/13 05:53 PM
Well, I still saw blocking happening perpendicular to the QB. Which is just odd. If you can turn to the right and go straight for the QB, why would you stand there pushing your blocker? Why not actually try to disengage to get to him?

It seems like they're still following the same formula of Win/Loss/Super-Loss for line interaction. It's not going to get any better until they get rid of that plan.
 
# 94 m1ke_nyc @ 11/01/13 05:55 PM
Quote:
Originally Posted by jpdavis82
I definitely do my homework and I think that's why I'm not upset or disappointed by what I'm seeing because it is exactly what I have been told by those who have seen the game and met with the developers. My initial expectations for Madden 25 next gen were extremely high, but then I was further informed about what to look for and watch for by some of the GC's I normally talk with.

Under Cam Weber this has been my experience:

Before Madden 13 was released I knew they were talking about trying to get some kind of physics in the game. Madden 13 releases and they unveil the Infinity Engine.

During Madden 25 dev cycle, shortly after Thanksgiving 2012, I was told they were working on improving the IE to cut down on the silliness, also working on footplanting and o/d line interactions, but with current gen they were doing the most they could with what they had to work with and wouldn't be able to really get those things right until next gen. This past spring, they said the same thing about the sidelines and crowds, couldn't do those right on current gen. I was also told about the pocket forming being something to look for on next gen.

Now with Madden 25 next gen we are seeing that, we're seeing them working on footplanting and o/d line interactions, formation of the pocket, 3d crowds and sidelines.

For Madden 15 I've been hearing that they are really going to blow people away and that Madden 25 next gen is just the foundation. I've also heard that DB/WR interactions is high on their radar and defense in general will be a big focus in Madden 15.

That's 2 years of consistency between what I've been told and what the devs have delivered. Cam Weber has been established as GM there for 2 years.

I fully expect this to continue to be the case as long as Cam is GM of EA Football.

What happened in the years prior to Cam Weber happened, but I don't judge that anymore. I'm only judging this game based on what I'm being told and what I see in the product under Cam Weber's direction.

This is Rex Dickson's first year as Creative Director, in recent interviews he said things like WR/DB interactions, physics, animation quality, and core gameplay were the high priorities for the near future. Let's see if that ends up being the case next year or just empty promises. I'm extremely confident that those will be the focus just like he said.

For the last few years as you can see, there has been a direct correlation between what I have been told and what was delivered. If I'm being told right now that Madden 15 will blow people away, then that is what I expect it will do.
Anything on penalties and the challenge system ? When do they expect to work on that ?
 
# 95 roadman @ 11/01/13 06:03 PM
Quote:
Originally Posted by Steven78
They are the one touting these things!!

They are the one saying how the game will be full of emotion, and full of unique fans, and this and that and this and that.

You dont get to tout things to your customers, not deliver, and then expect them to not call you out on it or not be angry about it.

This is 100% on them quit acting like the customers should be patient and wait for yet another "next year."
Can we be patient enough until the game drops and then give them our concerns. It's 10 days, not a year. When the game dissapoints and in certain areas, by all means, let them have it.

Also, I mentioned a few pages back, JP get's his info from well respected GCers. They tell him to listen to Rex, that the sim foundation is starting to be built and then the bits and pieces will fall into place after that.

Until another team or developer comes in, that sim game plan probably won't change. It doesn't matter if you kick, scream or holler or throw your monitor, this teams plan is in place and isn't changing.

It's discouraging from a NFL gamer's point of view that every so often the teams change and another one comes in.

Let's hope this team stays in one place or they will be tearing up a different business model and starting all over again.
 
# 96 roadman @ 11/01/13 06:06 PM
Quote:
Originally Posted by ratedmoney
Anything on penalties and the challenge system ? When do they expect to work on that ?
Clint said he saw a few increased penalties with the new systems, but don't expect PI for another few years at least, based on the recent interviews.
 
# 97 NDAlum @ 11/01/13 06:08 PM
It looks just like CG to me. I just am not buying into the hype which really sucks.
 
# 98 Gosens6 @ 11/01/13 06:08 PM
Quote:
Originally Posted by roadman
Clint said he saw a few increased penalties with the new systems, but don't expect PI for another few years at least, based on the recent interviews.
Now that is simply inexcusable. There is no reason or excuse that can be told to me as to why PI doesn't work.

We're on the most sophisticated gaming systems ever, and the PI system is still broken? Games on the PS2, Dreamcast, Sega Genesis days had PI working properly.

For a game 25 years in the making to not have proper penalties is not acceptable.
 
# 99 CubFan23 @ 11/01/13 06:12 PM
Quote:
Originally Posted by adub88
aside from the d-line/o-line this is pretty much looking like a straight up port.
Of course it does! So is Black Flag and Battlefield 4. Look on youtube, they have current gen and next gen version comparisons of theses games and the graphics are almost the same with next gen having improved because of lighting etc. Why do people think that next gen versions of the games that are out now on PS3/xbox360 are going to be totally different?
 
# 100 Gosens6 @ 11/01/13 06:16 PM
Quote:
Originally Posted by CubFan23
Of course it does! So is Black Flag and Battlefield 4. Look on youtube, they have current gen and next gen version comparisons of theses games and the graphics are almost the same with next gen having improved because of lighting etc. Why do people think that next gen versions of the games that are out now on PS3/xbox360 are going to be totally different?
See: NBA 2K14

2K is setting the bar for next gen sports games. Brand new gameplay engine and photo realistic graphics? THAT'S why we expect more from some of these games
 


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