QJB is back with a new video, this one looking at the new line play within Madden NFL 25 on next-gen consoles. If you can't see the video above, check it out on YouTube.
Well, I've been reading this thread throughout the day. I got to page 23. My eyes hurt.
Anyway, on bad snaps, penalties and tournament players:
If they're worried about tournament players, why don't they take out all penalties? Or do they disable them completely while playing? I honestly don't know.
But, how do you implement a simulation/casual experience? Have one simple setting in the options menu that enables these features that the casuals/tournies don't want.
For snaps? You can have it random and give lineman a snap rating (my preference). You can put a small outline of a "hit box" where the snap has to go for it to be good, and the player has to use the right stick to keep it in there and snap it. You could incorporate both of these too, so good snappers are much easier to aim, and the snaps don't get crappy when they're really exhausted.
I think that portions of this look pretty good. But my ultimate problem with this next gen game goes back to E3, when Cam Weber presented that trailer as, in his words, "actual gameplay footage."
And since then, I have seen this game get farther and farther away from that. From the RB cuts we saw in that trailer (check it out here:http://www.youtube.com/watch?v=FSPXoZ1ARI4), to the dirt and mud on players' jerseys, to RG3 dropping back and scanning the field before taking off--I'm not seeing ANY of that dynamic ability, player models (compare Tom Brady in this new video to RG3 or Russell Wilson in the E3 trailer) or movement in these new videos, despite what we were told was "in game footage." Personally, this isn't even living up to what Cam showed during the IGN demo of AP running against the 'Skins, either (which, personally, I was impressed by).
So I feel lied to, and that's not sitting well with me. I know EA devs dislike the "hate" they get on these boards, but the truth is that whoever is in charge and running the show over there is being blatantly disingenuous.
I think that portions of this look pretty good. But my ultimate problem with this next gen game goes back to E3, when Cam Weber presented that trailer as, in his words, "actual gameplay footage."
And since then, I have seen this game get farther and farther away from that. From the RB cuts we saw in that trailer (check it out here:http://www.youtube.com/watch?v=FSPXoZ1ARI4), to the dirt and mud on players' jerseys, to RG3 dropping back and scanning the field before taking off--I'm not seeing ANY of that dynamic ability, player models (compare Tom Brady in this new video to RG3 or Russell Wilson in the E3 trailer) or movement in these new videos, despite what we were told was "in game footage." Personally, this isn't even living up to what Cam showed during the IGN demo of AP running against the 'Skins, either (which, personally, I was impressed by).
So I feel lied to, and that's not sitting well with me. I know EA devs dislike the "hate" they get on these boards, but the truth is that whoever is in charge and running the show over there is being blatantly disingenuous.
I felt like the true step video Thursday was very close to what we saw at E3, probably the closest thing to it that we've seen yet.
I felt like the true step video Thursday was very close to what we saw at E3, probably the closest thing to it that we've seen yet.
I always like your positivity JP, but would you not agree that in general, what we have seen post-E3 hasn't matched what we saw at E3, despite the fact that the man running the show for Madden said himself that the E3 footage was "actual in game" footage?
As opposed to roughly 12 million happy NFL video game football customers in 2004.
If Madden was good it could theoretically sell 10 million no problem. This once proud, beloved franchise now only survives because of it's exclusive NFL license.
If this game had to compete in an open market it would be lucky to crack a million or two from the die hards and name recognition. Then again with competition I doubt the game would be in the state it's been in the past 9 years. Sad, sad but true.
5 million units a year is not a success for the only NFL game on the market, it's a massive failure, whether it's profitable or not.
The 5 million units a year wasn't my point.
It's been in a bad state for 9 yrs. So, is a magic wand going to be pulled out with rabbit tricks and just like that, instant NFL football game?
Discouraging as hell because of the 9 yrs, but 9 yrs of crap and crud won't instantly become NFL realistic football game. That's why you have Rex stating a few more years.
Whatever you do, don't look at the footwork in the video. You'll wonder where the skates are...
Wish we could get through to EA Sports that they have to replace the movement / footwork in the game. It's a game of movement, if you don't get that right, then everything else will suffer.
couldn't agree more with your second point. If the way guys move is off before they even code them to make a "football move or motion" it is ALL going to look OFF. Too much wonky, not enough smooth.
To me it just still looks like there is a lack of GRAVITY with every player on the field. Even the 2 players who are utilizing "true step". when these monster sized athletes take a stride going full speed. or when a d-lineman is digging around the edge of the tackle its their legs and feet straining for every inch of ground. Just look at any pass rushers feet and how much force is going into the ground fighting for leverage. The turf is flying up with every step. Maddens players still seem to be disconnected from the actual playing surface. It makes everything look so "floaty".
True step looks good as does the war in the trenches. Both are an upgrade. But IMO it wont look right till they get the weight and gravity of these digital players correct, and truly put their feet ON the ground. Not above it.
I always like your positivity JP, but would you not agree that in general, what we have seen post-E3 hasn't matched what we saw at E3, despite the fact that the man running the show for Madden said himself that the E3 footage was "actual in game" footage?
Everything that we've seen from EA has been on par with what we saw at E3. We haven't really seen much and that's the problem. We probably saw more at E3 or as much, as we have seen in the last month. Hopefully one of these videos today or tomorrow will show some 11 vs 11 from a normal camera angle.
I felt like the true step video Thursday was very close to what we saw at E3, probably the closest thing to it that we've seen yet.
And the game still does't look nearly as polished as it should. The graphics in general have a "matted" look and have looked progressively sub par as more in game footage is being released. Like some other posters have pointed out I need to see actual gameplay from the default camera angle played in real time and then in slow mo to get some real insight into how this game is going to play out.
We can get all the zoomed in replay camera angles EA want's to feed us but the reality is no one stops and replays every play on a super zoomed in angle to examine the game. If I don't notice the majority of these features during actual gameplay then they are worthless. And even going back to the previous "True Step" video, in slow mo, zoomed in, it still didn't seem that impressive...
Everything that we've seen from EA has been on par with what we saw at E3. We haven't really seen much and that's the problem. We probably saw more at E3 or as much, as we have seen in the last month. Hopefully one of these videos today or tomorrow will show some 11 vs 11 from a normal camera angle.
Nah man. Some of the animations in the E3 trailer have not been present in the recent footage. RG III scanning the field in the pocket, the smooth transition of standing in the pocket to scrambling, the Marshawn Lynch smooth juke animation, AP breaking the gang tackle, and the new endzone dive.
I'm not saying that stuff isn't in the game, but we have not seen any evidence of it. Especially the animation where RGIII is scanning the field in the pocket. From what we've seen it's been the same generic stiff bouncing animation.
And the game still does't look nearly as polished as it should. The graphics in general have a "matted" look and have looked progressively sub par as more in game footage is being released. Like some other posters have pointed out I need to see actual gameplay from the default camera angle played in real time and then in slow mo to get some real insight into how this game is going to play out.
We can get all the zoomed in replay camera angles EA want's to feed us but the reality is no one stops and replays every play on a super zoomed in angle to examine the game. If I don't notice the majority of these features during actual gameplay then they are worthless. And even going back to the previous "True Step" video, in slow mo, zoomed in, it still didn't seem that impressive...
I would be okay with the zoomed in promotional replays EA does if that was truly how the broadcast in-game presentation presented replays to us.
The problem is that they go through all this trouble to make pores visible and veins pop out, and have the feet movement look super real, but then the in-game replay angles are all bland medium angle shots that are uninspired and neither break down the play nor show off the game's incredible graphics.
If the True Step replay footage was actual in-game footage of Phil Simms breaking down a long run by Adrian Peterson by specifically talking about his footwork running through a hole, how great would that be? Then I'd be impressed. Otherwise, it's more fluff than substance, because it isn't footage that we automatically see during gameplay/presentation.
The lighting looks insane, but other than that it looks like the same game just with slightly better graphics. I'm excited about the new line play but other than that I'm disappointed to be honest. I'll be passing until 15, I haven't even picked up 25 current-gen.
Look at both the dbs. Mirroring the wrs routes, running behind and almost in front of the wrs instead of trying to get between the qb and the wr. Also, look at the play on the ball, the db warps in front of the wr and then swats at the ball while continuing to run towards the LOS. Horrible. It would look a lot more realistic if the db tried to hit the wrs arm as the ball gets there or just make the tackle cause no pee wee player would do what he did.
Forget the DBs, why doesn't that RDT just disengage and go upfield towards Brady? I mean all he's gotta do is just turn his body and proceed forward. I just... I just don't know...
JP you are a consumer just like everyone else on here, what is this constant talk of "we"? THEY are the ones that keep changing the direction of what they're doing year after year. How many of these multi year plans have we heard so far? At a certain point you just have to say I'm tired of hearing about what's gonna happen and I want to start seeing what is happening.
And at this point I'm at the stance of okay if you wanna go on another foundation building multi year trip that's fine with me, but don't expect me to judge the game based on what I think the game will be in a few years. I will judge the game based on what I see before my eyes and if it's inadequate you'll hear it from me and my wallet.
Beautiful words sir, good job. My sentiments exactly!!!
Except it only works on one line for each page of the report.
Yeah, my boss is such a chump. You'd figure after reading so many of my "best reports ever" he'd catch on. Next week I'll bring back staples though, which should really wow him after all those months of paper clips.
Quote:
Originally Posted by royounggoku
Koopa Twins
Except one is a mannequin. And his flak jacket is wearing a flak jacket.
Quote:
Originally Posted by RandyBass
Forget the DBs, why doesn't that RDT just disengage and go upfield towards Brady? I mean all he's gotta do is just turn his body and proceed forward. I just... I just don't know...
Seems like we'll have more varied animations but the same old results. With all those calculations per second, the DT should know he's turned the blocker and go after the QB. Instead he's glued to the man in front of him.