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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 681 1deadpanda @ 10/10/12 04:15 PM
Quote:
Originally Posted by Muteki
In my offline CCM undrafted rookies appear in the free agent list following the draft until the end of preseason. I've found they don't appear under "All" but do appear when you look at individual positions. I usually go through each position and sort by age to see who is available. I've picked up a couple of 99 speed guys that went undrafted via this process.
Damnitt, just started week one of regular season last night, guess I'll have to wait til next off season...
 
# 682 EmmdotFrisk @ 10/10/12 04:18 PM
Quote:
Originally Posted by 1deadpanda
@ emmdot
First off just wanna say your presence here is much appreciated, its nice to know someone is listening. Got a few questions for you if you dont mind.
#1. What is the likely hood of custom playbooks in CCM? ie. 50% chance, 90%, snowballs chance in hell?
#2. What about undrafted rookie free agents, at present they just seem to disappear after the draft? Along these lines it would be nice if there was a couple diamonds among these guys, how else are you gonna have a John Randle, Brian Waters, Wes Welker etc.
#3. I know this wont happen this year, but please, for the love of god, can we do something about the O/D line, especially the psychic O-line. I'll probably get flamed for this but I'd actually give up hot routes if we could get a fair playcall system. Stock blitzes wouldnt need adjustments if the O-line didnt already know where the heat was coming from.
#1. I don't think Custom Playbooks will make it in this year but the team wants to apply them to Connected Careers because it is an integral piece of being a "coach."

#2. Let me check with Josh and the team to hear their thoughts on this.

#3. I agree. OL/DL is long awaited and everyone in the studio knows its an issue.
 
# 683 triplechin @ 10/10/12 04:35 PM
Emmdot, thank you for being so involved

My question has nothing to do with the patch but is there a good chance that we will have special teams depth chart AND ratings next year? It'd be nice for guys like matthew slater to be impacts on special teams and actually have a purpose in madden
 
# 684 1deadpanda @ 10/10/12 04:49 PM
Any word on the press coverage glitch on the left of screen corners on PS3? I understand its fixed in online CCM.
 
# 685 EmmdotFrisk @ 10/10/12 05:06 PM
Quote:
Originally Posted by triplechin
Emmdot, thank you for being so involved

My question has nothing to do with the patch but is there a good chance that we will have special teams depth chart AND ratings next year? It'd be nice for guys like matthew slater to be impacts on special teams and actually have a purpose in madden
I have been pushing for an advanced depth chart over at the Game Changers Ideas site. Only time will tell. Sorry I don't have anymore information about it.
 
# 686 bigbob @ 10/10/12 05:27 PM
Quote:
Originally Posted by EmmdotFrisk
Thanks for posting these Bob.

On play number 2 what would you like to see? This one is tough to evaluate because you are in a cover 2 sink defense and the deep third is being attacked by two WR's
Raymond has his eyes on Stafford the entire time. Once Stafford releases the ball, with Raymond still watching so he knows where the ball is going at this point, he still turns and runs with the wrong receiver.

It wouldn't be a problem if Raymond wasn't staring Stafford down, but the fact that he should know exactly where the ball is going because he's waiting for Stafford to make the first move is what, IMO, makes this a huge problem.

Raymond should of broke to the outside of the receiver since he was watching Stafford until he released the ball.
 
# 687 NateDogPack12 @ 10/10/12 05:27 PM
Frisk,

Please communicate to them the desire to have a formation substitutions feature like in the past. The current in-game variant is limited. This would enable people to set their special teams rosters anyway they choose, strategically create defensive lineman rotations etc etc.

Thanks.
 
# 688 dustinw82 @ 10/10/12 05:38 PM
EmmdotFrisk

Can you tell us if we'll have more depth chart flexibility with the update? For example, the Chiefs LS is listed as a TE on the depth chart, but once you start a CC you can only use guards and centers as long snappers.
 
# 689 Hova57 @ 10/10/12 05:51 PM
There seems to be a user glitch where wr and db are in position for catch but no animation kicks in they just come to a full stop or ball smacks guy in face or hands ..Frisk any idea within the patch this gets fixed
 
# 690 Sausage @ 10/10/12 05:57 PM
Quote:
Originally Posted by EmmdotFrisk
You can flip positions (LE to RE, ROLB to LOLB) but you cannot change positions (ROLB to DE, FS to CB).
This is for online and offline CCM?
 
# 691 rudyjuly2 @ 10/10/12 06:01 PM
Quote:
Originally Posted by NateDogPack12
The problem isn't they don't have the capabilities to do it. The problem is they don't want people online exploiting this to meet certain goals with players and then switch their position back once they rack up the XP.
Just another reason why the decision to combine the online and offline modes was a bad one. Why everything from offline to online and superstar to franchise had to be combined into one mode still doesn't make sense to me. Seriously, how many people are out there running superstar mode and a coach within a franchise?

And if I play offline why can't I do whatever I want? It's my game that I paid $60 for. Whatever I do doesn't affect anyone else. Heck, I couldn't even use my last name because it was too close to a filtered word.
 
# 692 havokeff @ 10/10/12 06:04 PM
Quote:
Originally Posted by EmmdotFrisk
You can flip positions (LE to RE, ROLB to LOLB) but you cannot change positions (ROLB to DE, FS to CB).
Dude, I gotta say this is a pretty big misstep.
Position changes happen all the time, ESPECIALLY from OLB to DE and CB to SS/FS and vice versa for the former and the latter.
Not to mention if you are going to have Trey, during the draft, talk about how a rookie DE may project better as an OLB... I mean, c'mon.
 
# 693 EmmdotFrisk @ 10/10/12 06:10 PM
Quote:
Originally Posted by bigbob
Raymond has his eyes on Stafford the entire time. Once Stafford releases the ball, with Raymond still watching so he knows where the ball is going at this point, he still turns and runs with the wrong receiver.

It wouldn't be a problem if Raymond wasn't staring Stafford down, but the fact that he should know exactly where the ball is going because he's waiting for Stafford to make the first move is what, IMO, makes this a huge problem.

Raymond should of broke to the outside of the receiver since he was watching Stafford until he released the ball.
Ok thanks for clarifying. I will send this over, along with your statement, over to the team.
 
# 694 EmmdotFrisk @ 10/10/12 06:11 PM
Quote:
Originally Posted by havokeff
Dude, I gotta say this is a pretty big misstep.
Position changes happen all the time, ESPECIALLY from OLB to DE and CB to SS/FS and vice versa for the former and the latter.
Not to mention if you are going to have Trey, during the draft, talk about how a rookie DE may project better as an OLB... I mean, c'mon.
Yeah I would agree. Completely changing positions will have to be something that we look into for the future.
 
# 695 zten11 @ 10/10/12 06:19 PM
I haven't even got into the game yet, so hopefully this title update will put me at a good starting point.
 
# 696 DetroitStyle @ 10/10/12 06:39 PM
Quote:
Originally Posted by rudyjuly2
Just another reason why the decision to combine the online and offline modes was a bad one. Why everything from offline to online and superstar to franchise had to be combined into one mode still doesn't make sense to me. Seriously, how many people are out there running superstar mode and a coach within a franchise?

And if I play offline why can't I do whatever I want? It's my game that I paid $60 for. Whatever I do doesn't affect anyone else. Heck, I couldn't even use my last name because it was too close to a filtered word.
I have to disagree. From a developer standpoint it makes perfect sense. Why have two separate modes with two different set of "rules" or code. The key word here is continuity. The developers want continuity between those that play online and those that play offline. It makes it easier to patch, since what you do with one mode will change the other, and easier to develop since they only need to develop for one and then copy it to an offline format.

The problem is with implementation, as I feel the developers haven't done a great job developing a balanced game that works for both offline and online players.

It has it's pros and cons but it doesn't necessarily not make sense.

On another note, those videos of the zone defense are scary ugly. I never noticed it before but that's some pretty bad coverage. I think the problems have to do with the new read and react and since they're not programmed to be "psychic" anymore it's hard to program it right. Hopefully a 4th path can address it as well as playbooks.

If a 4th patch is confirmed, I'll hang onto the game. But if play calling remains untouched until next year I'll have to sell it away for NHL or more likely NBA2K.
 
# 697 EmmdotFrisk @ 10/10/12 06:47 PM
Quote:
Originally Posted by Big FN Deal
Others have touched on this in the past and I am bringing it up again but why not just get rid of predetermined positions all together? Meaning, have positions on the depth chart but for team management/personnel just have players, no designated positions. As far as the CPU/AI doing depth charts, still have the OVR for each position that displays when players are placed there on the depth chart but NOT in the player management screen.
That is not necessarily the issue. The issue is goals, recorded stats, and the new ratings (production, durability, etc.)
 
# 698 wiseman @ 10/10/12 07:02 PM
All I want is to control all 32 teams, please, let me. Is this possible to fix or not? Did I waste $60?
 
# 699 1deadpanda @ 10/10/12 07:05 PM
Quote:
Originally Posted by EmmdotFrisk
That is not necessarily the issue. The issue is goals, recorded stats, and the new ratings (production, durability, etc.)
I can understand the goals being an issue, though some need to be toned down, due for one to no assisted tackles etc. but do the new ratings actually "do" anything?
 
# 700 rudyjuly2 @ 10/10/12 07:34 PM
OK. I see your guys points on merging the modes lol. It's just disappointing that they are making poor decisions to remove features that don't have to be or forcing offline guys to be restricted solely for online exploits.

Offline cpu AI has been very poor this gen. This area is far weaker than any other sports genre and I fail to see much improvement at all over the last 10 years in this area.
 


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