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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-10-2012, 07:05 PM   #793
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by EmmdotFrisk
That is not necessarily the issue. The issue is goals, recorded stats, and the new ratings (production, durability, etc.)
I can understand the goals being an issue, though some need to be toned down, due for one to no assisted tackles etc. but do the new ratings actually "do" anything?
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Old 10-10-2012, 07:13 PM   #794
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by EmmdotFrisk
That is not necessarily the issue. The issue is goals, recorded stats, and the new ratings (production, durability, etc.)
Why can't goals be based on a player's position on the depth chart versus a predetermined position? Meaning, for weekly, season even legacy goals, moving players all over the depth chart, without any consistency or commitment, that is detrimental to that player. What am I not understanding?
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Old 10-10-2012, 07:21 PM   #795
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I agree with Big FN Deal - Hard to fix one area, such as coverage, without also taking into consideration, and fixing the basic fundamentals in the game that do not replicate the basics of football itself....Pressure on the line is a big key to coverage ability and success, and in Madden, there is little to no pressure, so a QB and WR or TE will find an opening in the defense because pressure is lacking on the base level....
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Old 10-10-2012, 07:34 PM   #796
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

OK. I see your guys points on merging the modes lol. It's just disappointing that they are making poor decisions to remove features that don't have to be or forcing offline guys to be restricted solely for online exploits.

Offline cpu AI has been very poor this gen. This area is far weaker than any other sports genre and I fail to see much improvement at all over the last 10 years in this area.
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Old 10-10-2012, 08:00 PM   #797
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by rudyjuly2
OK. I see your guys points on merging the modes lol. It's just disappointing that they are making poor decisions to remove features that don't have to be or forcing offline guys to be restricted solely for online exploits.

Offline cpu AI has been very poor this gen. This area is far weaker than any other sports genre and I fail to see much improvement at all over the last 10 years in this area.

You should try online, last year and this year the online franchise/ccm difficulty is easier then the offline counterpart
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Old 10-10-2012, 08:26 PM   #798
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by EmmdotFrisk
Thanks for posting these Bob.

On play number 2 what would you like to see? This one is tough to evaluate because you are in a cover 2 sink defense and the deep third is being attacked by two WR's
Every defense should have built in adjustments to allow youu to carry verticals. In mofo defenses, either the hook defender carries any vertical by number 2 or the corner carries if 1 & 2 are vertical. Since its "sink," I would assume the CB would carry.

This, BTW, is fundamental football, and should not even be a discussion point.
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Old 10-10-2012, 08:42 PM   #799
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I know I've asked this a lot, but really, anybody know if you can have multiplayer offline CCM? (ex. each player has their own team to coach/play)
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Old 10-10-2012, 08:46 PM   #800
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Originally Posted by Sotendo
I know I've asked this a lot, but really, anybody know if you can have multiplayer offline CCM? (ex. each player has their own team to coach/play)
No, that is not possible.
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