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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 641 DetroitStyle @ 10/09/12 04:16 PM
The playcalling is going to be a make it or break it feature for me. I just can't play a football game where pass heavy teams run all the time. It's like playing a baseball game where the pitcher only throws curveballs.
 
# 642 Sausage @ 10/09/12 04:16 PM
Quote:
Originally Posted by EmmdotFrisk
There is no editing abilities for CCM at this point but after the patch you will be able to edit the above.
Great, I should have prefaced by saying when the patch drops.

Thanks
 
# 643 Sausage @ 10/09/12 04:17 PM
Quote:
Originally Posted by DetroitStyle
The playcalling is going to be a make it or break it feature for me. I just can't play a football game where pass heavy teams run all the time. It's like playing a baseball game where the pitcher only throws curveballs.
I agree so much. These CPU teams need to play to there identity and player strengths. Then be able to make adjustments in games. Stars need to be stars, role players just that, and lesser players feel like lesser players.
 
# 644 brandon27 @ 10/09/12 05:21 PM
Quote:
Originally Posted by daniel77733
I have a question about using custom rosters in CCM. As a 49ers fan, if I edit Moss for example to 85, will he stay 85 in CCM? Or will he increase/decrease because of the scheme? I'm assuming and hoping that the custom rosters stay as is because if not, then whats the point of having it as an option to begin with?
I assume his OVR would still fluctuate based on the scheme.

The important thing to remember is, OVR is really quite irrelevant IMO. It's the players actual ratings that matter. For example, for Moss, a WR... Catch, catch in traffic, route running, release, speed, etc. etc. etc.
 
# 645 ozzy57 @ 10/09/12 06:47 PM
Quote:
Originally Posted by Sotendo
Is there offline multiplayer CCM?

thanks
Do people seriously not read the first post of this thread?

There is co-op in offline CCM on the same team as a coach. There is no selecting multiple teams.
 
# 646 ripp1p @ 10/09/12 07:07 PM
I have read you r going to be able to change Le to Re, how? in editing a player or through scheme,or just by putting the player at that position on depth chart?
 
# 647 Cavicchi @ 10/09/12 07:17 PM
Quote:
Originally Posted by NDAlum
First, let me say I appreciate the conversation between EmmdotFrisk and the community.

Next I want to comment on a couple of your qoutes:



You are referencing before they are drafted, correct?

Are we able to edit their equipment once we draft them onto our team?





____________

Lastly, since you are open to some suggestions, I'd like to say a few of my own:

#1- Pursuit angles. They are downright terrible at times. In my latest game I had a FS rated 86 OVR with mid 80's AWR & PRC & PUR completely stop briefly when running after a HB. If interested I have video on the play. It will be uploaded tonight. There are TWO plays in the video that highlight the bad pursuit angles.

#2- The WR/DB interaction is severely lacking

#3- HB break tackle animations are too slow. I have found it next to impossible to break a tackle and get solid YAC.

#4- The lead passing on seam routes is ridiculous and an exploit. The WR has such a huge advantage on this it isn't even funny. Unfortunately the DB AI just can't keep up with this route.

#5- Lack of true momentum:
-- On punt returns you see guys go 100mph down the field and they can turn on a dime to tackle the return man.
-- When HB's cut/spin they don't even slow down!
-- You can user control a defender and roam the field without much effect from changing directions.

#6- The CCM Practice mode needs to be overhauled. I could go into great depth about some ideas if interested.
Those are the main reasons I stopped playing this game, just couldn't take it anymore.
 
# 648 ozzy57 @ 10/09/12 08:02 PM
Quote:
Originally Posted by ripp1p
I have read you r going to be able to change Le to Re, how? in editing a player or through scheme,or just by putting the player at that position on depth chart?
Again another question answered just a page or 2 back but anyways for the 999th time

You can edit the position outside CCM under roster management you can then take that roster into an offline CCM with RE to LE. Once you start a CCM offline or online you can not change position's, you can change equipment but not position or ratings.
 
# 649 kingsofthevalley @ 10/09/12 08:07 PM
Quote:
Originally Posted by roadman
This was a list that emmdotfrisk put together a few pages back.

Hope that answers your question.

DURING CONNECTED CAREERS:
Jersey #
Handedness
College
Chest size
arm size
arm definition
belly size
rear size
thigh size
calf size
shoe size
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
QB Style
Stance Style

BEFORE STARTING CONNECTED CAREERS (custom roster):
Name
Last Name
Position
Number
College
Hometown
State
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
Qb Style
Stance Style
ALL POSITION ATTRIBUTE RATINGS
ALL PLAYER TRAITS except Development
EmmdotFrisk is offline Report Post
Sheesh, they still managed to block me from getting my NCAA draft class in. Cant even change the rookies names AFTER they've been drafted either huh? I cannot tell a lie, that **** just busted my friggin balloon man.
 
# 650 strife1013 @ 10/09/12 08:40 PM
So I've done a little bit of searching on these forums but I haven't found for certain that assistant tackle cannot be fixed due to the physics engine that is in this years Madden? So as we SOL when it comes to assisted tackles and hoping that it can be patched?
 
# 651 ozzy57 @ 10/09/12 09:04 PM
Quote:
Originally Posted by Sotendo
So like, I can't coach/play on a team, and have my brother play or coach on another team?
You can not select/use/pick more then 1 team. You can pick only 1 team and have your brother play with you on that same team. That's it no playing CCM vs each other offline
 
# 652 rudyjuly2 @ 10/09/12 09:15 PM
Quote:
Originally Posted by STLRams
If accurate playcalling didn't make it in this patch, please EA make sure it is included in Patch#4.
I personally won't wait any longer for patch #4. If the play calling is the same I'm dumping it for NBA 2K13. Tired of waiting and apathy is setting in. I'm with J-Unit, DetroitStyle and everyone else on this.
 
# 653 SloeyEZ @ 10/09/12 11:23 PM
Quote:
Originally Posted by EmmdotFrisk
After you start your CCM.

AMAZING!! Player Positions and Jersey #s are all I need to edit, great this is for the entire career!!!
 
# 654 SloeyEZ @ 10/09/12 11:31 PM
Quote:
Originally Posted by ozzy57
Again another question answered just a page or 2 back but anyways for the 999th time

You can edit the position outside CCM under roster management you can then take that roster into an offline CCM with RE to LE. Once you start a CCM offline or online you can not change position's, you can change equipment but not position or ratings.
Update Oz, you can change positions after you've started your CCM from LE to RE, LG to RG...etc.

verified by Emm...
Quote:

Originally Posted by EmmdotFrisk





After you start your CCM.


 
# 655 SickDL @ 10/10/12 12:20 AM
Quote:
Originally Posted by rudyjuly2
I personally won't wait any longer for patch #4. If the play calling is the same I'm dumping it for NBA 2K13. Tired of waiting and apathy is setting in. I'm with J-Unit, DetroitStyle and everyone else on this.
Agree with that. It makes the game so boring. Cpu get the ball and here we go again, run run run. Basically makes it pointless fixing the sliders and for the slider makers to make a really good set cause the cpu will only run the ball.
 
# 656 KBLover @ 10/10/12 01:07 AM
Quote:
Originally Posted by NDAlum
#1- Pursuit angles. They are downright terrible at times. In my latest game I had a FS rated 86 OVR with mid 80's AWR & PRC & PUR completely stop briefly when running after a HB. If interested I have video on the play. It will be uploaded tonight. There are TWO plays in the video that highlight the bad pursuit angles.

#2- The WR/DB interaction is severely lacking

#3- HB break tackle animations are too slow. I have found it next to impossible to break a tackle and get solid YAC.

#4- The lead passing on seam routes is ridiculous and an exploit. The WR has such a huge advantage on this it isn't even funny. Unfortunately the DB AI just can't keep up with this route.

#5- Lack of true momentum:
-- On punt returns you see guys go 100mph down the field and they can turn on a dime to tackle the return man.
-- When HB's cut/spin they don't even slow down!
-- You can user control a defender and roam the field without much effect from changing directions.

#6- The CCM Practice mode needs to be overhauled. I could go into great depth about some ideas if interested.

Items #1 (whack pursuit angles), #2, and #5 look like the same things said about M12

That's...concerning. Then the CPU playcalling is not addressed? Between this and the modded rosters for M12, looks like I'm rethinking my stance on giving M13 a try...

...again *sigh*
 
# 657 Darth Aegis @ 10/10/12 01:56 AM
Ya its been a very disappointing football year for fans with this years madden and have not lived up to the hype imo. Looking forward to the patch but not holding my breath. Well see, to many good games coming out in the next months prolly won't even make my rotation and get traded in. Its just unacceptable that we had to wait this long and waste 3 patches in what should of been fixed before the game came out. Just think what they could of done with 3 other patches if this game was tested correctly? instead of wasting them.
 
# 658 sublime7 @ 10/10/12 02:55 AM
hey EMMDOT, quick question: will the patch do anything to change certain preexisting injuries? such as terrell suggs is listed for 30 weeks, making it impossible for him to play in the nov game that hes apparently scheduled to debut it.

also, when we be able to use a roster update on online ccm? cant find that anywhere. so sick of dennis pitta having to be a 68 in online ccm, when hes a 77 in the current rosters

i would turn off preexisting injuries but its so annoying having every teams injuries wiped out week to week
 
# 659 rudyjuly2 @ 10/10/12 07:08 AM
Quote:
Originally Posted by KBLover
Items #1 (whack pursuit angles), #2, and #5 look like the same things said about M12

That's...concerning. Then the CPU playcalling is not addressed? Between this and the modded rosters for M12, looks like I'm rethinking my stance on giving M13 a try...

...again *sigh*
I rented Madden 12 to see if I could go back. It's hard. The new passing game mechanics and commentary in M13 are a lot better. The Infinity Engine has flaws but I still think it's an upgrade. Plus I felt M12's franchise was boring as I didn't like the scouting (not enough points) or free agency e-bay process. Of course I haven't even tested the draft or free agency yet in M13 so I don't even know how I feel about those yet.
 
# 660 DJG @ 10/10/12 09:55 AM
Really hope All-madden on CCM is fixed. Throwing for 400-500 yards a game is kinda boring to me. Haven't been able to have a good franchise to keep my interest yet.
 


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