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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 581 runsondunkin @ 10/08/12 06:47 PM
Quote:
Originally Posted by EmmdotFrisk
A feature like this, thats in NCAA, isn't in Madden this year. This will be something to include in the future in the coach creation process.
I don't mean like custom playbooks but if I'm running the colts offense and I draft Stacey knight (RG3 copycat) I would like to be able to switch to Carolina's playbook which has a lot of dynamic running plays for the QB
 
# 582 EmmdotFrisk @ 10/08/12 06:49 PM
Quote:
Originally Posted by N51_rob
From what I gather the post game videos that Spencer are talking about are available offline after your game, but not when you play an online CCM game. So I would assume that makes it a server side issue not that I read what you just wrote.

Sent from my Nexus 7 using Tapatalk 2
yeah, you hit the nail on the head. Offline Connected Careers is hosted on your console while online has some server side elements. I do not know the specifics behind why or why not.
 
# 583 EmmdotFrisk @ 10/08/12 06:51 PM
Quote:
Originally Posted by runsondunkin
I don't mean like custom playbooks but if I'm running the colts offense and I draft Stacey knight (RG3 copycat) I would like to be able to switch to Carolina's playbook which has a lot of dynamic running plays for the QB
I think I understand what you are saying. You can still change your playbook before every game in the advanced settings section of the playcall screen but I do understand that you would like to have Playbooks and in game strategy in the strategy menu of Connected Careers, similar to NCAA.
 
# 584 runsondunkin @ 10/08/12 06:57 PM
Quote:
Originally Posted by EmmdotFrisk
I think I understand what you are saying. You can still change your playbook before every game in the advanced settings section of the playcall screen but I do understand that you would like to have Playbooks and in game strategy in the strategy menu of Connected Careers, similar to NCAA.
Correct sir. Exactly what I mean. Like Tebow or Peyton in Denver both times the coach changed his playbook to fit his QBs strengths and skill. I've been using your above mentioned workaround but it does not work for practice mode. Anyway thanks for the replys. Any news on a fix for user vs user games being all wacky due to sliders? Had Reggie bush go untouched for 5 tds in one half before I went and put all sliders on 50. But to do this for every user game is insane. Should revert to default online settings.
 
# 585 Playmaker10 @ 10/08/12 07:06 PM
Will we be able to edit equipment and jersey number for a CC player? Because right now after you pick equipment during the initial creation you can't change it or at least I haven't figured out a way.

And any chance were going to be able to put a sleeve on just one arm like Griffi has on he game? A bunch of players are starting to do that as well.
 
# 586 EmmdotFrisk @ 10/08/12 07:20 PM
Quote:
Originally Posted by Playmaker10
Will we be able to edit equipment and jersey number for a CC player? Because right now after you pick equipment during the initial creation you can't change it or at least I haven't figured out a way.

And any chance were going to be able to put a sleeve on just one arm like Griffi has on he game? A bunch of players are starting to do that as well.

Here is the exact list of what can and cannot be edited while in and out of Connected Careers.

DURING CONNECTED CAREERS:
Jersey #
Handedness
College
Chest size
arm size
arm definition
belly size
rear size
thigh size
calf size
shoe size
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
QB Style
Stance Style

BEFORE STARTING CONNECTED CAREERS (custom roster):
Name
Last Name
Position
Number
College
Hometown
State
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
Qb Style
Stance Style
ALL POSITION ATTRIBUTE RATINGS
ALL PLAYER TRAITS except Development
 
# 587 EmmdotFrisk @ 10/08/12 07:21 PM
Quote:
Originally Posted by runsondunkin
Correct sir. Exactly what I mean. Like Tebow or Peyton in Denver both times the coach changed his playbook to fit his QBs strengths and skill. I've been using your above mentioned workaround but it does not work for practice mode. Anyway thanks for the replys. Any news on a fix for user vs user games being all wacky due to sliders? Had Reggie bush go untouched for 5 tds in one half before I went and put all sliders on 50. But to do this for every user game is insane. Should revert to default online settings.
Yup, sliders will be addressed and working in patch #3
 
# 588 Darth Aegis @ 10/08/12 07:28 PM
Quote:
Originally Posted by EmmdotFrisk
Yup, sliders will be addressed and working in patch #3
Hey I was wondering about the zoom camera angle is it tweaked or is it the same one in play now that we have now. This camera angle would be great if it was moved up more than so low to the ground. I wish they left in the zoom cam from madden 12 I thought that was great and don't know why it isn't and option in this one, could of been called zoom 2. Thanks
 
# 589 EmmdotFrisk @ 10/08/12 07:31 PM
Quote:
Originally Posted by Cutler23
Hey I was wondering about the zoom camera angle is it tweaked or is it the same one in play now that we have now. This camera angle would be great if it was moved up more than so low to the ground. I wish they left in the zoom cam from madden 12 I thought that was great and don't know why it isn't and option in this one, could of been called zoom 2. Thanks
The actual angle wasn't touched. It will be the same as it is now.
 
# 590 ripp1p @ 10/08/12 07:39 PM
U am wondering, I did not restart my offline ccm after the 2nd patch, will the 3rd patch work for my offline ccm or will u have to restart?
 
# 591 EmmdotFrisk @ 10/08/12 07:39 PM
Quote:
Originally Posted by Old School SD Fan
Since we'll be able to use custom rosters in offline CC's, may I ask, will we be able to add legends to those rosters before we use them to start a CC?
You will have to create them as you cannot edit the canton greats roster.
 
# 592 sooner1 @ 10/08/12 08:05 PM
Thanks for your help bud. Like I said d line playing like it does in practice mode would go along way in helping the D overall.
 
# 593 Dave58 @ 10/08/12 08:26 PM
One thing I don't understand they put legends in the game and u can bearly use them. This is one of the only reasons why I purchased this game and I can't even trade to there teams to play with them and aganst them. But it's just like ea to put something in the game and do it half ***.
 
# 594 Danimal @ 10/08/12 08:36 PM
Two questions if I could ask them.

1. Has the AI running game been looked at? To me the issue seems to be the RB will attempt too many jukes in the backfield instead of hitting the hole for a 2-3 yard gain. When this happens 10-15 times a game that can account for 20-40 yards of rushing.

2. This is more a curiosity question but what does fatigue affect? Does it do anything more than make it easier for the player to get hurt?

Thanks
 
# 595 Rjrosco @ 10/08/12 08:48 PM
Will the accel clock work properly in player mode when iam off the field, in supersim. CPU only takes 10 seconds off the clock every play. In 10 minute quarters I usually have 35 minutes Possession to the CPU 5 minutes.

Thank you
 
# 596 rudyjuly2 @ 10/08/12 08:53 PM
Quote:
Originally Posted by EmmdotFrisk
Yup, sliders will be addressed and working in patch #3
You guys have stated the sliders will work the same in both CCM and Play Now but that hasn't addressed the question if any of the sliders actually got fixed or improved. The pass reaction slider didn't work in Play Now either. It was so useless that people were debating as to whether it was backwards or not. If we can't tell the difference between a slider at 0 or 100 it is broken. I think all the sliders need to be made more powerful period. With a true 100 point system there is no reason not to.


Quote:
Originally Posted by Danimal
Two questions if I could ask them.

1. Has the AI running game been looked at? To me the issue seems to be the RB will attempt too many jukes in the backfield instead of hitting the hole for a 2-3 yard gain. When this happens 10-15 times a game that can account for 20-40 yards of rushing.
No question the lack of intelligence of the cpu RB hurts their running game. I also think the super toned down speed burst hurts as well. When there is a hole the cpu RB doesn't hit it hard. Too often they will be covering the ball instead of exploding through the hole.

This is something that is hard to fine-tune in Madden because Madden's RB slider is just a broken tackle slider. That is redundant with the defense's tackling slider. NCAA has a RB Ability slider which juices the RB's speed and other attributes. It would be nice if Madden's RB slider worked the same way so we can give the cpu RB some extra juice. Most NCAA slider sets do this to help the cpu running game.
 
# 597 EmmdotFrisk @ 10/08/12 11:02 PM
Quote:
Originally Posted by Dave58
One thing I don't understand they put legends in the game and u can bearly use them. This is one of the only reasons why I purchased this game and I can't even trade to there teams to play with them and aganst them. But it's just like ea to put something in the game and do it half ***.
Legends can be used often in Ultimate Team.
 
# 598 EmmdotFrisk @ 10/08/12 11:03 PM
Quote:
Originally Posted by Sotendo
CAN YOU DO MULTIPLAYER OFFLINE

Because I heard you can do cooperative play
You can do co-op in the sense that you play with your opponent. You cannot control multiple teams though
 
# 599 EmmdotFrisk @ 10/08/12 11:05 PM
Quote:
Originally Posted by Danimal
Two questions if I could ask them.

1. Has the AI running game been looked at? To me the issue seems to be the RB will attempt too many jukes in the backfield instead of hitting the hole for a 2-3 yard gain. When this happens 10-15 times a game that can account for 20-40 yards of rushing.

2. This is more a curiosity question but what does fatigue affect? Does it do anything more than make it easier for the player to get hurt?

Thanks
#1. AI has been looked at for all game modes overall but it is still not where it needs to be. This could potentially be looked at with a tuner but I am unsure at the moment.

#2. I will have to get 100% clarification on this, but I believe it affects all ratings negatively the more fatigued a player is.
 
# 600 EmmdotFrisk @ 10/08/12 11:06 PM
Quote:
Originally Posted by Rjrosco
Will the accel clock work properly in player mode when iam off the field, in supersim. CPU only takes 10 seconds off the clock every play. In 10 minute quarters I usually have 35 minutes Possession to the CPU 5 minutes.

Thank you
It should but I will have to confirm with Josh.
 


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