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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 601 Sausage @ 10/08/12 11:12 PM
Did the strength and effect of any of the sliders get adjusted? For example the PASS REACTION slider didn't feel like it worked in PLAY NOW or CCM. Many slider creators even thought it was backwards. Will we finally be able to tell the difference between a slider set at 0 and 100?

Thanks
 
# 602 Jarodd21 @ 10/08/12 11:18 PM
Quote:
Originally Posted by EmmdotFrisk
This was addressed by Looman and the Connected Careers team. They worked hard to get CCM AI to reflect Play Now.

I am still looking to confirm Playcalling AI.

I'm definitely looking forward to hearing some info on the CPUs playcalling.. The CPUs 2 minute logic on both sides of the ball has been bad for years.. The run vs pass split has been bad this year. Appreciate you coming through and answering alot of questions for everyone..
 
# 603 SamoanSteelerFromAus @ 10/09/12 12:05 AM
Quote:
Originally Posted by EmmdotFrisk
The actual angle wasn't touched. It will be the same as it is now.
Hey Frisk, can you please elaborate on this? Are you saying that the current zoom angle in M13 will not be changed?

Myself and many others are hoping it could be raised so we can see more of the field especially on pass plays. Thanks for the time mate.
 
# 604 SloeyEZ @ 10/09/12 12:22 AM

Quote:

Originally Posted by rspencer86





Hate to keep bringing this up, but I looked and found no answer:

Anything being done about the post-game highlights issue in user vs. user CCM games? It's a big loss as that was how I put together some very cool highlight packages for our online league.

Was this a design decision or just an oversight?

Also, really hope something can be done to tune the sim stats. It sucks as a big stats guy to know that the numbers are so far off the mark.



Quote:
Post game highlights are still out. This was by design due to memory issues. Some things will have to get cut for it to return in Madden 14.

Boy, THIS post hit me like a brick!! Memory Issues!! This explains why a lot of things we would like to see, we don't!

Emm, next time you talk to Josh, give him a gentle nudge and whisper, "2 disc Madden, Player Disc, Coach Disc"
 
# 605 bubbrock316 @ 10/09/12 12:40 AM
I've had trouble finding info on this issue and didn't catch it in this thread at all.

My created CCM player, no matter what position, or sliders I use for body size, is always built like a linebacker. It happens both when using Gameface and not.
 
# 606 Bloodrazor @ 10/09/12 12:48 AM
Quote:
Originally Posted by EmmdotFrisk
Everything can be edited with the custom roster you bring into your Connected Career.

Once you start your Connected Career you cannot edit ratings or positions, most everything else can be edited.
Unfortunately editing positions is the most important aspect of this whole thing. The inability to do so really takes the fun out of free agency and the draft. Will this be added during a later patch? For example not being able to change a RG to a LG and a LE to a RE or an OLB to DE or vice versa really takes a lot of fun out of franchise mode for me. I've stopped playing the game altogether due to this in fact.

Great update other than this glaring omission. Makes the rest rather pointless.
 
# 607 Dave58 @ 10/09/12 01:23 AM
I never played ultimate team and never will. I always play franchise mode. One of the main reasons is because they want u to pay for them. Legends where always free and u can do what u wanted to do with them. Plus I can't believe u cant change the CUP uniforms. One step forward 3 steps backwards.
 
# 608 EmmdotFrisk @ 10/09/12 02:53 AM
Quote:
Originally Posted by Bloodrazor
Unfortunately editing positions is the most important aspect of this whole thing. The inability to do so really takes the fun out of free agency and the draft. Will this be added during a later patch? For example not being able to change a RG to a LG and a LE to a RE or an OLB to DE or vice versa really takes a lot of fun out of franchise mode for me. I've stopped playing the game altogether due to this in fact.

Great update other than this glaring omission. Makes the rest rather pointless.
You can actually do this.

LE to RE
LG to RG
LT to RT
LOLB to ROLB

You just can't make change like:

OLB to DE
FS to CB
 
# 609 outlawz1979 @ 10/09/12 03:39 AM
Very proud of EA
 
# 610 SloeyEZ @ 10/09/12 04:15 AM
Quote:
Originally Posted by EmmdotFrisk
You can actually do this.

LE to RE
LG to RG
LT to RT
LOLB to ROLB

You just can't make change like:

OLB to DE
FS to CB
After you start your CCM or just in the original created/modified roster you import in the beginning?
 
# 611 RajonRondo @ 10/09/12 09:45 AM
ah, hate to see you can't edit player positions fully, Some of the DE's in the game are really olbs.
 
# 612 cubsfan128 @ 10/09/12 09:52 AM
I searched for an answer to my question in this thread but couldn't find it.

Is the injuries resetting bug being fixed? if not, is there a workaround for it?

Thanks!
 
# 613 GzlR @ 10/09/12 10:21 AM
Hey guys,

I have a technical query.

I have downloaded Madden 13, I´m playing offline and of course I will insert the TU next October 16th.

I already inserted the second TU, Do I need to keep both updates on my hard drive or should I erase TU 2?

Sorry for the english and thanks in advance.

Gonzalo
 
# 614 GzlR @ 10/09/12 10:24 AM
Hey pal,

You can find all changes here:

http://www.easports.com/madden-nfl/n...date-3-details

Hope it helps you !
Regards
 
# 615 fmrodog @ 10/09/12 11:28 AM
Quote:
Originally Posted by cubsfan128
I searched for an answer to my question in this thread but couldn't find it.

Is the injuries resetting bug being fixed? if not, is there a workaround for it?

Thanks!
I am also interested about injuries being reset every week if pre-existing injuries are turned off. Will this be fixed? I could not find it in the notes.
 
# 616 EmmdotFrisk @ 10/09/12 11:30 AM
Quote:
Originally Posted by SloeyEZ
After you start your CCM or just in the original created/modified roster you import in the beginning?
After you start your CCM.
 
# 617 cubsfan128 @ 10/09/12 11:49 AM
Quote:
Originally Posted by fmrodog
I am also interested about injuries being reset every week if pre-existing injuries are turned off. Will this be fixed? I could not find it in the notes.
Hey,

does turning on Pre-Existing injuries completely fix the problem?
 
# 618 DetroitStyle @ 10/09/12 11:51 AM
Emmdot,

Any word on fixing the run/pass splits? It could be one of two issues. First, it could be that the coach philosophy sliders just don't work. Meaning setting a coach to 80% pass and 20% run just doesn't register in game. Secondly, it could be an issue with playbook ratings. Some have noted that running plays are too highly rated and numerous for first downs or all downs in general.

If neither of these options has been addressed at least now you know two potential causes of it. Again, the issue is the CPU favoring the run too highly in games PLAYED (not games simmed).
 
# 619 Geronimo22 @ 10/09/12 12:07 PM
Quote:
Originally Posted by Batum Shaka Laka


Connected Careers:
  • Fixed an issue where changing the camera setting in CCM game works for single player.
Some people have asked in this thread already but no clear answer has been given. Will you be able to change the camera setting in CCM online in a user vs user game?
 
# 620 atorvick @ 10/09/12 12:21 PM
Quote:
Originally Posted by cubsfan128
Hey,

does turning on Pre-Existing injuries completely fix the problem?

yes it does, but once you start your ccm you cannot change the Pre-Existing Injuries. So you would need to restart your CCM. I have also heard that if you do not change your settings or sliders all year that the injuries will stick, but i have not checked this out myself, i just restarted.
 


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