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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 841 A7Xraider @ 10/14/12 09:00 PM
so don't know if this was brought up or is planned in this patch, but will I be able to choose the other teams uniforms a the team selection screen. it'd be nice since i could last year and playing in the throwbacks and or alternates is quite enjoyable. one other thing that would be nice to fix is taking out the pink after the weeks it applies to is over, like last year. I just played a playoff game and the pink ribbon was still on the field. not trying to sound insensitive just prefer authenticity.
 
# 842 KBLover @ 10/14/12 09:33 PM
Quote:
Originally Posted by STTV
While SUPER TECMO BOWL the most arcade of football games is still yet immortalized and beloved because it had 32 TEAM CONTROL and a working 3 yr multiplayer FRANCHISE mode... lets not forget BO JACKSON. So while Technology and developers insist on evolving our playstyle, Platform games and how we want to play our Sports Titles will always remain the same.
Another interesting thing about older football games, you never had a "do ratings matter" discussion for most of the ratings.

You could see it at work, you could feel the ups and downs of your player. While there were some bugs, and some things aren't realistic/balanced/don't work as expected - the overall and major areas, you can tell out of the box with no customizing or tons of test seasons to try to grasp bits and pieces of effects and inconclusive/conflicting conclusions from even the best in the community.

I don't need to turn down my sliders to make Tyrod Taylor worse than Joe Flacco or to capture the inconsistency of Flacco.

Older games seemed to be about capturing the strengths and weaknesses of players and teams first and foremost, even if they were exaggerated (like Bo Jackson). I know if the CPU is Oakland, I better heavily defense the run and hope for the best against the pass.

It seems modern games care too much about "balance" than to really capture differences - leading to "do ratings matter" and "ratings need to be spread" discussions.
 
# 843 RajonRondo @ 10/14/12 11:54 PM
not getting my hopes up for Tuesday, Won't be surprised when they postpone the patch for next week.
 
# 844 SloeyEZ @ 10/15/12 01:31 AM
Quote:
Originally Posted by californ14
IMO, Head Coach failed because of a lack of quality and dedication by EA/Tiburon....I do not believe that the creation of a separate or split from Madden was much of a factor to the consumer....Maybe to EA/Tiburon, because for some reason they appeared to not put much effort in putting in the time, personnel and work needed to make a quality coaching game; and the consumer will not tolerate the lack of polish and quality that was missing in Head Coach -

IMO, the concept, the idea behind Head Coach was awesome; loved so much about it, but it was like an alpha or beta version of what it should have been....

(on a side note, the camera angles in Head Coach rocked, from a coaching standpoint.)


From a disk capacity perspective, how big and diverse can one game be and still fit on a DVD? But then maybe by the time Madden needs to be bigger capacity wise the new next next GEN consoles will be out like the suggest durango (xbox720?) and the PS4, with greater DVD capacity developed in the next 2 years?
woah woah woah woah ... wait for it... woah!

I am typing calmly even though I am absolutely flabbergasted by your statements here. 1st, Emm has already said there are memory issues with what can and can not be in M13 (i'll assume he means for blu-ray unless they have to dumb it down for xbox and thus make both versions the same)

2nd, really? lack of dedication and quality? Did you actually play HC09? where are you getting this information from? there is quite a large contingent of us that still play HC because of the quality and the dedication that was a part of HC. Just go spend an hour over in the HC thread now...go ahead, I'll wait... ... ... ... ... ... yeah, did you notice all of the game designers, developers, programmers, that were in that forum? The quality of HC was and is still better than M13 which is working on becoming HC via CCM.

I really really really really really really wish I knew the real reason they didn't make another HC. I don't think Josh has ever really said, at least not to me. But I do know that it was a quick and sharp decision as if to make it less painful. It seems HC was hardly out more than a few weeks before we knew there would be no more. (maybe a few months, i'm sure someone will reply with the specifics)

The CCM you see today, whether you like it or not is a spawn of HC although only a shadow of it so far becauseof the quality and dedication. I'm not a fool, I know HC wasn't perfect by any means, and it was released with some pretty serious bugs, but they were fixed because of that what did you say? lack of dedication?

Anyway, you are entitled to your opinion, and I am entitled to spread some knowledge but really, did you play HC???? (I think I was still nice, I hope I was, I really meant to be, but serious, I lost my breath when I read this. I mean have you not seen how many posts in this forum reference HC for what needs to be done for CCM?? okay, enough with you, now I have to reply to the other person who said HC failed because there was no user control... )
 
# 845 SloeyEZ @ 10/15/12 01:47 AM
Quote:
Originally Posted by STTV
I agree with Californ,

Head coach used 08 graphics and engine when it dropped at the same time as 09. What I am suggesting is co-development with three major departments.


..............................___ONLINE/MUT/SUPERSTAR = EA Control Tuning
INFINITY ENGINE DEPT:
..............................___FRANCHISE/SIM/FANTASY = USER control Tuning



Infinity Engine Group focuses solely on developing the engine, animations, presentation...

The other groups take what it's given and caters to it's consumer base and what is important to them. They both share the same advertising. We buy the game we want. And if we want both we buy both.

The fail of head coach was there was no user control of players. It was strictly Coach mode only and used previous years tech and animations. But as far as Simulation and Depth and Options, it was solid fare.

As large as the Online/MUT group may appear the Franchise group is just as large if not larger because of Offline Play. Couple that in with the Explosion of Fantasy Football in recent years. A Fantasy Franchise caters to that potential new market for MADDEN consumption.

Either Way they create the same number of disc, Same amount of marketing empowering the user to choose, Same number of Devs. The bonus is more money from those who want both.

Lets be honest here. ONLINE, MUT, and SUPERSTAR play have nothing in common with FRANCHISE mode besides roster and the sport of football. The Quarter lengths are different, You have no major effect on playcalling or team development in SUPERSTAR, in MUT players do no progress. They're 2 completely different games that can standalone and apart from each other.

I know this Because Football Games at one time sold successfully and consistently without ever having ONLINE, MUT, or SUPERSTAR modes.

While SUPER TECMO BOWL the most arcade of football games is still yet immortalized and beloved because it had 32 TEAM CONTROL and a working 3 yr multiplayer FRANCHISE mode... lets not forget BO JACKSON. So while Technology and developers insist on evolving our playstyle, Platform games and how we want to play our Sports Titles will always remain the same.
woah woah woah woah ... you read this already, correct? ... woah!!

A coaching sim, not a player sim, or arcade game (sorry to go there again Maddenites :\ ) with cheesy user control teenagers and basement dwelling ... nevermind, not gonna finish that, I thought I'd be nicer on this one since I already posted the other msg...okay anyway...

No user control was a feature of HC not the reason for its fail. There is nobody I have ever heard on hear say that wow, they would have really liked HC more if you could control the players....because they are playing Madden. HC was for those of us that wanted to develop teams and test our football knowledge via a simulation/strategy game. It was never about user control, so to say it was the reason for fail is just an utter misunderstanding.

I'm just gaining my breath back from these two posts lol, I just really have no idea where you two came from!! Oh, and Emm did mention that having a two mode system, one coaching and one player would be the ultimate way to go..all things considered, so hopefully we can all be pleased

Oh, and you say 08 graphics engine as if that was a bad thing. I say it allowed the team to focus on gameplay both on and off the field as graphics, quite honestly, are not important when gameplay does not function as a competent simulation....I would, in fact, argue quite vehemently that the focus on graphics is one of the major malfunctions of M13. (by graphics I mean all other functions other than gameplay)

Oh, and some of us never wanted to play Tecmo style where you can zig-zag (isn't that still a complaint?) to bunch up the defenders ala Bo (may he rest in peace) Jackson. Some of us have always wanted what HC was, a simulation based on football knowledge rather than joystick control. Yes, I know we are in the minority, and your point of two games is understood, but EA has already made that decision once and is now obviously trying to do it in one game, which I agree with you is an error.

Anyway, hope I didn't offend you in any way, not my intent, I obviously take HC comments too personally peace and
 
# 846 SloeyEZ @ 10/15/12 01:54 AM
Quote:
Originally Posted by californ14
SloeyEZ: I played both HC08 & HC09....Great that people are still playing the game...I am one of those who are not, but hoping parts of CCM become what HC09 was trying to be....

Opinion is just that, and my opinion is as I stated prior, and will defend that HC09, had many issues, off the top of my head I do not recall as it has been about 3 years since I played....Graphics I do remember being subpar compared to that years Madden....And yes, lack of dedication, else why stop after 2 years? That is what I mean by lack of dedication....Has nothing to do with whether they put a patch out or not, they discontinued the game....
There was not HC08 unless that was a typo for 06. Okay, lack of dedication to the franchise, I will relatively agree, but since I don't know why it was cancelled, I can't say it was because of a lack of dedication but the team's dedication to that game can not be questioned!! They had a roundtable of like 9 coaches (iirc) discussing the game and involved pre and post launch as consultants. Sure the graphics are not great, but what was happening on the field was and I STILL see animations I've never seen before and actually go WoW out loud, as I did just last night after losing the Super Bowl by 1 point because my WR didn't go straight to the ground and fought for yards which was in the animation and killed my chance to call the timeout to kick the field goal I was now in range for Or seeing the animations on the sidelines (yeah there were clones without helmet decals...gotta laugh...but you could overlook stuff like that because of the gameplay and the animations that were good)

Do I hope Madden CCM becomes at least half as good as HC...of course!! It is why I bought Madden again for the first time since 05 when the first HC came out.

Just couldn't let your blasphemy of HC go without a response
 
# 847 SloeyEZ @ 10/15/12 02:09 AM
Quote:
Originally Posted by californ14
SloeyEZ: It is all good and I admire your dedication to HC....And yes, typo on the 06....My Packers won tonight so I am a little in the clouds....lol

I am looking forward to Tuesday and trying out the Coach Mode in CCM....I want an updated and advanced HC game more than anything....

I'll admit I was most likely a little too critical of HC09, I did love the game....and still love the concept and what was in the game....
Really, all they'd have to do is put a new coat of paint on it, (add HOF stuff) today's rosters, and copy everything else over as is and I'd pay the $60 again for HC ::hint hint wink wink nudge nudge:: or shoot, you wouldn't even have to update rosters if they just made the draft classes from 09-12 a DLC for the 09 game. That'd work for me too!

p.s. I was excited for this patch also, but not so much now, because as much as I want it to be, it's not going to have the depth, or even a token's worth of the AI that HC had...really, how could you insult HC in that way really, oh, imagine another DLC for HC09 where they added an online league!!!!!!!!! can you imagine playing HC09 with 31 other people. How awesome would that be with the custom playbooks, trying to outbid each other for coaches, free agents, omg, that game would ROCK! :ski llz:
 
# 848 KBLover @ 10/15/12 02:56 AM
Quote:
Originally Posted by SloeyEZ
Rif they just made the draft classes from 09-12 a DLC for the 09 game. That'd work for me too!
Yes, please.

How many virgins will it be to complete this...transaction?
 
# 849 STTV @ 10/15/12 03:21 AM
For Head Coach 09 I meant Fail in reference to its Commercial sales. Which were probably because of the issues I stated. I Should have expressed that better so i apologize. And Yes, I know User control would no longer make it Head Coach, but it would have been tits if it had it. As it stands, for what is was initially designed to be, a coaching game, I can see no better Football simulation.

The game itself is absolutely solid, throw in the multi like you say and top it off with additional user control along with its coach mode and you got damn near the perfect football sim. To this day I wish that HC was Madden.

With old maddens Nothing was better than playing my dad who coached because he lacked stick skills while I user controlled my player. It allowed us to play together the way we wanted, but it lacked the depth we craved that we knew Head Coach had.

I just believe EA chose the wrong mode to focus on for sales, but would have been a perfect vehicle for Franchise with both User and Coach mode. But then it would have stolen sales from Madden. But they are both EA so who knows what happened there...Even if all i could do was move the guy in the pocket or on the field and let the ratings and awareness do the rest I think I would have been completely satisfied.
 
# 850 STTV @ 10/15/12 03:25 AM
I'm going to check right now if I can pull up a Head Coach Roster file with a Roster Editor. What would that mean to you guys. Here goes nothing...

Edit: Yeah, I just global edited ratings for Head Coach. Further testing will lead to how far I can really take this.
 
# 851 SloeyEZ @ 10/15/12 04:19 AM
Quote:
Originally Posted by STTV
I'm going to check right now if I can pull up a Head Coach Roster file with a Roster Editor. What would that mean to you guys. Here goes nothing...

Edit: Yeah, I just global edited ratings for Head Coach. Further testing will lead to how far I can really take this.
I saw your post in the HC forum, what do you mean by that? How would someone be able to use a file you created and would that cause any problems whatsoever? hacking/unstability? Also, if it comes right down to it, I'd rather have a draft class created than an updated roster if that were possible.

finally, i don't know if hc failed because of sales. all i know is that it was very quickly removed from the table with the team itself being surprised. so i think there was something else at work there rather than just a business decision. i guess we'll just have to wait til it becomes declassified and the movie comes out
 
# 852 cordoroy @ 10/15/12 07:49 AM
just dropped on xbox in Australia

you can edit gear and appearance but not names or weight/height

you can change qb stance as well

you can swap sides but not positions (like rolb to lolb. but not rolb to RE)
 
# 853 Anners @ 10/15/12 07:58 AM
Got it here in the UK too.

Frozen twice though, not sure if that's to do with the patch or not. I hadn't frozen before on 13 till today.
 
# 854 live to die54 @ 10/15/12 08:05 AM
i just got it here in oregon and a buddy got it in texas. kinda pissed that i cant move my de's to olb and vice versa. what is the point in switching sides when i can do that anyway on the depth chart. i got bruce irvin for the ravens and have been wanting to move his position to olb so that way i could cut a lower tier olb to sign a backup run stopping de to back up ngata
 
# 855 cordoroy @ 10/15/12 08:53 AM
in the team needs menu draft players no longer appear either
 
# 856 cordoroy @ 10/15/12 08:54 AM
and I can't figure how to change schemes still

'spread defence' ugh
 
# 857 ABR173rd @ 10/15/12 09:07 AM
Are all of you guys claiming to have the patch on the PS3 or Xbox and what country or part of the U.S. are you in? I'm on PS3 and just loaded up Madden and did not receive the update yet.

Could you guys also go into CCM and test out the adjustments to sliders and difficulties to see if you notice any difference? Thanks
 
# 858 Smoke316 @ 10/15/12 09:10 AM
Patch is out.. And I'm in New York. Your allowed to edit Certain things about appearance nothing game altering which is good
 
# 859 BTownSlinger @ 10/15/12 09:10 AM
Got here on XBox, New Jersey. Excited!
 
# 860 ripp1p @ 10/15/12 09:13 AM
Just got update #3
 


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