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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 721 NateDogPack12 @ 10/11/12 12:31 PM
Quote:
Originally Posted by goatboyba00
yes im serious i like to control more teams
He's referring to the fact your question has been re-asked and re-answered 570382 times.

The answer is no.

Try searching the thread. There's so much information already covering most questions.
 
# 722 Lieutenant Dan @ 10/11/12 04:05 PM
Quote:
Originally Posted by daniel77733
Tiburon/EA should eliminate the XP system and player/team schemes for M14. That way you shouldnt have any problems if you want to edit a 4-3 DE to a 3-4 OLB and vice versa. I hate the XP setup and would have preferred to see Mini Camp return thats used to increase your player's attributes. Why is it that instead of staying with the good stuff and basics, Tiburon/EA do the opposite? Makes no sense to me.

I'm waiting for this patch like everyone else but since you can use custom rosters, im hoping player ratings dont decrease when starting a CCM because if they do, then whats the point in allowing custom rosters?
I appreciate the effort to introduce something new into Madden with the XP system.

However, I don't see a way it can work to have full editing restored (including daniel's scheme changes he mentioned above) as long as it exists.

Maybe it should be re-considered for M14 in order to restore control to the users for a more holistic coaching experience?
 
# 723 huskerwr38 @ 10/11/12 04:45 PM
Quote:
Originally Posted by EmmdotFrisk
That is not necessarily the issue. The issue is goals, recorded stats, and the new ratings (production, durability, etc.)
So then why don't goals, the new ratings, stats depend on whatever position we put them at on the depth chart? So if I change a WR to TE then all of their goals, ratings will all be updated according to the new position. I'm sure there are calculations that go on under the hood that determines all of this automatically when rosters are updated and they aren't hard coded. Plus, I don't get why stats depend on position?
 
# 724 huskerwr38 @ 10/11/12 04:50 PM
Quote:
Originally Posted by daniel77733
The problem is that when something new is added to Madden, its either flawed, glitched or quite honestly, shouldnt be in the game to begin with. Madden is NOT an RPG. Its a football video game thats supposed to represent the actual sport of professional football. Since the XP system is used to increase player attributes (and why there's no editing of player attributes in CCM) and Mini Camp was used for the same purpose, why not bring back something that has to do with football, is a lot of fun to play and accomplishes the same goal - which is being able to increase your player's attributes without editing?

I dont like the scheme setup because it defeats the purpose of using custom rosters and prevents other things that the user should be able to do but cant. I dont like that the scheme actually increases or decreases overall ratings. Its stupid. I'm a 49ers fan and im sorry but there's no way in hell that TE Vernon Davis should decrease 5 points in CCM because he doesnt fit the scheme when in reality, he's easily the biggest offensive weapon we have in the passing game and some would argue that Davis IS the passing game. Just doesnt make any sense at all.

Tiburon/EA should go back to basics, add in the stuff they took out for no apparent reason other than to piss people off, and give the user as many options and customizing as possible. It's 2012, I shouldnt be playing a video game that gives me less options and such than what was available a decade ago. Seriously, it makes no sense and is the opposite of what it should and is supposed to be.
I think you are missing the point of xp. It just gives the user control over what ratings can be increased as opposed to the CPU just increasing their ratings based off of who knows what. The only real RPG aspect to madden is when you do a player CCM and then you have practices you have to complete to get more xp.

I agree that a lot of new things that Madden does add ends up not working as intended.
 
# 725 SloeyEZ @ 10/11/12 05:58 PM
Quote:
Originally Posted by daniel77733
The problem is that when something new is added to Madden, its either flawed, glitched or quite honestly, shouldnt be in the game to begin with. Madden is NOT an RPG. Its a football video game thats supposed to represent the actual sport of professional football. Since the XP system is used to increase player attributes (and why there's no editing of player attributes in CCM) and Mini Camp was used for the same purpose, why not bring back something that has to do with football, is a lot of fun to play and accomplishes the same goal - which is being able to increase your player's attributes without editing?

I dont like the scheme setup because it defeats the purpose of using custom rosters and prevents other things that the user should be able to do but cant. I dont like that the scheme actually increases or decreases overall ratings. Its stupid. I'm a 49ers fan and im sorry but there's no way in hell that TE Vernon Davis should decrease 5 points in CCM because he doesnt fit the scheme (**did he PLAY differently? No, and he is not the passing game, believe me, only scored two fantasy points for me the one time I got him )when in reality, he's easily the biggest offensive weapon we have in the passing game and some would argue that Davis IS the passing game. Just doesnt make any sense at all.

Tiburon/EA should go back to basics, add in the stuff they took out for no apparent reason other than to piss people off, and give the user as many options and customizing as possible. It's 2012, I shouldnt be playing a video game that gives me less options and such than what was available a decade ago. Seriously, it makes no sense and is the opposite of what it should and is supposed to be.
1st, complete contradiction, role playing is defined as representing something other than your real world. Rolling a 20 sided die to pick the lock of the treasure chest you just killed that dragon for is used to represent the actual sport of being a level 14 Rogue Seems to me from some other posts I've read on here that "role-playing" has a negative connontation and has taken on the meaning more of playing dress up dollies rather than simulating any other role than your own.

2nd I honestly am not trying to be mean nor am I judging this person individually, I just wanted to say that reactions like this, and statements as above are probably (and remember I'm a niche player, not a Maddenite) why Madden is having such an identification crisis. You can not please all the people all the time, so why everything that the person wrote above is correct, for them, and valid, it is only one voice out of many and unless they make a million different versions of Madden each year, someone is always going to think Madden makes no sense.
 
# 726 OriolesFanRD @ 10/11/12 06:19 PM
If you have another patch after this one, could you people please add the ability to swat down a ball? I mean, please?
 
# 727 Slim4824 @ 10/11/12 07:25 PM
Quote:
Originally Posted by madnaiss
question, with this patch, will already started ccms be affected by the patch? etc we started with preseason rosters and are in week 9, are we going to be able to do the things that are updated with this patch ?
I know the answer because I read the thread. Amazing.

Sent from my SCH-I500 using Tapatalk
 
# 728 havokeff @ 10/11/12 07:28 PM
Seriously. Like half of the posts and threads on this board are from people that apparently just can't read or are just to lazy to.
 
# 729 madnaiss @ 10/11/12 07:36 PM
Quote:
Originally Posted by Slim4824
I know the answer because I read the thread. Amazing.

Sent from my SCH-I500 using Tapatalk
sorry i dont read all 84 pages of a thread, my fault
 
# 730 madnaiss @ 10/11/12 07:44 PM
ok took the time to go through and look for it, deleting old post
 
# 731 I3RIS3H @ 10/11/12 07:46 PM
Quote:
Originally Posted by Slim4824
I know the answer because I read the thread. Amazing.

Sent from my SCH-I500 using Tapatalk
Congratulations, but not everyone has the time to read through all 84 pages of a thread.
 
# 732 JayD @ 10/11/12 07:52 PM
Emmdotfrisk, Any idea if the duplicate number glitch when trading players was fixed for offline CCM? I know it was fixed for online CCM so I can only assume that the patch will have this fix.
 
# 733 goatboyba00 @ 10/11/12 08:09 PM
i wondering if this patch has cpu vs cpu in cc mode sometimes i like to sit back and watch
 
# 734 DetroitStyle @ 10/11/12 09:17 PM
Quote:
Originally Posted by JayD
Emmdotfrisk, Any idea if the duplicate number glitch when trading players was fixed for offline CCM? I know it was fixed for online CCM so I can only assume that the patch will have this fix.
IIRC, all the changes made to online CCM will be implemented to offline CCM in the patch. The exception of course being Fantasy Drafts. Those will remain an online only feature. So expect complete continuity between online and offline CCM.
 
# 735 Sturzinator @ 10/11/12 10:03 PM
Quote:
Originally Posted by I3RIS3H
Congratulations, but not everyone has the time to read through all 84 pages of a thread.

Here's a hot tip......use the search thread function.
 
# 736 snowman5607 @ 10/11/12 10:17 PM
Anything regarding the assisted tackles stat being fixed?
 
# 737 ozzy57 @ 10/11/12 10:31 PM
Quote:
Originally Posted by I3RIS3H
Congratulations, but not everyone has the time to read through all 84 pages of a thread.
A) alot of questions have been asked and are answered in the very first post

B) Like alot of people have stated several times before there is a search thread button and contrary to popular belief it does work.

C) It's really frustrating to try and read through 84 pages when over half of these pages could probably be removed but instead are wasted space due to people asking the same question 3 post in a row after its been answered 5 different times.

Now I know you think we are trying to be internet bada**e* but we arent as little time as you have to not read the 84 pages how do you think those of us who have read them feel when we see the same 5 questions?

I'm sure Emm loves reading all of the 84 pages as well
 
# 738 jerwoods @ 10/11/12 10:40 PM
In Future Maddens
In a CC When It Starts Up Could We Have The Opinion Start The CC From The End of the super bowl And Scout the draft ourself Or Start Using From mid-june on
 
# 739 NateDogPack12 @ 10/11/12 10:46 PM
Quote:
Originally Posted by JayD
Emmdotfrisk, Any idea if the duplicate number glitch when trading players was fixed for offline CCM? I know it was fixed for online CCM so I can only assume that the patch will have this fix.
If edit player lets us change numbers ourselves, it shouldn't matter, right?
 
# 740 SloeyEZ @ 10/11/12 10:52 PM
Quote:
Originally Posted by jerwoods
In Future Maddens
In a CC When It Starts Up Could We Have The Opinion Start The CC From The End of the super bowl And Scout the draft ourself Or Start Using From mid-june on
Sometimes I read a post and I wonder if it is someone from the Head Coach team posting in disguise just to troll Head Coach because I read the post and what they want is SO blatantly what Head Coach did
 


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