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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 781 sublime7 @ 10/13/12 06:29 AM
Quote:
Originally Posted by sublime7
hey EMMDOT, quick question: will the patch do anything to change certain preexisting injuries? such as terrell suggs is listed for 30 weeks, making it impossible for him to play in the nov game that hes apparently scheduled to debut it.

also, when we be able to use a roster update on online ccm? cant find that anywhere. so sick of dennis pitta having to be a 68 in online ccm, when hes a 77 in the current rosters

i would turn off preexisting injuries but its so annoying having every teams injuries wiped out week to week
Seriously guys, no answer to any of this? Where you at, EMMDOT? help me out, youre my only hope.
 
# 782 rudyjuly2 @ 10/13/12 07:06 AM
Quote:
Originally Posted by Big FN Deal
This the key right here for me because doing away with predetermined positions in team management would also mean having to make skill rating differential matter for more and the Infinity Engine account for physics entirely. If I decide to put Santana Moss on the OL then the animation system linked to ratings and the Infinity Engine should be capable of representing how poor he would perform at that position in the depth chart, given his inept skill set and physical stature as an OL.

I think all the general positions in the depth chart should have applicable animations to represent a range of technique/ability to perform that position. Even a LT should have different animations from a RT and the IE should account for the physics calculations.
So true. EA uses a player's position to account for far too much. We've seen some of those videos that show a 150 pound LT successfully pass block a 300 pound Pro Bowl DE. That's ludicrous. I don't care how good his technique is, he's going to get steamrolled every time. Sheer weight and strength have to be factored in more. True global ratings by position would fix that ALONG with real physics. The Infinity Engine is not a physics engine right now - it's just a tackling system.

Awareness is the one attribute that may cause problems but the only position it really affects is QB. They should change the label to QB vision and drop awareness as a catch-all for every other position in the game. Some might think this is bad but why? Every other position in Madden has attributes that take care of it and make it unnecessary.

RB has ball carrier vision
WR/TE has route running
OL - doesn't have anything specific but other than adding a snapping rating to determine who can play center it's not necessary
DEF - they all have play recognition, pursuit ratings along with coverage, block shedding and tackle attributes. Why add awareness on top of those?

Madden needs to simplify the ratings and put more emphasis on physics. Instead we have a hard ratings based game that puts far too little emphasis on physics.
 
# 783 shmity72 @ 10/13/12 08:26 AM
Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

will this be retroactive?

sorry if it was addressed earlier.
 
# 784 I_Tyler_Durden_I @ 10/13/12 08:46 AM
Quote:
Originally Posted by rudyjuly2
So true. EA uses a player's position to account for far too much. We've seen some of those videos that show a 150 pound LT successfully pass block a 300 pound Pro Bowl DE. That's ludicrous. I don't care how good his technique is, he's going to get steamrolled every time. Sheer weight and strength have to be factored in more. True global ratings by position would fix that ALONG with real physics. The Infinity Engine is not a physics engine right now - it's just a tackling system.

Awareness is the one attribute that may cause problems but the only position it really affects is QB. They should change the label to QB vision and drop awareness as a catch-all for every other position in the game. Some might think this is bad but why? Every other position in Madden has attributes that take care of it and make it unnecessary.

RB has ball carrier vision
WR/TE has route running
OL - doesn't have anything specific but other than adding a snapping rating to determine who can play center it's not necessary
DEF - they all have play recognition, pursuit ratings along with coverage, block shedding and tackle attributes. Why add awareness on top of those?
Couldn't agree more. It is so bad to watch your punter blocking a 300 lbs DT.
But OL needs something like AWR too. Blitz pick-up and finding the right guy to block is why. Also make the snapping rating important for long snaps and bad shotgun snaps.
I think EA should keep it easy as possible so they have a change to make it work.
 
# 785 SickDL @ 10/13/12 10:51 AM
Cant wait to start a ne ccm somewhere next week after the patch drops. Fingers crossed play calling and sliders are fixed the right way.
And i only have to worry about witch team im gonne use.

But from the patch details its all looking good. Atleast ea put a lot of affort in it.
 
# 786 KBLover @ 10/13/12 01:24 PM
Quote:
Originally Posted by rudyjuly2
So true. EA uses a player's position to account for far too much. We've seen some of those videos that show a 150 pound LT successfully pass block a 300 pound Pro Bowl DE. That's ludicrous. I don't care how good his technique is, he's going to get steamrolled every time. Sheer weight and strength have to be factored in more. True global ratings by position would fix that ALONG with real physics. The Infinity Engine is not a physics engine right now - it's just a tackling system.

Awareness is the one attribute that may cause problems but the only position it really affects is QB. They should change the label to QB vision and drop awareness as a catch-all for every other position in the game. Some might think this is bad but why? Every other position in Madden has attributes that take care of it and make it unnecessary.

RB has ball carrier vision
WR/TE has route running
OL - doesn't have anything specific but other than adding a snapping rating to determine who can play center it's not necessary
DEF - they all have play recognition, pursuit ratings along with coverage, block shedding and tackle attributes. Why add awareness on top of those?

Madden needs to simplify the ratings and put more emphasis on physics. Instead we have a hard ratings based game that puts far too little emphasis on physics.
To me, AWR could/should cover things like penalty avoidance, ball awareness, assignment recognition and when to adjust as the play is going on.

For example, on defense:

PRC = "I can diagnose the play as it's occurring"/"I can read the gaps and know where I need to fit"/"I saw that draw coming a mile away"
PUR = "I know how to cut off the ball carrier or set the edge"/"I can read the HB's eyes and head and know which hole he plans to hit"/"I hustle when I am behind the ball carrier and am eager to close for the tackle"
M/ZCV = "I am comfortable in pass and can read the QB's eyes"/"I can shadow my man, not fall for double moves, and stay with my man on cuts"
BSH = "I can break engagement quickly to get back into the play"
TAK = "I can wrap up ball carriers like a steal trap"/"I don't fall for fakes and jukes, and can break down to get myself ready to strike"
AWR = "I am aware of the ball in the air and how to play it at it's highest point"/"I am aware that I have safety help and need to stay in my zone"/"I am aware that I do NOT have deep safety help, and need to run with this man as he exits my zone"/"I don't commit many penalties, even when induced or losing on the play"/"I avoid things like roughing the passer or facemask."

That's how I envision all the defensive ratings. I think AWR still covers points of the game not handled by the other technique ratings.

On offense, I see AWR as handling things like running a route to get the first down. RTE = how sharp can I run the route. AWR = do I adjust the depth if the route normally takes me close to the sticks to pick up the marker or do I do what my 4th WR did in a game of M12 and run a 2 yd route on 3rd and 3 (do I know where I am on the field?). It could/should help recognition of space and making small adjustments, like sitting down in zones or finding a break down in the coverage when the QB is scrambling.

For the OL, AWR could/should handle communication, the accuracy and success of a C's calls, the ability of the linemen to stay in their stances if the QB goes through audibles, the ability to get a good fire off on the snap. Also it could determine if they hold when beaten or find a way to hinder the defender legally. Recognizing when/if passing a man is needed to pick up a blitz or when/if to give help on a protection. Also should help in recognizing blitzers pre-snap and adjusting if they don't recognize it (like in a less-than-4-man front that's not showing blitz or showing fake blitzers or when the zone blitz is used)

For a HB - as a receiver, it covers the same things as receivers. As a ball carrier, it could enhance the effectiveness of moves like cover the ball (which has no rating - and no I don't consider CAR as the rating - cover ball lowers chances of fumbling below what the CAR imparts). It could/should help in recognizing who to block in pass protection (AWR = "I need to help here", PBF = "I can get to where I'm needed", PBS = "I can hold up the defender when I get there")
 
# 787 goatboyba00 @ 10/13/12 01:41 PM
Quote:
Originally Posted by PopsTexas2Step
I talked with EA this morning and confirmed that the October 16th patch will include Franchise Mode to play with multiple teams in any given season (offline) and u can also use your custom roster in it... They have heard all the complaints from the "OLD HEADS" (30+ gamers) and they will add the option back.

I am so happy EA decided to grant the true gamers their wish. Thank you EA. Tuesday (October 16th) can't come fast enough. I brought Madden13 and refuse to play it till they patch up the "mess-ups" so i've been updating my Madden12 rosters and playing it. I am so excited!!!

Thanks again!!

BigCurt
thats great did they say u can watch cpu vs cpu in offline ccm like madden 12 i hope u can
 
# 788 rudyjuly2 @ 10/13/12 01:58 PM
KBLover - that list is impressive but I doubt we'll see all that in the game next year or even in five years. I still see the LE bug where they get the vast majority of sacks. Team tendencies aren't working in the game and I really fear EA did not fix that in this upcoming patch. I won't be holding my breath.
 
# 789 Stacks @ 10/13/12 02:21 PM
Quote:
Originally Posted by goatboyba00
thats great did they say u can watch cpu vs cpu in offline ccm like madden 12 i hope u can
I don't mean to be skeptical, but who exactly did you talk to at EA. I don't think I would believe it unless it came from Josh Looman or another developer.
 
# 790 STTV @ 10/13/12 02:27 PM
Quote:
Originally Posted by DLGnow
Sweet Jesus they hit a grand slam with this one!
Lets keep it real here people...They charged full price for a disaster of a game experience rendering the game unplayable at times, which means broke. If they didn't fix this, at the worst there could have been the possibility of another lawsuit. Grand Slam this is not. This is them covering their collective asses and bottom line in an effort to retain an abandoning customer base by trying to plug the leaks of a sinking ship that will because of this upcoming patch may float till next year.

Before all the emoticon worship remember they failed to deliver as expected. This is to smooth things over from the initial feeling of rip-off they caused you to feel to begin with in the hopes you return next year for another round of chaffing.

So good for US. Power to the people, not the Devs because they got paid. Were still waiting for delivery. So here's to Oct 16th, nearly 2 months later.
 
# 791 NYwRiter94 @ 10/13/12 03:31 PM
Quote:
Originally Posted by STTV
Lets keep it real here people...They charged full price for a disaster of a game experience rendering the game unplayable at times, which means broke. If they didn't fix this, at the worst there could have been the possibility of another lawsuit. Grand Slam this is not. This is them covering their collective asses and bottom line in an effort to retain an abandoning customer base by trying to plug the leaks of a sinking ship that will because of this upcoming patch may float till next year.

Before all the emoticon worship remember they failed to deliver as expected. This is to smooth things over from the initial feeling of rip-off they caused you to feel to begin with in the hopes you return next year for another round of chaffing.

So good for US. Power to the people, not the Devs because they got paid. Were still waiting for delivery. So here's to Oct 16th, nearly 2 months later.
Most of these "issues" are NOT things they failed to deliver--they are things that they told us wouldn't be in the game at all.
 
# 792 Flabbergast @ 10/13/12 05:02 PM
Will I have to start a new CCM after the patch drops to have all the changes or will the patch affect my current CCM?
 
# 793 KBLover @ 10/13/12 06:54 PM
Quote:
Originally Posted by rudyjuly2
KBLover - that list is impressive but I doubt we'll see all that in the game next year or even in five years. I still see the LE bug where they get the vast majority of sacks. Team tendencies aren't working in the game and I really fear EA did not fix that in this upcoming patch. I won't be holding my breath.
Maybe not, but I don't think removing the rating is the answer, and that's what I was trying to get at with my post.

It's still needed unless we want even more ratings, imo. I think the bigger problem is that it's not being used to it's full potential. Removing it would just give us more of what we have or existing ratings then getting "hodgepodge" treatment that combines mental and physical ability together.
 
# 794 roadman @ 10/13/12 07:19 PM
Quote:
Originally Posted by STTV
Lets keep it real here people...They charged full price for a disaster of a game experience rendering the game unplayable at times, which means broke. If they didn't fix this, at the worst there could have been the possibility of another lawsuit. Grand Slam this is not. This is them covering their collective asses and bottom line in an effort to retain an abandoning customer base by trying to plug the leaks of a sinking ship that will because of this upcoming patch may float till next year.

Before all the emoticon worship remember they failed to deliver as expected. This is to smooth things over from the initial feeling of rip-off they caused you to feel to begin with in the hopes you return next year for another round of chaffing.

So good for US. Power to the people, not the Devs because they got paid. Were still waiting for delivery. So here's to Oct 16th, nearly 2 months later.
Hate to burst your emoticon bubble, but

1) They told us in June those items weren't in the game
2) 6 weeks is normal patch time for a sports game.
 
# 795 Slim4824 @ 10/13/12 07:35 PM
Quote:
Originally Posted by Flabbergast
Will I have to start a new CCM after the patch drops to have all the changes or will the patch affect my current CCM?
This has been answered at least 20 times already in this thread.

Sent from my SCH-I500 using Tapatalk 2
 
# 796 roadman @ 10/13/12 07:39 PM
Quote:
Originally Posted by Flabbergast
Will I have to start a new CCM after the patch drops to have all the changes or will the patch affect my current CCM?
No, you will not need to restart CCM.
 
# 797 kehlis @ 10/13/12 07:45 PM
Quote:
Originally Posted by Slim4824
This has been answered at least 20 times already in this thread.

Sent from my SCH-I500 using Tapatalk 2
So you take the time to berate him but can't answer the question? If you're bothered by repeated questions just ignore it. I'll never understand this mentality when we are all here for the same reason.

Thanks Roadman for answering the question.
 
# 798 8mileroad @ 10/13/12 09:26 PM
Quote:
Originally Posted by kehlis
So you take the time to berate him but can't answer the question? If you're bothered by repeated questions just ignore it. I'll never understand this mentality when we are all here for the same reason.

Thanks Roadman for answering the question.
As much as I agree with you, it does take less time to simply use the "search this thread" feature than ask the question and wait for it to get answered. I'll never get the mentality of those people, either.
 
# 799 lzldmb @ 10/13/12 09:26 PM
I've read all 914 posts in this thread...and I'm pretty certain I'm straight on restarting CCM and controlling all 32 teams. I also understand that OLB can't move to DE, but ROLB can move to LOLB, as examples. I also get that position impacts a lot of dynamic things, so it's not as easy as it seems to build more position changing in.

For me, the ability to switch positions is an issue because of roster requirements. I'd be fine with having 1 OG and 5 OTs and managing my line through the depth chart if I could play a game with only a single guard on the roster. I'd prefer to carry 3 TEs and have one of them play the FB role where needed, but I have to have a FB. Trying to meet roster requirements while being limited to 53 players and being unable to edit a position...no.

I realize minimums stop craziness and assist people who don't know any better, but obviously a player's traits already affects their fit in the depth chart in a scheme...why not let people put Fasano at FB and free up a spot for LB depth? No need to change position...just a depth chart change with options limited as they are now (DT not available to sub at WR, etc.).
 
# 800 NateDogPack12 @ 10/13/12 09:52 PM
Don't get your hopes up about 32 team control folks. I had an EA service rep tell me the custom playbook bugs were a sure fire fix via patch last year. EA's mouth doesn't know what the *** is doing from one minute to the next. There's a reason this company is regarded as one of the most inept in America via consumer reviews.

Point is, if there was 32 team control, they'd be shouting it from the peaks right now.
 


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