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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-13-2012, 07:39 PM   #913
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Flabbergast
Will I have to start a new CCM after the patch drops to have all the changes or will the patch affect my current CCM?
No, you will not need to restart CCM.
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Old 10-13-2012, 07:45 PM   #914
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Quote:
Originally Posted by Slim4824
This has been answered at least 20 times already in this thread.

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So you take the time to berate him but can't answer the question? If you're bothered by repeated questions just ignore it. I'll never understand this mentality when we are all here for the same reason.

Thanks Roadman for answering the question.
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Old 10-13-2012, 09:26 PM   #915
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by kehlis
So you take the time to berate him but can't answer the question? If you're bothered by repeated questions just ignore it. I'll never understand this mentality when we are all here for the same reason.

Thanks Roadman for answering the question.
As much as I agree with you, it does take less time to simply use the "search this thread" feature than ask the question and wait for it to get answered. I'll never get the mentality of those people, either.
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Old 10-13-2012, 09:26 PM   #916
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I've read all 914 posts in this thread...and I'm pretty certain I'm straight on restarting CCM and controlling all 32 teams. I also understand that OLB can't move to DE, but ROLB can move to LOLB, as examples. I also get that position impacts a lot of dynamic things, so it's not as easy as it seems to build more position changing in.

For me, the ability to switch positions is an issue because of roster requirements. I'd be fine with having 1 OG and 5 OTs and managing my line through the depth chart if I could play a game with only a single guard on the roster. I'd prefer to carry 3 TEs and have one of them play the FB role where needed, but I have to have a FB. Trying to meet roster requirements while being limited to 53 players and being unable to edit a position...no.

I realize minimums stop craziness and assist people who don't know any better, but obviously a player's traits already affects their fit in the depth chart in a scheme...why not let people put Fasano at FB and free up a spot for LB depth? No need to change position...just a depth chart change with options limited as they are now (DT not available to sub at WR, etc.).
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Old 10-13-2012, 09:45 PM   #917
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Quote:
Originally Posted by lzldmb
I've read all 914 posts in this thread...and I'm pretty certain I'm straight on restarting CCM and controlling all 32 teams. I also understand that OLB can't move to DE, but ROLB can move to LOLB, as examples. I also get that position impacts a lot of dynamic things, so it's not as easy as it seems to build more position changing in.

For me, the ability to switch positions is an issue because of roster requirements. I'd be fine with having 1 OG and 5 OTs and managing my line through the depth chart if I could play a game with only a single guard on the roster. I'd prefer to carry 3 TEs and have one of them play the FB role where needed, but I have to have a FB. Trying to meet roster requirements while being limited to 53 players and being unable to edit a position...no.

I realize minimums stop craziness and assist people who don't know any better, but obviously a player's traits already affects their fit in the depth chart in a scheme...why not let people put Fasano at FB and free up a spot for LB depth? No need to change position...just a depth chart change with options limited as they are now (DT not available to sub at WR, etc.).
Where have you read we will be able to control all 32 teams?
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Old 10-13-2012, 09:52 PM   #918
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Don't get your hopes up about 32 team control folks. I had an EA service rep tell me the custom playbook bugs were a sure fire fix via patch last year. EA's mouth doesn't know what the *** is doing from one minute to the next. There's a reason this company is regarded as one of the most inept in America via consumer reviews.

Point is, if there was 32 team control, they'd be shouting it from the peaks right now.
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Old 10-13-2012, 10:35 PM   #919
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by SECElit3
Where have you read we will be able to control all 32 teams?
Sorry...I didn't say we could control all 32 teams. I meant to say I've read all 339 posts regarding this. I definitely know there's no way to control all teams. Nor do I care if I can.
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Old 10-13-2012, 11:04 PM   #920
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by lzldmb
I've read all 914 posts in this thread...and I'm pretty certain I'm straight on restarting CCM and controlling all 32 teams. I also understand that OLB can't move to DE, but ROLB can move to LOLB, as examples. I also get that position impacts a lot of dynamic things, so it's not as easy as it seems to build more position changing in.

For me, the ability to switch positions is an issue because of roster requirements. I'd be fine with having 1 OG and 5 OTs and managing my line through the depth chart if I could play a game with only a single guard on the roster. I'd prefer to carry 3 TEs and have one of them play the FB role where needed, but I have to have a FB. Trying to meet roster requirements while being limited to 53 players and being unable to edit a position...no.

I realize minimums stop craziness and assist people who don't know any better, but obviously a player's traits already affects their fit in the depth chart in a scheme...why not let people put Fasano at FB and free up a spot for LB depth? No need to change position...just a depth chart change with options limited as they are now (DT not available to sub at WR, etc.).
Not that I disagree about the roster requirements being restrictive but I am curious what is it preventing you from accomplishing exactly. In some thread I posted about having counted all the required positions for CCM and it came to 27 total players, I think. Meaning that leaves the User with 26 spots to fill however they see fit. if I am not mistaken the requirement numbers were higher in older Maddens but we had the ability to edit positions.

So again, just curious is there something specific with your personnel the requirements are preventing you from doing or did you just figure the requirements were the same as in M12?
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