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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-13-2012, 08:26 AM   #897
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

will this be retroactive?

sorry if it was addressed earlier.
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Old 10-13-2012, 08:46 AM   #898
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Quote:
Originally Posted by rudyjuly2
So true. EA uses a player's position to account for far too much. We've seen some of those videos that show a 150 pound LT successfully pass block a 300 pound Pro Bowl DE. That's ludicrous. I don't care how good his technique is, he's going to get steamrolled every time. Sheer weight and strength have to be factored in more. True global ratings by position would fix that ALONG with real physics. The Infinity Engine is not a physics engine right now - it's just a tackling system.

Awareness is the one attribute that may cause problems but the only position it really affects is QB. They should change the label to QB vision and drop awareness as a catch-all for every other position in the game. Some might think this is bad but why? Every other position in Madden has attributes that take care of it and make it unnecessary.

RB has ball carrier vision
WR/TE has route running
OL - doesn't have anything specific but other than adding a snapping rating to determine who can play center it's not necessary
DEF - they all have play recognition, pursuit ratings along with coverage, block shedding and tackle attributes. Why add awareness on top of those?
Couldn't agree more. It is so bad to watch your punter blocking a 300 lbs DT.
But OL needs something like AWR too. Blitz pick-up and finding the right guy to block is why. Also make the snapping rating important for long snaps and bad shotgun snaps.
I think EA should keep it easy as possible so they have a change to make it work.
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Old 10-13-2012, 10:51 AM   #899
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Cant wait to start a ne ccm somewhere next week after the patch drops. Fingers crossed play calling and sliders are fixed the right way.
And i only have to worry about witch team im gonne use.

But from the patch details its all looking good. Atleast ea put a lot of affort in it.
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Old 10-13-2012, 01:24 PM   #900
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by rudyjuly2
So true. EA uses a player's position to account for far too much. We've seen some of those videos that show a 150 pound LT successfully pass block a 300 pound Pro Bowl DE. That's ludicrous. I don't care how good his technique is, he's going to get steamrolled every time. Sheer weight and strength have to be factored in more. True global ratings by position would fix that ALONG with real physics. The Infinity Engine is not a physics engine right now - it's just a tackling system.

Awareness is the one attribute that may cause problems but the only position it really affects is QB. They should change the label to QB vision and drop awareness as a catch-all for every other position in the game. Some might think this is bad but why? Every other position in Madden has attributes that take care of it and make it unnecessary.

RB has ball carrier vision
WR/TE has route running
OL - doesn't have anything specific but other than adding a snapping rating to determine who can play center it's not necessary
DEF - they all have play recognition, pursuit ratings along with coverage, block shedding and tackle attributes. Why add awareness on top of those?

Madden needs to simplify the ratings and put more emphasis on physics. Instead we have a hard ratings based game that puts far too little emphasis on physics.
To me, AWR could/should cover things like penalty avoidance, ball awareness, assignment recognition and when to adjust as the play is going on.

For example, on defense:

PRC = "I can diagnose the play as it's occurring"/"I can read the gaps and know where I need to fit"/"I saw that draw coming a mile away"
PUR = "I know how to cut off the ball carrier or set the edge"/"I can read the HB's eyes and head and know which hole he plans to hit"/"I hustle when I am behind the ball carrier and am eager to close for the tackle"
M/ZCV = "I am comfortable in pass and can read the QB's eyes"/"I can shadow my man, not fall for double moves, and stay with my man on cuts"
BSH = "I can break engagement quickly to get back into the play"
TAK = "I can wrap up ball carriers like a steal trap"/"I don't fall for fakes and jukes, and can break down to get myself ready to strike"
AWR = "I am aware of the ball in the air and how to play it at it's highest point"/"I am aware that I have safety help and need to stay in my zone"/"I am aware that I do NOT have deep safety help, and need to run with this man as he exits my zone"/"I don't commit many penalties, even when induced or losing on the play"/"I avoid things like roughing the passer or facemask."

That's how I envision all the defensive ratings. I think AWR still covers points of the game not handled by the other technique ratings.

On offense, I see AWR as handling things like running a route to get the first down. RTE = how sharp can I run the route. AWR = do I adjust the depth if the route normally takes me close to the sticks to pick up the marker or do I do what my 4th WR did in a game of M12 and run a 2 yd route on 3rd and 3 (do I know where I am on the field?). It could/should help recognition of space and making small adjustments, like sitting down in zones or finding a break down in the coverage when the QB is scrambling.

For the OL, AWR could/should handle communication, the accuracy and success of a C's calls, the ability of the linemen to stay in their stances if the QB goes through audibles, the ability to get a good fire off on the snap. Also it could determine if they hold when beaten or find a way to hinder the defender legally. Recognizing when/if passing a man is needed to pick up a blitz or when/if to give help on a protection. Also should help in recognizing blitzers pre-snap and adjusting if they don't recognize it (like in a less-than-4-man front that's not showing blitz or showing fake blitzers or when the zone blitz is used)

For a HB - as a receiver, it covers the same things as receivers. As a ball carrier, it could enhance the effectiveness of moves like cover the ball (which has no rating - and no I don't consider CAR as the rating - cover ball lowers chances of fumbling below what the CAR imparts). It could/should help in recognizing who to block in pass protection (AWR = "I need to help here", PBF = "I can get to where I'm needed", PBS = "I can hold up the defender when I get there")
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Last edited by KBLover; 10-13-2012 at 01:43 PM.
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Old 10-13-2012, 01:41 PM   #901
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by PopsTexas2Step
I talked with EA this morning and confirmed that the October 16th patch will include Franchise Mode to play with multiple teams in any given season (offline) and u can also use your custom roster in it... They have heard all the complaints from the "OLD HEADS" (30+ gamers) and they will add the option back.

I am so happy EA decided to grant the true gamers their wish. Thank you EA. Tuesday (October 16th) can't come fast enough. I brought Madden13 and refuse to play it till they patch up the "mess-ups" so i've been updating my Madden12 rosters and playing it. I am so excited!!!

Thanks again!!

BigCurt
thats great did they say u can watch cpu vs cpu in offline ccm like madden 12 i hope u can
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Old 10-13-2012, 01:48 PM   #902
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by goatboyba00
thats great did they say u can watch cpu vs cpu in offline ccm like madden 12 i hope u can
Jeez, I thought I was THE ONLY ONE that wanted this feature back. Forget coach mode, I want spectate mode. Hopefully what dude said is correct but with no mention from Emmdot, i'm very skeptical.
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Old 10-13-2012, 01:58 PM   #903
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

KBLover - that list is impressive but I doubt we'll see all that in the game next year or even in five years. I still see the LE bug where they get the vast majority of sacks. Team tendencies aren't working in the game and I really fear EA did not fix that in this upcoming patch. I won't be holding my breath.
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Old 10-13-2012, 02:05 PM   #904
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by PopsTexas2Step
I talked with EA this morning and confirmed that the October 16th patch will include Franchise Mode to play with multiple teams in any given season (offline) and u can also use your custom roster in it... They have heard all the complaints from the "OLD HEADS" (30+ gamers) and they will add the option back.

I am so happy EA decided to grant the true gamers their wish. Thank you EA. Tuesday (October 16th) can't come fast enough. I brought Madden13 and refuse to play it till they patch up the "mess-ups" so i've been updating my Madden12 rosters and playing it. I am so excited!!!

Thanks again!!

BigCurt
This is exciting news if true, but I am very skeptical of it at this point.
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