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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 741 mwjr @ 10/11/12 11:18 PM
My aplogies if this has been addressed already in this thread, but does the ability to edit players mean that we can now import draft classes, or are those two things not related at all?
 
# 742 BTownSlinger @ 10/11/12 11:33 PM
Quote:
Originally Posted by mwjr
My aplogies if this has been addressed already in this thread, but does the ability to edit players mean that we can now import draft classes, or are those two things not related at all?
Not related. No imported draft.
 
# 743 PopsTexas2Step @ 10/11/12 11:44 PM
can someone please tell me in simple terms...
will i beable to play an offline season with my own roster with as many teams as I want to play with? someone please let me know.
 
# 744 goatboyba00 @ 10/11/12 11:50 PM
Quote:
Originally Posted by PopsTexas2Step
can someone please tell me in simple terms...
will i beable to play an offline season with my own roster with as many teams as I want to play with? someone please let me know.
i dont think so
 
# 745 ozzy57 @ 10/11/12 11:52 PM
Quote:
Originally Posted by PopsTexas2Step
can someone please tell me in simple terms...
will i beable to play an offline season with my own roster with as many teams as I want to play with? someone please let me know.

N-O. or NO. Yes you can play offline with your own roster. NO you can not play with more then one team.
 
# 746 PopsTexas2Step @ 10/12/12 12:10 AM
Quote:
Originally Posted by goatboyba00
i dont think so
i thought this was it when they gave the list of updates...

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

oh it says a CCM game.. dammit.. i want to play a offlne franchise mode with more than just 1 team like 4 teams in any one season...
 
# 747 PopsTexas2Step @ 10/12/12 12:12 AM
Quote:
Originally Posted by ozzy57
N-O. or NO. Yes you can play offline with your own roster. NO you can not play with more then one team.
dammit.. i want to play a offlne franchise mode with more than just 1 team like 4 teams in any one season... so you have to play with one team at a time...
 
# 748 KBLover @ 10/12/12 03:52 AM
Quote:
Originally Posted by Sotendo
Secondly, if Madden can't please everyone, why can't they GIVE UP THE LICENSE? LOL
That wouldn't please the shareholders?
 
# 749 KBLover @ 10/12/12 03:55 AM
Quote:
Originally Posted by Raging Raider
Different positions have whole different packages, so it would be incompatible with the new XP system.

They are doing a quick fix in M13 to let people edit left-right on certain positions, but in M14 they need to let players shift around all positions that have the same skill packages (a LG should be able to shift anywhere on the o-line because the skill sets are all the same).
They should just let them go anywhere or at the least be put anywhere on the depth chart/formation sub.

The skill set of DT and FB aren't really the same, yet we see some teams putting DTs in to act as FBs on power goal-line runs. Can you do T eligible plays in Madden by subbing an OL at TE? I mean, players have ratings all over the place, including at non-primary skills, and sometimes those skills aren't half bad, and as a coach, you should be able to work on them and as a player, maybe you want to diversify yourself a bit to stick on the roster as a marginal guy or get more involvement as a solid starter.

If formation sub was freed up, then the actual position could be more limited and used for contracts and such and it would make sense to limit it, though I'd like to see the player decide (like Suggs said "no, I'm a DE" one year when the Ravens tried to franchise him) if he'll accept the new designation instead of it being outright banned.
 
# 750 mwjr @ 10/12/12 10:37 AM
Quote:
Originally Posted by BTownSlinger
Not related. No imported draft.
Thanks. Still the fact that editing is now available is a great addition.
 
# 751 Vero Viper @ 10/12/12 10:58 AM
Does anyone know which week's roster we are getting for CCM with this update? Is it the most current or one from several weeks ago. I could not find this info anywhere.
 
# 752 BTownSlinger @ 10/12/12 11:12 AM
Quote:
Originally Posted by Vero Viper
Does anyone know which week's roster we are getting for CCM with this update? Is it the most current or one from several weeks ago. I could not find this info anywhere.
Whichever one you want. You can load custom rosters. (for offline)

Online I'm not sure.
 
# 753 DaBear23 @ 10/12/12 02:39 PM
so ea is going to fix an error on the gaint uniform, but the chicago bears is going to be stuck wearing wearing a freaking orange pant that dont even exist. what a joke.
 
# 754 JayD @ 10/12/12 02:58 PM
Quote:
Originally Posted by DetroitStyle
IIRC, all the changes made to online CCM will be implemented to offline CCM in the patch. The exception of course being Fantasy Drafts. Those will remain an online only feature. So expect complete continuity between online and offline CCM.
awesome, thanks for the reply.
 
# 755 JayD @ 10/12/12 03:01 PM
Quote:
Originally Posted by NateDogPack12
If edit player lets us change numbers ourselves, it shouldn't matter, right?
are you kidding me? Why would you want to go through the whole league to find out if there are duplicate numbers? This will especially be difficult being that there is no transaction log. I don't see why it should remain broken even with the ability to edit players.
 
# 756 steamboat @ 10/12/12 03:38 PM
I, for one, would be disappointed if they scrapped the XP system. I don't see them coming up with a realistic system in one dev cycle anyway, and I've always been upset when they do something then take it back the very next year. Is it perfect? No. Can it be improved? Yes. Do I believe that changing positions can coexist with it? Yes, similar to NCAA offseason position changes (which is realistic, most if not all position changes happen in the offseason).

I would like an OOTP model of inexact ratings and a scouting system that goes further then just the draft creating an importance on stats for evaluation purposes and creating a fog of war on how good a player is without having a predictable growth pattern IE Madden 12. Do I want them to rush it out on one dev cycle? Heck no, it could be worse then anything we've had if they do so particularly with the plan in place to use XP.

I understand and share the frustration with the realism, I truly do. But I want a functioning game, and OOTP has convinced me that what I want is not possible on current consoles. (Although I believe if we had ps2 graphics we could do a ton more with the ps3..just sayin)
 
# 757 EmmdotFrisk @ 10/12/12 03:55 PM
Quote:
Originally Posted by Big FN Deal
Why can't goals be based on a player's position on the depth chart versus a predetermined position? Meaning, for weekly, season even legacy goals, moving players all over the depth chart, without any consistency or commitment, that is detrimental to that player. What am I not understanding?
You are understanding perfectly and this would be the best way to do it, unfortunately M13 wasn't built to allow for position editing. This logic will have to be added into future Madden's.
 
# 758 Cutler2Marshall2012 @ 10/12/12 04:13 PM
FIX THE BEARS AWAY UNIFORMS!!! Seriously, I could always change it but it is so annoying.
 
# 759 chickenhed @ 10/12/12 04:32 PM
Quote:
Originally Posted by daniel77733
See, its stuff like this that makes no sense to me because if for the last decade the game has allowed position editing, why wouldnt Tiburon/EA make sure that regardless of what they're changing/fixing/building, it would still be possible to edit positions?

To me, EA/Tiburon causes all these problems and complaints themselves by not staying with the basics and keeping the stuff that they know everyone wants in the game to begin with.

I would love to know if Tiburon/EA could have just left franchise mode, etc. in the game while still allowing the Infinity Engine for gameplay because if so, thats what they should have done.

And please tell Tiburon/EA to bring back Mini-Camp. That was so much fun to play and accomplishes the same thing as what the XP system is supposed to be. Only difference is that I'll actually play Mini-Camp where as those practice scenarios dont even get looked at by me.
Time. They introduced a whole new mode to Madden. Since Madden is a yearly title, they at the time likely realized that the pros of developing a brand new mode with new features outweighed the ability to edit players. I'm also guessing they would have LOVED to implement player editing with the new CCM and XP features, but simply did not have time to properly tune the logic to do so. It will probably be in 14.

Love it or hate it, Madden being a yearly title makes it difficult to innovate without sacrificing old features. ESPECIALLY since Playstation/Xbox have limited resources to work with. Making cutting even more necessary. I would guess that if Madden was PC-only, they would be able to do much more.

They work within the limitations of an extreme time-frame (yearly) with the additional limitations of having to cater to the limitations of console resources.

I wish Madden would just come out every two years, with a 10 dollar paid roster update for the between years or something. That way they could have the time to develop an innovative title with fewer "cons".

But that's just me.
 
# 760 JrueTheFuture @ 10/12/12 04:38 PM
Can't wait for this patch to drop.
 


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