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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 701 ozzy57 @ 10/10/12 07:00 PM
Quote:
Originally Posted by rudyjuly2
OK. I see your guys points on merging the modes lol. It's just disappointing that they are making poor decisions to remove features that don't have to be or forcing offline guys to be restricted solely for online exploits.

Offline cpu AI has been very poor this gen. This area is far weaker than any other sports genre and I fail to see much improvement at all over the last 10 years in this area.

You should try online, last year and this year the online franchise/ccm difficulty is easier then the offline counterpart
 
# 702 shttymcgee @ 10/10/12 07:26 PM
Quote:
Originally Posted by EmmdotFrisk
Thanks for posting these Bob.

On play number 2 what would you like to see? This one is tough to evaluate because you are in a cover 2 sink defense and the deep third is being attacked by two WR's
Every defense should have built in adjustments to allow youu to carry verticals. In mofo defenses, either the hook defender carries any vertical by number 2 or the corner carries if 1 & 2 are vertical. Since its "sink," I would assume the CB would carry.

This, BTW, is fundamental football, and should not even be a discussion point.
 
# 703 Sausage @ 10/10/12 07:46 PM
Quote:
Originally Posted by Sotendo
I know I've asked this a lot, but really, anybody know if you can have multiplayer offline CCM? (ex. each player has their own team to coach/play)
No, that is not possible.
 
# 704 Sausage @ 10/10/12 07:48 PM
Quote:
Originally Posted by wiseman
All I want is to control all 32 teams, please, let me. Is this possible to fix or not? Did I waste $60?
You cannot and it was very well known before the release. So I guess for you it was a waste of money.
 
# 705 TSLxx326 @ 10/10/12 07:56 PM
Quote:
Originally Posted by wiseman
All I want is to control all 32 teams, please, let me. Is this possible to fix or not? Did I waste $60?
Not to be a troll or anything, but it had been widely known at least a month and a half before release day that there would be no franchise as we know it, and that you would only be able to control 1 coach or 1 player, and only able to play games that your team participates in. "No offense", but if you spent $60 on a game, expecting to be able to control 32 teams in franchise, is nothing but one's own fault--as well as an early sign of definitive insanity. However, if you truly, honestly lived under a rock and didnt know, then I rescind my comment.

As far as this patch goes, Im glad Ill be able to edit, but this is pathetic how EA tried to be the good guy and save the day when the are the "villians" that arguably, unnecessarily took it out of the game in the first place...Cant help but feel that EA scripted this beforehand in a conspiracy of an attempt at post release support. Frustratingly excited for the feature, but still a bad taste in my mouth remains for this game still from back in July. Love the CBS integration though especially getting an entire real TV Crew.
 
# 706 KBLover @ 10/10/12 08:01 PM
Quote:
Originally Posted by Big FN Deal
Why can't goals be based on a player's position on the depth chart versus a predetermined position? Meaning, for weekly, season even legacy goals, moving players all over the depth chart, without any consistency or commitment, that is detrimental to that player. What am I not understanding?
Or based on his ratings, so if you have a good player, but he can't get the playing time he needs, he might start to suffer/get unhappy. Meanwhile, as an undeveloped player gets more and more success on the bench, he will be able to progress farther, raising ratings and needing more playing time to reach goals.

He can push for playing time, etc, a lot like how players in the real game do better in more limited roles and start to wedge their way into the scheme more and more.
 
# 707 KBLover @ 10/10/12 08:19 PM
Quote:
Originally Posted by rudyjuly2
I rented Madden 12 to see if I could go back. It's hard. The new passing game mechanics and commentary in M13 are a lot better. The Infinity Engine has flaws but I still think it's an upgrade.
The I.E. can be a good as it wants, but if the CPU calls crap plays, formation and fatigue subs don't work (they worked in M12) and the players STILL don't understand fundamental football adjustments/assignments - it's still not where it needs to be.

I mean - it's still the lack of WR/DB battling, pursuit going wacky, and still can zig zag/turn on a dime...the new passing and read/react defense pale, imo.

In fact, the busted zones/assignments + new passing would seem to mean defense has even less teeth on default. Along with the line "play" still being the same? I already feel Madden is too offense-centric as it is.

It might be an upgrade on technical terms, but in terms of overall football...it's still got the same issues with the fundamental aspects of the game...for me, that's just not good enough, especially since the control of 32 teams and the coaching sliders to at least modify it somewhat is now gone (I'm not happy with the default M12 playcalling either, but with coaching sliders, you can change it).
 
# 708 krong1170 @ 10/10/12 08:30 PM
Quote:
Originally Posted by jimmyy201
Why not do it like NCAA and give us an offseason stage to change player positions?
This idea would be great. Especially after the draft. Drafted players change positions quite a bit.
 
# 709 Danimal @ 10/10/12 09:09 PM
Quote:
Originally Posted by EmmdotFrisk
#2. I will have to get 100% clarification on this, but I believe it affects all ratings negatively the more fatigued a player is.
I know you have 1000 questions to answer but if you ever find out 100% what fatigue does it would be appreciated.

Main reason I want to know is I have an idea for subs and it really doesn't work if fatigue doesn't do what I think it does.
 
# 710 Farmer joe @ 10/10/12 09:40 PM
Quote:
Originally Posted by Danimal
I know you have 1000 questions to answer but if you ever find out 100% what fatigue does it would be appreciated.

Main reason I want to know is I have an idea for subs and it really doesn't work if fatigue doesn't do what I think it does.
+1

I have my fatigue set fairly high, with my auto subs set, well, to SUB! But if fatigue just affects players negatively until they are FINALLY subbed out, I'd like to know.
If it doesn't work right, Fix It! No excuses
 
# 711 goatboyba00 @ 10/10/12 10:23 PM
does this mean on an offline ccm mode you can choose more then one user teams like other maddens.
 
# 712 Farmer joe @ 10/10/12 10:40 PM
Quote:
Originally Posted by goatboyba00
does this mean on an offline ccm mode you can choose more then one user teams like other maddens.
Are you serious?
 
# 713 Raging Raider @ 10/11/12 12:44 AM
Hey everyone, I just read all 81 pages of this thread and joined the forum to discuss one issue that is driving me crazy and has not been properly addressed anywhere I have been looking.

"Your trade offer could not be submitted at this time. Please try again later."

•Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.

I reposted this point to head off anyone telling me "look at page one."

This has nothing to do with declining a trade offer, and everything to do with excessive trading in CCM.

Please do not respond telling me how this is not a problem for you because you do not trade often.

This is the SINGLE BIGGEST FLAW IN MADDEN 13 and I am surprised more people are not outraged by this, as IT MAKES CCM MODE UNPLAYABLE.

I spend the last three weeks building a franchise and now I CAN NO LONGER MAKE TRADES, even though I am only in year five of CCM.

This problem was not in previous versions of Madden, and not only do I want to know if this will be fixed with the 10/16 patch BUT WHY WAS THIS ADDED TO THE GAME IN THE FIRST PLACE?!?!

Which designer thought it would be cute to add that aggravating phone operator phrase for those of us who do lots of trading in the game to optimize the amount of good draft picks every year?

No seriously, I really want the name of who added such an unrealistic and game-breaking mechanic which makes CCM unplayable.

This is almost as bad as Madden 08 when the franchise would crash because some team's fullback got hurt and none were available in free agency.

I was thoroughly enjoying the new Madden even with all its flaws, but when this issue blindsided me preventing me from playing my franchise I was completely stunned.

Sure I can keep playing without trading players and draft picks, but that is a really big part of the game.
 
# 714 RajonRondo @ 10/11/12 12:56 AM
don't understand why EA has to limit you. Why shouldn't I be allowed to change my OLB into a DE? why would EA care? if it happens in the actual NFL it should be allowed to happen in the game. I should be able to do what I want with my team.
 
# 715 Raging Raider @ 10/11/12 01:13 AM
Quote:
Originally Posted by RajonRondo
don't understand why EA has to limit you. Why shouldn't I be allowed to change my OLB into a DE? why would EA care? if it happens in the actual NFL it should be allowed to happen in the game. I should be able to do what I want with my team.
Different positions have whole different packages, so it would be incompatible with the new XP system.

They are doing a quick fix in M13 to let people edit left-right on certain positions, but in M14 they need to let players shift around all positions that have the same skill packages (a LG should be able to shift anywhere on the o-line because the skill sets are all the same).
 
# 716 havokeff @ 10/11/12 02:17 AM
Quote:
Originally Posted by Raging Raider
Different positions have whole different packages, so it would be incompatible with the new XP system.

They are doing a quick fix in M13 to let people edit left-right on certain positions, but in M14 they need to let players shift around all positions that have the same skill packages (a LG should be able to shift anywhere on the o-line because the skill sets are all the same).
You are thus implying that the XP packages are tied to the player. That is ridiculous and while I am no programer, seems like a buttload more work that just having the XP tied to the position.
 
# 717 Raging Raider @ 10/11/12 02:34 AM
Quote:
Originally Posted by havokeff
You are thus implying that the XP packages are tied to the player. That is ridiculous and while I am no programer, seems like a buttload more work that just having the XP tied to the position.
The player schemes would not match either, so if a DE is "4-3 Run Stopper" then changing him to a OLB would not have him fit exactly.

I hope in M14 you can spend XP or time to change a player to match your team (for example, Base 3-4 to Base 4-3).
 
# 718 MUFCBuckeyeNick @ 10/11/12 02:56 AM
So I'm confused. You can edit equipment and numbers in CCM.... But not positions????
 
# 719 Desalbert @ 10/11/12 06:30 AM
Sir Emmdot, I have a few related questions:

The first is regarding editing ratings in a CCM, I'm just curious as to what the thinking was behind not allowing attribute edits while inside an offline CCM? I can understand online edits of ratings being disallowed for obvious reasons, but why offline? The reason I ask leads to my second question:

I feel as though regression does come into play as drastically as it should and, because CPUs manage depth charts solely on the basis of overalls, it's unfrotunate that regression isn't more...drastic. 32 year old RBs still start for their teams, for example, when they should no longer be 96 or 94 or 92 overall. Further, regression from playing poorly after a season doesn't seem to exist either as one CPU QB threw 20 TDs to 38 INTs but still went up an overall point.

In-CCM rating edits would allow me to 'solve' these problems.

As well, I could solve this maddening issue in my CCM where the Cardinals drafted a QB first pick overall but are still starting John Skelton because he's 2 overall points better, even though he has 1 TD to 8 picks on the year.

So, my point is that, for as long as CPUs will manage their depth charts based solely on overall, and if these ratings do not shift drastically enough, and if I cannot edit them myself, that poor Cardinals 1st overall QB may never grow unless something else occurs (Skelton is injured or released and they don't sign another starter)

I make a long winded example here just to express how over the moon I'd be if I could just edit overalls/ratings of CPU players while inside my CCM. It would help perpetuate the storytelling aspects of my CCM and help evolve my little madden world for the better!
 
# 720 goatboyba00 @ 10/11/12 10:59 AM
Quote:
Originally Posted by Farmer joe
Are you serious?
yes im serious i like to control more teams
 


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