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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 561 sooner1 @ 10/08/12 05:48 PM
Quote:
Originally Posted by EmmdotFrisk
- Are you saying that NCAA 13 lead passing is tougher than in Madden 13?
- Madden 12 defenses were tougher because it didn't have the read and react engine which aimed to eliminate psychic defense.
- Purple zones are broken and the gameplay team knows it
- Total Control Passing needs to be refined so that the WR doesn't adjust to the ball trajectory immediately after the ball leaves the QB's hands
- Practice is very good, so tough on All-Madden, its weird. The difficulty setting plays a big part when the team is controlled by a user.

Thanks for your input and I will pass this on to the team.
Thanks alot I appreciate it. I just know the Defense is much better in NCAA. The pass leading in Madden just seems more powerful. I like Defense and you simply cant play it in Madden this year versus anyone good. Wish a game tuner or patch could help.
 
# 562 sooner1 @ 10/08/12 05:55 PM
Are total controll passing and purple zones being adjusted for this patch? That would be great if they are.
 
# 563 N51_rob @ 10/08/12 05:58 PM
Quote:
Originally Posted by EmmdotFrisk
Post game highlights are still out. This was by design due to memory issues. Some things will have to get cut for it to return in Madden 14.
Can you elaborate on this more? What changed from 12 to 13? I very much enjoyed that feature.

Sent from my Nexus 7 using Tapatalk 2
 
# 564 GoToledo @ 10/08/12 06:17 PM
In Madden 13, the pink accessories are apparently showing up when the system clock shows October, but not necessarily when it is October in CCM (as in previous Maddens). I think the way this was done in the previous Maddens was perfect. Is this going to be fixed so that we aren't seeing pink accessories from pre-season to Super Bowl just because we happen to be playing Madden this month?
 
# 565 rspencer86 @ 10/08/12 06:22 PM
Thanks for the info, Emmdot. Man, that's too bad. Hopefully the dev team can pull an ace out of their sleeve and figure out a way to get it back into M14.
 
# 566 SteelerSpartan @ 10/08/12 06:26 PM
Quote:
Originally Posted by EmmdotFrisk
Post game highlights are still out. This was by design due to memory issues. Some things will have to get cut for it to return in Madden 14.

was this why some of Madden 12's Authentic Broadcast Replay Cuts/Presentational elements were missing in 13 as well????
 
# 567 roadman @ 10/08/12 06:30 PM
Quote:
Originally Posted by SteelerSpartan
was this why some of Madden 12's Authentic Broadcast Replay Cuts/Presentational elements were missing in 13 as well
Darn good question, I miss those.
 
# 568 SteelerSpartan @ 10/08/12 06:34 PM
Quote:
Originally Posted by roadman
Darn good question, I miss those.

yes it was a very promising start last year....the Pro's they brought in gave them a good base to build off of

and while I was happy to see the new game intros and Full Team Linups.....other areas such as the camera cuts took a big step back IMO
 
# 569 EmmdotFrisk @ 10/08/12 06:36 PM
Quote:
Originally Posted by N51_rob
Can you elaborate on this more? What changed from 12 to 13? I very much enjoyed that feature.

Sent from my Nexus 7 using Tapatalk 2
The additions of physics, total control passing, Connected Careers, tons of more commentary, etc.
 
# 570 EmmdotFrisk @ 10/08/12 06:36 PM
Quote:
Originally Posted by sooner1
Thanks alot I appreciate it. I just know the Defense is much better in NCAA. The pass leading in Madden just seems more powerful. I like Defense and you simply cant play it in Madden this year versus anyone good. Wish a game tuner or patch could help.
Ok let me see what I can find out.
 
# 571 EmmdotFrisk @ 10/08/12 06:37 PM
Quote:
Originally Posted by sooner1
Are total controll passing and purple zones being adjusted for this patch? That would be great if they are.
No they are not, but the team is aware of the issues and looking into fixing them
 
# 572 EmmdotFrisk @ 10/08/12 06:37 PM
Quote:
Originally Posted by GoToledo
In Madden 13, the pink accessories are apparently showing up when the system clock shows October, but not necessarily when it is October in CCM (as in previous Maddens). I think the way this was done in the previous Maddens was perfect. Is this going to be fixed so that we aren't seeing pink accessories from pre-season to Super Bowl just because we happen to be playing Madden this month?
I would agree. It should be tied to the CCM calendar, not the real life calendar.
 
# 573 EmmdotFrisk @ 10/08/12 06:39 PM
Quote:
Originally Posted by SteelerSpartan
was this why some of Madden 12's Authentic Broadcast Replay Cuts/Presentational elements were missing in 13 as well????
It could be, I'm not sure.
 
# 574 N51_rob @ 10/08/12 06:39 PM
Quote:
Originally Posted by EmmdotFrisk
The additions of physics, total control passing, Connected Careers, tons of more commentary, etc.
Thanks and i'm not trying to be a jerk, just looking for understanding. If those additions don't effect offline games why would they effect online?

Sent from my Nexus 7 using Tapatalk 2
 
# 575 EmmdotFrisk @ 10/08/12 06:40 PM
Quote:
Originally Posted by N51_rob
Thanks and i'm not trying to be a jerk, just looking for understanding. If those additions don't effect offline games why would they effect online?

Sent from my Nexus 7 using Tapatalk 2
Oh its all good man, I don't see you as being a jerk at all. When you say online what do you mean? It comes down to what can be on the disk, what can be controlled server side, and what the console can handle.
 
# 576 runsondunkin @ 10/08/12 06:41 PM
Are we goin to be able to change our own playbook? I want to change my playbook based on the players that I have permanently.

This is really important. I'm a coach and I should be able to do this.
 
# 577 rspencer86 @ 10/08/12 06:41 PM
Quote:
Originally Posted by EmmdotFrisk
Oh its all good man, I don't see you as being a jerk at all. When you say online what do you mean? It comes down to what can be on the disk, what can be controlled server side, and what the console can handle.
The highlights are available for offline games, but not for user vs. user online games.
 
# 578 ramspeedkill @ 10/08/12 06:42 PM
Quote:
Originally Posted by EmmdotFrisk
Oh its all good man, I don't see you as being a jerk at all. When you say online what do you mean? It comes down to what can be on the disk, what can be controlled server side, and what the console can handle.
ability to change CPU's unis on CCM?
 
# 579 N51_rob @ 10/08/12 06:43 PM
Quote:
Originally Posted by EmmdotFrisk
Oh its all good man, I don't see you as being a jerk at all. When you say online what do you mean? It comes down to what can be on the disk, what can be controlled server side, and what the console can handle.
From what I gather the post game videos that Spencer are talking about are available offline after your game, but not when you play an online CCM game. So I would assume that makes it a server side issue not that I read what you just wrote.

Sent from my Nexus 7 using Tapatalk 2
 
# 580 EmmdotFrisk @ 10/08/12 06:43 PM
Quote:
Originally Posted by runsondunkin
Are we goin to be able to change our own playbook? I want to change my playbook based on the players that I have permanently.

This is really important. I'm a coach and I should be able to do this.
A feature like this, thats in NCAA, isn't in Madden this year. This will be something to include in the future in the coach creation process.
 


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