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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 501 EmmdotFrisk @ 10/08/12 02:44 PM
Quote:
Originally Posted by 12
I sure hope so.

I played a game and simulated defense just to see what the stats would look like.

NE ran 113(!) offensive plays. Brady threw 52 passes (446 yards) and Ridley and Woodhead each had around 25 carries. They scored 62 points and their running backs averaged around eight yards per carry.

It's not usually this bad, but the amount of plays the CPU runs in sim is what is KILLING the realism of the statistics.

I would hope this can be addressed in a tuner, but it needs to be addressed. I appreciate all of EA's hard work with this upcoming patch, but as it is every year, the simulation statistics need some serious attention.
How long are the quarters in which you are super simming the game?
 
# 502 EmmdotFrisk @ 10/08/12 02:45 PM
Quote:
Originally Posted by kingsofthevalley
Cool. I hope draftee names are included in this.
Once you have started your Connected Career you cannot edit names of players.
 
# 503 EmmdotFrisk @ 10/08/12 02:53 PM
Quote:
Originally Posted by kingsofthevalley
Ok. Thats what I'm trying to get clarified here. Emmdot said "most" everything else can be edited. I'm digging in the weeds trying to get something concrete. I don't figure it should be a big deal for the simple fact that the names aren't spoken (I don't think) so it should just change the names within the written twitter paragraphs no biggy.
Here is the exact list of what can and cannot be edited while in and out of Connected Careers.

DURING CONNECTED CAREERS:
Jersey #
Handedness
College
Chest size
arm size
arm definition
belly size
rear size
thigh size
calf size
shoe size
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
QB Style
Stance Style

BEFORE STARTING CONNECTED CAREERS (custom roster):
Name
Last Name
Position
Number
College
Hometown
State
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
Qb Style
Stance Style
ALL POSITION ATTRIBUTE RATINGS
ALL PLAYER TRAITS except Development
 
# 504 EmmdotFrisk @ 10/08/12 02:54 PM
Quote:
Originally Posted by Big FN Deal
Just wanted to quote this so it gets responded to by Emm. I know what Dewiel stated, just want a second confirmation from a different EA source.
I don't know the answer so I will have to test to check it out. I'll come back to it when I have an answer.
 
# 505 SJHalt621 @ 10/08/12 02:55 PM
Is CPU play calling logic going to be changed? End of half end of game? Along those lines.****n to pass ratio going to be tweeted? Some teams call run plays an excessive amount
 
# 506 EmmdotFrisk @ 10/08/12 02:56 PM
Quote:
Originally Posted by SeventhWard
Still no fix for the upside-down on-field Kickoff, Playoffs and Championship Game banners.

Dammit. Too bad Josh Looman blocked me on Twitter for getting at him over Ultimate Team a few years back. Somebody tell the man!

-SeventhWard
Josh has nothing to do with Ultimate Team, only Connected Careers.
 
# 507 bigbob @ 10/08/12 02:57 PM
Hey Frisk,

One thing I was wondering, since it's not in this patch. Are the Zone Coverage Issues something that can be fixed with a tuner update?
 
# 508 Armor and Sword @ 10/08/12 02:57 PM
I am very happy I will not have to restart my Dolphins franchise to get the new patch fixes.

I had put my offline CCM on hold till I got confirmation of this. On to play some Madden 13 tonight!
 
# 509 Hajmyis @ 10/08/12 02:57 PM
Quote:
Originally Posted by EmmdotFrisk
Here is the exact list of what can and cannot be edited while in and out of Connected Careers.

DURING CONNECTED CAREERS:
Jersey #
Handedness
College
Chest size
arm size
arm definition
belly size
rear size
thigh size
calf size
shoe size
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
QB Style
Stance Style

BEFORE STARTING CONNECTED CAREERS (custom roster):
Name
Last Name
Position
Number
College
Hometown
State
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
Qb Style
Stance Style
ALL POSITION ATTRIBUTE RATINGS
ALL PLAYER TRAITS except Development

Does that include player scheme and player type?
 
# 510 EmmdotFrisk @ 10/08/12 02:59 PM
Quote:
Originally Posted by BTownSlinger
Sounds like we can create multiple players and use that custom roster. If true I will be buying. Holding off till that is confirmed.
This is confirmed, you will be able to see on the target date of October 16th
 
# 511 SJHalt621 @ 10/08/12 02:59 PM
Quote:
Originally Posted by EmmdotFrisk
Here is the exact list of what can and cannot be edited while in and out of Connected Careers.

DURING CONNECTED CAREERS:
Jersey #
Handedness
College
Chest size
arm size
arm definition
belly size
rear size
thigh size
calf size
shoe size
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
QB Style
Stance Style

BEFORE STARTING CONNECTED CAREERS (custom roster):
Name
Last Name
Position
Number
College
Hometown
State
Helmet type
face mask
visor
face marks
neck pad
pad height
pad width
sleeves
back plate
flak jacket
arm sleeves
left elbow
right elbow
left wrist
right wrist
left hand
right hand
hand warmer
towel
thigh pads
kneed pads
left ankle
right ankle
sock height
shoes
Qb Style
Stance Style
ALL POSITION ATTRIBUTE RATINGS
ALL PLAYER TRAITS except Development
Nice..would have been great for name change..but non the less good
 
# 512 EmmdotFrisk @ 10/08/12 02:59 PM
Quote:
Originally Posted by Hajmyis
Does that include player scheme and player type?
Player scheme and player type is dictated by ratings.
 
# 513 EmmdotFrisk @ 10/08/12 03:01 PM
Quote:
Originally Posted by bigbob
Hey Frisk,

One thing I was wondering, since it's not in this patch. Are the Zone Coverage Issues something that can be fixed with a tuner update?
This is something we are looking into but as of right now I am unsure if it can be addressed for Madden 13. I will of course keep you all updated because it definitely is an issue. TE and slot streaks are open all day against the lackluster CPU
 
# 514 EmmdotFrisk @ 10/08/12 03:03 PM
Quote:
Originally Posted by ProbieByKO
So, will all future roster updates now be for only "play now and online?" -with the option to export to ccm?

Since custom rosters can now be used for ccm does that negate the need for separate ccm roster updates?

I guess what I'm asking is are all roster updates going to be "universal" for all modes now?
Yes you could do it that way. By saving the new play now roster, you could import it into connected careers as a custom roster.
 
# 515 EmmdotFrisk @ 10/08/12 03:08 PM
Quote:
Originally Posted by jethrotull
Yeah I read most of the pages just wanted to know if the draft classes can be edited before the actual draft takes place. So can you edit the draft classes before the draft?
sorry you cannot edit draft class names or players
 
# 516 EmmdotFrisk @ 10/08/12 03:10 PM
Quote:
Originally Posted by Muteki
Maybe someone should compile all of the questions in the thread into one easy-to-read post for emmdotfrisk to read. Let's not chase him away by making him read through 50+ pages of repeated questions that have already been answered. This will also ensure that we get the most common unanswered questions answered.
haha its ok, I love it. It is good to know there are many passionate, intelligent gamers out there so I feel like I am in good company. I don't mind reading all the posts because everyone can make an impact whether they believe it or not.
 
# 517 EmmdotFrisk @ 10/08/12 03:13 PM
Quote:
Originally Posted by Drtro
Would it harm anything to turn the quarter length of simulated games down? Or somehow fix so games result in 60-70 plays per team, not 90+. I've seen 2nd string HBs get 1,000 yards rushing.
That's good game design idea right there. Let me get some insight on this an respond back to you.
 
# 518 EmmdotFrisk @ 10/08/12 03:16 PM
Quote:
Originally Posted by swiftychampleone
First off, thanks for taking the time to read the threads and address our issues. At least you're communicating with us.

I'm not sure how many patches are allowed for this Madden 32 team control or the choice to edit other teams during CCM appears to be a make-or-break for a lot of us in the forums in terms of getting the game. Is it being investigated for a possible patch for this Madden or being looked at for Madden '14? This can at least let me know what to expect supoort wise for the game.

The only reason that I'm pushed to actually ask this was because EA fixed stuff in this patch that NO ONE in this forum even thought would get fixed (custom rosters in CCM) and it was done. Impressed and I'm still shocked...
We are investigating it. My focus for the past month has been to identify, with all of your help, the top items needed in Madden and then working with the team to investigate if a fix can be made. Multiple team control has been on my list since before launch but I am unsure if it can make it in for Madden 13. Any feedback helps and lets me know what YOU want.
 
# 519 EmmdotFrisk @ 10/08/12 03:18 PM
Quote:
Originally Posted by kingsofthevalley
Emmdot, can you confirm that the editing encompasses player names? Specifically the draft class names. Schools would be good, but names are a must. Without the ability to import, I just plan on copying the names and positions of my NCAA classes onto some notebook paper, then replacing the Madden rookie names with my own.
Unfortunately you cannot edit anything about drafted players other than the Connected Careers edit options I posted earlier.
 
# 520 SJHalt621 @ 10/08/12 03:19 PM
Quote:
Originally Posted by SJHalt621
Is CPU play calling logic going to be changed? End of half end of game? Along those lines.****n to pass ratio going to be tweeted? Some teams call run plays an excessive amount
Any luck with this?
 


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