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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 461 ballgameronny @ 10/06/12 10:35 AM
Will injury bug be fixed?

Sent from my SCH-I535 using Tapatalk 2
 
# 462 servo75 @ 10/06/12 11:26 AM
Wow, it seems like Madden is turning a corner. EA is listening to us, and putting something like CCM rosters in mid-season. I have to say I'm impressed.

I don't want to push it, but I still think we should be able to change positions, even if they're only minor changes, like LG to RG, or move a guard to tackle, or some times teams move a CB to S late in their careers.
 
# 463 GNS1310 @ 10/06/12 11:50 AM
Can I turn off the damn play clock yet?!?
Gahhh I hate that thing.
I like to Sub at the playcall screen, audible at the line, use some motion...then get hit with a DoG every other play.
 
# 464 Darth Aegis @ 10/06/12 12:23 PM
I wish they would let us see more of the replays just bad. I ran back a kickoff and got to see the last 5 yards of the run just stupid. Do they watch football at all? I'm 100 percent sure on espn they would show the whole run. I know it's kinda knit picky but come on they say it's in the game and how it's so life like, well its not. They keep striping us of the basic stuff we come to expect and just keep adding useless fluff and calling it great. My SNES played full replays on football games. I wish this would of been patched
 
# 465 ryan36 @ 10/06/12 12:45 PM
Guys this is all answered in the first 3 pages... go read them
 
# 466 TreyIM2 @ 10/06/12 12:57 PM
Quote:
Originally Posted by Cutler23
I wish they would let us see more of the replays just bad. I ran back a kickoff and got to see the last 5 yards of the run just stupid. Do they watch football at all? I'm 100 percent sure on espn they would show the whole run. I know it's kinda knit picky but come on they say it's in the game and how it's so life like, well its not. They keep striping us of the basic stuff we come to expect and just keep adding useless fluff and calling it great. My SNES played full replays on football games. I wish this would of been patched
Not nitpicky, at all, and ur right about full replays playing out on old systems. EA has to really continue to step it up and I hope that going into the new consoles we don't lose features and the things that were already in place, again, like in the tradition to the current consoles. Hopefully they've been working on a brand new engine all these years that can be implemented new gen that is as or more flexible than the 2KSports engines.
 
# 467 AussieChiefsFan @ 10/06/12 01:12 PM
CAN NOT WAIT!

-Sent from my HTC Incredible S using Tapatalk
 
# 468 BTownSlinger @ 10/06/12 02:01 PM
Sounds like we can create multiple players and use that custom roster. If true I will be buying. Holding off till that is confirmed.
 
# 469 SeventhWard @ 10/06/12 02:18 PM
Still no fix for the upside-down on-field Kickoff, Playoffs and Championship Game banners.

Dammit. Too bad Josh Looman blocked me on Twitter for getting at him over Ultimate Team a few years back. Somebody tell the man!

-SeventhWard
 
# 470 Darth Aegis @ 10/06/12 04:36 PM
Quote:
Originally Posted by TreyIM2
Not nitpicky, at all, and ur right about full replays playing out on old systems. EA has to really continue to step it up and I hope that going into the new consoles we don't lose features and the things that were already in place, again, like in the tradition to the current consoles. Hopefully they've been working on a brand new engine all these years that can be implemented new gen that is as or more flexible than the 2KSports engines.
i always enjoyed going back and see who made the good block or who missed the tackle that's the best part of the play not when the guy crosses the chalk line. This to me just takes away from the immersion factor of the game and brings the presentation down. Sometimes I go what are they thinking and scratch my head and go why?
 
# 471 Darth Aegis @ 10/06/12 04:41 PM
Whats going on with the stat bug after the game where it adds the amount of yards up wrong played a game today where it said the chiefs total offense 108 yards but they had 102 rushing yards and 130 passing yards? But I was the bears and my side all was added right. Whats going with that someone needs to go back to 3rd grade math lol
 
# 472 storm021 @ 10/06/12 05:30 PM
Can not wait for this, still over a week before its here!
 
# 473 kingsofthevalley @ 10/06/12 07:20 PM
Quote:
Originally Posted by EmmdotFrisk
Everything can be edited with the custom roster you bring into your Connected Career.

Once you start your Connected Career you cannot edit ratings or positions, most everything else can be edited.
Cool. I hope draftee names are included in this.
 
# 474 LovejoyOTF @ 10/06/12 07:24 PM
i doubt it, what with the whole storyline thing. at a stretch, the ones without a storyline attached might be editable.
 
# 475 David Brown @ 10/06/12 08:08 PM
Glad to hear that they have fixed the coach mode in connected career. Looks like they put a lot of work in this patch to please the buyers. Thank you.
 
# 476 kingsofthevalley @ 10/07/12 09:55 AM
Quote:
Originally Posted by LovejoyOTF
i doubt it, what with the whole storyline thing. at a stretch, the ones without a storyline attached might be editable.
Ok. Thats what I'm trying to get clarified here. Emmdot said "most" everything else can be edited. I'm digging in the weeds trying to get something concrete. I don't figure it should be a big deal for the simple fact that the names aren't spoken (I don't think) so it should just change the names within the written twitter paragraphs no biggy.
 
# 477 DrDoctor @ 10/07/12 11:03 AM
There are too many pages for me to figure out if this question has already been asked.... so forgive me if it has...

Anyone know if all these changes will take affect in current offline CCM's? Or will I have to create a new one in order to take advantage?
 
# 478 NateDogPack12 @ 10/07/12 11:13 AM
Quote:
Originally Posted by EmmdotFrisk
Everything can be edited with the custom roster you bring into your Connected Career.

Once you start your Connected Career you cannot edit ratings or positions, most everything else can be edited.
Can someone, doesn't necessarily have to be Frisk, explain to me WHY we can't edit the positions of our players? That seems like one of the most logical things to edit. OLB / DE. Tackle to Guard. Guard to Center. Left Tackle to Right Tackle. Now the depth chart does let us work around the limitation somewhat, but still....

My hypothesis is they don't want cheesers (God did I really just use that word) turning online CCM to a fiasco by making Mark Barron a DT and Aaron Rodgers a WR. But that's all I can come up with. Seems like the schemes and such should be able to still function.
 
# 479 MoleDude @ 10/07/12 11:31 AM
Quote:
Originally Posted by NateDogPack12
Can someone, doesn't necessarily have to be Frisk, explain to me WHY we can't edit the positions of our players? That seems like one of the most logical things to edit. OLB / DE. Tackle to Guard. Guard to Center. Left Tackle to Right Tackle. Now the depth chart does let us work around the limitation somewhat, but still....
If you can already move the player to the correct position, then why do you need to edit it? I believe schemes affect players by depth chart position, but I could be wrong on that. If not, then it'd be better to adjust how schemes work then allow player editing imo.

In past years, you were able to edit positions and it would change a players OVR....then you could sign the player for cheap (at their bad position) then edit them over to their good position.
 
# 480 ozzy57 @ 10/07/12 12:37 PM
Quote:
Originally Posted by MoleDude
If you can already move the player to the correct position, then why do you need to edit it? I believe schemes affect players by depth chart position, but I could be wrong on that. If not, then it'd be better to adjust how schemes work then allow player editing imo.

In past years, you were able to edit positions and it would change a players OVR....then you could sign the player for cheap (at their bad position) then edit them over to their good position.
It changes the goals, say you get a Dexter McCluster and you need him to play slot you would make him a WR instead of a RB so his goals would change affecting his xp.
 


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