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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 401 David129 @ 10/04/12 11:19 PM
So I can invite my friend online to play in my offline CCM on the same team?
 
# 402 Joepman973 @ 10/05/12 12:01 AM
Coach mode in CCM

YAAAAAAY!
 
# 403 SamoanSteelerFromAus @ 10/05/12 12:10 AM
Quote:
Originally Posted by trey2k198003
Again the list is nice and I am glad there trying but who cares if you have to wait a year for player editing or offline Co OP to be put back in those are not that important fixing the zone coverage bug that people exploit online and the CPU clock management and uniform Errors are more important then player editing and offline Co OP the only feature I might use is the custom rosters if it means I am able to take the weekly roster updates in CCM so while everything else was nice these 3 things are far more important then player editing and offline Co OP as I can't play online anymore cuz of the zone defense bug people are exploiting it like no tomorrow id trade offline Co OP for this being fixed why not fix it with a tuner update since they have that future what good is it to have it then.not use it if it's something.that can be fixed via tuner then I would trade player editing for uniform errors being fixed and offline Co OP for cpu clock management being fixed fact is those 2 things could of waited until Madden 14 go


who cares? we care! the fact is there not going to fix everything its a video game it will never e perfect. my whole point is be hapy there trying and live in what you have and not so much in what you do not. if you fix zone blocking people will complain about line play you fix line play people will complain about something else or another. also look at the list of fixes again its not only co op and edit player. a.i. difficulty alone and being able to change schemes are great fixes!

While i sympathize for your displeasure with playing online and the bugs, please refrain from saying offline co-op can wait A WHOLE YEAR to be put back in. You might think bugs that affect your game is more important than this and that, but thats your style of gaming. Mine is offline coop with buddies but you wont see me here saying coop should take precedence over..say fantasy drafts, because personally, I do think offline coop is more important than something like fantasy drafts but I would never express it here because I understand others arent in the same boat as me, such as yourself.
 
# 404 SamoanSteelerFromAus @ 10/05/12 12:15 AM
Quote:
Originally Posted by tfctillidie
I find these kind of posts bothersome. Don't get me wrong, it's good that this patch is out, however, this should have happened regardless.

If you ordered some food and were given the wrong dish or it's missing a component, would you write them a glowing letter of applause because they fixed THEIR mistake?

I'm sorry, but this is what we should have gotten in the first place. Nobody is a "troll" or "complainer" for being sold something broken and asking for what they paid for. It's simply not right and excusing that behaviour is why we have such culture today, why selling games that NEED patches to function as intended has become acceptable practice.

^^^Exactly.
 
# 405 NFLfan80 @ 10/05/12 01:01 AM
Has EA confirmed if we can now control all 32 teams in CCM?
 
# 406 bigbob @ 10/05/12 02:08 AM
Quote:
Originally Posted by David129
So I can invite my friend online to play in my offline CCM on the same team?
If he flies to your house and plays on the same system with you, yes.
 
# 407 icomb1ne @ 10/05/12 02:33 AM
Are we allowed to have multiple user controlled teams in franchise again? If not I will be severely disappointed.
 
# 408 bigbob @ 10/05/12 03:05 AM
Can we please get a sticky that says "NO 32 TEAM CONTROL IN MADDEN 13".

It's getting a little ridiculous now.
 
# 409 ozzy57 @ 10/05/12 06:46 AM
Quote:
Originally Posted by icomb1ne
Are we allowed to have multiple user controlled teams in franchise again? If not I will be severely disappointed.
Guess who's severely disappointed
 
# 410 Ueauvan @ 10/05/12 07:03 AM
one thing id like is the option to start the year with the correct rosters at the start of the season but unless you saved them it wont work. this is for offline.

ie injuries and rosters as they started without going through preseason, or the cpu cuts players that were cut or signed or whatever.
 
# 411 Nza @ 10/05/12 07:04 AM
I said EA wouldn't do it (patch for editing in CCM), and I was wrong - well done EA.

Dunno if i'll buy or not still but kudos regardless.

EDIT: Although I just now read you can't edit position still. Hrm, a bit disappointing still then.
 
# 412 RJTurneR @ 10/05/12 07:39 AM
Quote:
EDIT: Although I just now read you can't edit position still. Hrm, a bit disappointing still then.
It actually says "Ability to edit gear and information", when editing players in previous Maddens, player position always came under the information section. No one will know if you can until we see it with our own eyes, but don't presume it's not there.

Anyway, credit to those guys. They listened, they delivered. Just got to be patient, games are not fixed overnight.
 
# 413 Armor and Sword @ 10/05/12 08:32 AM
One question as I did not see this on the detail list.

Is the fantasy draft available for offline CCM?
 
# 414 ballgameronny @ 10/05/12 09:54 AM
So is this patch basically meant to fix offline ccm?

Sent from my SCH-I535 using Tapatalk 2
 
# 415 cdub71323 @ 10/05/12 10:10 AM
Is there a way to change the salaries on players in roster editing or at least turn salaries off?

I'm trying to transfer an online fantasy draft to an offline CCM, but it won't work because of the salary cap.
 
# 416 spyoutofthecold @ 10/05/12 10:13 AM
The only thing I wanted was for players types in offline scheme to save, and it looks like that will never happen.
 
# 417 ABR173rd @ 10/05/12 10:56 AM
Quote:
Originally Posted by Armor & Sword
One question as I did not see this on the detail list.

Is the fantasy draft available for offline CCM?

No, Dewiel and Emm said there will be no offline fantasy draft this year.
 
# 418 jack58 @ 10/05/12 11:05 AM
Quote:
Originally Posted by SteelerSpartan
Well this at least has me intrigued again...Will be looking to see if this patch works as intended and doesn't cause anymore problems

Question

Are people still not able to select the CPU's Uniform in CC Mode????
That makes two of us (and many others I'm sure)! I've waited this long without buying M13, no problem waiting another 2-3 weeks so I can see verification that patch #3 actually fixes the problems stated.

I'll be checking for CCM and slider updates a few days after the patch has dropped ...
 
# 419 wildcardcharlie @ 10/05/12 11:10 AM
Wow, so I still can't move my LT to LG or DE to LB and vice versa?

This really fixes nothing for me then...
 
# 420 canes2010 @ 10/05/12 11:24 AM
so I can create a player and have him on my team in the offline CCM mode?
 


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