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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 361 lon515 @ 10/04/12 02:06 PM
Quote:
Originally Posted by goravens2052
I agree with you but don't you think if EA did a little more testing before releasing the game they could have found out how to get it to work and then add it before finalizing the game?
you think testing happens in like 5 mins, it not a easy as you make it seem. i had a few games i uploaded to xbox live inde games so i can relate a lil bit but its not easy
 
# 362 lon515 @ 10/04/12 02:07 PM
Quote:
Originally Posted by tt0966
But does this fix where you can't trade anymore? It says "Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer." Does that me it will be fixed?
im in year 10 all games played. all ways been able to trade,
 
# 363 swiftychampleone @ 10/04/12 02:09 PM
Quote:
Originally Posted by lon515
for the 109th time yes you can create multiple players for coach mode, "custom rosters" --DUH

and if you use and existing coach you can already control all 32 teams now...
No need for the "duh" comment, son. When it comes to EA's games (especially Madden) you have to be specific and detailed about a question. "Custom" could just mean a roster used after trades and stuff. It may NOT include created players. Which is why I asked.

Now since I don't have the game yet and you do, tell me this: If I'm playing CCM and I see moves made by another team such as benching Tom Brady or Aaron Rodgers by the CPU for a rookie QB that they drafted, can I instantly go to that team and edit their roster?
 
# 364 swiftychampleone @ 10/04/12 02:12 PM
Quote:
Originally Posted by andyacecandy
The first part is a yes from what I understand. After the patch, we'll be able to create a QB, RB, or whoever and put him on a team... then start a connected careers as a head coach and that guy will be on the selected team to play with.

Finally!!
Thanks, Andy! This is how you answer a question and help others in a forum.
 
# 365 roadman @ 10/04/12 02:29 PM
Quote:
Originally Posted by goravens2052
I agree with you but don't you think if EA did a little more testing before releasing the game they could have found out how to get it to work and then add it before finalizing the game?
I don't know the inner working of Tibouran.

Anything beyond that is pure speculation.
 
# 366 Lieutenant Dan @ 10/04/12 02:35 PM
Quote:
Originally Posted by roadman
I don't know the inner working of Tibouran.

Anything beyond that is pure speculation.
I'll speculate that what happened with M13 is similar to what happened with many games these days. I speculate that Tiburon was pressed into releasing the game 'as is' and 'fix it later', per the suits.

I further speculate that this happens with more frequency in this console generation (and generations to come) because games get bigger, fancier, and much more code-heavy than the games of yesteryear.

At any rate, that's my guess.

Thanks again for the patch! Hope it works as advertised.
 
# 367 TMJOHNS18 @ 10/04/12 02:36 PM
Patch looks interesting, gonna wait till I can actually see it's impact before I praise it.
 
# 368 TurboTitan @ 10/04/12 02:38 PM
Quote:
Originally Posted by swiftychampleone
No need for the "duh" comment, son. When it comes to EA's games (especially Madden) you have to be specific and detailed about a question. "Custom" could just mean a roster used after trades and stuff. It may NOT include created players. Which is why I asked.

Now since I don't have the game yet and you do, tell me this: If I'm playing CCM and I see moves made by another team such as benching Tom Brady or Aaron Rodgers by the CPU for a rookie QB that they drafted, can I instantly go to that team and edit their roster?
If you started your CCM as a real coach and not a created one, in this instance, you can switch from controlling your team, take over as coach of the team you want to change.....make the changes, then switch back to your original team. It isn't "true" 32 team control and could take forever to do it for every team, but it is an option.
 
# 369 ocho cuatro @ 10/04/12 02:42 PM
Good to see EA dedicate so many resources to the patch!

If they fix the CPU play calling, I may finally buy this game.
 
# 370 Falconfreak @ 10/04/12 02:43 PM
Quote:
Originally Posted by roadman
It was answered earlier in the thread.

You may continue using your existing CCM.
I didn't see the answer to that in this thread but thanks for letting me know. And you are sure that existing offline CCM will be able to edit and change coaching schemes? I thought that only online CCM would get concurrent patches.
 
# 371 Stacks @ 10/04/12 02:47 PM
Will we be able to edit the names and other information like height, weight, school, and skin tone of the generated draft classes? I hate the generic names so much and how they sometimes don't match the player and also how there are so many players from smaller schools.
 
# 372 The JareBear @ 10/04/12 03:08 PM
Quote:
Originally Posted by Falconfreak
I didn't see the answer to that in this thread but thanks for letting me know. And you are sure that existing offline CCM will be able to edit and change coaching schemes? I thought that only online CCM would get concurrent patches.
Don't mind him, he likes sounding superior.

The changes in the patch will definitely be for both offline and online CCM
 
# 373 jfus0623 @ 10/04/12 03:25 PM
Are you able to bring custom playbooks into CCM?
 
# 374 bigbob @ 10/04/12 03:25 PM
I mentioned it earlier but it never got a response.

So we're able to play offline CCM co-op now, but still no online CCM co-op?
 
# 375 swiftychampleone @ 10/04/12 03:30 PM
Quote:
Originally Posted by TurboTitan
If you started your CCM as a real coach and not a created one, in this instance, you can switch from controlling your team, take over as coach of the team you want to change.....make the changes, then switch back to your original team. It isn't "true" 32 team control and could take forever to do it for every team, but it is an option.
Oh I had a feeling this was the case, Turbo. A time-consuming run around, but this cat shot off in his response as if it was a legit editing feature or option to control functions on other rosters.
 
# 376 roadman @ 10/04/12 03:31 PM
Quote:
Originally Posted by Falconfreak
I didn't see the answer to that in this thread but thanks for letting me know. And you are sure that existing offline CCM will be able to edit and change coaching schemes? I thought that only online CCM would get concurrent patches.
This is from an EA Community Manager, Dewiel, that posted this yesterday.

Post #47.

For those of you asking, you will not need to restart your Connected Careers for many of the new items like Edit Player and Draft Clock, but you would need to do so if you were looking to use a custom roster for an offline CCM.
 
# 377 DetroitStyle @ 10/04/12 03:35 PM
Still awaiting word on the run/pass splits in played games. Where you at emmdot!?

It's too bad I'm hearing assisted tackles won't be fixed. I guess it's not a real killer in the grand scheme of things but it is annoying to have that empty stat column in the game.
 
# 378 trey2k198003 @ 10/04/12 03:52 PM
Again the list is nice and I am glad there trying but who cares if you have to wait a year for player editing or offline Co OP to be put back in those are not that important fixing the zone coverage bug that people exploit online and the CPU clock management and uniform Errors are more important then player editing and offline Co OP the only feature I might use is the custom rosters if it means I am able to take the weekly roster updates in CCM so while everything else was nice these 3 things are far more important then player editing and offline Co OP as I can't play online anymore cuz of the zone defense bug people are exploiting it like no tomorrow id trade offline Co OP for this being fixed why not fix it with a tuner update since they have that future what good is it to have it then.not use it if it's something.that can be fixed via tuner then I would trade player editing for uniform errors being fixed and offline Co OP for cpu clock management being fixed fact is those 2 things could of waited until Madden 14 go


who cares? we care! the fact is there not going to fix everything its a video game it will never e perfect. my whole point is be hapy there trying and live in what you have and not so much in what you do not. if you fix zone blocking people will complain about line play you fix line play people will complain about something else or another. also look at the list of fixes again its not only co op and edit player. a.i. difficulty alone and being able to change schemes are great fixes!
 
# 379 jwtucker710 @ 10/04/12 03:57 PM
Wow! I'm impressed! Good job Turburon. But please, for M14, let users have the ability to import draft classes from NCAA.
 
# 380 jeremym480 @ 10/04/12 03:59 PM
Quote:
Originally Posted by cuttingteeth
I'm surprised no one has mentioned that we can now change the goofy, made up names of incoming players drafted to best match their counterparts. Then again, are we allowed to change them all (or just per the team we control) since 32 team control isn't exactly specified..? Pretty much my only burning question at the moment.
This is what I'm wondering as well. I know we can edit, but can we edit any player on any team or our own players only? Also can we rename and change the appearance of drafted players? If we can, then it looks like I'll be at least add 25-30 real prospects each year.

Either way great job EA, October 16th can't get here fast enough.
 


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