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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 381 Farmer joe @ 10/04/12 04:02 PM
I read through 30 pages last night and didn't see this answered, has anyone seen or heard if we'll be able to change play books in ccm now? I'm glad that we will finally be able to change schemes, but changing playbooks is necessary for this to work 100% properly. I know I can change them of I play the game, but it doesn't work when you have to sim a game. Retiring coaches each time you want to change sucks.
 
# 382 koszak27 @ 10/04/12 04:09 PM
Wow this is going to be great. Time to start saving rosters and practicing on Play Now for my CCM.
 
# 383 Gaycandybacon @ 10/04/12 04:10 PM
So will we be able to watch games via CPU vs CPU??
 
# 384 mccroix @ 10/04/12 04:12 PM
I'm not sure I 100% get all the new add ons

You still can't start a career with multiple user controlled teams, right?
 
# 385 kongemeier @ 10/04/12 04:39 PM
Quote:
Originally Posted by Jonsco28
Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.

I am curious about this. Accelerated clock functions in CCM, but only when I have the ball (playing as QB). It doesn't work for the computer....so time of possession in a 60 minute game usually ends up with my team having the ball for 56 minutes, and the CPU has is for 4.

Is this what has been fixed?
What you're referring to is the supersim - acc. clock didn't work for user vs. user games (I read). That's what they're fixing!

No mention of the supersim
 
# 386 zten11 @ 10/04/12 04:48 PM
Is this gonna be an update before you play the game when it says "this game is available for update?"
 
# 387 Cavicchi @ 10/04/12 07:00 PM
Quote:
Originally Posted by Dewiel
So you'll just pick the plays, but you won't control anyone.
Does this mean that user QBs have the ability to scramble in Coach Mode? Is there an option to take control of the QB in Coach Mode, same as before? And I don't do the kicks or punts? I am trying to discern if this is a truly new type of Coach Mode or same as the old one.
 
# 388 Reed1417 @ 10/04/12 07:04 PM
This is wonderful news!! Woot woot!
 
# 389 Rjrosco @ 10/04/12 07:14 PM
Quote:
Originally Posted by kongemeier
What you're referring to is the supersim - acc. clock didn't work for user vs. user games (I read). That's what they're fixing!

No mention of the supersim
Surly this was looked at, why even have a player mode at all if the supersim doesn't work properly. If they fixed it for user v user games then they would of fixed it for player mode, wouldn't they. Supersim worked in 12 why not 13???
 
# 390 corndog86 @ 10/04/12 07:33 PM
Will this update current CCMs?? Or will it just be for CCMs started after the update?

Also, how do I turn off these pink accessories??!!! I like the idea but it would be cool if it only showed up for a couple games in October. And I'm not a Breast Cancer Awareness h a t e r. I wear the pin all year at my job.
 
# 391 chilidogbeefcake @ 10/04/12 07:37 PM
So, if we continue with an online ccm with our current sliders that are working, on the 16th ifnwe still had those sliders the game would play different and we could adjust them to our play now preference and have it work?
 
# 392 LionsFanNJ @ 10/04/12 07:48 PM
This is some excellent news. Looks like I can pick up a copy later in the year, maybe christmas.....if NBA 2K13 isn't taking up my time, which maaaaaay not happen.

Still, this is outatanding news. I hope next year (14) our custom coaches can have custom playbooks brought into the mode as well as the rosters. Very nice.
 
# 393 bluestreak10 @ 10/04/12 07:50 PM
so does this mean on superstar mode i can play 15 minutes and not have scores 79-50 ?
 
# 394 authentic @ 10/04/12 08:52 PM
Great news. I'll be able to start my Offline CC after this.
 
# 395 KBLover @ 10/04/12 09:40 PM
Quote:
Originally Posted by Big FN Deal
I traded M13 in yesterday towards a basketball game, that I haven't even opened yet, but I am holding pat until I here impressions for how this effects online CCM post patch.
You and me both (sans the traded in part).

If there's significant improvement, I might have to hunt this down for cheap somewhere...
 
# 396 demon19000 @ 10/04/12 09:50 PM
Read through the pages, still haven't found a direct answer. Will we be able to change the other teams uniforms in CCM?

EVEN if we can't, no biggie with all the other additions. I'd just like to say this is an amazing accomplishment for a patch. So much done in this.
 
# 397 johnnyboy8102 @ 10/04/12 09:53 PM
So are assist tackles properly tracked yet?
 
# 398 Sidion @ 10/04/12 09:55 PM
Didn't they say we wouldn't get player editing? Or Fantasy Drafts?

Now I just hope they implement same team CCM. Nothing would be cooler than having 2 or 3 friends in player CCM with me.
 
# 399 poopoop @ 10/04/12 10:11 PM
Whats being done about that ace formation, double seam route with the TEs+lead passing?

It's like the go to move for cheesers online.
 
# 400 Sausage @ 10/04/12 11:18 PM
Quote:
Originally Posted by demon19000
Read through the pages, still haven't found a direct answer. Will we be able to change the other teams uniforms in CCM?

EVEN if we can't, no biggie with all the other additions. I'd just like to say this is an amazing accomplishment for a patch. So much done in this.
They did not patch it in.
 


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