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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-04-2012, 03:35 PM   #433
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Still awaiting word on the run/pass splits in played games. Where you at emmdot!?

It's too bad I'm hearing assisted tackles won't be fixed. I guess it's not a real killer in the grand scheme of things but it is annoying to have that empty stat column in the game.
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Old 10-04-2012, 03:52 PM   #434
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Again the list is nice and I am glad there trying but who cares if you have to wait a year for player editing or offline Co OP to be put back in those are not that important fixing the zone coverage bug that people exploit online and the CPU clock management and uniform Errors are more important then player editing and offline Co OP the only feature I might use is the custom rosters if it means I am able to take the weekly roster updates in CCM so while everything else was nice these 3 things are far more important then player editing and offline Co OP as I can't play online anymore cuz of the zone defense bug people are exploiting it like no tomorrow id trade offline Co OP for this being fixed why not fix it with a tuner update since they have that future what good is it to have it then.not use it if it's something.that can be fixed via tuner then I would trade player editing for uniform errors being fixed and offline Co OP for cpu clock management being fixed fact is those 2 things could of waited until Madden 14 go


who cares? we care! the fact is there not going to fix everything its a video game it will never e perfect. my whole point is be hapy there trying and live in what you have and not so much in what you do not. if you fix zone blocking people will complain about line play you fix line play people will complain about something else or another. also look at the list of fixes again its not only co op and edit player. a.i. difficulty alone and being able to change schemes are great fixes!
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Old 10-04-2012, 03:57 PM   #435
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Wow! I'm impressed! Good job Turburon. But please, for M14, let users have the ability to import draft classes from NCAA.
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Old 10-04-2012, 03:59 PM   #436
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by cuttingteeth
I'm surprised no one has mentioned that we can now change the goofy, made up names of incoming players drafted to best match their counterparts. Then again, are we allowed to change them all (or just per the team we control) since 32 team control isn't exactly specified..? Pretty much my only burning question at the moment.
This is what I'm wondering as well. I know we can edit, but can we edit any player on any team or our own players only? Also can we rename and change the appearance of drafted players? If we can, then it looks like I'll be at least add 25-30 real prospects each year.

Either way great job EA, October 16th can't get here fast enough.
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Old 10-04-2012, 04:02 PM   #437
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I read through 30 pages last night and didn't see this answered, has anyone seen or heard if we'll be able to change play books in ccm now? I'm glad that we will finally be able to change schemes, but changing playbooks is necessary for this to work 100% properly. I know I can change them of I play the game, but it doesn't work when you have to sim a game. Retiring coaches each time you want to change sucks.
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Old 10-04-2012, 04:09 PM   #438
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Wow this is going to be great. Time to start saving rosters and practicing on Play Now for my CCM.
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Old 10-04-2012, 04:10 PM   #439
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

So will we be able to watch games via CPU vs CPU??
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Old 10-04-2012, 04:12 PM   #440
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I'm not sure I 100% get all the new add ons

You still can't start a career with multiple user controlled teams, right?
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