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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 341 Fakename22 @ 10/04/12 01:03 PM
I did not see this coming. And now the game will take off with the community edits.
 
# 342 Jonsco28 @ 10/04/12 01:03 PM
Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.

I am curious about this. Accelerated clock functions in CCM, but only when I have the ball (playing as QB). It doesn't work for the computer....so time of possession in a 60 minute game usually ends up with my team having the ball for 56 minutes, and the CPU has is for 4.

Is this what has been fixed?
 
# 343 Falconfreak @ 10/04/12 01:03 PM
Quote:
Originally Posted by jinc1019
I am sure this is in here somewhere, but I searched and can't find the answer. Are we going to have to restart our CCM's for these fixes to take place?
I asked the same question and didn't get an answer. We need to know if these changes will affect existing offline CCM or if we need to start a new one for the changes to be in.
 
# 344 roadman @ 10/04/12 01:04 PM
Quote:
Originally Posted by Chiefsfan881129
Again the list is nice and I am glad there trying but who cares if you have to wait a year for player editing or offline Co OP to be put back in those are not that important fixing the zone coverage bug that people exploit online and the CPU clock management and uniform Errors are more important then player editing and offline Co OP the only feature I might use is the custom rosters if it means I am able to take the weekly roster updates in CCM so while everything else was nice these 3 things are far more important then player editing and offline Co OP as I can't play online anymore cuz of the zone defense bug people are exploiting it like no tomorrow id trade offline Co OP for this being fixed why not fix it with a tuner update since they have that future what good is it to have it then.not use it if it's something.that can be fixed via tuner then I would trade player editing for uniform errors being fixed and offline Co OP for cpu clock management being fixed fact is those 2 things could of waited until Madden 14 go Chiefs!

Sent from my SGH-T989 using Tapatalk 2
Your number 1 priority isn't always someone else's number 1 priority.

A lot of people didn't purchase Madden because editing was taken out. Their voices were heard.
 
# 345 roadman @ 10/04/12 01:05 PM
Quote:
Originally Posted by Falconfreak
I asked the same question and didn't get an answer. We need to know if these changes will affect existing offline CCM or if we need to start a new one for the changes to be in.
It was answered earlier in the thread.

You may continue using your existing CCM.
 
# 346 andyacecandy @ 10/04/12 01:08 PM
Quote:
Originally Posted by jpdavis82
You've always been able to do that, unless you are talking about as a coach in CCM, couldn't do it until the patch.
I'm talking about creating a QB, then playing as that QB in a CCM as coach. Looks like we'll be able to do this now after the patch... woot
 
# 347 swiftychampleone @ 10/04/12 01:11 PM
So does this mean I can create players, put 'em on a team and play with them in Connected Careers? Is coach Mode like old Franchise Mode where I play as a team, select plays, run the play myself, do off-season management, etc? These modes can be confusing, you know? :-)

Finally, can I control all 32 teams? No one has answered this question in the entire thread and it's been asked twice.
 
# 348 roadman @ 10/04/12 01:25 PM
Quote:
Originally Posted by goravens2052
Not too bad, but the fact things that were removed were patched in should say that they easily could have added it in before releasing the game or could have spent more time working on CCM while keeping the old Franchise Mode for another year to ensure CCM works right off the bat in Madden 14.
I don't agree with the first part.

Josh Looman, all along, said they would not add things back in till they knew for sure it would work. Apparently, now it works after much more testing.

Agree with your second part, but based on the fact that they worked two years on CCM, that wasn't happening.
 
# 349 kc10785 @ 10/04/12 01:26 PM
First off I am impress with this list



My main concern is with stuff that take place on the field. What about the AI in busted zone coverage. In cover 2 or cover 2 man the safeties just stand there instead of playing there deep half. What about the defense against the zone read play. Everybody runs towards the running back every time? I'm not bashing EA but I just want to know about the problems that's taking place on the field outside of CCM games?
 
# 350 U_GOT_ROBBED @ 10/04/12 01:28 PM
Quote:
Originally Posted by swiftychampleone
So does this mean I can create players, put 'em on a team and play with them in Connected Careers? Is coach Mode like old Franchise Mode where I play as a team, select plays, run the play myself, do off-season management, etc? These modes can be confusing, you know? :-)

Finally, can I control all 32 teams? No one has answered this question in the entire thread and it's been asked twice.
Do you have the game? CCM is like franchise. And the question about controlling 32 teams has been answered at least 3 times. You can only control 1 team. 4 players can play on one team I believe.
 
# 351 cuttingteeth @ 10/04/12 01:29 PM
I'm surprised no one has mentioned that we can now change the goofy, made up names of incoming players drafted to best match their counterparts. Then again, are we allowed to change them all (or just per the team we control) since 32 team control isn't exactly specified..? Pretty much my only burning question at the moment.
 
# 352 U_GOT_ROBBED @ 10/04/12 01:31 PM
Quote:
Originally Posted by Falconfreak
I asked the same question and didn't get an answer. We need to know if these changes will affect existing offline CCM or if we need to start a new one for the changes to be in.
For some things like a custom roster, yes you will have to restart. To edit a uniform Josh said no you will not have to restart.
 
# 353 andyacecandy @ 10/04/12 01:44 PM
Quote:
Originally Posted by U_GOT_ROBBED
Do you have the game? CCM is like franchise. And the question about controlling 32 teams has been answered at least 3 times. You can only control 1 team. 4 players can play on one team I believe.

The first part is a yes from what I understand. After the patch, we'll be able to create a QB, RB, or whoever and put him on a team... then start a connected careers as a head coach and that guy will be on the selected team to play with.

Finally!!
 
# 354 lon515 @ 10/04/12 01:46 PM
Quote:
Originally Posted by swiftychampleone
So does this mean I can create players, put 'em on a team and play with them in Connected Careers? Is coach Mode like old Franchise Mode where I play as a team, select plays, run the play myself, do off-season management, etc? These modes can be confusing, you know? :-)

Finally, can I control all 32 teams? No one has answered this question in the entire thread and it's been asked twice.
for the 109th time yes you can create multiple players for coach mode, "custom rosters" --DUH

and if you use and existing coach you can already control all 32 teams now...
 
# 355 lon515 @ 10/04/12 01:48 PM
Quote:
Originally Posted by PJ33
What a joke... they fix one stripe on the giants jerseys but still haven't changed the Bears wrong away pants.. that don't even exist.
what a joke?? ungrateful ....
 
# 356 tt0966 @ 10/04/12 01:49 PM
But does this fix where you can't trade anymore? It says "Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer." Does that me it will be fixed?
 
# 357 lon515 @ 10/04/12 01:53 PM
Quote:
Originally Posted by DaCarver13
They didn't fix assisted tackles, injuries, replay highlights in CCM user vs user, no transactions list, stats on CCM (when looking at whole NFL), and wind glitch when kicking FGs (goes opposite direction). These were the main things I wanted to see get fixed. Amazing. We are in the playoffs in our league and injuries are STILL resetting! And no, I just can't turn on pre-existing injuries because it WONT ALLOW ME!
they cant fix assisted tackles in 13 its a conflict between the infinity engine and the animations, i dont know what you mean when you say stats but i see all the stats i need. the preexisting injuries work for me so your problem who knows... they fix all these problems and you still find ways to put them down.. ungrateful i wish they never did this cause people already bought it , why fix if people are just going to complain
 
# 358 phantomremix @ 10/04/12 02:00 PM
YES YES YES YES YES YES YES!!!!!! COACH MODE IN CONNECTED CAREERS!!!!!!!! THANK YOU THANK YOU THANK YOU!!!!!!!!!!!!!!!!!!!!!!!!
 
# 359 KingV2k3 @ 10/04/12 02:01 PM
Quote:
Originally Posted by RGiles36
They've been mysteriously quiet on this. In most cases, no news is NOT good news, but I'm remaining optimistic. But I've asked this question on Twitter along with RudyJuly (and others I'm sure), and it's yet to be responded to.
After my self imposed "hoopla" period wound down, I'm disappointed that 32 team control didn't return...

I personally only have two remaining issues:

1) CPU Run / Pass splits in played games

2) The sim engine

I'd be fine with them fixing those two issues or giving me the control over the 32 teams coach philosophy section that would make it possible for me to fix them myself...

Then again, currently there's really no Coach Philosophy dashboard / section, so the former might be more possible than the latter...

Anyway:

I'm okay with the patch list...it's quite impressive...

I just hope that these two remaining issues are addressed, if not this year...certainly for 14...

 
# 360 N51_rob @ 10/04/12 02:03 PM
Who ever was complaining about the Bears pants, I feel your pain. Washington has worn their gold nike pants several times this year, yet they are not in the game. I doubt there will be anymore uniform fixes this year sadly. Sucks for fans of teams that have inaccurate uniforms.
 


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