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Madden NFL 13 News Post


Check out the Madden NFL 13 title update #3 details.

Feature Additions:

Custom Rosters Offline: Added the ability to start an offline career with a custom roster.

Connected Careers Edit Player: Added the ability to edit gear and information for players in a league.

Coach Mode in Connected Careers: Added the ability to use coach mode in Connected Careers.

Changing Schemes in Connected Careers: Added the ability to change offensive and defensive schemes as a coach.

Offline Play Along in Connected Careers: Added the ability for multiple people to join a CCM game. This applies to coaches only.

Draft Clock: Added a draft clock during the draft that is displayed on screen if you leave the draft interface to view rosters, depth charts, etc.

Draft Filter: Added a filter to the draft screen to display players that have been drafted.

Connected Careers Practice XP: Added the ability for user controlled players to earn extra XP in practice mode through the stats they accumulate.
Gameplay Tuning:
  • Fixed an issue where WRs were dropping too many passes when playing on All Madden difficulty setting.
  • Fixed an issue where it was too easy to time the kick meter on FGs and PATs in user vs. user games.
  • Fixed an issue where punt returners were moving away from the landing spot if you called a fair catch while letting the CPU control the player.
  • Fixed an issue where someone who attempted to bull rush with the R stick once the ball was snapped activated run commit.
Commentary:
  • Added over a dozen logic fixes to make our commentary more intelligent.
Presentation:
  • Fixed an issue where specific offensive player celebrations were not triggering.
  • Fixed an issue where the referee was backwards when calling a penalty.
  • Fixed an issue with the Giants away uniforms (missing a sleeve stripe).
Connected Careers:
  • Fixed an issue where Offline Gameplay AI/Logic did not match the logic in Play Now.
  • Fixed an issue where playing the game on All-Madden is too easy.
  • Fixed an issue where changing the camera setting in CCM game works for single player.
  • Fixed an issue where League Sliders had limited impact on difficulty.
  • Fixed an issue where the Accelerated Clock did not function in an online CCM game when the option was set to On.
  • Fixed an issue where you could not turn on/off GameFlow in CCM.
  • Fixed an issue where you were unable to sign Free Agents during the season.
  • Fixed an issue where 'Starting a League' would reset Player Schemes.
  • Fixed an issue where after declining a trade offer, you are no longer able to accept or decline another offer.
  • Fixed an issue where you could exploit supersim to run the game clock indefinitely.
  • Fixed some spelling and polish issues in the News and Twitter.
  • Fixed an issue where a coach could make a contract offer to a user controlled player.
  • Fixed an issue where you are forced to select a throwing style for a created player that is not a QB.
  • Fixed an issue where turning Auto-Start to off does not save week to week.
  • Fixed an issue where you can see rookie overall ratings by accessing the player card of the prospect through Team Needs.
  • Fixed an issue where changing Auto-Sub Frequency does not change the correct data.
  • Fixed an issue where the profanity filter was preventing offline players from typing in their names.
  • Fixed an issue where you can draft a player and then trade down while the draft is paused. The issue resulted in the user keeping both the traded picks and drafted player.
Stability:
  • Fixed numerous crashes.
  • Fixed an issue with the in-game pause menu disappearing.
Madden Ultimate Team:
  • Changed the Packs button to Store Button.
  • Condensed Leaderboards and Help menus.
  • Implemented the ability to view videos from the hub.
  • Implemented Store Panel Changes.
  • Moved Auctions/Trades to a separate menu option.
  • Fixed several Solo Challenge exploits
Playbooks:
  • Fixed an issue where theHail Mary formation in a custom playbook had a blank play that resulted in a broken formation and invisible players if selected.
Source - Madden NFL 13 Title Update #3 Details

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
Madden NFL 13 Videos
Member Comments
# 421 Hova57 @ 10/05/12 10:47 AM
i would have like to see them fix the assist stats for sacks and tackles otherwise looking forward to patch
 
# 422 Nza @ 10/05/12 10:57 AM
Quote:
Originally Posted by RJTurneR
It actually says "Ability to edit gear and information", when editing players in previous Maddens, player position always came under the information section. No one will know if you can until we see it with our own eyes, but don't presume it's not there.

Anyway, credit to those guys. They listened, they delivered. Just got to be patient, games are not fixed overnight.
Except for the fact it was confirmed by EmmdotFrisk on page 3.

"Once you start your Connected Career you cannot edit ratings or positions, most everything else can be edited."

Kinda strange considering position made up the large bulk of reasons why people wanted editing in the first place *shrug*.
 
# 423 ripp1p @ 10/05/12 11:14 AM
I am wondering if in formations will stick, and can you now use created playbooks in offline ccm gameplay
 
# 424 Tyrant8RDFL @ 10/05/12 12:21 PM
I will wait to see how these fixes are executed. On paper it sounds great but we have been down this road before where the fixes made things worst or just was not done correctly.

I'am very happy to read that the sliders will work like they do in play now. That is a huge one for me. If this is accurate information I will be cool with the game.
 
# 425 ramspeedkill @ 10/05/12 12:37 PM
still no way to change cpu's unis?
 
# 426 KR817 @ 10/05/12 12:45 PM
Quote:
Originally Posted by cdub71323
Is there a way to change the salaries on players in roster editing or at least turn salaries off?

I'm trying to transfer an online fantasy draft to an offline CCM, but it won't work because of the salary cap.
I thought salary cap could be turned off at the beginning when you are creating your connected career?
 
# 427 bigbob @ 10/05/12 12:46 PM
Quote:
Originally Posted by KR817
I thought salary cap could be turned off at the beginning when you are creating your connected career?
It can, I'm not sure how he missed it.
 
# 428 icomb1ne @ 10/05/12 01:04 PM
Quote:
Originally Posted by ozzy57
Guess who's severely disappointed
Quote:
Originally Posted by bigbob
Can we please get a sticky that says "NO 32 TEAM CONTROL IN MADDEN 13".

It's getting a little ridiculous now.
Forgive me. I am still in denial. I can't believe they removed (or didn't add back in) something that has been in Franchise mode for as long as I can remember. A friend and I would play our teams in franchise mode until June every year but now we can't.
 
# 429 PlatooN @ 10/05/12 01:47 PM
incredible, the most impressive patch all around that i can remember in a long time for madden. I cant wait!
 
# 430 cdub71323 @ 10/05/12 01:48 PM
Quote:
Originally Posted by KR817
I thought salary cap could be turned off at the beginning when you are creating your connected career?
The problem is that when I try to make the fantasy draft rosters in the roster management before I would now enter my CCM, they enforce the salary cap with no option to turn of the salary cap then. I can't recall if there is a trade override feature and I could just take that elongated approach once I enter my CCM, but my original issue was in the roster management part
 
# 431 kingsofthevalley @ 10/05/12 02:19 PM
Quote:
Originally Posted by bigbob
You still can't import Draft Classes.



Yeah, they added the option for you to edit them yourself.
Oh yeah, I'm aware you can't import, but with editing I can change the names of the Madden rookies to coincide with the draft class out of NCAA. Imagination is key here lol.
 
# 432 Nuke LaLoosh @ 10/05/12 02:25 PM
This thread is 50 pages deep and I'd rather not have to go through all of it.

I see the custom rosters is for "offline" CC mode.

Point of clarification, is the editing of players for "offline" only as well?

And what exactly is coach mode? I thought thats what we already had, you pick a player or a coach?

Lil help here.
 
# 433 Stacks @ 10/05/12 02:26 PM
Quote:
Originally Posted by kingsofthevalley
Oh yeah, I'm aware you can't import, but with editing I can change the names of the Madden rookies to coincide with the draft class out of NCAA. Imagination is key here lol.
Let's hope that they give us the ability to edit the rookie names, height and weight, and school.
 
# 434 EmmdotFrisk @ 10/05/12 02:32 PM
Quote:
Originally Posted by DetroitStyle
Still awaiting word on the run/pass splits in played games. Where you at emmdot!?

It's too bad I'm hearing assisted tackles won't be fixed. I guess it's not a real killer in the grand scheme of things but it is annoying to have that empty stat column in the game.
Sorry guys still here, reading what you are saying but helping to get stuff ironed out with the patch. I will dive through the rest of this thread and answer as many questions as I can over the weekend.
 
# 435 bigbob @ 10/05/12 02:33 PM
Quote:
Originally Posted by icomb1ne
Forgive me. I am still in denial. I can't believe they removed (or didn't add back in) something that has been in Franchise mode for as long as I can remember. A friend and I would play our teams in franchise mode until June every year but now we can't.
I wasn't trying to bash you or anything, but I know we're going to get 50 more pages and people still asking the same thing.

Quote:
Originally Posted by eviladams
And what exactly is coach mode? I thought thats what we already had, you pick a player or a coach?

Lil help here.
Coach Mode is where you call the plays and everything else is done by the CPU, i.e. Head Coach, Head Coach 09.
 
# 436 bohawk @ 10/05/12 02:40 PM
How does theses updates take place, do I have to download something?
 
# 437 slice21 @ 10/05/12 02:49 PM
Quote:
Originally Posted by canes2010
so I can create a player and have him on my team in the offline CCM mode?
Also Would like to know!I like controlling all players on offense and the ability to use my created character on defense aswell.
 
# 438 mjh91 @ 10/05/12 02:50 PM
Has the wind been fixed? The directions are opposite the way they are pointed. I read through the entire thread and didn't see any mentions.
 
# 439 atorvick @ 10/05/12 02:54 PM
Quote:
Originally Posted by bohawk
How does theses updates take place, do I have to download something?
you will automatically be prompted to update when you start up the game. at least this is how it works for ps3, dont have 360.
 
# 440 bigbob @ 10/05/12 02:58 PM
I still can't believe that of all the "issues", they still haven't attempted to fix the coverage problems. That is one of the few things that can actually be labeled as game breaking.
 


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