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Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

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Old 10-06-2012, 12:36 AM   #521
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Re: Madden 13 Patch #3 details

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Originally Posted by sputney23
This looks like a good patch..
They didn't fix the in game subs though?
I was really annoyed by that at first, but now i kinda like the fact that my subs don't carry over from game to game. i can customize my subs in each game, based on the opposing team. It seems to me there's a bit more time to call plays, so I can sub in a pass rushing DT and DE on the fly.

I find myself switching the subs during the same game now - moving players around to take advantage of matchups.
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Old 10-06-2012, 12:48 AM   #522
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Re: Madden 13 Patch #3 details

I have read all 53 pages of this thread and seen this questions asked, but gotten no definitive answer or clarification, so I'm going to list them here. I apologize if I missed something, but I really tried not to.

1) Co-Op: does that just mean on the same console, or can I invite a friend online to play co-op with me in CC?
2) What exactly can be edited for players in Online Connected Career? Is it the same for the commish as all coaches?
3) What are the details around changing scheme? Does this mean I can set my team's scheme to "Multiple DEF", or is it related to changing the positional schemes?
4) Accelerated clock fix: does this mean that accelerated clock now works in user vs user for Online Connected Careers. Kongemeier says so earlier in this thread, but I'm not sure because the wording in the patch doesn't make it clear to me.

Thanks!
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Old 10-06-2012, 01:21 AM   #523
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

wut about the injury bug where injuries would reset when u go into settings
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Old 10-06-2012, 01:39 AM   #524
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

I dont see it, but....is the CPU AI addressed?

The playcalling is downright silly at times. Especially late in the half/end of game
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Old 10-06-2012, 01:43 AM   #525
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Re: Madden 13 Patch #3 details

Quote:
Originally Posted by studbucket
I have read all 53 pages of this thread and seen this questions asked, but gotten no definitive answer or clarification, so I'm going to list them here. I apologize if I missed something, but I really tried not to.

1) Co-Op: does that just mean on the same console, or can I invite a friend online to play co-op with me in CC?
2) What exactly can be edited for players in Online Connected Career? Is it the same for the commish as all coaches?
3) What are the details around changing scheme? Does this mean I can set my team's scheme to "Multiple DEF", or is it related to changing the positional schemes?
4) Accelerated clock fix: does this mean that accelerated clock now works in user vs user for Online Connected Careers. Kongemeier says so earlier in this thread, but I'm not sure because the wording in the patch doesn't make it clear to me.

Thanks!
This one is answered in the first post where it says it patched in offline play along which means that you and up to 3 friends can play on the same team on the same console during CCM, no online co-op
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Old 10-06-2012, 08:47 AM   #526
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

So, will all future roster updates now be for only "play now and online?" -with the option to export to ccm?

Since custom rosters can now be used for ccm does that negate the need for separate ccm roster updates?

I guess what I'm asking is are all roster updates going to be "universal" for all modes now?
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Old 10-06-2012, 09:10 AM   #527
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Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

so im taking it that if i have a salary cap issue in a online ccm this patch wont fix it??? or will we be able to carry on when the patch arrives?
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Old 10-06-2012, 10:35 AM   #528
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Will injury bug be fixed?

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