Home

Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

This is a discussion on Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
Voting Has Begun for the 2024 Sports Game of the Year
College Football 26 Must Do More With Transfer Portal
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
Closed Thread
 
Thread Tools
Old 10-08-2012, 11:02 PM   #673
Pro
 
EmmdotFrisk's Arena
 
OVR: 6
Join Date: Oct 2009
Location: Florida
Posts: 662
Blog Entries: 1
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Dave58
One thing I don't understand they put legends in the game and u can bearly use them. This is one of the only reasons why I purchased this game and I can't even trade to there teams to play with them and aganst them. But it's just like ea to put something in the game and do it half ***.
Legends can be used often in Ultimate Team.
EmmdotFrisk is offline  
Old 10-08-2012, 11:03 PM   #674
Pro
 
EmmdotFrisk's Arena
 
OVR: 6
Join Date: Oct 2009
Location: Florida
Posts: 662
Blog Entries: 1
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Sotendo
CAN YOU DO MULTIPLAYER OFFLINE

Because I heard you can do cooperative play
You can do co-op in the sense that you play with your opponent. You cannot control multiple teams though
EmmdotFrisk is offline  
Old 10-08-2012, 11:05 PM   #675
Pro
 
EmmdotFrisk's Arena
 
OVR: 6
Join Date: Oct 2009
Location: Florida
Posts: 662
Blog Entries: 1
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Danimal
Two questions if I could ask them.

1. Has the AI running game been looked at? To me the issue seems to be the RB will attempt too many jukes in the backfield instead of hitting the hole for a 2-3 yard gain. When this happens 10-15 times a game that can account for 20-40 yards of rushing.

2. This is more a curiosity question but what does fatigue affect? Does it do anything more than make it easier for the player to get hurt?

Thanks
#1. AI has been looked at for all game modes overall but it is still not where it needs to be. This could potentially be looked at with a tuner but I am unsure at the moment.

#2. I will have to get 100% clarification on this, but I believe it affects all ratings negatively the more fatigued a player is.
EmmdotFrisk is offline  
Advertisements - Register to remove
Old 10-08-2012, 11:06 PM   #676
Pro
 
EmmdotFrisk's Arena
 
OVR: 6
Join Date: Oct 2009
Location: Florida
Posts: 662
Blog Entries: 1
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by Rjrosco
Will the accel clock work properly in player mode when iam off the field, in supersim. CPU only takes 10 seconds off the clock every play. In 10 minute quarters I usually have 35 minutes Possession to the CPU 5 minutes.

Thank you
It should but I will have to confirm with Josh.
EmmdotFrisk is offline  
Old 10-08-2012, 11:12 PM   #677
MVP
 
OVR: 18
Join Date: Feb 2003
Location: Virginia
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Did the strength and effect of any of the sliders get adjusted? For example the PASS REACTION slider didn't feel like it worked in PLAY NOW or CCM. Many slider creators even thought it was backwards. Will we finally be able to tell the difference between a slider set at 0 and 100?

Thanks
Sausage is offline  
Old 10-08-2012, 11:18 PM   #678
Hall Of Fame
 
Jarodd21's Arena
 
OVR: 42
Join Date: Dec 2010
Location: San Antonio TX
Posts: 10,569
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by EmmdotFrisk
This was addressed by Looman and the Connected Careers team. They worked hard to get CCM AI to reflect Play Now.

I am still looking to confirm Playcalling AI.

I'm definitely looking forward to hearing some info on the CPUs playcalling.. The CPUs 2 minute logic on both sides of the ball has been bad for years.. The run vs pass split has been bad this year. Appreciate you coming through and answering alot of questions for everyone..
Jarodd21 is offline  
Old 10-09-2012, 12:05 AM   #679
Rookie
 
OVR: 3
Join Date: Mar 2012
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More

Quote:
Originally Posted by EmmdotFrisk
The actual angle wasn't touched. It will be the same as it is now.
Hey Frisk, can you please elaborate on this? Are you saying that the current zoom angle in M13 will not be changed?

Myself and many others are hoping it could be raised so we can see more of the field especially on pass plays. Thanks for the time mate.
SamoanSteelerFromAus is offline  
Old 10-09-2012, 12:22 AM   #680
MVP
 
OVR: 11
Join Date: Aug 2008
Location: Austin
Re: Madden NFL 13 Title Update #3 Arrives October 16th, Edit CCM Rosters and More


Quote:

Originally Posted by rspencer86





Hate to keep bringing this up, but I looked and found no answer:

Anything being done about the post-game highlights issue in user vs. user CCM games? It's a big loss as that was how I put together some very cool highlight packages for our online league.

Was this a design decision or just an oversight?

Also, really hope something can be done to tune the sim stats. It sucks as a big stats guy to know that the numbers are so far off the mark.



Quote:
Post game highlights are still out. This was by design due to memory issues. Some things will have to get cut for it to return in Madden 14.

Boy, THIS post hit me like a brick!! Memory Issues!! This explains why a lot of things we would like to see, we don't!

Emm, next time you talk to Josh, give him a gentle nudge and whisper, "2 disc Madden, Player Disc, Coach Disc"
SloeyEZ is offline  
Closed Thread


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 05:26 PM.
Top -