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Madden NFL 13 News Post



It all seemed too good to be true.

Now after this week's bombshells that you cannot edit players in connected careers or play any other games in the mode other than your own, it seems like the Madden team is once again forcing you to play your game their way. To me, this is a huge problem. Others of you? Maybe not so much. But let's hear it: Has the 'closed' nature of Connected Careers turned you away and/or cooled your enthusiasm about Madden NFL 13?

Sound off!

Game: Madden NFL 13Reader Score: 6/10 - Vote Now
Platform: PS3 / Wii U / Xbox 360Votes for game: 77 - View All
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Member Comments
# 721 KingV2k3 @ 08/17/12 06:00 PM
Quote:
Originally Posted by bucky60
I would also like to see a different progression system.
Y'know, after the release of the CC handbook / manual, I'm kind of surprised there hasn't been more skepticism re: the "point system" for progression...

The more I think about it, the more I think that it's crazy to have the "coach" decide who progresses and how much...

Players progress (or should) based on their production, experience and playing time...

If the AI progressed the players "tangibles" and the "coach" had the ability to reward some AWR points to guys who "worked hard / played hard" regardless of stats, that MIGHT make more sense...

I see that we have the option to let the AI do all or part of it for the USER, so I guess with some testing a "balance" like the one I alluding to might be possible...
 
# 722 mestevo @ 08/17/12 11:20 PM
Quote:
Originally Posted by StrawHat Patriot
For me my problem is the goals. They can lead to some unrealistic results (for example, joe flacco doesn't meet a first round goal of throwing 4000 passing yards, CPU releases him WTF?)IMO if I'm correct about how it works.

ALSO it's seems hard to draft a bust since you or the CPU determines who gets progression.

For progression, and overall more immersion, like I said along time ago, I wish they incorporated special traits/player personality/emotions/feelings, etc. For example, this player has a lot of talent but VERY LOW worth ethic, very high confidence, and overall low determination, etc which will result in him being a bust.
Doubt the goals will be as bad as the hypotheticals you insist on bringing up in every thread.


Sent from my iPad using Tapatalk HD
 
# 723 TeamBuilder @ 08/17/12 11:24 PM
Quote:
Originally Posted by StrawHat Patriot
ALSO it's seems hard to draft a bust since you or the CPU determines who gets progression.

Good point. I've been wondering about this. To me it seems the only way to draft a bust would be for him to have absolutely terrible ratings that would take forever to progress. Like a QB with a 42 deep ball accuracy.
 
# 724 moneal2001 @ 08/17/12 11:30 PM
Quote:
Originally Posted by TeamBuilder
Good point. I've been wondering about this. To me it seems the only way to draft a bust would be for him to have absolutely terrible ratings that would take forever to progress. Like a QB with a 42 deep ball accuracy.
a bust would be a guy that didn't fit you system at all, strong arm qb where you run a west coast offense. players gain more xp the better they fit your system allowing them to progress faster than those that dont fit. also some players have a higher developmental trait(gaining more xp from goals). has anyone posted a scouting video yet? how hard or easy it is could be a huge factor in busts and gems.
 
# 725 seasprite @ 08/17/12 11:41 PM
Quote:
Originally Posted by StrawHat Patriot
You could of just said that I shouldn't say it in other threads too much.




You know what, I'm sorry for bringing up stupid suggestions to make the game authentic. I didn't know that you didn't like them-and that's me. I should have thought of that - and I don't know what's wrong with me and my stupid complaining and whining and overall idiocy. I need to stop being annoying.
Perhaps if you want to make such a difference instead of trolling every single madden thread, you could complain to the people who actually make the game. Everything that you constantly bring up has been hashed out for over a month now. It gets to the point that you have to realize that your concerns are noted and continuing to go on about it is neither constructive or needed. JMO

Sent from my SAMSUNG-SGH-I777 using Tapatalk 2
 
# 726 TeamBuilder @ 08/17/12 11:43 PM
Quote:
Originally Posted by moneal2001
a bust would be a guy that didn't fit you system at all, strong arm qb where you run a west coast offense. players gain more xp the better they fit your system allowing them to progress faster than those that dont fit. also some players have a higher developmental trait(gaining more xp from goals). has anyone posted a scouting video yet? how hard or easy it is could be a huge factor in busts and gems.
This concerns me. Some QB's like Rodgers, Brady, and Manning would be fantastic in every kind of offense no matter what they run. I'm worried that players will get pigeon-holed and I can't have an elite QB simply because my system doesn't like what they've been pigeon-holed to be.

EDIT: Kinda feels like there is a lack of innovation.
 
# 727 bucknut88 @ 08/18/12 12:25 AM
Quote:
Originally Posted by Big FN Deal
A system where QBs were getting "fired"/cut just for not meeting lofty yardage goals, would be though, lol. Don't you agree?
Is this confirmed? Do we know that this is the case? Or is this speculation? If this is the case, then yes thats a bit crazy. But I don't think this is the case.

You get XP for your players after every game. So I think the Season Goals are just huge XP boosts. I could be wrong, this IS speculation. But I KNOW that you get XP after every game. So if you throw for 400 yards you get more xp than if you throw for 100 yards. And you can apply the XP every week if you'd like.
 
# 728 moneal2001 @ 08/18/12 12:30 AM
Quote:
Originally Posted by StrawHat Patriot
Yeah I do. I thought that you had to get the toughest goals completed to get xp and avoid the CPU from cutting you or releasing you.
player and coach goals are tiered. starting at level 1. if you complete enough to get to level 2 you keep your job as a coach and don't regress as a player(unless they are aging) and you get some xp. if you dont get to level 2 the player(unless they are young) regress and as a coach you can lose your job. so a coach for New England can have a goal of "Get to Superbowl" now you start at level 1 of that goal and level 2 could be something like making the playoffs. level 3 could be win division and level 4 being getting to the superbowl. for a player they would be similar take your flacco example: flacco's goal 4000 yards passing. well level 2 would be something like 2500, level 3 3500, and level 4 would be 4000. as long as you at least get to level 2 there aren't any negatives. and the farther you go up the tiers the more xp you get.
 
# 729 moneal2001 @ 08/18/12 12:47 AM
Quote:
Originally Posted by StrawHat Patriot
Sorry since this is probably the wrong place to ask but what if you get hurt and don't get a chance to reach any tier over level 2 or enough xp?

well injured players would regress some. but players aren't let go based on meeting goals, i dont think(they just don't get xp or they regress). players are cut based on ratings like they always have been.
 
# 730 littleguzzo @ 08/18/12 01:51 AM
So wait....I cant play an offline franchise with my friends each using 1 team?
 
# 731 superxero27 @ 08/18/12 02:37 AM
Yes, completely. While I don't do a whole lot of editing mid-franchise, I do like to use updated rosters and draft classes (from here at OS ) and occasionally update breakout studs. But the big killer for me is not being able to play ANY OTHER GAME. Throughout a season I enjoy playing around with different teams' personnel and playbooks, and I usually play at least one playoff game that doesn't involve my team, for much the same reason.

Looks like I'll be sticking with '12 and the fubar rookie player models. Or just stay with NCAA. They haven't messed that up like this yet.
 
# 732 littleguzzo @ 08/18/12 02:37 AM
Quote:
Originally Posted by billsmafia13
Correct, you cannot.
Omg thats sooo dumb lol
 
# 733 moneal2001 @ 08/18/12 03:54 AM
Quote:
Originally Posted by superxero27
Yes, completely. While I don't do a whole lot of editing mid-franchise, I do like to use updated rosters and draft classes (from here at OS ) and occasionally update breakout studs. But the big killer for me is not being able to play ANY OTHER GAME. Throughout a season I enjoy playing around with different teams' personnel and playbooks, and I usually play at least one playoff game that doesn't involve my team, for much the same reason.

Looks like I'll be sticking with '12 and the fubar rookie player models. Or just stay with NCAA. They haven't messed that up like this yet.
if you don't play as a created coach or legend you can play other teams games. you just have to switch coaches to the team you want to play as and then after playing switch back to your original team.
 
# 734 bucknut88 @ 08/18/12 10:21 AM
I didn't realize how many people like to play other games in franchise. I choose to play as the bengals and always play their games but never play any other non user controlled games. Not judging just an observation.
 
# 735 bucknut88 @ 08/18/12 01:04 PM
I must say, I usually get excited for Madden but this may be the most excited I've been for a Madden in a long time. I'm really looking forward to seeing all that the new CCM has to offer.
 
# 736 superxero27 @ 08/18/12 04:51 PM
Quote:
Originally Posted by moneal2001
if you don't play as a created coach or legend you can play other teams games. you just have to switch coaches to the team you want to play as and then after playing switch back to your original team.
Which is still more complicated then '12 or NCAA, where you can actually just play a game without controlling another team.
 
# 737 moneal2001 @ 08/18/12 05:04 PM
Quote:
Originally Posted by superxero27
Which is still more complicated then '12 or NCAA, where you can actually just play a game without controlling another team.
if people are complaining that bad about something not being in they would do whatever they could to do it. even if it was more complicated.
 
# 738 brahmagoul @ 08/18/12 05:33 PM
Quote:
Originally Posted by moneal2001
if people are complaining that bad about something not being in they would do whatever they could to do it. even if it was more complicated.
I would totally do that! lol ... As long as those coaches aren't retiring from the game when I make those switches. You'd probably crash the game by Week 3 or 4 if you tried to play EVERY game on the schedule.
 
# 739 cbc72 @ 08/27/12 04:39 PM
I don't have a full understanding of CC yet, so please forgive me if this is a stupid question or comment.

From what I am reading, if we want to basically play what USED to be offline franchise, we play CC as a head coach.

How does this impact player progression for my team and other teams?

I used to really like that we could NOT control player progression and don't like the idea of earning XP to boost player stats without some automatic player progression.

I liked the randomness of the progression based on performance, age, time played, etc...

90% of the reason I played the game was to see how players I drafted would progress.
 
# 740 TreFacTor @ 08/27/12 04:45 PM
Quote:
Originally Posted by cbc72
I don't have a full understanding of CC yet, so please forgive me if this is a stupid question or comment.

From what I am reading, if we want to basically play what USED to be offline franchise, we play CC as a head coach.

How does this impact player progression for my team and other teams?

I used to really like that we could NOT control player progression and don't like the idea of earning XP to boost player stats without some automatic player progression.

I liked the randomness of the progression based on performance, age, time played, etc...

90% of the reason I played the game was to see how players I drafted would progress.
You can still assign the computer to progression.
 


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